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Showing content with the highest reputation on 08/23/23 in Posts

  1. Concluding a well-fought and hotly contested war, the conflict between Florida and ODOO and its coalitions partners has come to an end, with the two coalitions having agreed on the following terms: Florida admits defeat and surrenders to ODOO and its coalition partners; The participants of each coalition agree to a non-aggression pact with the participants of the other coalition, such pact ending at day change from January 2 to January 3, 2024; The official name of this war will be: Dodge This; DtC Justice shall have no more than 4 spies for the next 60 days; Ockey7 will be tasked with ensuring that DtC Justice has no more than 4 spies. Should Ockey7 fail to fulfill those duties, any Ockey shall be required to fulfill them without retribution. As peace has been reached, both coalitions agree that no new wars will be declared after the day change following this announcement. Wars declared prior to day change can be fought to completion, expired or peaced at the involved nations’ discretion. The following alliances will be included in the non-aggression pact: Signatures
    9 points
  2. Against all odds, I'm going to have to mark this one down on the wiki as a Strategic Victory for DtC's ego.
    8 points
  3. I just got out of VM today, so the obvious thing about this is that there was fear about how me entering the theater of war would assist Aurora immensely. I will gladly take credit for this peace despite the fact that I did not fight one ounce in this war and I have no clue what was happening to the point where I realized I needed to speak in generic terms in this comment, because I did not know if I was on the same side as you or if Aurora was winning or losing. Nevertheless, live long and prosper.
    7 points
  4. LOOK MOM, IM FAMOUS! glad to be the first person to receive a "punishment" for my excellence during a global war id like to thank the academy, and this is my formal request to be nominated for largest epeen of the year, for my 2nd time
    7 points
  5. 4 month NAP is pretty ridiculous. Unless it's meant to be mutual insurance for TKR/t$ and Rose/Singularity to split up. If that's the case, then fine.
    7 points
  6. AI generated forum posts are cancerous, please stop
    6 points
  7. One-liner out of the way though, regarding terms directed at individuals, I gotta ask - whose idea was it to open Pandora's box?
    6 points
  8. Wait, how are we supposed to respect the tradition of rolling Rose at christmas if you are all napp'ed with them ? Wtf
    6 points
  9. Strong at wasting my and everybody else's time
    5 points
  10. >"I'm leaving for a few weeks" >comes back within a few days >posts DoE >nation in VM
    5 points
  11. Hey folks, Village back again with August new content proposal the second, alliance tariffs!! AI TLDR The proposal for alliance tariffs in the game Politics and War aims to provide greater political engagement and market-based conflicts between alliances. Alliances will have the ability to set percentage or set number-based tariffs on trades on specific resources or all resources on specific nations or alliances. Tariffs could add a new dimension to the game, potentially triggering trade wars between alliances or spheres, providing a valid CB. Tariffs could help create more realistic and politically connected economic strategy through the potential for optimizing trades and adding a political layer to use of the market, potentially revitalizing it and adding more to market success than constantly updating your offer to have the lowest PPU. The Goal To provide greater ability for alliances to engage politically with each other and encounter conflict through the market. The Idea Alliances will have the ability to set percentage or set number-based tariffs on trades on specific resources or all resources on specific nations or alliances. This will not effect personal trades. Money from tariffs will be added directly to the alliance bank. Tariffs will be noted beside the PPU on a trade offer in the market. There will be a public page where you can view an alliance’s issued tariffs. Import Tariffs Import tariffs apply to any trade resulting in resources being imported to a member of the issuing alliance. Example Alliance A issues a 10% import tariff on Alliance B. Here are a few scenarios, assuming the tariff applies to the resource in question. For the sake of these examples, Alex is a member of Alliance A and Bailey is a member of Alliance B. Bailey posts a sell offer at $2,500 PPU, Alex see the price as $2,750 ($250 goes to the bank), but everyone else still sees it as $2,500. Alex posts a buy offer at $2,500 PPU, Bailey sees the price as $2,750 ($250 goes to the bank), but everyone else still sees it as $2,500. Export Tariffs Export tariffs apply to any trade resulting in resources being exported from a member of the issuing alliance. Example Alliance A issues a 10% export tariff on Alliance B. Here are a few scenarios, assuming the tariff applies to the resource in question. For the sake of these examples, Alex is a member of Alliance A and Bailey is a member of Alliance B. Alex posts a sell offer at $2,500 PPU, Bailey sees the price as $2,750 ($250 goes to the bank), but everyone else still sees it as $2,500. Bailey posts a buy offer at $2,500 