Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/13/22 in all areas

  1. Today, I informed our Clock allies that Cataclysm was starting the withdrawal process from Clock. We wish nothing but the best for our former allies but as all things, it is time to move on to do different things. Our time in Clock was a successful and fun time, more so than we could have originally imagined. Going forward, I guess for the time being. Cataclysm will take up the mantle of being the Premier Paperless Alliance.
    31 points
  2. Telling us in the middle of a skribblo game is cheating @His Holy Decagon
    9 points
  3. People are going to be disappointed around us not allying GGO/HoF it seems.
    5 points
  4. We at the development team are devastated to see that you are experiencing bugs in the functionalities of our browser sim. Your report has been added to the list, and will be handled between 2024 and 2025. In the meantime, might I invite you to come enjoy this useless meta-breaking, bugged functionality that no one asked for but was introduced as a vanity project? Sincerely, - The dev team
    4 points
  5. Finally Ro$e Hegemony
    4 points
  6. Shortly after Age of Darkness sent weapons of mass destruction,to the enemy territory,pain plunder and fear approached the villagers,the high class mercenaries showed no mercy upon the town of Maurya The Empire fought in the Dark,with utterly no chance of survival, a great famine struck the land,due to their village under several blockades,they were finally at their knees, hungry weak and alone But it wasn't over yet, they had one trick up their sleeves,OMAIN came to their rescue with RandyHam knocking at Sasuke's door,he asked "Peace shall be sent to the tiny village of Maurya" With just winning the Maurya practice war,Sasuke respecting his old pal Randy he declares Age of Darkness declares withdrawals of any raids and a 60day NAP has been signed with both Villages. Age of Darkness the Village hidden within the leafs is once again in peace. Done,a raid well done 👉👈
    2 points
  7. Hey all, In this last week, some newbies in my alliance had a very peculiar war happen. The opponent had purchased several cities and used them to create a larger than usual re-mil, then delete those new cities less than ten minutes later. In doing so, this allowed our opponent to have free Immense Triumphs and blockade our newbies. As one can imagine, this seems like an unintended exploit of city buying and reinforce mechanics to force a win in a war that would otherwise be trivial in the other direction. It is also largely unfair. This practice also prevents nations with higher scores from countering the quick-reinforcement that our opponent had, as the cities are deleted too quickly for a response without 24 hour surveillance. While this is economically inefficient, it basically makes a blockade impossible to enforce, especially combined with purchasing credits for buying the new cities. My suggestion is this: When a city is bought, you cannot sell that city for 120 turns (10 days), similar to the C10+ purchase timer. By adding such a deletion timer, this would prevent such quick-reinforcement exploits from happening ever again, and even the playing field when it comes to war in raiding tiers.
    2 points
  8. Sponsored by DNN: https://discord.gg/MDYdBkzFh4 Individual cities built (tab 1): https://docs.google.com/spreadsheets/d/1D_BAnIP854eDHwnrWhDLaf6b3Ho0iy3r5TltFxSD27s/edit#gid=2048071689 Alliance information (tab 2): https://docs.google.com/spreadsheets/d/1D_BAnIP854eDHwnrWhDLaf6b3Ho0iy3r5TltFxSD27s/edit#gid=165451901 Alliance percent increase (tab 3): https://docs.google.com/spreadsheets/d/1D_BAnIP854eDHwnrWhDLaf6b3Ho0iy3r5TltFxSD27s/edit#gid=180076824 Alliance information by tier (tab 4): https://docs.google.com/spreadsheets/d/1D_BAnIP854eDHwnrWhDLaf6b3Ho0iy3r5TltFxSD27s/edit#gid=1687370431 Individual alliance matchups (tab 5): https://docs.google.com/spreadsheets/d/1D_BAnIP854eDHwnrWhDLaf6b3Ho0iy3r5TltFxSD27s/edit#gid=2030059055 Some graphs (tab 6): https://docs.google.com/spreadsheets/d/1D_BAnIP854eDHwnrWhDLaf6b3Ho0iy3r5TltFxSD27s/edit#gid=2047832592 Everything on the sheet is pretty intuitive so I don't think I need to explain anything, but a few caveats -- 0. This was pulled like a week ago for anyone wondering why some things look kind of different. 1. City cost is assumed to be using optimal costs (best projects, policy, etc.) so that I could estimate a lower bound instead of a higher bound. 2. This doesn't factor if players switched alliances -- for example, if someone left TKR to Cataclysm in the past 6 months, the cost of the cities they built in TKR will be added to the Cataclysm data point regardless. (No convenient way to track this and it doesn't make a huge difference regardless) 3. Obviously this is not just from alliance grants and loans, but also from a player's own nation revenue. Econ is by far my worst area, so I can't really comment much on this data, but I do welcome other people to look it over and point out anything interesting they might notice. If I can say one thing though, it's that the data is a nice way of quantifying some things that most people already know about city-building in PnW. For example, whales spend more building cities (duh), alliances with more cities also build more cities (also duh), and alliances with more members generally build more cities (also also duh). I guess that also gives a way to answer questions like, why does Rose build so many more cities than everyone else? They have a large number of members, which leads to many more sources of alliance bank revenue from members (taxes, resources from members quitting, new player raiding, communal warchests, etc.) This makes it quicker to build a city for an individual player, and then revenue from that new city goes into funding other players, and so on. And Rose is also reasonably high tiered, so members are able to make more revenue and build more cities/contribute to higher tax revenue. Not pictured from the data -- Rose also focuses city-building more than most alliances do and probably also puts members in more debt to build cities than most alliances do as a result (and also since they can afford it). (Addendum: also very likely this is the case with TFP, in case anyone was surprised to see them so high.) Following that observation to its logical conclusion, I am tempted to ask stupid questions like, would merging your entire sphere into one alliance Treasure Island-style and then taxing them all at 100% NPO-style be the fastest way to build cities? I do wonder if this is what Alpha was complaining about before they got banned as well. Feel free to answer that if you'd like xP And as always, feel free to suggest additional things to add to the sheet!
