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  1. In these times, those who represent the light gather this day on this sacred place, where once our forefathers stood proud and fierce, ready to fight those who bring the dark upon the most cherished thing of all, our civilisation. We today, here gathered, recognize the same threats that rose up centuries ago, and just here, on the same place, on the sunny shores of the Cyprus isle, swear to do the same as our predecessors swore - to abide by our sanctified oaths that we here swear and sign, with blood, sweat and honour. Knights Templar and Order of the White Rose hereby proudly present, The Cyprus Accords Article One - Non-Aggression Pact The Knights Templar (id 4124) and the Order of the White Rose (id 2510) (hereby referred to as "the parties") by virtue of being a part of The Cyprus Accords, recognize each other as a sovereign entity, and agree to neither declare upon any of the other party's member-nations, nor to not partake in espionage of any kind whatsoever against the other. Any incident that breaches this clause will be sorted out in a private, and timely fashion, for as long as the Accords are in place. Article Two - Brotherhood The Parties are obligated to aid each other in wartime, should either party be attacked, unless the other party specifically tells them to not enter, for as long as The Cyprus Accords are active. Article Three - Intelligence Sharing The Parties are obligated to share any information received (that relates to/with the other party) with the other party's leadership, through secure channels. (For this purpose, the usage of the embassies on each other's server is highly recommended.) Article Four - Cancellation The Parties understand that even the strongest of bonds may come to a place where the continuation of a once vibrant relationship is not possible. For that reason, the Knights Templar (id 4124) and the Order of the White Rose (id 2510) hold the right to withdraw from The Cyprus Accords when they desire, as long as a 72 hour notice is given beforehand. During the 72 hour period, the treaty and all it's clauses shall still be considered active. Once the 72 hour period is over, the treaty, and by extension all it's clauses, are considered null on paper. Signed, in the name of the Knights Templar Grand Master - Thalmor Grand Commander - Geralt von Rivia Grand Chancellor- Aristodemus Grand Seneschal - VonNorman Grand Almoner - Vladamir Putin in the name of the Order of the White Rose Prime - Sval Legate of Foreign Affairs - Aurelian Legate of Economics - Luis Legate of Defense - Arnout Legate of Internal Affairs - Gonzalo Proconsul - Delacroix TL;DR: KT and OWR MDP. Here's to a lasting friendship!
    8 points
  2. "Look at me ive played dead and pressed a single button more often than you. This definitely makes me a superior being."
    5 points
  3. o/ KT. May this friendship last long and resolve stay hard. Much like something else the this treaty does to my body.
    3 points
  4. 3 points
  5. Alliance Projects - I had the idea for Alliance based projects that can be purchased by any member with management rights and affect all accepted members within the alliance that purchases one. These are made to be purchased for alliances hence why they have hefty prices and I tried to balance the effects with either slight drawbacks or prerequisites. Basic Req: 500,000 alliance infrastructure per slot for an Alliance Project hence if you got 1,000,000 alliance Infrastructure you got 2 slots open. Also can only be deleted/purchased after 90 days. **Alternative idea: All project would be temporary limited to 180days and have a reset timer for every 50 days for purchase/deletion. In this version there is no infra prerequisite. (prices below have been adjusted to reflect this alternative) International Monetary Fund - $550,000,000 [ 70,000 Lead / 80,000 Iron / 30,000 Steel / 20,000 Aluminum ] Boost all nations commerce cap up to 127% but requires an International Trade Center to take advantage. Global Reserve Bank - $300,000,000 [ 90,000 Lead / 100,000 Iron / 30,000 Steel ] Allows you to store 15% of the current alliance bank in a reserve fund which can NOT be looted. However funds can only be deposited/withdrawn once every 7 days. World Health Organization - $225,000,000 [ 60,000 Iron / 50,000 Bauxite / 15,000 Steel / 700,000 Food ] Reduce disease -3%, pollution -50 points and boost population by 2% in all nations. However reduces gross income by -1%. Social Security -$400,000,000 [ 65,000 Iron / 65,000 Gasoline / 35,000 Aluminum / 500,000 Food] Boost population in all nations by 6% but Increases Food Consumption to (Peace) = (Population / 700) + (Soldiers / 750) (War) = (Population / 700) + (Soldiers / 500) International Mining Consortium - $250,000,000 [ 60,000 Lead / 75,000 Iron / 25,000 Gasoline / 30,000 Aluminum ] 25% Boost to all mining Coal/Oil/Iron/Bauxite/Lead/Uranium but adds 16 points of pollution in each city of every nation. International Trade Centre/International Trade Organization - $450,000,000 [ 75,000 Coal / Oil 90,000 / Iron 75,000 / 30,000 Gasoline / 20,000 Steel ] Boost gross income +3% for all nations in the alliance but adds 20 points of pollution in each city of every nation. Strategic Air Command Center - $700,000,000 [ 150,000 Lead / 120,000 Iron / 100,000 Gasoline / 80,000 Munitions / 