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dDARS

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dDARS last won the day on April 24 2023

dDARS had the most liked content!

Profile Information

  • Gender
    Male
  • Location:
    Mosul, Iraq
  • Interests
    Destroying Republicans, Atheism, Philosophy, Saving the Planet
  • Leader Name
    dDARS
  • Nation Name
    Zionist Occupied Government
  • Nation ID
    388759
  • Alliance Name
    None

Contact Methods

  • Discord Name: dDARS

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dDARS's Achievements

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  1. You can earn 28m in 30 days of logging in as a new player, 5m in 5 days Also, raiding in C3 can make you 150 million (net) minimum every week
  2. First I'd rather them fix the MAP problem than giving the battle screen more content, it's broken as is, but not a bad QoL
  3. ???? heavy Eco + War buff for that cheap? let alone how OP it is no matter the cost
  4. Most alliances are on 100/100 to use your money to boost their best members, and you are used for sprinkling in some grants so you stay and think they care about you 0/0 all the way, but you be you
  5. alex (Alashkar) is a jewish national and PnW belongs to the state of israel

  6. I actually like this idea, more Alliance Oriented, and a sort of "Alliance Event" Problems could arise due to Larger Alliances winning all of the time, but the "land" to fight over would be global and could give resource production There's another thing too, how the servers would handle it. Alex doesn't take heavy updates due to server issues, and this update involving a new land system constantly changing with Alliances that have hundreds of people participating could heavily strain the servers
  7. The best raider deterrent is being broke
  8. Strongest Person is defined how? Is this about Nation Location or "Leagues" This will increase war in a tier that is all war, which the main problem is the High Tier being too "dominant" meaning that New Nations have a very small chance of making it to the High Tier and contend with other nations. Could this feature be for alliances, like Colour Trade Blocs are? The goal isn't Individual Wars, it's Alliance Wars, that is what keeps the game alive
  9. It's going to end like treasures, people will "sell" the land by intentionally losing a war. Wars are expensive and it only benefits the higher tier more, we need something that would balance the tiers because realistically, a new player will never catch up unless they are fine with mass raiding and the cooldown which only serves to slow them down
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