PPU, Alex sees the price as $2,750 ($250 goes to the bank), but everyone else still sees it as $2,500. Why Tariffs could add a new dimension to the game, giving alliances greater political engagement and the potential for market-based conflicts. This could potentially cause trade wars to erupt between alliances or even spheres, potentially providing a new source of CBs and conflicts. Wars could end with tariff terms, such as having the defeated alliance impose an export tariff for a set period, making it harder for members to interact with the market. However, it would also allow the defeated alliance to recover faster. Alternatively, victors could apply a specific tariff targeting the defeated alliance for a period of time. Although this game is called Politics and War, there seems to be little point to anything other than war. Peace terms and gameplay without ongoing conflict can become tedious. Furthermore, while Politics and War advertises itself as a nation simulation, it lacks political intrigue. Tariffs could help create more realistic and politically connected economic strategy through the potential for optimizing trades and adding a political layer to use of the market, potentially revitalizing it and adding more to market success than constantly updating your offer to have the lowest PPU. Feel free to comment below with your thoughts and what you think, have a great day everyone! 🙂
    4 points
  12. Shoutout to <insert proponent(s) here> for giving the opportunity to reduce DtC's lead over me in spy kills to a mere 10k - I'm right on his tail. 😤
    4 points
  13. That's going to be my next CB on TKR in the future.
    3 points
  14. Try having a milcom head called Santa Claus. Christmas wars are a no go.
    3 points
  15. Given how much pushback certain parties gave against individual terms on mine and others' behalf, it's sad to see them make it into the very next global peace terms. Targeting individual players is opening the doorway to a lot of toxicity, but that's nothing new for this community. Just new to some of people who signed off on the terms.
    3 points
  16. Alright war's over new content when @Village
    3 points
  17. How long did that last? Let's see: 2 days, 6 hours, 3 minutes and 17 seconds
    2 points
  18. 1 week was a bit ambitious I guess
    2 points
  19. Expectations: Reality: https://politicsandwar.fandom.com/wiki/KECC_Reunion_Party
    2 points
  20. u can do it without them, genius
    2 points
  21. Can't wait for people to tariff Rose at 100% because "Rose man bad." We truly are entering the Golden Age of PnW. In all seriousness, though, I like the nuance that tariffs would add to the game and the political intrigue it may cause.
    2 points
  22. This thread is a compilation of Quality of Life suggestions from the Game Suggestions subforum mixed with a few of my own from conversations had with fellow players. Feel free to suggest additional ones here in this thread and I can add them to the list. Nothing suggested here should be a massive change to the game (so nothing that would alter game mechanics, for example, no matter how minor) but rather small changes that would make life a little easier for general members and/or gov. Alliance Pages and Management Remove VM nations from alliance stats. Makes the alliance stats a more realistic representation of the alliance as it currently is. Give the ability to sort member/applicant lists by "Last Online". Allow for alliance leaders to add/remove flags from their in-game drop down list. Remove fields from alliance info pages that aren't changed from their default values (e.g. if an alliance's forum link points to https://politicsandwar.com/forums/) Add a PW wiki page field to alliance info pages. Allow for alliances to add in an alliance/community religion. Allow for a bloc treaty type with multiple alliances. Give the ability to leave a "Declare War" warning to applicants like can be done with members. Make a checkbox to remove expired wars in alliance wars. Allow alliance officers to moderate in-game alliance announcements (i.e. lock announcement threads, delete individual posts, etc). Add a drop down to the input box for alliance member changes, to make it easier to input their leader/nation names. Add an info box to the alliance "Join" screen to allow alliances to input/edit information for applicants. Show default tax rates on the alliance "Join" screen and remove or reduce the two day seniority requirement before collecting taxes. Allow alliances to give in-game awards to their members. Allow alliances to view what trade bloc name members have voted for (also suggested here). Have a "history" page on the alliance page to view alliance score history breakdown and growth over time. Alliance Bank Management Allow for alliance tax brackets to be changed in bulk (allow for multiple members to be added to a bracket at once). Allow for alliance leadership to set tax brackets for an arbitrary range of city counts. Instead of "All 20 city nations" allow for the input of a range like "All nations with 15-20 cities". Fix the top line of the WC/bank pages to allow the headers to still be read as you scroll down. On the alliance bank page, show the total income over the last turn/day to the alliance bank. Bonus points if it shows you the last few turns/days for comparison Double bonus points if there's one of those fancy graphs that show