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Showing content with the highest reputation on 07/13/17 in all areas

  1. What I am proposing is changing the infrastructure formula from what it used to be. I'm not sure if i'm allowed to post sheepy's old formula, but my new formula basically works to decrease the initial infrastructure cost up to the breaking point at around 2750. After that the cost would increase a fair bit. This is the costs of the old formula and my new formula. With this the lower infrastructure is a lot cheaper, which will help with player retention due to having more things to DO at the start, allow for smaller alliances to grow quicker, and make rebuild faster and return of interest on infra faster. With this as well I think the soft cap most people go to will increase from 2k-2.25k to around 2.25k-2.5k. However within it there is a large room for varied builds, something building onto what sheepy wanted with the last update, which was variety in build. Along with this, the lower infra patterns (such as being at 1500 for Mensa) would still be viable and allow for more and quicker wars in the game, such as 1 or 2 round fights (which requires less warchest). This would add a lot to the game and make it less boring and politics more interesting. Also the percentage saved in a graph: Sorry if any of my writing seems odd, I had writers block writing this Edit: why do i have to submit this as a question?
    42 points
  2. Just a quick update, I've made a number of small improvements to the game that I'll note here. 1. I've added a tool for bulk improvement template importing to all cities. Instead of taking the same template and importing it into all of your cities individually, you can do all cities at once with the same template. That tool is located here: https://politicsandwar.com/city/improvements/bulk-import/ and there's a link to it on the regular Template Import tool. 2. I've increased the amount of money that new nations start with from $150,000 to $300,000 3. I've increased the minimum Objective payout from $1,000 to $50,000. All in all, it's a $364,000 increase in total Objective money, making for a grand total of $514,000 more for new players above what they were previously getting with the increase in starting cash & objective money. 4. I added a "take me to the tutorial" alert on the view nation page for new players when they're not on the right page. I often get messages in-game about people who got lost doing the tutorial and don't know where to find it, so hopefully this will improve player retention and help new players get started. 5. VIP benefits like custom city images, military images, religion images, etc. will all automatically reset to the default images if you left your subscription lapse. This will, ideally, encourage more players to keep renewing their VIP subscriptions instead of buying them once and then letting them lapse. This does not apply retroactively, though I will likely remove the custom image holdovers for nations that previously bought VIP once and no longer have it in the future. 6. I've added a link to the Alliance Control Panel in the sidebar when you're on an alliance page. It was previously missing while all the other relevant links were there. --- In the very near future I'll be improving the Bulk City Template Importer to let you select which cities you'd like to import to (if not all of them) and let you preview the operation beforehand as well. I will also be adding Alliance Tax Brackets very soon.
    6 points
  3. well it can't be a pnw update if there isn't at least one thing to piss people off
    5 points
  4. Begin Transmission Unknown Date *Classified* The Holy Britannian Armed Forces and Colonial Army have been approved with their latest assignment. Rather than focusing on the expansion East, they will begin to turn West to recapture and prevent the fall of the Suez. With approval from the Imperial Court hundreds of tanks, jets, and CLASSIFIED have been shipped to the Middle East and training has begun. With such a large force now awake in the Middle East many have become uneasy, and many are joining the Colonial Military. With new hardware and manpower on board, Britannia aims to prevent another blunder in Suez. With the majority Muslim population now refugees the doors to a new life have opened to Britannia. This has also caused Britannia to send more soldiers into their Colonies as they engage in their training and possible future expansion, End Transmission
    2 points
  5. I don't think you see what I'm saying. Firstly, I was complaining about the "fifth trade" because I was watching the steel market intently and started watching it way before that trade was made and saw what was happening. You will always be undercut no matter what. Let's take this to the extremes to illustrate what I'm saying: If a trade was made for 1,000,000,000,000 tons of steel at $900ppu, the market will forever be at, or below (emphasis on below), $900ppu until all 1 trillion tons are sold because who would offer anything higher? However, no one else will be making that money but you, so you're still going to be undercut. It doesnt matter what you sell at, someone will be more desperate for money or just not care and undercut you. The demand for steel will not go away, so there will always be buys. If selling at a lower volume, the buys will come in faster than the number of sell offers being created -- inherently making the price climb. Let's create a scenario and apply high and low volumes to it: 10 trades @ 5,000 tons each on some resource are listed, one of which is a new undercut by $5. Over some period 20,000 tons get bought and 2 new undercuts come in. What will happen? Low volume trading: High volume trading: The two new undercuts yet put on in our hypothetical will be undercutting two distinct prices. To reiterate: If selling at a lower volume, the buys will come in faster than the number of sell offers being created -- inherently making the price climb. If I bought, I'd be helping the other sellers because now the lowest trade is gone (which would have happened faster if it was a lower volume), and I wouldn't be doing myself any favors unless I traded in a very specific way: tl;dr Putting it all together: If at all I was to sell any large amount of resources or buy those up and sell them at low volumes like you said, I should only do so over the course of several days waiting for each trade to be bought completely before putting up the next bit. If you want to help sellers, sell small, if you want to help the buyers, sell large.
