Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/20/21 in all areas

  1. Hello everyone! This is to help someone in need, the person is one of us, a PnW player that goes by the name of Lenny. A good pal to some of us, definitely a good pal to me. He is going through a lot, he is going through a difficult financial situation and his dad passed away... His dad is responsible for paying on all the bills for his family. Please donate to this gofound me, 1 dollar could help! Donate here and help Lenny. I am not asking for upvotes or downvotes, I am asking you to donate, whether you're a hater or a follower... Please donate to @Lenny if you can. He might lose his house and I am trying my best with other people to share this gofund me around to prevent that scenario. Please, nobody like Lenny deserves this, Help my friend, he's one of us. Please... If you have money to spare. Like I said, donate, it will help him a bunch. https://gofund.me/5cd97581 https://gofund.me/5cd97581 https://gofund.me/5cd97581 https://gofund.me/5cd97581 Thank you.
    7 points
  2. There have been threads and discussions popping up pertaining to land, primarily with respect to food production. This thread is to gauged public interest on if there should be any tweaks to how land currently works. Changes could be something to the effect of (But don't have to be): -Land can be destroyed in some way. -Land has diminishing returns towards impacting food production -Land has an upkeep cost once you hit a certain threshold Etcetera. If you're happy with how land currently operates, vote no. If you'd like to see any change in land, vote yes. Feel free to propose any land/food ideas in the thread. Food decay is not viable, however.
    4 points
  3. Good thing it's not a suggestion!
    4 points
  4. I dislike this idea greatly. With the coding that has existed for 6 or 7 years, it has been so land was a safe investment that couldn't be destroyed or stolen. For this reason, some people, I included, have spent tens of billions over half a decade in something that you could keep and not lose. Making land destroyable/lootable is equal to being able to steal cities. If a change like this was to be implemented, you might aswell make a new game instead. I am glad so many think like I and the voting is heavily balanced towards no.
    3 points
  5. Stop relying on others to fix your inactive ass, there is equipment out there for you to take charge and get back into the best active shape of your life https://www.google.com/amp/s/www.cosmopolitan.com/health-fitness/gmp20977395/butt-fitness-equipment/
    3 points
  6. You are gonna have to wait 2 hours to play this, but i am not staying up that late, so this is for you guys in CotL and 404.
    3 points
  7. If you look at the changes Prefontaine is suggesting it is clear they are considering nerfing land and not the other way around. Nerfing land is pointless as it takes years to pay for itself and thus isn't an issue.
    2 points
  8. New Attack Type for Ground Unit: Steal Land Each 1000 tanks used steals 10 unit of land. The land is stolen from the city with the most land in defender country and given to the least land city to aggressor. If the defender has less than 1000 land/city, then only 5 land is stolen. The attack destroys 25% less infrastructure and kills 50% less planes. You have to use at least 75% of your total maximum tank capacity to do this attack. This is the total number of tanks a nation with your city count can have with 5 factories and not the total number of tanks you currently possess. Attacker uses 1.5 times more gasoline and 1.5 times less munitions. Causality is increased by 25%. You do not need to have ground control to use this attack type. However, getting an Immense Triumph while using this attack type will not give you ground control.
    2 points
  9. Today, Children of the Light and Error 404 have officially handed in their 72 hour cancellation to Hollywood. Just thought I'd put this in the dead forums so RON etc. can report on it.
    1 point
  10. Thank you for helping share this!
    1 point
  11. My condolences on the passing of your father, I'm sorry for your loss
    1 point
  12. im not opposed to diminishing returns but voted no because i am against destroying land.
    1 point
  13. I don't know where any of these discussions have been made, but right now your post has 0 conversation as to what impact any of these ideas would have on gameplay. I therefore have to vote no.
    1 point
  14. What this game really needs is an app on the Amazon app store, and since that store is based on the Google Play Store it may not be so hard (what would know I don't even know how to code) But if you do I will be one of the first people to download it. It would make a lot of people happy I believe.
    1 point
  15. Not a bannable offense because the human is always the one accepting the trade. The bot only notifies them of the trade so that they can get manually accepted, and this has been verified as legal by Sheepy for years and years.