how your income has varied over time. Show the current per turn/day value of a tax rate on a given nation when you're selecting a tax bracket for them, will help make educated decisions regarding the impact a particular tax bracket might have on members. Split up the resource tax rate by individual resource instead of having it put collectively (also suggested here). Allow alliances to embargo other alliances (but give members the option to opt out of them). Allow for more than 50 results/page to be shown on the bank activity page. Be able to sort and/or search alliance bank activity (also suggested here). Add raw resources to the warchest view on the control panel in-game (already viewable in the bank api). Allow for the "$" and commas to be ignored when inputting values and/or allow for k,m,b to be used to send cash/resources (i.e. 1m instead of 1000000 to send 1 million food). (Also applies to resources/trading) Replace color based tax exemptions with activity based tax exemptions. Create a "Select All" button to autofill bank contents into the withdrawal fields for easy offshoring. Allow alliances to have a drop down of custom transaction notes. Remove applicants/former members from tax bracket lists (bug). Allow officers to search to find out what tax bracket a member is on. Add a bank withdrawal confirmation screen (see post here for examples). War Screens and Battle Simulators Add military units for both you and your opponents to the war screen so that you don't need to have endless tabs open to decide in what order to attack opponents or to compare your military against theirs. Add average infra/city to the declaration page as this information helps players decide between war types. After moving off beige, default to alliance color rather than gray (save gray for inactive nations rather than active fighters). Add a confirmation screen/checkbox before offering/accepting peace. Similarly to the copy spy results option that was just added, create a "copy attack results" option for standard war attacks as well for ease of coordination. For the battle simulator, don't automatically refresh the options in between runs. It makes it difficult for people to run multiple simulations in a row to get an average. Instead, maybe include a "reset" button so people can decide when they want to clear it. In the war screen changes; an option to simulate ground/air/naval could also be given. Say a check box above the dropdown which says Simulate. This would simulate an attack with your current military versus the opponents current military without manually typing everything in. Increase character limit for war declaration messages. Add a confirmation screen/checkbox before purchasing military. On the war attack page, update max units destroyed figures based on the number of units to be sent out field. Also, add in fields for amount of gas/munitions used with that selected number of units. Add icons for ID/VDS to the active wars screen. Make it easier to tell if you're not able to declare war on someone before you hit declare war. Add units killed from spies to totals on war info pages (or, alternatively, to unit kills on the nation page). Allow nations to set a custom default message. Make the war damage tables more intuitive (see post here for examples). Simplify buying/selling military units: When buying or selling military units, provide a screen showing how many barracks/factories/hangars/drydocks you'll need averaged per city to support whatever amount you're attempting to buy or sell to. Or provide an option to buy or sell to X barracks/factories/hangars/drydocks per city. So if you're coming off a war, have an option where you can sell down tanks to whatever will leave you with 3 factories per city worth of tanks, instead of leaving the player to do the math. Use the @ feature to more easily buy/sell down military to the preferred level Make war results clearer on alliance war pages by showing the result of the participating alliance member (see post here for example). Infrastructure, Land, and Improvements For the bulk import feature, have the default be to all cities but give the option to select which cities to import to. Cities may have differing infra levels/improvement slots, especially during war, or people may want different builds for different cities - but still across multiple cities - so allowing them to choose which cities the import applies to would make things easier (suggested here, here, and here as well). For the "expected daily profit per improvement" line on resource improvements, it appears that after buying/stacking improvements for the bonus, it factors that bonus into the "expected daily profit" figure and inflates it as compared to the other possible improvements. This makes it hard to compare and see if another resource may be better. Allow for improvement numbers to be typed in and submitted instead of or in addition to using the +/- buttons on the city improvement pages (also suggested here). Allow for nations to toggle between a wartime build and a peacetime build they set up. Resources and Trading Allow alliance leadership with bank perms to buy and sell from the market directly instead of having to transfer money/resources to their nation first (also suggested here). Allow nations to trade resources (i.e. steel for aluminum) with and send cash offers to one another. Allow for the site to be