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  1. Politics and War is a national/political simulator but the majority of us treat this as an arcade game with communities. In the interest of furthering the cause of actual nation simulation, I have established a new discord server primarily for light roleplay and model-UN-style interactions between nations. If you've ever had the urge to roleplay out a treaty or trade agreement or are just bored and want to stir up some political drama without the full consequences of doing so in the actual game - feel free to drop on by. https://discord.gg/pQh9w6vTfp The "official" national RP server has a whopping 13 members in it. So I thought it might be better to try anew with a more specific goal in mind. I know this isn't everyone's cup of tea but hopefully it'll be a fun adventure.
    9 points
  2. A new Thing I want to be added in-game which will for sure add Fun 1... Production Lines Its Pathetic to Make and shoot all capacity of DayChange tanks Making in one go,there has to be a production line added,where user will produce daily 25% 50% or 100% daily limit of his tanks or military.which will cost him a hourly steel required for that hour building tanks.if a desired limit is reached user will close its tanks production. 2...we know that everyone stockpile it's warchest which never decrease and it stays the exact(if not engaged in war or sold) after a month All I want to suggest that there needs to be A limit of daily warchest use where army use it for training and exercises. It's same like Soldiers eating food so 1000 tanks use 100 steel for it's daily maintenancE 1000 aircraft use 100 alum for daily maintenance Same goes to ships The numbers I gave are not acceptable if you guys think is high or low they r random and can be tweaked In the same way an overall army Will use daily based warchest for military drills, If you Guys think we are paying upkeep for daily Military,I would say why not decrease the upkeep limit and Fix a number of Steel,alum for maintenance and munitions,gasoline for daily drills Using this technique a Well trained military will have a little advantage over an army built overnight It's a Suggestion and all I need is Your thoughts Which army in the world is sitting in home Waiting for a war,they always do exercises and go through drills
    5 points
  3. @Alex Hi how are you?
    3 points
  4. function initialization($array); Initializing contact... 3 2 1 .... Contact initialization success Defining Goals... Current Goals: DoE .... $greetings = "Greetings fellow traveller, i'm the representative of United Winter Android (UWAN). UWAN is a new alliance to help learning curve of new players. I'm creating this DoE to invite everyone who wants to join/opening an embassy to help further communication"; echo($greetings); $links={ In Game: https://politicsandwar.com/alliance/id=8532, Discord: https://discord.gg/YZ9GmjHACw } echo($links); $goodbye= "I hope we can be mutually benefited from each other, in the future. For now, this is our DoE and hope that there will be beneficial treaty in the future"; echo($goodbye) Contact aborting... 3 2 1 Communication with United Winter Android is Closed Aborted
    2 points
  5. Hi, new player here. Recently joined and have been learning the ropes with the help of the community at Rose - they’ve all been very welcoming. Decided I’d take the next step and get on the forum to see what’s going on over here. Hope to get involved in a few events and continue getting to grips with the mechanics of this game. Any tips for a new player are very welcome 😁 See you around
    2 points
  6. There's only ever been one NAP that was justifiable necessary at all and that was after NPOLT. Even then, we all saw how by the time that 6 months ended people were ready to throw hands the moment the bell rang. Typically, left to its own devices in an environment in which multiple centers of power exist, the community will invite large conflicts every 3-4 months on it own, and there's a general understanding that hitting another party shortly after a major war, especially the defeated party, is a low blow and that such behavior will, undoubtedly, put you on most everyone else's hit list as well. Without the sort of hyper toxic political dynamics present in the days of IQ, a NAP is simply not a necessity.
    2 points
  7. Which is why many of us older players are taking every opportunity to tell the newer people that a NAP isn't a standard, it's a bad habit.
    2 points
  8. Army training and exercises sounds interesting, especially in combination with army-experience maybe?
    2 points
  9. I got emailed for this > - >
    2 points
  10. Just want to plus 1 this. A NAP was a poorly-thought out last-resort option that only came about after almost a full IRL year of hardcore warfare. It's not a magic protection spell to stop getting rolled. You just gotta git gud.