    2 points
  6. Ah I see the distinction now. The poll is kinda misleading. Doesn't change the fact that it is a bandaid fix, but I if it were lowered to something like 10-25% it might be reasonable. 50% is an extremely large cost reduction. It'll undo the entire point of this update which was to specialize and its not helping new players get over the infra hurdle at the start. (The raise in starting cash helps but it should have been way more than that imo).
    2 points
  7. OWR's found themselves a protectorate within two miles of them with their new mobile app. Technology in Orbis sure is getting crazy.
    2 points
  8. Ah, sorry about the couple mistakes I made. Fixed the link in-game on the Changelog, I'll fix the typo on the Control Panel quick link in the sidebar. I'm not sure why anyone's upset by the VIP deal - it's a subscription service. Why would you expect to keep all the benefits after you unsubscribe? You've been able to keep a few of the things because I never got around to fixing it - but encouraging people to buy VIP is good because then the number of people that buy pay-to-win things matters less.
    2 points
  9. Time and time again, you prove me wrong when I think I can't get a lower opinion of you. *Slowclap*
    2 points
  10. Alliance Tax Brackets! Looks like Valkyrie is headed for another Civil War.
    2 points
  11. The badly done trading has been brought up before. Massive undercuts are annoying, but those aren't the only things that bring down the market. When you trade at large volumes you essentially create a price ceiling that will be perpetually undercut by any amount. Had Placentica here (not a jab at Placentica) traded at a smaller volume (the original trade was at 34,000 tons) the buys would have ate their way up the trades to a higher price before the new undercuts came and landed the price back to about where it was in the first place: $1,960. (1) Trading at low volumes maintains higher prices. (2) Not massively undercutting maintains higher prices. (3) Trading at low volumes helps lessen the problem of massive undercuts. Kind of had this joke a while, made this a few days ago:
    1 point
  12. [Classified] Two of the three fleets currently blockading the Gulf of Oman, an Amphib and a Carrier Group, withdrew from their task and began heading south-south east into the open ocean. The fifth fleet continued northward to link up with the pair of fleets that had exited the gulf of Oman. The tenth fleet, returning home from USAsia continued into the Indian Ocean and westwards towards the Maldives. The amphibious fleets in Tangier were finally relieved by the full field army that had been slowly ferried in by boat and air from MoG[Corp]s primary holdings, and set sail for their next objective. The seventh fleet began moving northward to reinforce the first fleet's position and further secure the Atlantic side of Gibraltar to remain strictly friendly to MoG[Corp]. A pair of E-3 Sentrys would remain in flight at any given time, with a total of six now based in Tangiers to ensure the western Med was kept under the careful eye of the corporation. On the opposite side the same would begin from the horn of africa, A pair of E-3s observing anything that moved from the Red Sea to Aden. Laser based weaponry would begin to shine into the skies day and night, blinding any satellites with the unfortunate task of attempting to observe corporate military bases or naval locations. Of course they'd find out where the fleets were, but only once.