able to read commas (and currency symbols) when inputting values (nation score, money, resource amounts, etc). Unstack the trading graphs here in order to more easily visualize trends of individual resources over time. Instead of having the average prices scroll on the market page, keep them static. Allow for a confirmation screen/checkbox on the market before purchasing open trade offers. Allow for the usage of the @ feature when depositing to the alliance bank or making trades. Increase trading limit to 10m. Add "Date Accepted" to the sorting filters (separate from "Date Offered") and set it to the default for "My Offers". Move "Current Top Offers" on the "Create Offer" screen to the left of the form, "Sell Offers" top, "Buy Offers below (dropped below for a mobile) and by default it be displayed. Allow players to set timers on embargos. Give an option to "hide embargoed offers". On the "Create Offer" page, show how much of the selected resource you have, to make things easier on mobile players. Only show trade pop-up if posting more than 1 stdev from average PPU. An alternative suggestion can be found here. Re-separate alliance and global trade markets and remove captcha from alliance trade markets (also suggested here). Alternatively, allow in settings to combine or separate these markets. Restrict it so that you cannot place offers (in a resource) more than the amount of resources you have. If a seller/buyer no longer has the required funds to back a trade, remove it from the trade page. Merge functionality of the buy/sell page into the create offer page (read post here for more explanation). Site Navigation and Alliance/Nation Search Pages Be able to search nations in multiple alliances. (I'd personally suggest an alphabetized drop down menu here instead with the ability to select multiple options rather than having players type in alliance names.) Show for how many more turns/days a nation is in beige for on the nation search list. Allow for bounties to be sorted. Separate the treasure/color bloc pages from the leaderboards to make them easier to get to. Turn the current color bloc names in the Color Trade Bloc Leaderboard into links to each color bloc voting page Turn the number of nations column in the Color Trade Bloc Leaderboard into a series of links to all nations on each color (e.g. the number of nations on olive should link here). Put a link to the game graphs and the stat tracker on the navigation bar (and fix the stat tracker). Allow for a search by discord handle. Allow players to filter alliances by GDP. Categorize/organize projects on the Projects page. Individual Nations Allow for players to set a signature for their in-game messages. Allow for different types of embargoes: baseball, market buy, and market sell. Show custom images on internal pages. Allow for the ability to sort in-game messages. Allow players to delete ads from their account page. Add the option to deposit resources in another alliance bank, like you can your own. Add in new government types (suggestion 1, suggestion 2, suggestion 3). Reduce the cost of resetting city/project timers in accordance with the amount of time left on the timer (i.e. the timer is for 120 turns, reduce by 1 credit every time the timer drops by 30 turns). Make a transaction ledger for alliance history and/or allow for a manual input of alliance seniority with leadership approval. Expand nation factbooks. Additional suggestions here. Show pre-tax net revenue. Remove base score from the nation score formula. Add expected profit for factories like we have for mines. Nation Pages/Stats Add a PW wiki page field to nation info pages. Allow nations to see a list of their current commendations/denouncements. Double the National Motto character limit (and allow characters with accent marks). Give option in settings to hide custom nation descriptions by default. Alternatively, have a "Hide nation description" button on all nation pages that people can toggle on/off (also suggested here). A variation of this was previously implemented but is broken and in need of a suitable fix. Add Militarization Level to nation pages. Highlight unpowered cities in red so they can be quickly identified. Nation stats additions: Number of people killed in nuclear strikes Total Damage Nukes/missiles blocked Notifications System (Read post here) Group unread notifications of the same type and date. Separate the date and time into separate columns (add another column for time). Change the date format to day and month name instead, e.g. "14 April". Change the time format to 24 hour time, e.g. "23:44" instead of "11:44 pm". Remove the superfluous explanation field at the top of the notification page to reclaim more vertical space. The general format of grouped notifications would consist of 3 columns; date, time, description. The initial description for grouped notifications should contain appropriate links on the keywords embargoed, trade, war, aided, and achievements. Some changes to the way notifications are formatted (see post). Unread grouped notifications are ordered by their last event notification time. Notifications Create a notification for when wars expire. Allow for an alert when you run out of a resource you use for production/upkeep. Notify players when their tax bracket is changed. Get a notification when an enemy's blockade/superiority is removed. Create a page to show results