    2 points
  11. I'm doing well, how are you?
    2 points
  12. Change is sometimes a blur of time. When I remember the grey dust blowing in the fields where golden grain should have waved, the bleeding bare feet of the women and the wailing in the streets that haunted my childhood, I think of the Edom that was. Now I look upon the metal cities run by forests of factories and pipe, see the harbours full of concrete piers and towering cranes, and do not recognize the land of my birth. The bells calling to prayer are muffled by the sounds of trains and the hum of power lines. In the old days, before Valyria came with great ships and planes bringing goods and mysteries, our nation stood alone. Now the bowls are filled, the books are read, the screens are monitored, the goods flow, and men and women monitor robot arms in factories that stretch from border to border. But nothing in this life is free. Everything must be paid for. Port of Sterry Elements of the Royal Halberdier Regiment started to disembark from the Super Cargo Ship that the regiment used for transport, rolling vehicles down ramps onto the pier and lifting materials by crane. Major Uriah Nicanor was barking orders on the mouthpiece of his satellite communication system, dictating instructions on what task force to be loaded on which three smaller cargo ships that will bring them to port and disembark. In some ways this gave Colonel Abishai Hagar, the regimental commander, temporal vertigo. When he was young, the country was still struggling out of the early 20th Century. Whistles and flags were still used for battlefield communications. Since joining the Alliance, everything had changed. Unfortunately, due to misunderstandings in the manifest papers, the first to be brought to the port are the administration battalion which is the Headquarters battalion. Fifty large deuce and a half cargo combat trucks, fifty full size Land Rover 2 multi-purpose, four wheeled combat vehicles, fifty Cadillac Gage Commando multi-purpose combat vehicles, and a hundred Fennek combat cars were the first to touch the soils of . The personnel of the admin battalion followed, the men piled in the vehicles as the drivers took both the vehicles and its occupants near the gate of the port, ready to be deployed to their designated Supply Depot and Headquarters area. Major Nicanor was the one in charge of the Headquarters battalion, a great administrator and a wise tactician, he knew when to fight and when not to. He saluted and Hagar returned his salute. Each man was wearing the same brownish camouflage battle fatigues with a tan kepi, body armor around his upper torso, a service pistol holstered on the right side of his pistol belt, a binocular slung around his neck, and a submachinegun slung on a carry sling around his back. “Good work, Uriah,” Hagar informed him. Hagar was a rather stern looking man, with aristocratic and serene bearing. He watched as junior officers and NCOs attached to the regimental support battalion scurried to and fro making sure all was in readiness. Occasional shouts, berating, slapping and loud yells accompanied this activity. Hagar ignored it; as long as nothing was breaking and there was no actual chaos, he let his subordinates manage things. A modified command combat truck parked next to the main dock's office started to become a gathering place for Halberdier Guards battalion, artillery battery, and task force commanders. After all the regiment's personnel, vehicles, and equipment have been unloaded, Colonel Hagar called in a general call for the commanders. Inside the command combat truck is a large situation room complete with the equipment needed to strategize a tactic for a campaign. He sat sat on the head of the situation table waiting for the final arrival of all his commanders within the regiment. His aide-de-camp and the Regimental Sergeant-Major sat on either side of him. Each smoked a cigarette but was otherwise quiet. The officers began to pour inside, sixteen task force commanders, three artillery battery commanders, and eight headquarters support section commanders all who were the rank of captain took their respected seat. Next to arrive are four battalion commanders, a headquarters battalion commander, and an artillery commander all are the rank of major came in, taking their seat at their respective areas. Their kepis had been placed with their personal gear and they now all carried helmets under their arms. Hagar stood up, at which they came to attention, and he scanned their faces, which attempted to be expressionless, but nevertheless he was keenly able to read the hidden tics and giveaways of their faces. He also knew secrets and scuttlebutt from his network of spies within the regiment. One might have been placed under his command solely due to favours from on high; another had problems such as drinking or gambling that might affect their performance, another might be a spy from the Chiefs of Staff or the