    1 point
  13. There's 50 threads right now saying Orbis is in disarray, let's have a thread to thank Sheepy with all the positives of this change: -Fixing the economy: No longer can everyone just max produce everything, sorry Pantheon. -Going full commerce, full manufacturing can work, but no military 4 u. Have fun Arrgh, the bois are back in business. -Little alliances that suck at econ will die. How do you stop the evil treaty web? By killing it's food source. No more MDP trigger bait AAs. -Buying more cities until about city 16 was too easy. Infra didn't give you good returns. Now high infra is gud 4 u. -Econ programs across alliances actually mean something now: Before you would just join an AA. Didn't matter which in terms of econ. All macros the same unless the Communist Pacific Order, all micros the same. Same guides everywhere for the most part and they all got you to city 8 or 10. Then you got small AA loans (50 million or less) with little to no interest and you just sat there buying a warchest. Once that was done, you realized the crippling taxes were there to "payback the help" and grow the next generation. You'd realize the only way to grow is to go ask for private loans. You continue this cycle until you produce everything and war breaks out. You've had your warchest for months, you were ready, and as a matter of fact, you have quite a nice stockpile. Huge warchest with tons to spare. You're about to help redistribute war aid until you realize your noobs can buy steel at 1.6k ppu. No matter. You win or lose, after weeks of fighting, you begin to rebuild. You notice you barely spent your warchest with the current system. You want to rebuild, but bank loans are back-ordered. Your alliance is crippling you with 80% taxes. You decide to sell some resources. Hey wait a second, why is everything even cheaper now? Now you cannot rebuild to more than a measly 1200-1500 infra per city build. You're swamped with interest from your previous loan. If you lost, you had no upper tier back up, you pay high taxes, and you're swamped with debt after your AA lost. Weeks go by and you're still stuck with rebuild taxes, long after everyone else has rebuilt. Right around now, you wish someone would save you. Enter Alex, the Admin and creator of P/W. The end.
    1 point
  14. Btw the formula i'm thinking of Rn is ((x^{5.247783})/25000000000)+100x Changes may occur.
    1 point
  15. You just use the ingame calculator or put the amount into the city thing and it auto calculates? Also it's actually pretty easy for mine, just input target number and current number into equation, then sub the current from the target, and viola! you know how much it is... or you use the ingame calculator.
    1 point
  16. 1 point
  17. Is that second pic Desmos?
    1 point
  18. I'd rather starve the competition than make money. As if we need it.
    1 point
  19. Please do add Swiss bank accounts I would love you all to join me in Swiss Bank Corporation the bank for everyone.
    1 point
  20. ThankYouThankYouThankYouThankYouThankYouThankYouThankYouThankYouThankYouThankYou Really need multiple tax bands. Now please don't go adding in Swiss bank accounts at the same time.
    1 point
  21. The idea is suppose to make us whales actually need the lower and middle tier, as it is we can still produce everything we need ourselves with the difference that we will make less of it, but it doesnt really address the issue as it should imo.
    1 point
  22. >Implements unpopular update to try and fix community complaints about the market Community: we hate you sheepy, why don't you ever listen to us!?!? >Implements update that is widely desired Community: we hate you sheepy, why didn't you include every feature imaginable!?!?
    1 point
  23. Can you guys protece me too?
    1 point
  24. Congratulations on forming! Good luck!
    1 point
  25. If you wish to improve it (and make my own personal tool redundant), having the ability to select what cities you apply the template to, would be useful. Thank you though for finally implementing this feature.
    1 point
  26. The answer to this update is to just have competent alliance governments put in effort to fix their members and get them to adapt to the new changes.
    1 point
  27. Shoutouts to *clears throat*: Restius: man we had a ton of adventures in trying to manage CS together. Never a dull moment. Thank you good sir. Senatorius: we were on each other's side, we fought against each other in a war, we were on each other's side again, we co-managed CS, never a dull moment, very good times. Les Paul Supreme: you're not reading this but I follow your world travels on Facebook. You'll make a great doctor someday. Thank you for everything my old friend. Britishdude: I know you probably don't like me anymore, but thank you for that fateful email we all received back in 2014 announcing the CCC's next chapter as Cornerstone. It has been fun and changed my life. Kastor: we rarely saw eye to eye, but man you definitely make the game more interesting and I'm proud to see all you've accomplished and the journey you've made along side so many PnW veterans. Aristide: you have developed as a leader from this game. Great work brother. Glad to serve next to you and you were a great GP. Rache: we'll talk more on FB for sure. You've got this man. Go get em! Beowulf: same as Rache. Brimstone: we didn't talk much but man I'll miss you. Piast: we need to make sure we keep in touch on Facebook or some other SM platform. Always loved seeing your commentary on current issues lol. RedPhx: always loved that we could disagree about RL politics and never once let that drive a wedge between us. Retekan: will miss you man Alexius: great serving alongside you in so many wars Aliyan: I'll miss you too man. When I first saw a Muslim guy applying to CS I thought you must have gotten lost, lol, but it's great having you with us and I'll miss you man. SRD: good fighting next to you in countless wars and learning from you man. Fraggle: love your late night forum rants/monologues. Never change. Curu: you guys were the best allies an alliance could ever ask for. Thank you. Roq: glad to get to know you guys more recently and see that you're not who and what all your haters claimed you were. Great being allied with you guys. Aerys: same as Roq and Curu. Thanks for all the good times. Z1GB1G: come back to us. To those I forgot: I'll miss you too, even our enemies. Thanks everyone for everything, this whole adventure was a class act.