of espionage operations. Add the note accompanying alliance bank transfers to the notification when receiving funds. Also, clean up the notification message to remove resource sent values of 0. Allow players to toggle/filter notification categories based on what's important to them. When you get a notification for a pending trade, include a link to accept/reject it. Baseball Allow for maxing out player stats with a new button or input a number into quickly to specify an upgrade number. Allow for a custom stadium image(/jersey) same as the already existent custom team logo, as a VIP feature. Auto-hide the blow-by-blow table that shows how the game went. Allow for an option to keep baseball player names static so they don't reset on retirement. API & keys Add treasures to the Nation API. Add treaties to the API (Also here). Add nation militarization level to the Nation(s) API. Don't require payment/credits to change API key. Allow people to transfer API calls to others instead of sharing API keys. Miscellaneous/General Ease Remove notifications number from sidebar when looking at the notifications page instead of after. Move notifications/messages to the top bar. Send an automated email to players with nations emerging from vacation mode after an extended period of time. Make usage of Nation vs Leader name consistent. Make resource order consistent. Language change to turn change message. Allow for the treaty web to be expanded upon request past the Top 50 (suggestion 1, suggestion 2, suggestion 3, suggestion 4). Provide a notification if a country you're warring against gets deleted. Allow bounties to be filtered. Give a 2FA log in option. Randomize default color bloc option for new/unaffiliated nations. Add conversions to real time behind the number of turns (see post here for examples). People within the Admin Alliance shouldn't be counted towards the leaderboards. Link forum accounts dynamically with nation ID to minimize the issue of mismatched nation/leader names. Introduce a transparent theme (see post here for example). Separate out memorialized nations of PnW players who have passed from VM nations. Completed Suggestions To be sorted: Last updated 1/15/2023
    1 point
  23. https://politicsandwar.com/nation/id=60967 Just to show a real example [again], this is a guy who declared on my nation when I had zero military. This one nation's total standing military exceeds my maximum military in every category right now. This came with two other similar nations in my defensive slots. Being in an impossible situation isn't engaging or fun gameplay. Even for the winning side, beating down on a dead horse isn't fun or engaging gameplay. It's half of why wars are so short these days tbh. Thus feeding further into the issue of city-gaps (between new and old players) and resource inflation (not as much stuff is consumed during wars). During this global, it was also insanely easy for the largest nations (the ones who "need" to take damage) to escape the fighting entirely after the first round. I couldn't even reach people at my own city count usually just to throw nukes or missiles. The score formula is woefully unbalanced and the recent change made it worse imo. It's never quite made sense in the first place and I know firsthand how hard it is to tweak in a way that makes sense, but I think changing city score was a mistake that actually served whales more than harmed them (unless they're raiders). Generally speaking, I think standing military should boost your score way more than anything else. When you over-rely on cities and infra in the score formula, you unintentionally give the top percentiles a place to hide from everyone else. You also unintentionally make a problem PnW already has worse: Losers stay losing until the winner decides to give up or give too much beige.
    1 point
  24. Before your eyes, you will see an amazing spectacular (ChatGPT) written DoE…. 🌍🤝 Declaration of Existence: The Aeterna Union 🤝🌍 We, the nations of the Aeterna Union, hereby proclaim our collective existence as a united alliance within the world of Politics and War. Bound by the principles of camaraderie, diplomacy, and mutual progress, we stand together to forge a path of strength, resilience, and prosperity. In pursuit of peace and stability, we pledge to uphold the values of sovereignty, cooperation, and integrity. Through constructive collaboration, strategic coordination, and unwavering dedication, we shall strive to create a realm where all members can thrive and flourish. As stewards of the Aeterna Union, we recognize the power of diversity, valuing each nation's unique strengths and contributions. With an unyielding commitment to justice, equality, and the betterment of our global community, we shall navigate the intricacies of international affairs with wisdom and prudence. May this declaration serve as a testament to our shared vision, a beacon of hope that illuminates the path towards a future marked by progress, unity, and lasting camaraderie. Together, we shall chart the course of history within Politics and War, etching our legacy in the annals of time as The Aeterna Union. By the strength of our alliance and the bonds that bind us, we hereby declare The Aeterna Union officially established, ready to face the challenges and opportunities that lie ahead. Signed, Spoeb, The Aeternal. BossManOnePro, The Aeternal Sidekick.
