Popular Post Denison Posted July 18, 2022 Popular Post Share Posted July 18, 2022 The war system in Politics and War is utterly broken at the moment. Over the last 24 hours I have seen it only get worse. Some I know have compared it to the sinking of the Titanic, although laughable it almost seems true. I will list below just the bugs so far that I have seen or encountered over the last few weeks, many of which occurring within the last couple of days. No new map at day change for myself, but a new map for my enemies When you do a beige snipe you get an extra map from the turn before even though you declared this turn Someone who had two wars on the same personhttps://politicsandwar.com/nation/id=60760&display=war An absolutely bugged war timeline in regards to the new feature Alex added the other day, just look at the time stamps Being able to use maps past 12 saved(5 airstrikes(20 maps) at once is the most I've experienced) An instance where maps were conjured out of thin air and I was beiged because of it. This was not the map bug where they sat on 12 maps for a long period, they had 0 after they nuked(used 4 navals(16 maps) within 13 turns of launching a nuke)https://politicsandwar.com/nation/war/timeline/war=1378717 I for one am demoralized. Once a fan of war and a proponent of it, I feel myself wanting to stop or simply delete my nation. The amount of bugs and as a result stress I have dealt with because of this are just something I would not expect from a game that has this very concept included in its title. My most accurate comparison for this feeling would be the stress or anger someone feels as a result of their internet lagging in a competitive online game. This is not a dig at the moderators or developers who are seemingly doing their best to solve the above problems, but what they are doing is just a band aid solution, individually going in and fixing wars. Alex needs to seriously take lead and solve these issues from wherever they source, as I fear many players will soon leave the game if this continues or even gets worse as I expect it will. I did not want to make this thread because I hate to feel that I have undermined those who I have spoken to, however this needed to be said publicly and I think there needs to be a place where people can openly post war bugs that they have experienced in hopes of finding some sort of solution faster. It is my hope that this thread will serve as just that. If you have experienced a bug not listed or if you just want to cope(like vein), please post below. 5 32 1 Quote Janny Larpers Link to comment Share on other sites More sharing options...
Hobbs Posted July 18, 2022 Share Posted July 18, 2022 I'm a personal fan of the feature where attacks don't cost any MAP's but still do damage. 6 Quote Link to comment Share on other sites More sharing options...
Popular Post Krampus Posted July 18, 2022 Popular Post Share Posted July 18, 2022 (edited) These are not bugs. These are merely surprise features, like Kinder-eggs or lootboxes. On a serious note, I agree 100%. The fact that things have gotten this worse imo only shows with how little regard the community of this game are viewed. We're heading down a CN like path, with neglect by the admins. I find it funny how Alex's old code was less buggy than this. How can a feature that worked flawlessly in the past break so suddenly? Revert to the old system, the one that worked Edited July 18, 2022 by Krampus 10 Quote Inform Zigbir I have forgotten how to edit the signature field Please remind me how to do it post haste! Link to comment Share on other sites More sharing options...
Monti Posted July 18, 2022 Share Posted July 18, 2022 (edited) Rush brought up a suggestion in RON about just reverting back to the older war system or reworking it. It just needs to be addressed by Alex. Edited July 18, 2022 by Monti 1 Quote Link to comment Share on other sites More sharing options...
Duluth Posted July 18, 2022 Share Posted July 18, 2022 Quote Link to comment Share on other sites More sharing options...
YangMoment Posted July 18, 2022 Share Posted July 18, 2022 the game is currently held together by thoughts and prayers (sheepy is an atheist) 5 Quote Link to comment Share on other sites More sharing options...
Changeup Posted July 18, 2022 Share Posted July 18, 2022 I should add in that right now, Alex's top priority is turning war tactics that have been commonplace for years into bannable offenses. Those bugs have been incredibly commonplace for several weeks and he's issuing moderation strikes for nuke suicides, which are the only way to even close the damage gap after you've lost a conventional war. 1 1 Quote Link to comment Share on other sites More sharing options...
