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PERKS!


Dimitri Valko
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Could be a very good way to mitigate first strike advantage. You could spec your units with defensive traits, insulating damage but making it difficult to strike first. It takes time to respec, so an Alliance needs to mobilize efficiently. If the perks are diverse and balanced enough, there would need to be coordination so your whole alliance doesn't spec the same way.

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*Heavy breathing*

 

MY PRAYRS HAVE BEEN FINALLY ANWSERED

The many forms of proof regarding Kastor's sexuality:


- Kastor: I already came out the closet.


- MaIone: I'm gay


* MaIone is now known as Kastor


- Henri: i'm a !@#$it


 


Skable: the !@#$ is a codo?


 


420kekscope.jpg

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How would nuclear power be diffrent than making a nuke

 

From the (currently unreleased) info about perks:

 

 

Nuclear Power

Nuclear Power offers a sustainable energy source for your ships. Nuclear Power eliminates the use of Gasoline by your ships. Upgrading to Nuclear Power will require 10 Uranium per ship in service, and all future ships will cost an additional 10 Uranium when manufactured.

 

tfw the nuke perks are cut off

 

As of now, there are no nuke perks in the works.

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When everyone has Radio Comms, no one is :ph34r:

 

The reduced steel from the Advanced Chassis is way too big not to take

 

This is exactly true.

 

And the numbers will likely be changed during testing, but Atzuya is absolutely correct, it's "self-balancing" in the sense that if anything is OP, everyone will have it.

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So perks are only going to be a military thing? Why?

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_________________________________________________________________

<Jroc> I heard \ is an anagram of cocaine
<\> I can't be rearranged into a line, I already am a line.

--Foxburo Wiki--

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