Ministry of Police. He had done his best to weed out those who might undermine his command or the ability of the regiment to perform. Difficult now to do anything other than make the best with what he had. There was always another watching to replace you. Always another eager to see you fail. Or others who misguidedly supported you but did wrongly in doing so. Only God’s will and what he had wrought with this unit lay before him now. He put aside his cigarette and beckoned for a captain near the door to shut it, and as the younger man did so Hagar, with a wave of his hand, showed a table display of the operations theatre. "Gentlemen, we shall soon cross the border into Oklastan. As you all know we are required to do our duty to our King, and bring Valyrian civilization to all corners of the globe.” HeI highlighted the central and a stretch of territory on the eastern part of the country, the shaded area resembled a triangle, "This gentlemen, is the triangle of terror and we will operate within this area. The First Battalion Combat Team will take the north end, Second Battalion Combat Team will take the center, and the Third Battalion Combat Team will take the south end, while the Headquarters Reserved Elements will be tasked to provide convoy escort and protection for our supply route from the supply depot to the operations areas. Now: the Iron Battalion will be tasked to be the reserve strike force, to be anywhere and everywhere it is needed. That means all task force commanders will be semi-independent with this campaign, the only time that each force will link up is when there will be a major offensive against a substantial force. Major Aristarchus will still remain in control of all three artillery batteries that will be detached to each area of operations to support the Battalion Combat Teams." “The forces we are facing do not have air or sea power, and therefore are limited in their range of reconnaissance and attack,” Hagar said. “But they do have the advantage of tanks. Remember that we shall be avoiding facing them over open ground. Pay careful attention to the maps and our intelligence.” "The first thing we will do is break out from the port and with all possible speed, arrive at the designated operations area. Start up the patrols by Task Force, seek out the enemy, destroy it, and keep doing it until they feel the pressure," Hagar instructed the officers. "Battalion Commanders, all of you need to be mobile and never set up a permanent headquarters for the enemy to target and hit. We need to be fast, swift, and stealthy. The element of surprise will be our ally in this campaign. Are there any questions?" Heads were shaken. The senior battalion commander, Major Pahath-Moab, shook his head. He was one of the good ones, this young major, but also very ambitious, always watching like a hawk for the old man to slip up. He came from an ancient, proud family and was known for his swift actions and courage. “We are ready, Colonel. We only await your word.” “Then go with God,” said Colonel Hagar.
    1 point
  13. Nation: Deadnation Ruler:Wade Wilson Link:https://politicsandwar.com/nation/id=260375 Timeline:https://politicsandwar.com/nation/war/timeline/war=930641 SS:
    1 point
  14. 1 point
  15. Using resources is a great idea for upkeep, imo. Gives a use for resources in peace time.
    1 point
  16. 1 point
  17. Its banking / alliance management tools which I freely offer people in this game through locutus. These actions are triggered by respective gov members of those alliances using commands on discord. I'm confident network logs can corroborate that other ingame actions were not done on the same network. That trade is from before that account was using said tools (and thus on the same network) - so is irrelevant. Nations flagged on the same network are prevented from trading. @Alex would verifying be necessary to clear this up?
    1 point
  18. I wish you the best of luck! Really looking forward to seeing how you guys turn out
    1 point
  19. I know why its there, just wish it was 1 credit not 2
    1 point
  20. I think your nation name should be something that remains the same for the most part: an obstacle to rapidly changing name often is probably a good thing. You do bring up some good points though. It might be fun, role-play wise, to have a "User" field, and a "Current Nation Leader" field. The user remains the same, but the leader can change (e.g. After 3 months I might change from Ronald Krump to Josh Biddin after a contested election that I post about in "World News"). It is also fun, role-play wise, to set a different title for your nation. This feature already exists, though! I think you have some good ideas here. You should put a bit of effort into writing them in a way that is not aggressive and unappealing to others.
    1 point
  21. I think the issue is you may be the first person in this game to ever use a leader name like you are proposing it be used for.