    1 point
  9. This is a fairly self-explanatory suggestion that should help combat food prices that have been consistently high for many months. The current effect radiation has on food production was implemented when only the largest nations had nukes, when the game was a fraction of the size, when food was only necessary for soldiers and population, and when nuclear winters were an extremely rare event. Currently, "The amount that Food production is decreased by is equivalent to a nation's Radiation Index divided by 1000." Switching the formula from Radiation Index/1000 to RI/1500 would reduce the effect that increasingly frequent interbloc wars have on food production, and would make supposed conspiracies to shut down global food production harder to pull off. It's a much needed move that allows the games economy to better match the current political meta. I plan on writing a more comprehensive redesign of the nuclear system, with input from fellow players, at some point in the next few weeks. This is a band-aid solution of sorts to help lower food prices in the meantime.
    1 point
  10. Hmmmm... "Any un-favorited message will be deleted automatically after 90 days." That might be the cause (assuming the two from ages ago are, in fact, favorited).
    1 point
  11. lmao I was confused with that John Wick, well now I know I changed my loc to North America
    1 point
  12. 1 point
  13. Was a fun block good luck y'all.
    1 point
  14. 1 point
  15. Hello, I'm Rosalie as you can see from the title and I'm a new player in P&W. My nation is called Roze de Deces and currently, I'm in Rose right now. This is my nation: https://politicsandwar.com/nation/id=467255 Nice to meet you all
    1 point
  16. Why would I know that? I am an engineer by trade, not a historian, i haven't taken a history class in over 20 years. You would think the blatant exaggeration of 20 cities would be a hint that I was being facetious.
    1 point
  17. On the chart, the x denotes what you can make, not what you cant make. So if you want uranium you have to go to Africa, Asia, or North America.
    1 point
  18. Allow taxing of specific resources rather than just a flat tax on all.
    1 point
  19. I really don't know what to tell you since you literally attached the chart that tells you what can and cannot be made on each continent. For reference, though, an X denotes that resource CAN be made on that continent and a blank denotes it CANNOT.
    1 point
  20. Yep. Also, as SRD put it "buy him up to 20 cities" isn't exactly feasible given that there's a city timer. brb, gonna spend 10x more time complaining about how much i dont know than it would take to click a link and see the alliance's treaty
    1 point
  21. Why is it every time this gets posted, Grumpy spent like half of the time frame in war? It really makes it tough to compare ourselves against others. oh wait there are tabs... lets see those! Also fun, I just bought city 45 this week, which cost me the same as the 45 cities NW bought over the last 3 months.
    1 point
  22. What? why would I know what your taxes are? If you put a gun to my head, I couldn't even tell you what bloc you are in. (oh i just looked it up, we just fought you guys! that's fun!) If it makes you feel better, I had a conversation in GGO a few days ago, asking if Dead Rabbits was some new micro block I had never heard of. After I was told who they where, this was my response, which would also go for you guys. End of the day tho, like the previous post, I am just amusing myself on the OWF, by making dumb posts. Please feel free to ignore me going forward.
    1 point
  23. At the low point of the last HW war, there was still over 1 billion food in the game. if you look at the graph, now that that war is over and global radiation is down, food is starting to increase again. With that prices should start to decrease again. Personally I think it makes the game more interesting to get crazy swings in the food market due to outside influences. Its the only thing like it in the game, and to change it would be disappointing.
