Popular Post Sweeeeet Ronny D Posted November 2, 2018 Popular Post Share Posted November 2, 2018 I am not even going to pretend that this suggestion is anything but blatantly self serving. I suggest that Navy should have the option to target hangers, barracks, factories and dry docks, rather than targeting just infrastructure. Similar to the airstrike, but instead of killing units you kill the improvement. So basically what I am saying is that when you have a naval strike, like with airforce, you can target hangers/barracks/factories/drydocks or infra and if immense triumphs occur and you choose one of the 4 improvements it guarantees that you destroy one of the improvements you targeted and it does half or a third of the infra damage as normal. If you target infra, its basically like running a normal naval attack right now. There really needs to be some sort of better counter to running an all plane attack plan. Also you should either lower the updeclare range, or increase the downdeclare range, its kinda shitty that i can be hit by a ton of people that I have no chance of hitting. Possibly changing the declare range from 25% down to 75% up to 33% down and 66% up (I did say it was going to be self serving) 8 9 Quote Link to comment Share on other sites More sharing options...
Clarke Posted November 2, 2018 Share Posted November 2, 2018 (edited) Haha, destroying insane amounts of infrastructure isn't enough? getting 14 resistance points knocked off each immense victory isn't enough? I see your side doing quite well countering planes, you just buy more tanks to sacrifice to distract them from destroying your ships. It was kinda shitty how I got attacked by people with a 7 city advantage tbh and I stood no chance. Edited November 2, 2018 by Clarke 6 1 Quote Link to comment Share on other sites More sharing options...
Moderators Popular Post Chief Wiggum Posted November 2, 2018 Moderators Popular Post Share Posted November 2, 2018 1 hour ago, Sweeeeet Ronny D said: I suggest that Navy should have the option to target hangers, barracks, factories and dry docks, rather than targeting just infrastructure. Similar to the airstrike, but instead of killing units you kill the improvement. So basically what I am saying is that when you have a naval strike, like with airforce, you can target hangers/barracks/factories/drydocks or infra .. Hello SRD, thanks for your suggestion. Just to make sure we are all in the same page, naval attacks DO destroy improvements (unlike airstrikes) and actually have a higher probability of destroying an improvement than ground attacks. Three questions I have are: Why do you think this change is a good suggestion? Why shouldn't the same apply to ground then? What's so special about ships? Wouldn't that make missiles and nukes more useless? Missiles are the only unit that can target improvements instead of destroying random buildings 2 6 Quote Link to comment Share on other sites More sharing options...
Thor Posted November 2, 2018 Share Posted November 2, 2018 Salt... salt everywhere. 4 1 Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted November 2, 2018 Author Share Posted November 2, 2018 (edited) My suggestion is that you can target a specific military improvement with navy, and for sacrificing a significant amount of infra damage that you would normally do, you are guaranteed to kill said military improvement. I was just thinking that there needs to be some way to counter a max plane strat, and if you can specifically target Hangers, it will force people to not just dump everything and hold only planes, or at least makes the all plane strat much more risky. You could even make it so that if you target a military improvement and win, you don't get the blockade, just the improvement destruction. As for decreasing missile/nuke utility, Missiles/nukes are generally a losers weapon and are only used when a person is out of other options. Zues do you want to join the SRD fanclub? You seem to follow me around where ever I go. Shoot pres (https://politicsandwar.com/nation/id=6493) a message he is the founder and president of the club, i think you even get a grumpy pin for joining (please wait 6-8 weeks for delivery tho!) Edited November 2, 2018 by Sweeeeet Ronny D Zues, my lil buddy! 1 2 Quote Link to comment Share on other sites More sharing options...
DragonK Posted November 2, 2018 Share Posted November 2, 2018 (edited) The Sucks' Salt Edited November 2, 2018 by DragonK Grammar 2 Quote Link to comment Share on other sites More sharing options...
Bezzers Posted November 2, 2018 Share Posted November 2, 2018 brb Im making a thread asking if nukes can target power plants. Not pretending its anything but self serving tho 6 Quote Roll Squeegee pact with Redarmy and Ameyuri Blues Brothers pact with Redarmy Leader of the Elyion Resistance. If it's backed by NPO, you know it's evil Link to comment Share on other sites More sharing options...
Redarmy Posted November 2, 2018 Share Posted November 2, 2018 How about... no. Quote "Though it starts with a fist it must end with your mind." Link to comment Share on other sites More sharing options...