    1 point
  16. Back when I was being headhunted by several alliances, this one was the only one that hadn't tried to secure me with cheap trinkets such as city offers, tax exemptions, or the likes. That spoke volumes to me, since I don't think that an alliance that's confident on what it's got to offer needs to resort to such methods. I wish more alliances realized that there are plenty of people who aren't drawn it by those tactics, and that trying those on them will just have the opposite effect. I'm thankful that the alliance, leadership and membership alike, welcomed me and my little group (one which was simply looking for a good place to land in) the way it did, with practically no favoritism or strings attached to it. I'm also grateful for the vote of confidence cast on me at the time, of which you were one of the main casters as acting COO, especially given the context. That meant infinitely more than, again, the things others attempted to pass for an offer. I'm certainly looking forward to it, and hopefully helping with advice, much the same way me and certainly others were helped with.
    1 point
  17. The biggest pro of an alliance is possibly the existence of the feature called Alliance Bank. You can use it to store your funds safely and they wont be taken away from you when you are raided. If you have say 100m$ worth of stuff on you, losing the war would mean you lose as much as 20m worth of this stuff. However if you were keeping it all in the alliance bank, you would lose 0$*(Check Note At last) of it. This is the only pro of joining an alliance in my honest opinion. IF you have experience and have a general know-how of how the game works, you can make a one-man alliance to store your bank in and play solo. Other than this, the pro of being in an alliance is when you have no knowledge of how the game works. Most alliances are semi-competent and have a general idea of how the game works. This knowledge can be given to you by alliances. The knowledge levels vary from alliance to alliance and some alliances are known to be superior to others in different fields eg: The $yndicate are great if you want to play the econ aspect of the game while Rose are great when it comes to utilizing Spies. As for taxes, the reason alliances taxes you is to stockpile resources in preparation for wars that happen often. A war between even a very small portion of the game can result in well over 50bn in damages eg: Rose vs Knights Templar(~350 nations): Lasted around 10 days while the damages on both sides worked out to well over 70bn, The Lost Empire(and allies) vs Camelot(~300 nations): Ongoing and the damages is almost at 60bn. If you are a single nation, losses from a war might be too much to repair in say a week or two. However, an alliance working together can get the damage repaired considerably within short amounts of time. Eg: Camelot took around 80bn in damages in the last global but had enough resources and cash on hand to be able to repair everyone in around 3-5 days of the war ending. This money comes from taxes. As for grants and above mentioned rebuild funds, they are kind of like a debt-trap for nations. You see, most alliances use reserve funds to pay for rebuild and grants. Once they are done paying, they are usually depleted of funds and the money from these comes from nation taxes. If you leave, they wont get any taxes off you so they set time periods where you must stay in the alliance after receiving funds. Usually, this is a long time of atleast a month and a half. In this time, you are just a tax-farm to them and you pay off your "debts". The new meta that has recently originated is to get people to raid for money from inactive nations to pay themselves for their first 10 or 15 cities. This is generally seen as a method of training people to get familiar with war mechanics however there is a big elephant in the room no one addresses-if you are going to tax me as well as make me get my own cities, why should I pay taxes? The reason is simple: The taxes go to emergency funds/bank building for the alliance. They will be used later on to fund wars and rebuild for people. So to get to your questions: Can I play solo? Yes, definitely. You would only need some alliance which would serve as your ally and help you hide your bank(see Note at bottom). Then you can either stay in your alliance and pixel-farm(impossible since you will be an easy target) or raid for funds(most profitable course of action). You can play as you want but joining a real alliance(one that mandates discord for communication, is generally competent and has ~70-80% members who are active), you would enjoy the game way more. Tl;dr: Taxation is theft. Note: There is a feature called Alliance Bank Loot where you lose a part of your alliance bank when you lose a war. Generally it is small at around 1-2% in most alliances with a reasonable member count. However in one-man alliances, this percent can shoot as high as 40%.
    1 point
  18. 1 point
  19. When a player opens the Join menu on an alliance, there should be an info box editable by the alliance, where requirements for application or other information they need applicants to know, like to apply on discord, can be posted (or as an alternative, a DM sent to their inbox when they click join, or both) Many new players click to apply to alliances that require them to apply on discord, this requirement is usually in the alliance description but there is no guarantees they read the whole description, especially newer players just trying to find a place to accept them and start playing. I feel like many larger alliances typically ignore applicants that don't follow their requirement to apply on discord or applicants that don't meet other requirements like city count, and this leads to new players quitting. With an infobox/message this may alleviate some of this and help players understand why they aren't being accepted, as well give alliances a place to give requirements and some general info that applicants need to know.
