Rozalia Posted September 26, 2015 Share Posted September 26, 2015 Tuntian System is a national project that boosts food production nationwide. Rates increase by 1 per Farm per 2,000 soldiers. Aluminum 1000 Steel 1000 Money $5,000,000 Projects could in future be changed so you get choices between them or you can actually upgrade them. For example the above could be a variant you could choose instead of Mass Irrigation (which would be closed off to you), or an upgrade to it. At 100,000 active soldiers it'd match Mass Irrigation and as you add more soldiers it'd get better and better though it has it's obvious weaknesses. 1 Quote Link to comment Share on other sites More sharing options...
Ekejen Luish Posted October 1, 2015 Share Posted October 1, 2015 Corbynite Technology: Makes soldiers, tanks, and everything else be worth 100,000,000 times what it is now. So a soldier would be worth 100,000,000 soldiers. Cost: Everyone likes free hugs! 3 Quote This is very small Link to comment Share on other sites More sharing options...
Nadir Aminu Posted October 1, 2015 Share Posted October 1, 2015 Corbynite Technology: Makes soldiers, tanks, and everything else be worth 100,000,000 times what it is now. So a soldier would be worth 100,000,000 soldiers. Cost: Everyone likes free hugs! Change the cost to just 1 billion dollars and Rozalia gets it for free. That would be perfect. Quote Link to comment Share on other sites More sharing options...
Moderators Jaehaerys Posted October 5, 2015 Moderators Share Posted October 5, 2015 Let's keep this thread, and forum, serious. Consider this reply a verbal warning. Quote Link to comment Share on other sites More sharing options...
Moderators Jaehaerys Posted October 5, 2015 Moderators Share Posted October 5, 2015 Once again, posts failing to be wholly constructive will be regarded as spam, and will result in due punishment. Quote Link to comment Share on other sites More sharing options...
Conner Temple Posted October 5, 2015 Share Posted October 5, 2015 Town Hall Decrease cost of improvements by 5% and gives an 1% increase of income per 1000 infra Costs; $5,000,000 500 steel 750 aluminum Defence Strategy Allows an additional barracks, factory, airbase and dock to be built in each city. (Thanks Ashwyn for the idea ) Costs $5,000,000 1000 gasoline 1000 munitions 500 steel Offshore Oil Reserve Increase Oil Production from 6 oil per day to 9 oil per day. $3,000,000 500 steel 250 aluminum 1 Quote Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted October 5, 2015 Wiki Mod Share Posted October 5, 2015 The first two are horrendously op. The third just worsens the overproduction issue in this area. Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Conner Temple Posted October 6, 2015 Share Posted October 6, 2015 The first two are horrendously op. The third just worsens the overproduction issue in this area. Then we increase the price and resources necessary to build it? And no one is forcing you to get the oil reserve Quote Link to comment Share on other sites More sharing options...
Dwemyrn Posted October 8, 2015 Share Posted October 8, 2015 National Project Name: Nation Advisory Council This project would drop the cost of new cities by 5% similar to what the CCE does for infra and what the ITC does for commerce. 3000 3000 Cash cost:$20,000,000 2 Quote -removed by thor- Link to comment Share on other sites More sharing options...
Ekejen Luish Posted October 10, 2015 Share Posted October 10, 2015 Project Name: National Science Laboratory Project Description: "Enhance the ability of your nation's soldiers, tanks, aircraft, ships, missiles, and nukes." Project Effect: On soldiers: 1 soldier is now capable of doing 2 soldiers' damage (with munitions). Soldiers use 1% more munitions. On tanks: 1 tank now worth 45 soldiers. Tanks cost 2% more. On aircraft: Aircraft do 5% more damage. Aircraft cost 5% more. On ships: Ships do 5% more damage. Ships cost 5% more On missiles: Infra destroyed formula changed to: Infrastructure Destroyed = MIN( (RANDOMBETWEEN(350, MAX(550, (Population Density * 3))); missiles cost 10% more On nukes: Changes nukes to Fusion Weapons. Formula changed to: Infrastructure Destroyed = MIN( (RANDOMBETWEEN(450, MAX(750, (Population Density * 3))), also can destroy 5 improvements; nukes cost 10% more Project Cost: 1,000 1,000 1,000 500 200 $65,000,000 4 Quote This is very small Link to comment Share on other sites More sharing options...