    1 point
  25. Hello Orbis, For 3 years, I have been leading this fine group of people. Part time as a drunken fighter pilot in an alliance too cool for a name so we gave it a symbol, &. Before settling down here on the 4th Ward and enjoying Bourbon Street’s finest establishments. My time here has been the cat’s pajamas but it’s now time for me to head on down to my favorite juice joint, Maison Bourbon, go on a long toot and watch the saints come marching in. tl;dr cause you’re a zoomer and can’t read us old people’s sentences? I’ll be turning myself into the local authorities for racketeering. Galerion finally busted me for my Keno racket. Bourbon Street leadership is now: Councilman mutedfaith Councilman Galerion Deputy Councilwoman HannaH please send all hate mail and accusations of my wrongdoing to HannaH
    1 point
  26. The real crime here is Florida lost so I’m stuck listening to Morf stroke his ego
    1 point
  27. https://politicsandwar.com/alliance/id=619&display=war When looking at an alliance's wars, there are 2 buttons to check at the top - Offensive and Defensive wars. I have 2 gripes. 1. When you check one of them, to say only look at offensive wars, and hit move to next page (ie to look at the next 50), it resets that filter and includes offensive and defensive wars again. You then need to uncheck defensive wars again and reload. 2. I'd like another option to filter only active wars - that will get rid of all the expired/peaced/victorious/defeated wars.
    1 point
  28. Would Carthago like a peace pact with WTF? Because I think I can get Carthago some very favorable terms with minimal reps.
    1 point
  29. Look as the King of goodbye posts I'd like to start off with Grammerly is awesome use it. Secondly I'll share my personal takes from, what I think was the first 2 paragraphs I'm not really sure. Now then, I highly recommend taking a break and thinking about how everything occurred, it's not about what happened that should be on your mind its why things happened or how they happened step 1 of resolving both issues and trauma is a self reflection period followed by a period of reflecting on other things that while not directly in your control, are still things you can influence. Next thing is simple I ain't gonna bother reading your post but if you need a mentor I often get stuck mentoring the other people who end up like you regardless so I'll speed this along hi my name is Nokia and you can feel free to talk about issues in my DMs. Don't make the mistake of trusting 95% of the controversial players they are controversial for a reason. I started playing PnW when I was 15 and due to my autism I had the social ability of a 13 year old. I ask 4 things from anyone I'm forced to put up with, be respectful towards others, admit when you messed up, don't hate on those different than you and be open minded. Chances are you rerolled 3 times you are gonna be back that's just how this works. Don't hate your past incidents think of them as things you get to experience and grow past. Hating things that make you miserable will only make you miserable for longer and, believe me it's not healthy. Touch grass, go play a sport or join a club. Your 14 this means you get to start high school welcome to the years of utter turmoil take this time to learn and best of all self reflect. Good luck sport this game is a toxic stain on the backwoods of the internet but, a lot of good life things can be learned from this hellscape.
    1 point
  30. An interesting standard to set. Congrats on peace.
    1 point
  31. Wouldn't an easy fix for this be to have a timer on how soon someone can rejoin an alliance after leaving? I personally like this idea. I don't think that all the issues people are mentioning will be issues. I remember a time when everyone was fussing that there were no updates happening to the game. Now we have someone regularly updating the game and all I hear is how the current update ideas won't work. This happened with the previous update also. I think we should let Village make some updates and then give our feedback afterwards. Things can always be changed, but we can't have actual opinions without being able to experience the update first. Thank you Village for providing us with these updates and I hope they work out like they should.
    1 point
  32. >Leaves aurora to war dodge >Gets raided >VM >"I'm leaving for a bit" >2 days later: Hey I'm back with this great DoE
    1 point
  33. I think it’s commonly known as Skill Issue. Something I need to work on. 😆
    1 point
  34. Congratulations on the peace. I hope rebuild goes well! ❤️
    1 point
  35. I would suggest leaving alliance banks not being able to buy/sell in the market unchanged. It is more fun to see pirates catch individual nations with a load of resources
    1 point
  36. That's near the top of my list! I'll put that on my list, maybe it'll happen in the future. I'll take a look at that, might happen. Such as? A default tariff was intentionally left off to make it more targeted rather than just letting alliances blanket tax trades.
