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Showing content with the highest reputation on 07/18/23 in all areas

  1. the other day, the leader of the losef Stalin Alliance he had made a new bloc called the biggest. I personally hate it and just want people to blitz him. i am gonna have a poll on this topic ok so if you want to you can choose a option in the poll.
    8 points
  2. Hello everyone, Lately there has been some debate regarding beige. As some of you may have seen, a new beige system we developed was posted with the aim to fix the issues that were seen on the test server. However, some counterarguments were made in relation to our new proposal. Currently, the beige system works so that whenever you lose a war, you get 2 days of beige (recovery time). This amount of beige can stack on each other and if a war expires, neither side gets beige. In an attempt to eliminate the possibility of beige cycling, and by extent, eliminate the need for beige baiting to break a cycle, the design team came up with multiple ideas of implementing a new beige system. Last week, we polled potential changes here, and after idea one received the most votes, we made some adjustments to the system based on feedback given regarding offensive beige time and how expired wars give beige. The new beige system would be: Players are capped at a maximum 7.5 days of beige (players are given 2.5 days per defensive beige, 1 day per offensive beige). Beige only starts counting down when all wars (both offensive and defensive) have expired. All wars that end from from war expires result in beige time for the nation with the lowest resistance (in the case of a tie, neither side gets beige). Expired wars do not give loot/do not deal infra damage like normal beiges. The purpose of this new system is to guarantee the opportunity for the losing side to fight back. However, we have also heard concerns that, since alliances are risk averse and do not want to lose, this change will result in larger dogpiles, and thus there would still effectively be no ability to fight against the (way larger) enemy. We're bringing this proposal to the public, to vote on whether people would like to implement the proposed system, or keep the current beige system (and send the design team back to the drawing table). Addendum: The controversy regarding the implementation of delayed beige to deter offensive beige baiting has not gone unnoticed by the design team. We understand that this is an issue people feel strongly about, however for the purposes of this post, please focus solely on the issue of the proposed vs current beige system. We would prefer to have a separate discussion about that mechanic since it is independent of this issue. We are thankful for any feedback in the comments. We are not against changing this system further if other important concerns get raised, but we wanted to poll the public to see if they'd prefer the current system or a system that guarantees the opportunity to rebuild and fight back.
    6 points
  3. With the current system you are able to keep nations infinitely pinned down through beige cycling, never giving them a chance to rebuild. With the new system they can only declare 3 wars on you before you are guaranteed 7.5 days of beige (assuming you declared no offensives). The beige still applies to you, it simply doesn't countdown so you are safe from being cycled and you get time to rebuild. Also this doesn't effect inactive raiding in the slightest, so not sure how that's relevant.
    3 points
  4. 2 points
  5. The beige system is fine as it is. The new system completely eliminates aggressor advantage and makes updeclaring wars unwinnable. Can we get some non war updates other than projects for a change?
    2 points
  6. Me when I get beiged 8 times to save my infra. 😎😎😎
    2 points
  7. If nuke immunity is removed nukes are completely useless since they’ll get spied away within seconds or at most minutes, making it impossible to really nuke anyone unless you’re a keyboard ninja.
    2 points
  8. Yeah that's the general idea. Even with offensives giving only one day of beige, you'll have enough time to rebuild to max mil (albeit without an extra rebuy) if you declare 5 offensives and all of your wars beige you, regardless of whether you have defensives or not.
    2 points
  9. You forgot achievements @Villagei would like to say i would love if y'all kept the thing where after you get a achievement you get a notification. and also please remove the when you get a message one because new players would get like 30 or 40 notifications right off the bat. and also add a notification for city 10+ players for when they can build a new city it would be helpful.
    2 points
  10. Who are you calling a pheasant, peasant.
    2 points
  11. When you're blockaded When your Alliance is embargoed as well or when an Alliance embargoes you (idk if this was part of, thought that just mean nation to nation ones) When nation/alliance embargoes on you are lifted (or when your alliance lifts on embargo on another nation/alliance) When you lose power in a city (result of attack destroying plant) Receiving stuff from an Alliance Bank Having ur trade rejected (for personal trades) New treaties your alliance signs or cancels. When your tax rate changes.