    1 point
  22. 1 point
  23. 1 point
  24. [i]Change is sometimes a blur of time. When I remember the grey dust blowing in the fields where golden grain should have waved, the bleeding bare feet of the women and the wailing in the streets that haunted my childhood, I think of the Edom that was. Now I look upon the metal cities run by forests of factories and pipe, see the harbours full of concrete piers and towering cranes, and do not recognize the land of my birth. The bells calling to prayer are muffled by the sounds of trains and the hum of power lines. In the old days, before Valyria came with great ships and planes bringing goods and mysteries, our nation stood alone. Now the bowls are filled, the books are read, the screens are monitored, the goods flow, and men and women monitor robot arms in factories that stretch from border to border. But nothing in this life is free. Everything must be paid for. [/i] [b]Port of Sterry[/b] Elements of the Royal Halberdier Guards Regiment started to disembark from the Super Cargo Ship that the regiment used for transport, rolling vehicles down ramps onto the pier and lifting materials by crane. Major Uriah Nicanor was barking orders on the mouthpiece of his satellite communication system, dictating instructions on what task force to be loaded on which three smaller cargo ships that will bring them to port and disembark. In some ways this gave Colonel Abishai Hagar, the regimental commander, temporal vertigo. When he was young, the country was still struggling out of the early 20th Century. Whistles and flags were still used for battlefield communications. Since joining the Alliance, everything had changed. Unfortunately, due to misunderstandings in the manifest papers, the first to be brought to the port are the administration battalion which is the Headquarters battalion. Fifty large deuce and a half cargo combat trucks, fifty full size Land Rover 2 multi-purpose, four wheeled combat vehicles, fifty Cadillac Gage Commando multi-purpose combat vehicles, and a hundred Fennek combat cars were the first to touch the soils of . The personnel of the admin battalion followed, the men piled in the vehicles as the drivers took both the vehicles and its occupants near the gate of the port, ready to be deployed to their designated Supply Depot and Headquarters area. Major Nicanor was the one in charge of the Headquarters battalion, a great administrator and a wise tactician, he knew when to fight and when not to. He saluted and Hagar returned his salute. Each man was wearing the same brownish camouflage battle fatigues with a tan kepi, body armor around his upper torso, a service pistol holstered on the right side of his pistol belt, a binocular slung around his neck, and a submachinegun slung on a carry sling around his back. A broad shouldered, deep chested man with a thick neck, his appearance, Hagar thought, betrayed his peasant origins. “Good work, Uriah,” Hagar informed him. Hagar was a rather stern looking man, dark olive tanned with neat short black hair, with aristocratic and serene bearing. He watched as junior officers and NCOs attached to the regimental support battalion scurried to and fro making sure all was in readiness. Occasional shouts, berating, slapping and loud yells accompanied this activity. Hagar ignored it; as long as nothing was breaking and there was no actual chaos, he let his subordinates manage things. A modified command combat truck parked next to the main dock's office started to become a gathering place for Halberdier Guards battalion, artillery battery, and task force commanders. After all the regiment's personnel, vehicles, and equipment have been unloaded, Colonel Hagar called in a general call for the commanders. Inside the command combat truck is a large situation room complete with the equipment needed to strategize a tactic for a campaign. He sat sat on the head of the situation table waiting for the final arrival of all his commanders within the regiment. His aide-de-camp and the Regimental Sergeant-Major sat on either side of him. Each smoked a cigarette but was otherwise quiet. The officers began to pour inside, sixteen task force commanders, three artillery battery commanders, and eight headquarters support section commanders all who were the rank of captain took their respected seat. Next to arrive are four battalion commanders, a headquarters battalion commander, and an artillery commander all are the rank of major came in, taking their seat at their respective areas. Their kepis had been placed with their personal gear and they now all carried helmets under their arms. Hagar stood up, at which they came to attention, and he scanned their faces, which attempted to be expressionless, but nevertheless he was keenly able to read the hidden tics and giveaways of their faces. He also knew secrets and scuttlebutt from his network of spies within the regiment. One might have been placed under his command solely due to favours from on high; another had problems such as drinking or gambling that might affect their performance, another might be a spy from the Chiefs of Staff or the Ministry of Police. He had done his best to weed out those who might undermine his command or the ability of the regiment to perform. Difficult now to do anything other than make the best with what he