    1 point
  20. In what way was there a security reason? We've been nothing but nice to y'all, and I know that Ben has gone way out of his way to appease you guys despite what happened during Duck Hunt. We had no reason to hit you given that the reason we're hitting Rose is unique to Rose and quite obvious: the secret treaties that only they activated and had lectured us before about during KF. I'd be interested to see the evidence of the threat TKR posed to TI. Iirc we were quite forward and trusting to y'all with our OPSEC, including our breakup plans and war intentions. I don't see how an enemy-aligned sphere would do any of what we did with y'all. Same story with TFP who has known us for even longer. There is no security interest besides what looks like a way to break meta norms and interfere in another war to damage another sphere. Having been in what was still the only real minisphere up to this point--chaos--y'all have not once made a minisphere. You do the same process, rinse and repeat, of creating a sphere and then filling it with tons of treaties that routinely makes you the largest bloc. Just because you recycle and renew treaties with various alliances, that doesn't make you moving towards minispheres. Despite all of your moves, you're essentially in a similar position as before give how other spheres have downsized too. Hollywood relative to Quack is quite similar in ratio to this version of Oasis to what it was pre-Mystery split. We can cut the grandstanding here because y'all haven't done anything more than anyone else. In fact, the only wars you have been in are dogpiles in your favor including the use of secret treaties, which does more damage for the meta than Quack, Oasis, or any largest sphere could ever do. Now, you enter into an unrelated war with no legitimate CB, and ironically 1.6:1 in your favor is the closest war in your alliance's history post-NPOLT. It's a bit ridiculous at this point, and you don't have legs to stand on to criticize others. And those others are doing something extremely dynamic for the game by choosing to work with what they considered to be their enemies just a month ago. We're the ones who have created new politics and changed up relationships. We expected things to change and for people to react. That's because we formed Hollywood (who ftr is not the largest sphere nor really uncontested in the upper tier). I can't say the same for Oasis. This sounds a bit like cherrypicking. I posted a tiering chart in one of my previous posts. We are significantly smaller in both nations and city counts than other spheres. At the C30+ range, we have 52, syndi has 47, and Rose has 45. I'd also point out that our alliance rankings would be lower if y'all didn't choose hide score in training alliances with members that we keep on the main AA. This is entirely disingenuous, and any somewhat objective viewpoint will tell you that Hollywood is a significant downsize from Quack and Oasis as well as not even close to the largest threat. Delta started the conflict with HM, Swamp gave out a free CB with intentions to hit our ally, TO, and Rose had made the worst FA move in years during Duck Hunt. The rationales for each conflict are clear. It doesn't seem like we're going around picking spheres at random. This is a moot point, and there's no call to action for a sphere simply responding to the politics in front of it and acting normally. If you do actually believe in multipolar worlds, I'd suggest that making it seem like y'all have a secret treaty or at least a relationship that acts like an effective secret treaty isn't that. No FA team who is concerned for the meta would even consider such a move because they'd know that if even if there intentions were in the right place, it'd be seen as something else. That doesn't even begin to touch on how wrong both narratives you present about Delta and Hollywood's size. I feel like we're missing the context of clear CBs for all of these wars. Sphinx leaked twice and then we had Swamp leaks. I suppose we could've let TcW and BK roll us during rebuild after Surf's Up, or just waited a few months to get rolled even harder during Duck Hunt, or let TLE try to hit our closest ally... This is just such a silly post that I can't take it seriously. If you're actually being straight-up here, next time TKR won't sit 9 months with you fighting NPO because it's the "TKR way." I'd suggest running tiering and sphere comparisons and looking at political context before throwing out that we're such a threat to y'all or that we're heading your way. We've been more than responsive with your leadership about our intentions not to mention that our tiering is not at all conducive to hitting you effectively unless you consider Tyrion's single nation to be your sphere.
    1 point
  21. Seen it on discord, some of the people in the dev group were talking about it, there was a thread about food decay in the suggestions. The impact would be changes to lands impact on food production, primarily. Like is in the OP.
    0 points
  22. Lol :-p. Or maybe it's just something to do. Honestly, I think it'd be nice if we had other possible objectives. Like maybe nations start getting coastal floods due to global warming and they need to work with other nations (and maybe even other Alliances and Blocs) on building walls to stop the flooding or something -.-
    0 points
  23. i know this is a little late lol but its my 5th year playing this game lol and i just wanted to let everyone here know about it lol my first aa i joined: i dont remember 2nd aa i joined: Valkyrie (couped it long story) yeah thats about it lol i hope yall enjoy this post lol and shout out to the homies @souparmon @kosmokenny @TRM @Shiho Nishizumi these 4 are the best of my friends in this game lol lets hope for 5 more years!
    0 points
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.