    1 point
  24. Wordle 418 4/6 ⬛⬛🟩⬛🟩 ⬛🟩⬛⬛⬛ 🟨⬛⬛⬛⬛ 🟩🟩🟩🟩🟩
    1 point
  25. So why not buy your guy up to 10-12 cities so he can crush the dude back? It sounds like to me, you arent willing to do what you need to do to help your members. Pay to win baby, toss in a few credits, and buy him up to 20 cities, think of the complete devastation he will do to that 4 city nation.
    1 point
  26. No, no i don't like that idea at all actually.
    1 point
  27. Locking thread. Positive feedback does not compute.
    1 point
  28. I'm sorry, but that is way too funny.
    1 point
  29. or... you could let the market dictate the cost. since now that it is really high, a bunch more people are going to jump on the bandwagon, and the price will go back down. Or you could try to manipulate the market with new projects and watch food price plummet like raws plummeted after they released the raw project for new nations.
    1 point
  30. Technically, if they had bought urban planning before selling down, then those lower cities are free.
    1 point
  31. Please stop attacking me, I've been struggling to rebuild my nation for a while now and this really isn't helping. We aren't disbanding anytime soon. I hope to see some more members, and I really don't want to start a war between EE and any other alliance less than a day after its creation, especially when I'm the only member. So, I'm not responding to any more DNN posts, I don't care if you spam me anymore. This is just a DoE, and I hope to see you in the Elysian Empire.
    1 point
  32. Hollywood Productions 1 Hollywood Blvd Hollywood, CA 90028 FOR IMMEDIATE RELEASE August 5th, 2022 - Hollywood, CA - The halls echoed with the sound of his footsteps as the once revered Hollywood magnate Wizel Spielberg allowed himself one final tour of the Hollywood Productions studios. As he walked past empty offices and abandoned sets, Wizel reminisced upon the golden age of Hollywood Studios. The studio came to prominence with the instant success of its first film, Guns & Roses, followed by the blockbuster sequels Brawlywood and The Big $hort. Of late however, the studio hadn’t been faring as well as it once did. Critics reported that its recent pictures, The Battle of Los Angeles and The Knights Radiation, fell short of expectations, while pre-release viewers of the upcoming star-studded epic The Fault In Our Stars (working title) complained it felt derivative, with many heard commenting upon leaving test screenings across the country “I just feel like I’ve already seen this one before.” With such dismal pre-release reviews, The Fault In Our Stars was guaranteed to become a box-office flop. Having sunk all its capital into that movie’s budget, Hollywood Studios had no choice but to enter creditor protection. Studio management convened to look over the finances and decided the best route to profitability was to spin off certain assets and cut ties among some of its affiliated studios. After further discussions, it was decided that the newly spun-off Radiant Motion Picture Group, Grumpy Pictures, Guardian Films, The Oblivion Company, Immortals Cinema, Dank Meme Studios and [REDACTED] Films would sell off all their Hollywood assets with immediate effect. Public Relations Contacts: Grumpy Pictures Sweeeeet Ronny D Samwise Presidential Guardian Films Memph Synthesis JtTeE Vanek The Oblivion Company DtC Justice (Message for free money) Ockey1 Ockey2 Ockey3 Ockey4 Ockey5 Ockey6 Ockey7 Ockey8 Ockeynein Immortals Cinema Scratchy James the Volleyball Maks Maximillian Latsu Dank Meme Studios [REDACTED] Films O5-1: The Pilot O5-2: The Resurrected O5-3: Nine-tails O5-4: The Dreamer O5-5: The Spaceman Radiant Motion Picture Group Wizel, Chief Executive Officer Canbec, Executive Vice President BigMorf, Vice President - Public Relations Kyubnyan, Chief Technology Officer Lancelot, Chief Financial Officer WarriorSoul, Vice President - Corporate Security Modi, Vice President - Administrative Services TL;DR: TKR, BK, NW, Grumpy, Guardian, Oblivion and TI cut all ties amongst each other related to Hollywood sphere. Hollywood sphere comes to an end with immediate effect.
    1 point
  33. We love you, honey. We love you, too, Toxic. Much hugs.
    1 point
  34. Let it be known that the freebooting pirate anarchy of Arrgh sails the seven seas. Our thirst for glory and plunder be as fierce as our thirst for rum, that be fierce indeed. Let thee know the laws of Arrgh! Current (interim) Pirate Admiralty: Grand Admiral Ogaden Admiral cctmsp13 Current (interim) Pirate Captaincy: Commodore Shadow Commodore im317 Commodore Bucks Commodore Jacob Hanson Commodore Dark Zone Elite
    1 point
  35. I personally don't mind this at all; but the projects should indeed be dissabled when going under the required city count. Ill bring this up to village right now actually.
    0 points
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.