Thor Posted November 2, 2018 Share Posted November 2, 2018 15 minutes ago, Sweeeeet Ronny D said: My suggestion is that you can target a specific military improvement with navy, and for sacrificing a significant amount of infra damage that you would normally do, you are guaranteed to kill said military improvement. I was just thinking that there needs to be some way to counter a max plane strat, and if you can specifically target Hangers, it will force people to not just dump everything and hold only planes, or at least makes the all plane strat much more risky. You could even make it so that if you target a military improvement and win, you don't get the blockade, just the improvement destruction. As for decreasing missile/nuke utility, Missiles/nukes are generally a losers weapon and are only used when a person is out of other options. Zues do you want to join the SRD fanclub? You seem to follow me around where ever I go. Shoot pres (https://politicsandwar.com/nation/id=6493) a message he is the founder and president of the club, i think you even get a grumpy pin for joining (please wait 6-8 weeks for delivery tho!) It's all good. I'll send you a different type of message once that whale score gets deflated a bit!! Thanks for the suggestion tho. 1 Quote Link to comment Share on other sites More sharing options...
Apeman Posted November 2, 2018 Share Posted November 2, 2018 Also remove the maximum offensive war slots. Srd you can fight smaller people, just cant have max military. Shed some mil and do some declares or at least some counters. Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted November 2, 2018 Author Share Posted November 2, 2018 I sold 27k tanks on my last drop down. 1 Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted November 3, 2018 Share Posted November 3, 2018 (edited) 9 hours ago, Sweeeeet Ronny D said: My suggestion is that you can target a specific military improvement with navy, and for sacrificing a significant amount of infra damage that you would normally do, you are guaranteed to kill said military improvement. I was just thinking that there needs to be some way to counter a max plane strat, and if you can specifically target Hangers, it will force people to not just dump everything and hold only planes, or at least makes the all plane strat much more risky. You could even make it so that if you target a military improvement and win, you don't get the blockade, just the improvement destruction. As for decreasing missile/nuke utility, Missiles/nukes are generally a losers weapon and are only used when a person is out of other options. frick sake, just USE A MISSILE. Then you get lower infrastructure damage, targetted improvement, guaranteed improvement destruction, JUST LIKE YOU WANT. It actually DOES counter the 'max planes' strat, since you just need to run zero aircraft and instead focus purely navy and/or tanks, take a ton of damage, and beige them before they even have a chance to wear down your cancerous steel blobs. This works best when you have more cities than your opponents... which, look at that. You do. But here's a suggestion: Allow missiles to target nuclear power plants. I'm totally not pretending it's anything other than self-serving though Edited November 3, 2018 by Sir Scarfalot Quote Link to comment Share on other sites More sharing options...
Buorhann Posted November 3, 2018 Share Posted November 3, 2018 I honestly like this idea. Give Naval attacks the ability to target what improvements to aim for, similar to Missiles. They'll still have that "lower chance", but the ability to target an Improvement area would make Naval much more brutal and useful during a war. Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted November 3, 2018 Author Share Posted November 3, 2018 5 minutes ago, Buorhann said: I honestly like this idea. Give Naval attacks the ability to target what improvements to aim for, similar to Missiles. They'll still have that "lower chance", but the ability to target an Improvement area would make Naval much more brutal and useful during a war. the more I think about it, why not give ground attacks the same option. Quote Link to comment Share on other sites More sharing options...
Buorhann Posted November 3, 2018 Share Posted November 3, 2018 (edited) 13 minutes ago, Sweeeeet Ronny D said: the more I think about it, why not give ground attacks the same option. Not opposed to that either. Keep the same current base chances of destroying improvements for each of them, but allow them to focus in certain areas of improvements like Missiles. Edited November 3, 2018 by Buorhann Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted November 3, 2018 Share Posted November 3, 2018 (edited) 22 minutes ago, Sweeeeet Ronny D said: the more I think about it, why not give ground attacks the same option. 9 minutes ago, Buorhann said: Not opposed to that either. Keep the same current base chances of destroying improvements for each of them, but allow them to focus in certain areas of improvements like Missiles. Well, why not give air attacks the same option then? Edited November 3, 2018 by Sir Scarfalot Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted November 3, 2018 Author Share Posted November 3, 2018 Because air attacks are the only unit that can destroy air ground and navy. Quote Link to comment Share on other sites More sharing options...