95,000 Aluminum ] Increases Hangars production to allow you to manufacture up to 4 new Aircraft a day per hanger and increases the production of missiles & nukes to 2 per day. (FYI aircraft can stack with Propaganda Bureau) However It increases upkeep of air units as follows: [ Increases Aircraft upkeep (Peace/War) to 650/975 ] [ Increases Missiles upkeep to $27,300 per day in peacetime and $40,950 per day in wartime ] [ Increases Nuclear Weapons upkeep to $45,500 per day in peacetime and $68,250 per day in wartime ] Orbis Stock Exchange - $150,000,000 [ 40,000 Coal / 40,000 Oil / 40,000 Lead / Bauxite 40,000 / 25,000 Steel / 500,000 Food ] Adds +0.2 per alliance to the Cumulative Bonus to all nations in an alliance involved in active market sharing that owns this project. It caps at 2% **New Update 7/4** Military Industrial Complex - $600,000,000 [ 175,000 Oil / 20,000 Uranium / 140,000 Lead / 150,000 Bauxite / 60,000 Steel / 20,000 Aluminum / 300,000 Food ] Soldiers increase their efficiency by 80% when supplied with munitions. It also reduces Steel Requirements for tanks to 0.75 per tank and for naval vessels to 17.5 per ship. However munitions requirements increase to the following: [Soldiers now require 1 munitions per 2,000 soldiers.] [Tanks now require 1 munitions per 50 tanks in battles to operate.] [Naval vessels now require 4 munitions each in battles to operate.] Advanced Defense Research Agency - $275,000,0000 [ 135,000 Lead / 100,000 Iron / 85,000 Bauxite / 35,000 Steel ] Fortify now causes your opponent to take 20% more casualties if they attack you while you're fortified. Decreases infrastructure damage taken from Ground Battles, Airstrikes,and Naval Battles by 5% to all nations. However Fortify only adds +8 Resistance. Also Gasoline requirements increase for all Land/Sea/Air vehicles to the following. [Tanks now require 1 gasoline per 50 tanks in battles to operate.] [Aircraft now require 1 gasoline per 2 aircraft in battles to operate.] [Naval vessels now require 3 gasoline each in battles to operate.] *New 7/8 Drone Defense System - $600,000,000 [ 100,000 Oil / Bauxite 120,000 / 25,000 Uranium / 135,000 Iron / 175,000 Munitions ] When an opponent attacks with Aircraft a drone is launched to preempt engage the enemy air craft and may shoot down 0%-2% of the attacking planes before ones aircraft engage. However this also increases the Aluminum necessary to manufacture Aircraft to 4 Aluminum per aircraft. Drones are military sub units that must be purchased and are limited to 1 per day with a cap of 15. Drones Cost: $100,000 , 50 Aluminum, 50 Gasoline, 50 Munitions each For clarity when attacked 1 drone launches per attacks so even if you have 15 and get attacked by 4 opponents in single air raids 4 drones will be used i per opponent . Afterwards then your regular airplanes would engage. Also clearly this only works as a defensive countermeasure not on offensive attacks. Also Drones are susceptible to spy attacks which can destroy 1 each. . Notes: - The IMF finally lets you use all those Markets : - The GBR feature is linked directly to current bank total to avoid people being able to throw money in once their funds start to diminish. It also limits both withdrawals and deposits to once a week all these to avoid abuse. To further clarify "The Global Reserve Bank only lets you put 15% of your current Alliance bank total" so... Example: If your Alliance Bank = $500,000 you can place $75,000 max into reserve. If your AA bank gets drained down to $200,000 you can NOT put any more money in cause your already past your cap unless you take money out below your new cap. Any money you withdraw automatically goes into the AA Bank. Therefore you can not send money from the reserve to a specific person you must use the bank. Also blockade rules apply to the Reserve and you wont be able to access until blockade has ended. - Strategic Air Command originally had a different purpose to reduce AP of air/missile/nukes by -1 but that might break the balance. It was when I was considering making AA projects temporary. - **The Orbis Stock Exchange is unique in that it requires inter-alliance activity via Market sharing trades with various alliances to gain the bonus. Global trades do NOT count and it must be done via the Market "Alliance Trade offer" with a member belonging to your market sharing grouping to be considered valid. An active trade can be considered any trade made and completed within 72hrs. The bonus only applies to the alliance who has the Orbis exchange project. Example: So if you have a Market sharing with 5 AA and they are all active you would get a 1% boost to your bonus. However if only 1 were "active" you only get 0.2 The idea is to encourage alliance Market sharing via a bonus. - In general I'm still adjusting the purchase cost slightly and i had some other ideas for alliance projects but didn't want to clutter too many ideas just yet until I get some feedback.. Update notes: I added 2 new military Alliance projects and boosted the cost of SACC. The new projects follow the same principle of having slight drawbacks to offset the advantages. - The Advanced Defense Research Agency 5% def bonus can be added to war policy bonuses to boost, reduce or neutralize effects. Update note: I added the last project the DDS and updated the cost mechanics with resources which I still may tweak.