    1 point
  37. Good idea on paper, I don't think it'll be used much during peace time though, but during wartime probably
    1 point
  38. This idea sounds amazing, but there are loopholes around it. If they're sealed then this really does add an intriguing aspect to this game. I'd really love to see future treaties based off this.
    1 point
  39. my thoughts I think people are overestimating how much control an alliance can have over market prices. It'll mostly be used for alliances wanting their members to trade more internally I do think some big alliances will try to game it, specifically with food (which has more concentration compared to other resources). Several groups adding tarrifs to a single or a few alliances could make trading more difficult for those, but would likely be less profitable than a free trade scenario. In order for small players to lose out, they would need to be affected by tarrifs. So it's a question of whether they are overlooked, or get targeted. If the goal is profit, then to profit from tarrifs you'd need to have a significant percent of producers or consumers colluding, and to tarrif most of the game (rather than only a specific alliance). Done poorly, you just shoot yourself in the foot, and shift profit to resellers. I think without the ability to set default tarrifs, or if there are any caps on how many alliances/nations you can tarrif, it may be difficult for any kind of price war, due to the inability to address resellers. If we want trade wars, it might be useful to have the ability to set price ranges for tarrifs, or min/max selling prices. irl example, the west's price cap on Russian oil at $60 a barrel. Anything can be a CB. I do doubt tarrifs will ever be the deciding factor for major alliances to go to war, though it could be a peace term. > Money from tariffs will be added directly to the alliance bank. Perhaps make it an option whether the $ goes to the alliance or the trader.
    1 point
  40. The thing is, then their members just get outpriced and the offers never get fulfilled. It's inherently does some self-balancing through how markets work in general, sure a larger alliance can put a larger tariff on it's own goods, but no one's going to buy them then since the price is so high, meaning you have to lower your tariff or lose out. If every top alliance adds high tariffs then sure that could be an issue, but then that's something that invites a potential for a trade war or real war, as well as gives a huge opportunity to anyone willing to sell at less. As well, that scenario of all large alliances raising prices is no different from them simply artificially price fixing in the current system. I'm not certain it'll work, it depends entirely on how the playerbase reacts, but I don't think this introduces anything newly negative that isn't already possible so it's worth a shot.
    1 point
  41. Not usually one to give Rose the benefit of the doubt but I dont know if the wider community is aware of what a try hard DTC is. Now his integration goes deep into the Rose complex so whether they were aware or not is up to some debate. I do think had it been successful they they would 100% have reimbursed any expenditures. I was curious how they were doing on spies but I suppose this little slip up has provided the clarity needed to determine that.
    1 point
  42. Hello dearies, here at MomCorp we understand the problems of everyday people, poverty, hunger, and the lack of good old fashioned efficient robots. Well we are proud to announce that this problem has at last been solved! MomCorp is proud to announce a new venture into the world of robotics. Mom’s Friendly Robot Company is the only robotics company that is supported by DOOP (Democratic order of planets) so you know you’re getting a quality product. Why use imported alien servants, who need feeding and watering, to do your menial labour e.g. heavy lifting, tax fraud, security and of course bending! When instead you could purchase a robot, that only needs alcohol, from Mom’s Friendly Robot Company made with double the love and half the running costs At current alcohol prices So please dearies, buy one of Mom’s Friendly Robots today. All models are owned by MOM (Malediction, sOup cat, Maximous) Robots Created by Professor Farnsworth (Thomas the II) Business conducted by Professor Wernstrom (Ford) Models: Killbots (Christavis, Shaners) Vending machines (Lana) Nannybots (Ragnar Erikson) Bending units *camera off* Dumb bastards, soon enough I’ll have a robot in every house in the universe. IGNUS! Take Mommy's fat suit away will you. AA page https://politicsandwar.com/alliance/id=9256 Member discord https://discord.gg/6Aqqv2zSPY FA discord https://discord.gg/pFsmDjDvwq Protected by TFP
    1 point
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