had. There was always another watching to replace you. Always another eager to see you fail. Or others who misguidedly supported you but did wrongly in doing so. Only God’s will and what he had wrought with this unit lay before him now. He put aside his cigarette and beckoned for a captain near the door to shut it, and as the younger man did so Hagar, with a wave of his hand, showed a table display of the operations theatre. "Gentlemen, we shall soon cross the border into Oklastan. As you all know we are required to do our duty to our King, and bring Valyrian civilization to all corners of the globe.” HeI highlighted the central and a stretch of territory on the eastern part of the country, the shaded area resembled a triangle, "This gentlemen, is the triangle of terror and we will operate within this area. The First Battalion Combat Team will take the north end, Second Battalion Combat Team will take the center, and the Third Battalion Combat Team will take the south end, while the Headquarters Reserved Elements will be tasked to provide convoy escort and protection for our supply route from the supply depot to the operations areas. Now: the Iron Battalion will be tasked to be the reserve strike force, to be anywhere and everywhere it is needed. That means all task force commanders will be semi-independent with this campaign, the only time that each force will link up is when there will be a major offensive against a substantial force. Major Aristarchus will still remain in control of all three artillery batteries that will be detached to each area of operations to support the Battalion Combat Teams." “The forces we are facing do not have air or sea power, and therefore are limited in their range of reconnaissance and attack,” Hagar said. “But they do have the advantage of tanks. Remember that we shall be avoiding facing them over open ground. Pay careful attention to the maps and our intelligence.” "The first thing we will do is break out from the port and with all possible speed, arrive at the designated operations area. Start up the patrols by Task Force, seek out the enemy, destroy it, and keep doing it until they feel the pressure," Hagar instructed the officers. "Battalion Commanders, all of you need to be mobile and never set up a permanent headquarters for the enemy to target and hit. We need to be fast, swift, and stealthy. The element of surprise will be our ally in this campaign. Are there any questions?" Heads were shaken. The senior battalion commander, Major Pahath-Moab, shook his head. He was one of the good ones, this young major, but also very ambitious, always watching like a hawk for the old man to slip up. He came from an ancient, proud family and was known for his swift actions and courage. “We are ready, Colonel. We only await your word.” “Then go with God,” said Colonel Hagar.
    1 point
  25. That's nice and I am doing fantastic! thanks for asking. I am trying to make homemade pop tarts, what have you been doing lately?
    1 point
  26. Alex is fine. He's totally not locked in my basement or anything. He's totally fine. Now stop asking.
    1 point
  27. I’m doing good thanks for asking
    1 point
  28. I've always viewed plotting as a form of aggression. You could argue that being caught plotting during an NAP voids the NAP itself 🤔
    1 point
  29. Too late! He already revealed the secret HM leader
    1 point
  30. Congrats on peace! It would've been easy to let the difference in size/experience scare you guys into inaction, but y'all hit your aggressors on the chin and projected some power despite being a new bloc of smaller alliances/players. Respect! Hope y'all got some good experience out of this. Not sure why some people want to go so hard against a small bloc, though. Probably insecure about something!
    1 point
  31. Honestly, Dave III you are so try-hard, I can see how much you are lacking to find the PnW pace in politic aspect of this game. I understand you want to keep The Johnson bloc RP in good shape no matter what but facts are against you. Try to be funny at least... On top of that your bloc is lacking common knowledge how to coordinate a war. It's really hard to find any strong point in your bloc tbh. War aspects you can improve simply by fighting more wars and trying to analize them to reduce mistakes and work on coordination. About FA well it's you with your pompous narrative... You simply lacking experiance in gov positions as FA. With your current knowledge in more established alliance you would be just an ambassador sent to one of ally alliance at discord. You need to learn more but trying to learn it by mistakes while being representative of your whole bloc will just hurt The Johnson PR a lot. Trust me it's not worthy for you as well. Don't be stubborn and just find more experianced replacement, try to learn more as low fa first and then come back in glory when you will find a groove. Peace and love! Meow.
    1 point
  32. tfw the game has been plagued so hard by NAPs recently that newer players think you can only have peace with a NAP
    1 point
  33. You don't always need a NAP, all they really do is give a false sense of security and cause stagnation. You could be in the middle of a NAP, but if you're leaked plotting to hit another bloc the day the NAP ends, your precious nap means diddly squat.