    1 point
  28. Damdaka: That was a good move! As a leader, please share the moment you felt proud of the alliance. Aerys : it was when we fought Mensa last war. We fought great, more than our expectations. We went in with SK, but they lost their military because of TKR counter, but we went on and pinned them down, then Hogwarts entered and destroyed our military, after which we again got back and destroyed Mensa's military a lot, we tied more than 15 members down even while at a disadvantage. That was when I felt proud about Zodiac/ Another moment was, when we were building up, our build up was faster than other alliances. It shows we are more responsive than others Lol. "Disadvantage" >First strike advantage >3 or 4 to 1 odds on your opponent >"fought better than our expectations" >Tied 15 members out of a 38 active member alliance >"Disadvantage" wew lad, that must've been some awfully low expectations
    1 point
  29. I just like having friends, friends with guns, lots of guns. Indeed, if I am to be knocked for signing treaties with friends that have a lot of guns, then by all means I plead guilty.
    1 point
  30. https://www.nratv.com/ Does this count?
    1 point
  31. Only the best for a cultured man such as myself.
    1 point
  32. This is the OOC thread for a Cold War RP I want to do. To join, just say what nation you claim and run with it. Check what nations have been taken before you post. The starting year is 1948, so if your country didn't exist at that point in time, you can't pick it. RULES: 1 - What I say goes. 2 - No use of nukes until I say it's allowed. 3 - Stay realistic: Your army can't march across an entire nation within a few hours. Also take into consideration political opposition and rebels and stuff. I will start random events during the RP to keep it interesting. The starting year is 1948. The IC thread will be started once we get 5 players. GO! COUNTRIES TAKEN: United States Canada Brazil (Communist) China Soviet Union Sweden Yugoslavia Malta United Kingdom (French) Algeria Saudi Arabia North Korea Cuba France
    1 point
  33. Charming Friends have, as of the typing of this, lost 10,085 tanks. At current market prices for steel, that is just over $40,000,000 in damages.
    1 point
  34. Oh gosh, I know what you're talking about! People like to use it in relations to business and what not, but unless it involved the federal (or really any part of the) government, it really doesn't apply.
    1 point
  35. Me stating that C.F. is violating Reichswehr's freedom of speech - as granted by the First Amendment of the United States' Constitution - is partially roleplay. You're taking what I was saying to seriously. I am, however, using the concept of ''freedom of speech'' quite broadly in this. I can see how you hold that contrary viewpoint to what I'm saying.
    1 point
  36. If they're illegal aliens, could the states' individual national guards just use them as slaves to build the wall? Or, more humanely, they could earn amnesty for their family if they help build a wall.
    1 point
  37. Accepted, but if we get a French player, you have to listen to him. You could declare independence, but that risks a war. Also, even if we don't get a French player and you declare independence, I will RP as France and try to stop you.
    1 point
  38. Switzerland provides limited administration support in helping the newly-independent Austria get settled.
    1 point
  39. CANADA BTFO A N A D A B T F O
    1 point
  40. Tunisia, as it is under French control, cannot represent itself. Nevertheless, France does send some military-grade rations and a handful of peacekeepers. Libya, as it is under British control, cannot represent itself. The British will have to get back to you on that. Italy agrees to send some light amounts of aid.
    1 point
  41. 1 point
  42. I meant that Sweden is allowed to start trying to get there. I wasn't going to let them get an entire arsenal within a decade or something.
    1 point
  43. Accepted, but you have to listen to the U.S. or Soviet Union, or even the UK and France if they get picked.
    1 point
  44. I'll get around to that eventually. It isn't cancelled. And accepted Ahh, of course you would; accepted. Accepted
    1 point
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