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Jodo
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So much crying. 

I feel like, resource change really didnt mess with anying unless you're just a player that just sits there and expects shit to go your way. But anyway. 

Cool post. Nice to see a Jodo. 

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17 hours ago, Holton said:

The choke-hold certain parties have over the happenings in this game is astonishing. You can only go so long with *nothing* happening before we begin to leave and never return.

 

I hope you people realize that there's a tipping point where, even when you still have X amount of nations in the game, the game itself will be dead. Take examples from history and cast off the leadership that constantly tells you to sit and wait month after month.

 

If you're confused as to who I'm referring: Anyone who presents "strategically waiting to be the defender to trigger treaties the right way" or "we need to build up more/we're outpacing their growth" as the grand strategy with which they are guiding your alliance.

Well that's happens when you don't backstab your own people and you have lame !@#$ as leaders. If only people would leak war plans, logs, and steal banks. We need IC terrorism in Orbis.

Conclusion to this thread:

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Edited by Lucifer Morningstar
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8 hours ago, Who Me said:

Sure, but you also have to plan for after the war. Losing a big global now pretty much puts you so far behind you won't be able to catch up again. Sheepy's resource changes !@#$ed everyone except the whales.

I don't know about that, I know plenty of younger and smaller nations that have no issues waging war, almost continuously. Stunting the growth of your nation has always been an inherent risk associated with warfare in this game, this isn't something new. It's something almost all of us took into consideration in almost every war we've been involved in. Being unwilling to wage war because you don't want to sacrifice the growth and size of your nation or because you're worried about whether or not you'll be able to "catch up" after the war, are hallmark traits of pixel huggers, whales and wannabe-whales. The people who are willing to burn their own nations to the ground, who are willing to sacrifice every pixel and abandon any hope of keeping up with the rest, those are the people who have the most fun in this game.

If your leaders really wanted to fight, you'd be fighting. Where there's a will, there's a way. Plenty of other people have waged and continue to wage war, despite any changes to the game mechanics. If you're incapable of doing the same then you are.. incapable.

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21 hours ago, Who Me said:

It's more the stupid shit sheepy does to the game that causes people to lose interest and leave. If he hadn't !@#$ed up the resource aspect of the game there probably would have been a war by now.

I understand that game mechanics have a huge impact on how politics play out... The thing is though, even if you get outpaced in growth by losing a war, this game was specifically designed to limit that impact.

In past worlds we saw people repeatedly winning wars for years that caused skewed growth and it was finally exploited to the point of unplayability because of certain mechanics.

 

In this world, if you grow too high you're actually at a disadvantage when it comes to war. It's why so many people are scared of NPO right now. Coordinated up-declares can overcome a larger nation. Those same larger nations can only sit and wait to be hit because of war range restrictions.

 

In short, no. You won't be "so far behind". It's a myth perpetuated by leadership scared to take the pride-hit of potentially losing a war.

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Superbia


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22 hours ago, Who Me said:

Sure, but you also have to plan for after the war. Losing a big global now pretty much puts you so far behind you won't be able to catch up again. Sheepy's resource changes !@#$ed everyone except the whales.

Not really; what you're doing here is planning for a theoretical worst case scenario and being paralyzed at its potential. You can't win a theoretical conflict, I've said that already.

More importantly the whales are whales entirely because they have a bunch of infrastructure and cities and resources. That's the definition of a whale, after all. That said, a spiteful, destructive, deliberate war of attrition can and will bring them down. Just go into it with the intent to kill whale, not to become whale. If you hate them so much, then keep them down after your attrition war.

It's not sheepy that's screwing everyone but the whales, it's the lack of wars and attrition that's screwing everyone but the whales.

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“Whales” have been said too many times in this thread. I’ve been obligated to appear. 

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Always keep your foes confused. If they are never sure who you are or what you want, they cannot know what you are like to do next.
Sometimes the best way to baffle them is to make moves that have no purpose, or even seem to work against you.

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It's like I'm reading a book and it's a book I deeply love. I'm reading it slowly now so the words are really far apart and the spaces between the words are almost infinite. I can still feel the words of the story, but it's in this endless space between the words I find myself now It's a place that's not of the physical. It's where everything else is. This is where I am now, and who I am.

 

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