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Showing content with the highest reputation on 06/05/21 in all areas

  1. I got a question for Roasis How do you suck this much?
    12 points
  2. Remember that time Roasis created a 3-1 advantage for themselves and still struggled the whole war? Pepperidge farm remembers.
    6 points
  3. First time posting video, and doing tracking hope it wasnt too bad https://www.youtube.com/watch?v=KYrvREaunNQ
    6 points
  4. Its great to know this community is so underground that everyone can understand graphs like these.
    3 points
  5. I think you should have a option to resolve the riot peacefully or just mow them down
    3 points
  6. IRL power is generated in one place and sent to another. Not all power is locally generated. My thought is to either simply add a mechanic that allows people to pay for powering a certain number of cities for a certain amount of time within the current constraints of the mechanics... OR Change the way power works in nations. Rather than individual cities being powered or unpowered, have an energy requirement based on total infra and have power plants produce it much like oil fields or coal mines. Example: City 1 has 3 power plants. City
    2 points
  7. Here are the stats that I have personally pulled, and generated. Though, after spending some time looking at them, I can't really figure out which method best shows anything but a decently sized disparity, against Hollywood, in every single way. I tried basic methods first, then realized more detailed ones may be in order. HW = Hollywood RO = Roasis Disparity means difference, and in this particular case, a unit of measurement, comparatively, and specifically referred to in multiples. (Yes, I feel I must actually define this for some of our community members) 1. City counts (HW-12,494
    2 points
  8. There is only one problem: How are you gonna implement this without breaking the entire game? Besides that, I like the suggestion
    2 points
  9. UPDATE Quantity Based Comparison Graph UPDATE Average Strength Comparison Graph UPDATE Quantity Changes Since Last Reporting
    2 points
  10. Currently the City/Project Timer Reset costs 4 credits. You get the best return if you buy it immediately after buying your previous city/project. However, if you wait a few days, it becomes less and less attractive. Proposal: - Change it to "Reduce City/Project Timer" - Cost = 1 credit - Effect = reduce city/project timer by 30 turns The total cost of reseting the timer from 10 days to 0 will still be the same 120 / 30 = 4 credits. However, it will remain an attractive item to purchase for the entire 10 day period instead of only at the start of that 10 day perio
    2 points
  11. First, I'd just like to say that TKR fully supports Oceania's decision here. We always give our protectorates the choice to join a war, and we've worked to keep them out in the past when they've chosen to avoid war. In this instance, miscommunications led to attacks on Oceania that our efforts couldn't avoid. I appreciate the work on both sides here to get this resolved. I think that's all that needs to be said. No need for politicization. Second, @ToxicPepper I already explained this to your whole FA team even though it seems to have gone over your head. It was 1.
    2 points
  12. Roasis, Fam, no need to reply to this. I gotcha guys! @His Holy Decagon You’re nitpicking and biased, I win, bye bye.
    1 point
  13. Exactly. It just doesn't accumulate like other resources over time. So you only have your excess power available to sell.
    1 point
  14. Your flag looks familiar.
    1 point
  15. This post was Pantheon in a shell. Overly confident and ridiculously unaware. (Which is also the easiest way to describe micros) RIP Pantheon: The largest micro of all-time. Also RIP Emp’s Argument: The narrative with the least credibility of all-time.
    1 point
  16. Off-topic, but as one of the commanders in Knightfall, I will just point out that your post is inaccurate. One of the main reasons behind that war (not the only one) was the existence of the secret TKR-GOB treaty. Have a nice day.
    1 point
  17. Rakatan Infinite Empire You could never know what it's like Your blood, like winter, freezes just like ice And there's a cold, lonely light that shines from you You'll wind up like the wreck you hide behind that mask you use And did you think this fool could never win? Well look at me, I'm a-coming back again I got a taste of independence in a simple way And if you need to know while I'm still standing You just fade away Don't you know I'm still standing better than I ever did? Looking like a true survivor, feeling like a little kid And I'm still standing after
    1 point
  18. The nation api currently does not include the treasures currently held by a nation: https://politicsandwar.fandom.com/wiki/Nation_API Proposal: Add another key to the nations api "treasures". The value should be a list of treasures the nation currently holds. Optional extra: would be nice to have a separate api that lists which nation is currently holding which treasure, and also the bonus that the treasure provides. EDIT: Turns out you can do both the above with api v3 (graphql), so once that gets general access, this wont be necessary.
    1 point
  19. Missing a bit of context. But thanks for the good hopes
    1 point
  20. Long Live Rakatan Infinite Empire Nice Description Proud to be a member of RIE
    1 point
  21. BLOOD FOR THE BLOOD GOD!!!!
    1 point
  22. Good job with the art.
    1 point
  23. Yes, I know I just gravedug to post a meme, fight me
    1 point
  24. 1 point
  25. Why is it people with the name James seem a little unhinged and take things a little too personally. That being said James II come back to the Grumpy server buddy, we miss you over there.
    1 point
  26. I agree. My condolences to all the Rose members whose gov chose to stay passive and hug pixels instead of going on the offensive.
    1 point
  27. Thank god i drive a tesla!
    1 point
  28. I would like to petition the forum mods to add the word 'hegemony' to the word filter on the basis of spam.
    1 point
  29. A tumbleweed rolls across a road in a quiet town. The sun is setting. The streets are quiet, and all lights are dark except for one tavern. Inside the tavern were the remnants of what the world had come to know as the Quack gang. They were a large gang, and one others tended to view as a threat. They'd been discussing going separate ways for the last few hours, when a man burst in. "Look at this," Shifty said, handing the gang a slew of papers. Plans for a rival gang that based themselves in the Swamp to try and take us on again. Plans for certain members of Quack to b
    1 point
  30. Black Knights has disbanded. Congratulations to our former members who are departing PW and best of luck to those who choose to remain.
    1 point
  31. I have couple of question about your view on communism, if you don't mind. First of, have there ever been a country you believe have succesfully been able to implement communsime? Second, if no country have been able to implement communsime succesfully, why do you believe that is? Third question, if you where to succesfully implement communsime in a country, how would you fixs the answer to the second question? All Goons are welcome to answer, even though i am like 90% sure that the number of real communist in the goons is around 2% at most. With your alliance just be
    1 point
  32. TBH, both of them should return to shooting guns over .22 and .410. That'll solve the problem.
    1 point
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