Dwemyrn Posted October 10, 2015 Share Posted October 10, 2015 Project Name: National Science Laboratory Project Description: "Enhance the ability of your nation's soldiers, tanks, aircraft, ships, missiles, and nukes." Project Effect: On soldiers: 1 soldier is now capable of doing 2 soldiers' damage (with munitions). Soldiers use 1% more munitions. On tanks: 1 tank now worth 45 soldiers. Tanks cost 2% more. On aircraft: Aircraft do 5% more damage. Aircraft cost 5% more. On ships: Ships do 5% more damage. Ships cost 5% more On missiles: Infra destroyed formula changed to: Infrastructure Destroyed = MIN( (RANDOMBETWEEN(350, MAX(550, (Population Density * 3))); missiles cost 10% more On nukes: Changes nukes to Fusion Weapons. Formula changed to: Infrastructure Destroyed = MIN( (RANDOMBETWEEN(450, MAX(750, (Population Density * 3))), also can destroy 5 improvements; nukes cost 10% more Project Cost: 1,000 1,000 1,000 500 200 $65,000,000 With how strong this is and how much it could benefit a nation I think that resource and cash values should be different, I think this project would also be target toward nations getting old. Price adjustment: Project Cost: 7500 5000 5000 3500 2000 $100,000,000 3 Quote -removed by thor- Link to comment Share on other sites More sharing options...
Ekejen Luish Posted October 10, 2015 Share Posted October 10, 2015 Ok Quote This is very small Link to comment Share on other sites More sharing options...
LordRahl2 Posted October 10, 2015 Share Posted October 10, 2015 Vastly too OP and unbalancing regardless of price. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Ekejen Luish Posted October 11, 2015 Share Posted October 11, 2015 National project name: Human Testing Facility Small description: A human testing facility to allow soldiers to get better. Project effect: doubles soldiers damage, increces cost of soldiers by 5% Project Cost: 2400 2000 2500 5000 $60,000,000 No. I am not fooling around. this is an actual project that I want in the game. So basically Captain America Quote This is very small Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted October 11, 2015 Wiki Mod Share Posted October 11, 2015 Vastly too OP and unbalancing regardless of price. Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Thalmor Posted October 11, 2015 Share Posted October 11, 2015 National project name: Department of the Army. Small description: Department of the Army organizes the ground forces of the nation. It increases the effectiveness (and cost) of soldiers. Project effect: 1. The effectiveness of soldiers are increased by 50%. 2. Upkeep and food consumption are doubled both in peacetime and wartime. 3. Recruitment cost per solider is $3 a soldier. Resource cost: 100 steel, 150 gasoline, 5,000 food. Cash cost: $7,000,000 1 Quote Link to comment Share on other sites More sharing options...
Valdoroth Posted October 21, 2015 Share Posted October 21, 2015 Two ideas: Archaeological Research Facility Effect: +0.5% treasure bonus per treasure owned (Self) +0.05% Alliance treasure bonus per alliance member with this project (+1% per 20 members with this project) per treasure owned. (Alliance) Cost: $11,000,000 2000 steel 500 aluminum Military Reserves System (version 1) Effect: -0.3% military upkeep per 2000 infrastructure owned (Self) -0.02% mil upkeep per AA member with this project (-1.0% per 50 members) (Alliance) +5% military purchase cost (Self Cost: $8,000,000 500 steel 500 gas 200 aluminum Military Reserves System (version 2) Effect: Increases military improvement limits as follows - +200 soldiers per barracks, +15 tanks per factory, +2 aircraft per airfield, +1 ship per drydock. Cost: $8,000,000 500 steel 500 gas 200 aluminum 1 Quote Link to comment Share on other sites More sharing options...
Atzuya Posted November 6, 2015 Share Posted November 6, 2015 (edited) National project name: Department of PropagandaSmall description: Greatly reduces the morale of your enemies by constantly blasting provocative messages with loudspeakers over the borders and allow your planes to airdrop pamphlets with persuasive messages over their borders.Project effect: Nations that are currently engaged in war with you will have 30% chance to only gain 50% of soldiers upon enlisting. When you have air control on them, the percentage increases to 80% and you gain as much soldiers lost this way. (they try to enlist 10,000, 30% chance they only get 5,000 instead. When you have air control, those 5,000 soldiers defect to your side without increasing your 'soldiers enlisted today' number.)Resource cost: 7,500 2,000Cash cost: $15,000,000 Edited November 6, 2015 by Atzuya 1 Quote Link to comment Share on other sites More sharing options...
Pyer Toh Posted November 15, 2015 Share Posted November 15, 2015 National project name: State-owned construction firms. Small description: More manpower and more work equals more stuff and more buildings. Project effect: Increases the maximum number of slots for each improvement by 1. Resource cost: 100 steel + 150 alluminum Cash cost: $20,000,000 This next one is very controversial. National project name: Slave Labor Camps Small description: You sick tyrant! This improvement is definitely tempting...but it comes with slavery...would you destroy freedoms in the name of progress?? Project effect: Lowers the cost of building a new city by 5% Resource cost: 500 steel + 100,000 food Cash cost: $35,000,000 1 Quote Link to comment Share on other sites More sharing options...