    1 point
  34. Translation: Hedge and Delta bloc have reached a peace agreement, the sole terms being the name change of Delta bloc to the much more based "Johnson bloc" for 1 month (50 days! 😡). Although everyone will get a chance to rebuild, I don't care about hedge and I am trying to make the best of a bad situation after being dropped by Oasis. Because I can't handle global politics, I am going to ignore my bloc and my potential friends in Hedge to shit on them. In this beginning of peace between the two blocs, it would be careless to not accuse hedge of targeting a new bloc that didn't actually want to form and doesn't want to work together. I wish to sour the peace, so I will vaguely accuse Hedge of poaching with essentially no context. This isn't too sour relations with Hedge even though that's exactly what it ought to and will do. ------------------ So to confirm: yes, Hedge and Delta have agreed to peace beginning at the previous turn change. As is customary, all wars will be allowed to run their course, and will end in beiged, be peaced, or will expire. I wish the best for the alliances in Johnson bloc, especially SoL who have been very competent when they were allowed to be. And to all of you general members, when they start pushing the bully narrative, just remember that Delta/Johnson could have won the war if its members banded together to fight the common enemy. Day 1 peace talks to not set good precedent, show weakness, and generally show you are afraid of a fight. NAP was not a part of the terms discussed.
    1 point
  35. Was made in good fun. flags are a little off been while since i made one.
    1 point
  36. 1 point
  37. 1 point
  38. I've looked into this before, and I've spoken with SixSadistic66 again. At this time, I'm not sure that these are multis - however, there are certainly many same-network rules violations. SixSadistic66 has been verified previously, and I'm giving them an opportunity to all become Verified to avoid a ban here. However, I have issued a strike in-game to all of the rule-breaking accounts.
    1 point
  39. The nation Illiria led by SixSadistic66 (a.k.a leader of Pantheon) and another nation Kosove led by _PRESIDENT_ seem to be multis. https://politicsandwar.com/nation/unique/id=191307 https://gyazo.com/0154374f551e9d7de0225553f2749974 https://discordapp.com/channels/216800987002699787/400030171765276672/704842877716660254 (if you wanna look for yourself) and attached are the 2 illegal activity reports compiled by Borg's bot I think this is sufficient evidence to say that SixSadistic66 (discord ID 375354594898739200) has a multi and should be banned from this game for this offense. 2_multis_found.txt 2_multis_found_illiria.txt kek something wrong with the file just go to the discord link up there and you'll see the file
    1 point
  40. At this stage I wouldn't be surprised if half of Pantheon is Six multis. I guess he forgot to pay for VPN this month.
    1 point
  41. DO NOT STAIN OUR MEMBERS AND OUR LEADER. The truth will be reported tomorrow.
    1 point
  42. If you look at the file it's apparent that Six shares two networks with not just the person you pointed out, Kosove, but also an additional network with New Chicago (https://politicsandwar.com/nation/id=190963). New Chicago shares two Networks with Kosove. It would also seem that this nation being only 95 days old is currently Pantheon's offshore and has been doing so for over two months(as far as I can see back). There are illegal wars, illegal trades, and illegal third party transfers ofc.
    1 point
  43. I do not have a problem with charging credits to do certain things or with the VIP subscriptions or in general the things you have to pay for in P&W. Is it a little pay to win? Sure, but the game's gotta make money, I get it. Two credits to change your freaking leader name though? Are you actually kidding? I'm really not trying to insult Alex or anybody else with this post, but that's the most ridiculous thing I've ever seen. And to dissuade any potential counters, I'm well aware that every nation gets one free name change and that you can trade for credits and pay in-game money instead of actual money. On the first point, are democratic nations with regular elections whose leaders should be changing on a fairly regular basis just out of luck? Is democracy only for people who can pay for it? On the second point, credits are still extremely expensive, especially for smaller nations. You want me to fork over $48 million in game cash every time an election happens? I guess democracy really is just for whoever can pay for it. This is ridiculous.
    0 points
  44. Hedge and Delta bloc have come to terms of White peace in the addition that Delta bloc takes on the temporary officiality of Johnson for 1 month Although everyone on all sides will get the chance to rebuild, I am most excited for the changes to come to delta. A new bloc of protectorates and O-levels with Oasis took on one of the older blocs Hedge and held its own. I believe that genuine expression on my part is necessary to best represent Delta, which is why this is not the original writing which was to be posted. In this beginning of peace between the two bloc it would be careless and dishonest to not acknowledge the targeting of Delta as a new bloc getting on its feet and the current effort by hedge reps to bring delta alliances and nations to their sphere in a manner akin to poaching. This being brought into the light isn’t to sour the peace but to ask Hedge to honor the peace and to honor Delta as a former adversary. anticipate a bright future! Dave.
    0 points
  45. Imagine fighting over Camelot
    0 points
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