SleepingNinja Posted July 18, 2022 Share Posted July 18, 2022 (edited) 27 minutes ago, Denison said: The war system in Politics and War is utterly broken at the moment. Over the last 24 hours I have seen it only get worse. Some I know have compared it to the sinking of the Titanic, although laughable it almost seems true. I will list below just the bugs so far that I have seen or encountered over the last few weeks, many of which occurring within the last couple of days. No new map at day change for myself, but a new map for my enemies When you do a beige snipe you get an extra map from the turn before even though you declared this turn Someone who had two wars on the same personhttps://politicsandwar.com/nation/id=60760&display=war An absolutely bugged war timeline in regards to the new feature Alex added the other day, just look at the time stamps Being able to use maps past 12 saved(5 airstrikes(20 maps) at once is the most I've experienced) An instance where maps were conjured out of thin air and I was beiged because of it. This was not the map bug where they sat on 12 maps for a long period, they had 0 after they nuked(used 4 navals(16 maps) within 13 turns of launching a nuke)https://politicsandwar.com/nation/war/timeline/war=1378717 I for one am demoralized. Once a fan of war and a proponent of it, I feel myself wanting to stop or simply delete my nation. The amount of bugs and as a result stress I have dealt with because of this are just something I would not expect from a game that has this very concept included in its title. My most accurate comparison for this feeling would be the stress or anger someone feels as a result of their internet lagging in a competitive online game. This is not a dig at the moderators or developers who are seemingly doing their best to solve the above problems, but what they are doing is just a band aid solution, individually going in and fixing wars. Alex needs to seriously take lead and solve these issues from wherever they source, as I fear many players will soon leave the game if this continues or even gets worse as I expect it will. I did not want to make this thread because I hate to feel that I have undermined those who I have spoken to, however this needed to be said publicly and I think there needs to be a place where people can openly post war bugs that they have experienced in hopes of finding some sort of solution faster. It is my hope that this thread will serve as just that. If you have experienced a bug not listed or if you just want to cope(like vein), please post below. Just gonna leave that there since apparently there's a bug that doesn't register air superiority? Also ha I've done 7 GA's in a row before, which costs 21 MAPs. 20 MAPs is rookie numbers in this racket! Edited July 18, 2022 by SleepingNinja 1 Quote Link to comment Share on other sites More sharing options...
Shiho Nishizumi Posted July 18, 2022 Share Posted July 18, 2022 16 minutes ago, Monti said: Rush brought up a suggestion in RON about just reverting back to the older war system or reworking it. This new map tallying thing should just be ditched entirely. Other than for the fact that it's so undercooked that it may get you food poisoning, it's simply a flood of pointless information to have an entry for every MAP generated. 6 Quote Link to comment Share on other sites More sharing options...
Unlimited Posted July 18, 2022 Share Posted July 18, 2022 This is attempting to be fixed, the issue is that sheepys code is so bad its difficult to understand why its not working 2 1 Quote Link to comment Share on other sites More sharing options...
TobiGOD Posted July 18, 2022 Share Posted July 18, 2022 https://politicsandwar.com/nation/war/timeline/war=1365762 :,v Quote Link to comment Share on other sites More sharing options...
Monti Posted July 18, 2022 Share Posted July 18, 2022 7 minutes ago, Shiho Nishizumi said: This new map tallying thing should just be ditched entirely. Other than for the fact that it's so undercooked that it may get you food poisoning, it's simply a flood of pointless information to have an entry for every MAP generated. Rush/Village said the map history thing doesn't interact with the war itself/map generation. But, I still don't know why its gotten worse since then. Quote Link to comment Share on other sites More sharing options...
Joe Schmo Posted July 18, 2022 Share Posted July 18, 2022 31 minutes ago, Hobbs said: I'm a personal fan of the feature where attacks don't cost any MAP's but still do damage. it's a feature. perfectly intended. no, it just works. i feel this should've been in the test server longer. maybe implemented multiple times too just to see if any bugs would emerge. (This is totally one of those things that would prob cause bugs on implimentation.) Quote Link to comment Share on other sites More sharing options...