    2 points
  12. - when your nation runs out of resources for power - when your nation doesn't have enough resources to operate manus - when your nation gets bill locked - when you run out of food - when you earn an achievement - when you get a bounty placed on you
    2 points
  13. for Changelog updates please filter credit limit resets for those who dont care haha Notification that your at 12 maps, so you might want to attack
    2 points
  14. 23 oil and a movie night of your choosing; 300OMEGALULweasels
    2 points
  15. TFW busy with airport pain all day and don’t know what is happening or why. Enjoy the meme tho. (Especially you @Kevanovia)
    2 points
  16. I'll bid $450,000,001 if you hit us but it's only Roberts. And he gets the 1 dollar.
    1 point
  17. so i am getting anti war vibes from you. even a scantily clothed girl would make a better point than your moot point even tho raiding is cool and upvote this if you love or like raiding
    1 point
  18. If it's the beige doesn't start expiring until all wars finished, guess this just might make getting enough beige to rebuild your military easier in globals. Since hard not to beige a nation if at war with them who wants it unless doing zero attacks from the start, maybe 1 day for offensive limits how easy it is to gain a bunch of beige from offensive wars. Keep beige system, change it, whatever I guess. Shouldn't be averse to change.
    1 point
  19. Could we get a notification when verification is about to expire?
    1 point
  20. ██████: "[REDACTED] ‘WizardTurtles’ Departure" Object Class: Euclid WizardTurtle is a humanoid entity, designated as "[REDACTED]” with an estimated age of ███ years. WizardTurtle possesses extensive knowledge and authority within Name Withheld, assuming the role of [REDACTED] and managing the Foundations strategy and operations. The entity displays extraordinary cognitive abilities, making it capable of processing and retaining vast amounts of information. On ██/██/████, a communiqué from WizardTurtle was transmitted to all Foundation personnel worldwide and partnering agencies, announcing its decision to retire. The message was distributed through secure channels and authenticated by cryptography experts. Following the announcement, WizardTurtle expressed its desire to complete the necessary transition procedures to ensure the continuity of Name Withheld’s operations. As part of the retirement process, WizardTurtle has initiated a multi-stage succession plan. A task force of trusted Foundation personnel, selected by WizardTurtle, has been formed to assume administrative responsibilities gradually. WizardTurtle has also provided extensive documentation and guidance to assist in the transition, including access to restricted files and confidential records. This includes access to the highly confidential operation ██████████████████████████████. In addition to the succession plan, the Overseer of Strategic Direction (‘O5-0: The Resurrected’) has similarly announced his retirement, along with the Overseer of Economic Development (‘O5-4: The Dreamer’). With significant changes to the leadership of Name Withheld has brought with it a renewed sense of optimism for the future of the Foundation and its ever-important operations. Containment Specialists have been advised to continue their duties as normal under the guidance of the newly appointed administrative team. With the release of this memo, WizardTurtle officially transferred its authority and access privileges to O5-2: The Spaceman, who will henceforth be known as [REDACTED]. With this transfer, WizardTurtle relinquished its role as [REDACTED], symbolizing the end of its frontline involvement in Foundation affairs. Addendum 1: Research into the retirement motives of WizardTurtle is ongoing. Some personnel theorize that the entity may have reached the limits of its capabilities and wish to see the Foundation thrive under a new leadership, marking the completion of its’ final objective. Others speculate that WizardTurtle may be exploring new areas of interest in the field of intense origami. Investigations are ongoing, and the new leadership team will be updated as and when necessary. Orbis, After 2.5 years, I am heading to the retirement home. Joining me is my second in command Squeegee, and Overseer of Economic Development Cru. With this announcement, I am pleased to announce Bezzers as the next [REDACTED], supported by Bug as the next Overseer of Strategic Direction. On behalf of the new government, I am excited to announce the following line-up: [REDACTED]: Bezzers Overseer of Strategic Direction: Bug, O5-0: The Pilot Overseer of Internal Operations: Lucius, O5-1: The Curator Overseer of External Outreach: Shifty, O5-2: The Engineer Overseer of Military Operations: VoidedLynx, O5-3: Nine-tails Overseer of Economic Development: Basil, O5-4: The Arborist As we welcome the next generation of Name Withheld’s leadership, I am filled with a renewed sense of optimism for the future of our alliance. Bezzers and Bug embody the values, character and determination of Name Withheld, and I cannot wait to see them take this alliance from strength to strength. Finally, I want to give a shout out to members past and present, and to our current and former allies. You’ve all played a role in our successes, and I thank you for your friendship and cooperation over the years. - Bradley, [REDACTED]
    1 point
  21. When an espionage operation occurs onto your nation When it's your DC, or just before When a trade offer is completed Tells you how you've been attacked in war (Nuked, Missiles etc) Resources received from alliance Bank Treasures War declarations Embargoes PW News Messages In-Game notifications, e.g baseball If you can re-buy military Reminders to tell you to log in (for the 500k$) Alliance acceptance/denial Vacation mode completion Going out of beige Project timer/city timer Blockade broken New treaties Additionally users should be able to choose what notifications they get