    2 points
  6. inb4 Aris does this to refute the point that KT totally isn't Syndisphere ;v
    2 points
  7. Sorry to disappoint, but that isn't happening any time soon.
    2 points
  8. I have several announcements to make, so Ill keep it short and compact because paragraphs filled with fluff are not my style. First off, Bezzers has retired from Zodiac Government recently, so I have been picked to replace him. He has done a wonderful job so far, and we'll miss him in government. Secondly, Ill be handling FA for Zodiac, so any questions, problems or inquiries send them my way. Also, the announcements below are because of Bezzer's, Im not going to take credit for his work. Part 2
    1 point
  9. Hello everyone. Darknight, or now known as Onyx Dust on Discord, here. I use to be a P&W player back in 2015, having joined it just after 2015 itself started. I was member of the Earth Systems Alliance, if anyone remembers, and later a member of Vanguard after ESA was disbanded. I use to be the leader of Internal Affairs of the ESA, and later a member of Vanguard as I previously stated. Now in 2017, I've rejoined P&W and I am now currently a member of the Order of the White Roses, or OWR for short. I've already become a member in every branch of their departments, which has been very interesting and fun for me thus far. I was able to reactivate this old account of mine, so I'm dusting it off and changing it up a little. Although I cannot change it's name from Darknight, so my title is simply "Onyx Dust" to help people know a little better. Currently, as of this post, since OWR, to my knowledge as I could be wrong, does not have an Alliance Pip on the forum I am currently using the Pip of ESA. In a way to remember and remind myself of the very first alliance I joined when I first played P&W. An alliance with people that caused me to keep playing the game until we all sort of drifted into our separate ways when our alliance disbanded and went from alliance to alliance. So I'll be rejoining forum activity, somewhat, from here on out. Happy to meet old friends and new folks. Cheers!
    1 point
  10. Greetings. I know this is very unusual from me, since I typically stay within NatRP alone, but in this case, I think it might be a good idea. Lets be honest, with how NatRP seems to go on, there are nations that rise and fall literally every other week. Due to that, I think that we should have a timeline so that we understand what exactly has happened and what hasn't. Lets use a few examples. For instance, the blackwing plague. That would be considered as absolutely true, since it affected every nation in some form. Then, lets consider, uh, I dunno, the time that someone was playing as Svalbard and basically destroying the world with a weapon which had no development. That would not be considered as "canon". Events that happen to your nations would also be canon, given context. So I would like to ask you, would you support this idea, and if so, why?
    1 point
  11. I used to RP in a group called 21st Century RP that never had anything supernatural. It later evolved into this: http://www.worldpolitic.center/ (The original can be found here: http://z9.invisionfree.com/21c/index.php?&CODE=00) We handled time by letting every player RP their own timelines and requiring consent in case they overlapped. Granted we used real life countries, but we allowed players to RP alternate histories if they wanted to, especially if they created new countries like reuniting Yugoslavia, the East Africa Federation, Gran Colombia, Quebec Libre, The Korean Union, etc.
    1 point
  12. Almost. Glad it pleases you, fluffy.
    1 point
  13. nah fam I ain't finna make a sphere Lordaeron just growing rn fam hue
    1 point
  14. > Cyprus Accords CYPRUS Did someone mention me?
    1 point
  15. Very excited to be working alongside KT as the Cyprus Accords propel us to the future together.
    1 point
  16. May OWR continue to shine it's White Roses brightly alongside the Knights Templar~
    1 point
  17. Woooo Congrats OWR! Making waves <3
    1 point
  18. yeeeeeeeeeeeeeeeeeeeeeeeeeeee buddy (: Glad to be part of this
    1 point
  19. Congratulations to our allies in OWR.
    1 point
  20. Wooo! Here's to a kick-ass partnership KT!
    1 point
  21. o/ new super sphere congrats to the pair of you!