Shiho Nishizumi Posted July 18, 2022 Share Posted July 18, 2022 8 minutes ago, Monti said: Rush/Village said the map history thing doesn't interact with the war itself/map generation. But, I still don't know why its gotten worse since then. I'm aware that the ghost MAP issue existed prior to it, but it certainly seems like this brought it to the fore. I don't know if it's because they managed to link it to e/a other unintentionally, or if by adding a superfluous mechanic they overburdened a script that already wasn't working properly. Whichever it is that got implemented, it's quite obvious that it hilariously !@#$ed with the war mechanics for no value added. 1 Quote Link to comment Share on other sites More sharing options...
Popular Post darkblade Posted July 18, 2022 Popular Post Share Posted July 18, 2022 (edited) The current war system is getting out of hand with the bugs. I'll give the benefit of the doubt to Alex since part of the problems the game is having is based on code he made years ago when he was just a noobish programmer. But it's is coming to a point where Alex is gonna have to make some tough decisions. The main idea that keeps this game alive is war. And if wars are gonna be even buggier from here on out, then the community is gonna die with it. The number one priority after this war ends needs to be rewriting the code for the war system so that it can handle the magnitude of players that GW's have nowadays. Not PWPedia, not new projects, and not cosmetic or QoL features. (this has been going on for years now, it's about time some major changes happen) Edited July 18, 2022 by darkblade 18 Quote Link to comment Share on other sites More sharing options...
Developer Popular Post Village Posted July 18, 2022 Developer Popular Post Share Posted July 18, 2022 Hey all, I'd just like to sincerely apologize for all the issues we've been having with wars and MAPs. I'm honestly at a loss for why these issues all started appearing and I'm incredibly sorry that there's not much I can do about it. Rush and myself have been trying our best to manually fix any situations that have been brought up to us and I have some ideas for ways to rewrite the current system for after this global to try to prevent issues like this from happening (it will of course have a test server tournament to test it first). To that end, if you notice any issues with wars or MAPs super duper pretty please open a ticket on Discord and we'll do our best to rectify them. In addition, if you happen to find any reproduction steps or find a way to duplicate any of the bugs please let me know so I can work to get it fixed. On a more technical side, I went and looked through the changes to the game over the past week and a half and the only things in the war system that changed were fixes to test server locked features in the upcoming update and the timeline (which has no affect on how MAPs are added or wars are run, it's a purely cosmetic script that computes MAPs based on the current time and the wars done). Also, for anyone running scripts around DC (especially espionage ones) please super duper pretty please start them closer to fifteen minutes after instead of two or three, you're not helping the load any. Overall I just want to say I'm incredibly sorry for what this is doing to your experiences, I'm trying my best to resolve issues as they come up (I built out a suite of war editing tools for admins last night to help resolve incorrect MAPs or things like missing air superiority) and will be working hard in the coming days to rewrite the war system so that hopefully we won't be dealing with any of these issues in the next global. - Village 14 7 Quote Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted July 18, 2022 Wiki Mod Share Posted July 18, 2022 (edited) 53 minutes ago, Krampus said: These are not bugs. These are merely surprise features, like Kinder-eggs or lootboxes. On a serious note, I agree 100%. The fact that things have gotten this worse imo only shows with how little regard the community of this game are viewed. We're heading down a CN like path, with neglect by the admins. I find it funny how Alex's old code was less buggy than this. How can a feature that worked flawlessly in the past break so suddenly? Revert to the old system, the one that worked The irony here is alex has been increasing his time and financial investment in the game. And which old system are you suggesting we revert too? 51 minutes ago, Monti said: Rush brought up a suggestion in RON about just reverting back to the older war system or reworking it. It just needs to be addressed by Alex. I'm not sure where I said this? I did mention in terms of mechanics the option redesigning the war system. Village and Alex are separately considering rewriting the code for the existing system entirely. And also half jokingly/ half seriously rewiting the entire game in a totally different language. 32 minutes ago, Shiho Nishizumi said: This new map tallying thing should just be ditched entirely. Other than for the fact that it's so undercooked that it may get you food poisoning, it's simply a flood of pointless information to have an entry for every MAP generated. See below 24 minutes ago, Monti said: Rush/Village said the map history thing doesn't interact with the war itself/map generation. But, I still don't know why its gotten worse since then. The map tally system is basically meant as an admin tool to help sort out the actual map bugs. It is attempting to back words engineer the map history for a war separate of the actual records. It's predictive of what should be not what actually it is. It's also currently expected to be on the buggy side, it was released in an alpha state because of how severe some of the other issues where and it was needed now. Edited July 18, 2022 by Dr Rush 1 3 Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