    1 point
  22. When you are running low on food/other resources needed for power or manu.
    1 point
  23. 1 point
  24. - When your blockade is broken. - When a war expires.
    1 point
  25. Given the Auction rule on payment I assuming what you want is to put your own Alliance for use in weapons testing. The Aequitas International was it?
    1 point
  26. i don't have enough money but 1 billion for Singularity
    1 point
  27. Well... aren't you number 4 though? Since Eclipse is number #3.
    1 point
  28. I feel like I lose brain cells every time I log on here.
    1 point
  29. Howdy there! So listen up, 'cause we got some big news for ya: IOSEF STALIN ALLIANCE GOT ITSELF A DIPLOMATIC ALLY WITH THE ADMIN TEAM!! Can you believe dat shi? But lemme tell yah, we didn't just go around makin' friends wit da admins causwe thought they was kewl - no sirreee. We did our research first and found out them admin peeps be pretty friggen smart n' organized, so we figgered hey why not give em a shot as our buddies? Plus, let's face it, who doesn't want a powerful friend like dem guys on your side eh? Anyways, it was a bit tricky convincindemto join forces since thay don'treALLWAYS wanta trust strangers (can you blame em?) but after showinm dem whata good buddy WE couldbe... well let'ssay it worked out okay innthend? Nowadays we even hava lil group chattin session goin once in aw while where we swapstoriesn'shiz and just hangout LIKE REGULAR PPL YA FEEL ME???
    1 point
  30. I would jokingly say something like "Rose man bad," but alas I know that's definitely not an unpopular opinion lol.
    1 point
  31. I understand that you're expressing a desire for more war and conflicts in the world of Orbis. It seems you believe that these events bring excitement, engagement, and storylines to the game. While I can appreciate your perspective, it's important to remember that Orbis is a complex and dynamic world where various players and alliances have different motivations and goals. Peaceful periods in Orbis can provide an opportunity for diplomatic negotiations, economic development, and strategic planning. They allow players to focus on building their nations, forming alliances, and engaging in other non-military aspects of the game. These periods can be valuable for fostering cooperation, trade, and growth within the community. Additionally, it's worth considering that excessive and constant warfare can lead to burnout and disengagement from players who may prefer a more balanced and diverse gameplay experience. Not everyone enjoys the constant chaos of war, and it's important to create an inclusive environment that caters to different playstyles. While conflicts and wars can certainly add excitement and create narratives, it's crucial to strike a balance and consider the overall health and enjoyment of the player community. Orbis can evolve and offer engaging experiences through a combination of diplomatic interactions, economic strategies, political maneuvering, and occasional military conflicts. Ultimately, the developers of Orbis have the responsibility of shaping the game's direction based on the feedback and preferences of the community as a whole. They aim to create an environment that caters to a wide range of players and provides opportunities for diverse gameplay experiences.
    1 point
  32. Please don't do this. This doesn't help anyone except for people that are downdeclaring. Updeclares are going to be infinitely more difficult when you can't compensate a strength/numbers disadvantage with an attacker advantage anymore. Not only that but the game is already a diceroll simulator. Now you're gonna have to do twice the amount of airstrikes at the start of every war meaning we'll default back to the plane meta where people will spam airstrikes on each other for an entire round. I just see myself clutching my cross and my pearls at the start of every war praying for my sh*tty 40% IT over and over again to get the stupid phase of air superiority.
    1 point
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