    1 point
  22. 1 point
  23. Damn, not first then :c
    1 point
  24. 1 point
  25. We've been rebuilding. Thanks for pointing out that we need to restock however, it was on our "to do" list right after clearance shopping at the gun and knife store getting the Gougar a brake job your mom restocking the whisky cabinet getting some more steak tacos at that place up town, I swear they are to die for! By the way souparmon, impressive number of nukes held. Maybe some day you'll catch up to me on nukes launched (63 to 44).
    1 point
  26. Our actual last announcement is that Goomy is actually not a pokemon, but Kyubey wearing a mask.
    1 point
  27. This treaty has no flag and is therefore unprofessional and void. Do it again. Seriously though, congrats to Cerebrus and Zodiac and I wish you both the best in your future endeavors or something like that.
    1 point
  28. No flags, missing one whole treaty. Step it up Cypher.
    1 point
  29. Let's just skip to the bit with cake... ^-^
    1 point
  30. I don't know if that was Sketchy's point.
    1 point
  31. Episode 20: A New Hope The twentieth episode appeared in April 03 2017 as an answer to a Lordaeron announcement at the "Alliance Affairs" section of the forum. It depicts the signature of an ODoAP between Viridian Entente and Lordaeron.
    1 point
  32. At least this time the scenario was almost complete... All of my P&W balls comics here. Episode 14: Wedding Crashers
    1 point
  33. Welcome to the life of a public servant, Ripper.
    1 point
  34. Episode 13: A Knightmare on Orbis Street The thirteenth episode appeared in March 22 2017 as an answer to a HBE announcement at the "Alliance Affairs" section of the forum. It depicts the signature of a MDOA treaty between Holy Britannian Empire and The Kinghts Radiant.
    1 point
  35. Episode 12: An unexpected check The twelfth episode appeared in Mar 20 2017 as an answer to a BK announcement at the "Alliance Affairs" section of the forum. It depicts the creation of Inquisition bloc (Black Knights, New Pacific Order, Cornerstone and Zodiac).
    1 point
  36. Episode 10: I'm not crying, it's just all these onions... The tenth episode appeared in Mar 17 2017 as a CKD announcement at the "Alliance Affairs" section of the forum. It depicts the merge of Western Union into Cobra Kai Dojo, as a result of Hidude's (leader of WU) mysterious disappearance. *All credits for the scenario go to ReaverAxis.
    1 point
  37. Episode 8: Because being together is enough The eighth episode appeared in Mar 14 2017 as an answer to a Lordaeron announcement at the "Alliance Affairs" section of the forum. It depicts the merge of the British Empire to Lordaeron.
    1 point
  38. Note 1: Introducing the P&W Balls, a Pollandball rip-off. Note 2: Since this is a rip-off, I am neither going to copy the Polandball artstyle nor the language use. Please accept my own artistic expression. Note 3: I would like to thank everyone for their constructive comments. All of the P&W Balls episodes can be found here. Episode 1: The end of TEst After a great war... a lone P&W Ball was walking slowly across the battlefield...
    1 point
  39. Extra Episode: Appreciation cannot be looted This extra, short episode appeared in Mar 13 2017 as an answer to an "Alex Appreciation Thread" that made its appearance at the "Player Support Center/Game Discussion" section of the forum. It depicts the gratitude of Arrgh and... its greed.
    1 point
  40. Episode 7: And then there were none... The seventh episode appeared in Mar 11 2017 as an answer to a BK announcement at the "Alliance Affairs" section of the forum. It depicts the signature of a MDPoA treaty between BK and NPO...
    1 point
  41. Episode 6: The end of Orbis! The sixth episode appeared in Mar 09 2017 as an answer to a TKR announcement at the "Alliance Affairs" section of the forum. It depicts the signature of an ODP treaty between TKR and Nuclear Knights.
    1 point
  42. Episode 5: Spectrum has arrived! The fifth episode appeared in Mar 07 2017 as an answer to an announcement declaring the creation of the Spectrum Bloc. Episode 5 is closely connected to Episode 3 and 4.
    1 point
  43. Extra Episode: The Beginning The first P&W balls comics were originally created by the Arch in Mar 04 2017. This artist followed the classic artstyle of the Polanball comics.
    1 point
  44. Episode 4: An Alien Invader The fourth episode appeared in Mar 06 2017 as an answer to a BK announcement at the "Alliance Affairs" section of the forum. It depicts the signature of new treaties of the alliances White Rose and R&R with the Black Knights.
    1 point
  45. Episode 2: The life of a pirate The second episode appeared in Mar 04 2017 as an announcement at the "Alliance Affairs" section of the forum. "Do what you want 'cause a pirate is free, you are a pirate!"
    1 point
  46. Episode 1: The end of TEst The first comics appeared in Mar 04 2017 as an announcement at the "Alliance Affairs" section of the forum. After a great war... a lone P&W Ball was walking slowly across the battlefield...
    1 point
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