John M Keynes Posted July 18, 2022 Share Posted July 18, 2022 Wars are an important component in this game. It's even in its title name. However, again and again, the same issues with MAPs keep showing up. Sure, there are other new changes that will be released soon. But perhaps this time, finding a more effective solution to these war MAPs issues that continue to be apparent in every conflict that occurs should be the way to go. Quote My opinion may not reflect those of my alliance or its affiliates. Please read at your own discretion. Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted July 18, 2022 Wiki Mod Share Posted July 18, 2022 10 minutes ago, Key said: Wars are an important component in this game. It's even in its title name. However, again and again, the same issues with MAPs keep showing up. Sure, there are other new changes that will be released soon. But perhaps this time, finding a more effective solution to these war MAPs issues that continue to be apparent in every conflict that occurs should be the way to go. Alex is fully aware of how important war is and how bad the map issue is. He and 3 other devs have spent literally 100s of dev hours trying to fix it to no avail. It is unfortunately the worst type of bug to fix. It can not be reproduced on demand and only a couple of requirements for it to happen are even known. It's only on the live game and only during globals so chances to test fixes are few and far between and come with the risk of breaking the game in a critical time frame. 1 Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Popular Post MinesomeMC Posted July 18, 2022 Popular Post Share Posted July 18, 2022 Have you tried turning it off and on again 18 Quote Link to comment Share on other sites More sharing options...
Maia Posted July 18, 2022 Share Posted July 18, 2022 This is a true cb of this war. Alex wanted us to check his new war system. We are all beta testers after all. 5 Quote Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted July 18, 2022 Wiki Mod Share Posted July 18, 2022 (edited) Also specific to the double war bug. Since people seem particularly concerned about that. It's unfortunately not new either, it is however exceedingly rare and in all likely hood the same issue as whats driving the maps problem. As far as new bugs go the issue with the extra map if you attack right after dc but before maps have been given will be fixed as soon as the next patch gets pushed live that fixes snorlax and some other issues. As a follow up me and village currently suspect that some people not getting maps in a war is actually a validation script fixing the extra map in wars where the dc declare issue happened. Edited July 18, 2022 by Dr Rush Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Monti Posted July 18, 2022 Share Posted July 18, 2022 1 hour ago, Dr Rush said: The irony here is alex has been increasing his time and financial investment in the game. And which old system are you suggesting we revert too? I'm not sure where I said this? I did mention in terms of mechanics the option redesigning the war system. Village and Alex are separately considering rewriting the code for the existing system entirely. And also half jokingly/ half seriously rewiting the entire game in a totally different language. See below The map tally system is basically meant as an admin tool to help sort out the actual map bugs. It is attempting to back words engineer the map history for a war separate of the actual records. It's predictive of what should be not what actually it is. It's also currently expected to be on the buggy side, it was released in an alpha state because of how severe some of the other issues where and it was needed now. I might have misread.. Sorry 😅 Quote Link to comment Share on other sites More sharing options...
katashimon13 Posted July 18, 2022 Share Posted July 18, 2022 pbbgs were a mistake rawr Quote Link to comment Share on other sites More sharing options...
Wendell Posted July 18, 2022 Share Posted July 18, 2022 1 hour ago, Dr Rush said: Also specific to the double war bug. Since people seem particularly concerned about that. It's unfortunately not new either, it is however exceedingly rare and in all likely hood the same issue as whats driving the maps problem. As far as new bugs go the issue with the extra map if you attack right after dc but before maps have been given will be fixed as soon as the next patch gets pushed live that fixes snorlax and some other issues. As a follow up me and village currently suspect that some people not getting maps in a war is actually a validation script fixing the extra map in wars where the dc declare issue happened. Something really jumps out about this statement....like a click in the background. Interesting 🤔 Quote Link to comment Share on other sites More sharing options...
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