Tumnus Posted January 25, 2016 Share Posted January 25, 2016 (edited) National project name: National MilitiaSmall description: Your citizens will defend their homes in defensive wars.Project effect: Your citizens will defend their home with munitions in defensive wars based on your city's approval rating, independent of your nations resources. This scales with your approval rating. If it is 100%, you will have 10% bonus to your ground soldiers in a defensive war.Resource cost: 25,0005000Cash cost:$25,000,000 Edited January 25, 2016 by OneFourth 2 Quote Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted January 28, 2016 Wiki Mod Share Posted January 28, 2016 National project name: National Militia Small description: Your citizens will defend their homes in defensive wars. Project effect: Your citizens will defend their home with munitions in defensive wars based on your city's approval rating, independent of your nations resources. This scales with your approval rating. If it is 100%, you will have 10% bonus to your ground soldiers in a defensive war. Resource cost: 25,000 5000 Cash cost: $25,000,000 1. Civilians are already factored into the equation so any project on that would only be increasing their effect. 2. Tying anything to approval rating is a no go, it's pure RP now. Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Dwemyrn Posted January 28, 2016 Share Posted January 28, 2016 Green Project (For lack of a better name) Cost: 750 steel 3000 aluminum $15,000,000 Reduces the amount of pollution an improvement causes by half, increases the capabilities of wind farms by powering 500 infra instead of 250, and increases doubles the capabilities of the recycle center from 70 pollution index reduction, to 140 pollution reduction. Quote -removed by thor- Link to comment Share on other sites More sharing options...
Stormrideron Posted January 28, 2016 Share Posted January 28, 2016 National project name: Specs Ops Training Facility Small description: Enable you to train Spec Ops which perform at high level than average soldiers. Spec Ops can take out Soldiers, Tanks, Airplanes and Ships at same time when on the offense. When on Defense, they set up booty traps, land mines that will kill 5% of the invading force. Project effect: Enable training of Spec Ops Resource cost: 500 Steel, 500 Aluminum, 500 Munitions. Cash cost: $7,500,000 Quote Commander-in-Chief of Svalbard Island Badassery Rating: 100% / Popularity Rating: 100% Link to comment Share on other sites More sharing options...
LordRahl2 Posted January 28, 2016 Share Posted January 28, 2016 Booty traps! This must be added. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Andrezj Kolarov Posted February 5, 2016 Share Posted February 5, 2016 (edited) Note: I haven't put resource costs for any of these suggestions because I honestly don't really know what would be appropriate costs. National project name: Ministry of Foreign Affairs Small description: The Ministry of Foreign Affairs gathers the best and brightest diplomats in your nation into a centralized agency. This enables your nation to negotiate more favorable treaty terms when you lose a war, and also stay at peace longer after a war. Project effect: If you lose a war, the amount of money and resources you pay is reduced by 10%. Biege protection after a losing war is also increased by 3 days. National project name: Tree Farm Small description: A large amount of fertile land in your nation is reserved for planting large numbers of trees, in order to absorb greenhouse gases. Project effect: Reduces pollution in your nation by 100 in each City. National project name: Conscription Program Small description: Institutes a system of compulsory military service in your nation for all physically capable adults. Project effect: Increases the amount of soldiers you can train every day by 30%. National project name: Military Industrial Complex Small description: Creates a nationwide arms industry for the mass production of war material. Project effect: Reduces the cash cost of Soldiers, Tanks, Naval Ships, Missiles and Nukes by 5%. National project name: Child Subsidies Small description: Creates a national system of welfare which pays parents sums of money the more children they have. Project effect: Increases the rate of natural population growth in your cities by 20%. Resource cost: Costs a lot of money, but no resources. National project name: Raise Worker Salaries Small description: Increases the salaries of all workers in your nation, resulting in greater productivity. Project effect: Increases the productivity of resource harvesting and manufacturing improvements by 3%. Also increases the resources needed per turn by manufacturing improvements. Resource cost: Costs a lot of money, but no resources. National project name: Concrete Bunker Network Small description: Builds a large number of concrete bunkers dotted around the your nation. When at war your soldiers can take cover in these bunkers to fight off enemy attacks. Project effect: Increases the combat effectiveness of soldiers by 20% in defensive ground battles. Edited February 5, 2016 by Itani Corsus 1 Quote People's Republic of Velika: National Information Link to comment Share on other sites More sharing options...
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