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Dryad last won the day on April 14

Dryad had the most liked content!

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    Knights Templar
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    Knights Templar

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  1. ^ Here you have mentioned a calibration script that calculates how many MAPs a war should have. My exact theory was that this calibration script misses it when people have sat on their 12 MAPs and incorrectly adds them back. I'm fairly certain that the bug can only occur to wars in which a player has wasted their MAPs as I have never seen it occur otherwise. If this is the case then the number of MAPs never actually surpasses 12 but the effect is the same.
  2. tfw the game has been plagued so hard by NAPs recently that newer players think you can only have peace with a NAP
  3. Why is the cost $1? edit: oh you have urban planning, interesting.
  4. I would like to thank WTF for the most appreciated 2 days of beige I have ever had. Looking forward to join in on the fight with Rose as soon as I have finished my ASM wars and deposited my stuff.
  5. The formation of KECC at the beginning of this year was like a little dream come true for me. As a raider I had always been kinda fighting everybody and I did so just for myself not for anybody else, so I never developed some kind of allegiance to any of the spheres in this game. Even when I was fighting for KT against TCW in GW15, I didn't really care who would win. I mean sure I was fighting for KT, but I didnt TRULY care about the victory of hedge, they were just kinda the people we happened to join when we stopped raiding and looked for a place to go. My feelings towards KECC were entirely different. I knew the core of Eclipse from back when we played together in Mythic and I had kept touch with them ever since. Meanwhile Vein, who I consider my greatest friend in this game, joined The Company led by none other than Theodosius who I knew has a long history with Horsecock. I truly thought that KECC was a perfect match and I was determined to fully dedicate myself towards it. I imagined it to become OUR VERY OWN small but strong little bloc, the place where we belong and truly feel free. But a dream it would stay. You should know what KT stands for. First and foremost it is our insatiable thirst for war. That is what KT is and what you should expect from it. However, minds are rigged to only conceive the things we deem possible and when KT shatters all expectations and does the impossible during "no-raids"-season, perhaps that's when the pixelhugger mind is caught by surprise and starts to wonder "wut, is KT going to get KECC rolled?". And so the quacking voices became toned with anxiety as they realised this didn't quite go as they imagined. Words were said, quacks were quacked and it became clear our ways were entirely irreconcilable. And thus KT once again shreds all of its paper, returning to what has proven to be the freest way of burning pixels in this game.
  7. Well, I'm sure no player on any losing side ever will appreciate your concern for them as long as your solution to free them from suffering is to make the losing war a more devastating experience, leaving them no choice but to surrender more quickly in utter annihilation. I really shouldn't speak for them but if you talk to anyone who was on the side fighting NPO in GW14 and participated in that war from the beginning, they will tell you that it was the most devastating experience they have had with the game, yet they never surrendered until the very end. My point is: not only is the proposal to make wars more one sided garbage for obvious reasons, but it would probably not even cause shorter wars either, because people don't just surrender whenever they are losing. Instead you can push ideas that will make a winning side wanna end a war more quickly and have them potentially demand less ridiculous terms to push a fast surrender. Having them eat a lot of missiles sounds like something that would contribute towards that. I do however agree that it would be cool if the side getting dogpiled had more ways of using conventional military, because only firing missiles and nukes is as a matter of fact not very interesting.
  8. I see absolutely no issue with missiles doing guaranteed resistance damage. Anything that makes it harder to sit on people is a positive in my book, just fantastic if people have to beige their opponents in order to not get beiged by missiles themselfes.
  9. imagine paying people to burn blackbirds infra when u can just manipulate him into selling his infra instead, worked for me.
  10. Player of the Year: Theodosius Most Influential Player: Keegoz Most Likely to Succeed in 2021: Ducc Zucc Best Alliance Leader: Denison Worst Alliance Leader: Vein Best Government Member (not a leader): Yang Best General Member: Hari Most Missed Player: Horsecock Best IC Poster: Partisan Poster You Most Love to Hate: Deulos Best Villain: SRD Largest E-Peen: DtC Justice Best Fighter: Horsecock Best Raider: 🙂 Most Controversial Player: Lord Tyrion Best Nation Theme: Hughes Best Nation Page Design: Blackbird
  11. Soldiers killing 1k tanks in a suicide attack isn't even an issue though. 1k tanks cost 500 steel which at a price of like 4k ppu per steel equals a cost of $2m. With 3 ground battles that would be a damage of $6m, but instead of doing that you could also fire a missile and probably deal more damage. That's also like the only thing soldiers even do against someone with max ground, if they didn't deal some damage somewhere then the losing side wouldn't even need to have them. Something that's not accounted for in damage stats of a war is revenue. In this last war you had quacks infra getting shaved pretty quickly while their opponents still had a lot of infra left at the end of it, hell we even had like Tyrion rebuilding to 3k infra per city mid-war. When some people on the winning side are still making $50m every day then I think it's pretty fair that the losers are given some kind of way to deal damage to at least balance that out and I don't think the soldier suicides are a problem. Also, that's making it sound like losers are typically doing better on the war part which is not even the case, beige discipline was thrown out of the window last war because it wasn't needed and a common sight was the losing side getting raided and their opponents enjoying that. In the end quack didn't surrender because they felt spamming soldiers was winning them the war, they surrendered because they felt that was not the case, and I think just that alone makes it seem pretty silly to criticize the few things that gave them any way at all of putting up a fight.
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