Buorhann Posted November 3, 2018 Share Posted November 3, 2018 Exactly. Air is too overpowered as it is, and has never been nerfed or balanced out. Whereas Ground/Naval need to be updated to be on par with Air. Naval is "ok", but Ground desperately needs something (Especially Tanks). Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted November 3, 2018 Share Posted November 3, 2018 (edited) 9 minutes ago, Sweeeeet Ronny D said: Because air attacks are the only unit that can destroy air ground and navy. Missiles can do that too; and if your suggestion goes through then so could ground and navy by virtue of improvement destruction. Just use missiles already, they do what you've suggested. Run extremely heavy tanks and navy and just don't bother with aircraft at all, and you can rush-down your opponents easy. Until you get zeroed, at which point you can still doublebuy tanks soldiers and navy and wafflestomp your opponents anyway, 'cos you're a friggin whale. 1 minute ago, Buorhann said: Exactly. Air is too overpowered as it is, and has never been nerfed or balanced out. Whereas Ground/Naval need to be updated to be on par with Air. Naval is "ok", but Ground desperately needs something (Especially Tanks). I've said this before, but people seriously overestimate aircraft. They're very useful for dogpiles, but they're not the be-all and end-all of military forever. Look, how about this: Ground/navy can be targetted towards specific improvements, but at the cost of 5% less chance of actually destroying any improvement. Or it does half infrastructure damage, or costs an extra action point, or something. tl;dr: don't obsolete muh missiles ? Edited November 3, 2018 by Sir Scarfalot Quote Link to comment Share on other sites More sharing options...
Buorhann Posted November 3, 2018 Share Posted November 3, 2018 12 minutes ago, Sir Scarfalot said: tl;dr: don't obsolete muh missiles ? They will never be obsolete. They're at a nice spot. Guaranteed improvement destruction at a cheap price. Whereas allowing Ground/Naval to focus their attacks in certain areas will make everybody take all of their military seriously, not just specialize in one area. Ground has a base 10% chance and Naval has a base 15% chance. Doesn't mean it'll happen every time (Unless their opponent is on Pirate and you're on Tactician, then that's going to hurt). Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted November 3, 2018 Share Posted November 3, 2018 5 minutes ago, Buorhann said: They will never be obsolete. They're at a nice spot. Guaranteed improvement destruction at a cheap price. Whereas allowing Ground/Naval to focus their attacks in certain areas will make everybody take all of their military seriously, not just specialize in one area. Ground has a base 10% chance and Naval has a base 15% chance. Doesn't mean it'll happen every time (Unless their opponent is on Pirate and you're on Tactician, then that's going to hurt). ...Alright, yeah, I suppose that's a fair point. I'd still like to see infrastructure damage nerfed in exchange for focusing on improvement categories though. Quote Link to comment Share on other sites More sharing options...
Lu Xun Posted November 3, 2018 Share Posted November 3, 2018 Ironically, upgrading navy like that just makes air even more overpowered, because air is the only thing that can effectively counter navy once you lose naval control. Quote . Link to comment Share on other sites More sharing options...
Buorhann Posted November 3, 2018 Share Posted November 3, 2018 17 minutes ago, Inst said: Ironically, upgrading navy like that just makes air even more overpowered, because air is the only thing that can effectively counter navy once you lose naval control. Not necessarily. You can't make Air even more overpowered. The only counter Air has, is Air itself. They can already "counter navy" as it is. Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Micchan Posted November 3, 2018 Share Posted November 3, 2018 I'm ok to add more options to make the game more fun but not in that way For ground and navy if IT happens (random numbers to give the idea) -Basic: infra damage, normal loot, normal chance to destroy improvements -Infra (only for ships): higher infra damage and no improvements destroyed -Money (only for ground): no improvements destroyed, little infra damage, higher loot -Other units: little infra damage, no money, no improvements destroyed, can target another unit like air but not so devastating and based on units count, for example IT with 15 ships kills 5 aircrafts while IT with 150 ships kills 50 aircrafts, needs at least 3 ships to use this option, for ground attacks same thing based on tanks count, unable to activate even if you have max soldiers but no tanks or under the minimum number of tanks to activate -Improvements: little infra damage, no loot, double the chance to destroy improvements -Specific on improvements: no infra damage, no loot, very high chance to destroy a specific category (commercial, military, etc. excluding power plants), way less units killed, for example 200 ships on 50 ships kills only 15 ships with this option And also -add to missiles the ability to target power plants but with low chance of success so you can be sure to destroy improvements or try to be lucky and target power plants -give the choice to do a normal nuclear attack like now or do a nuclear attack without destroy improvements but with more infra damage (+10% maybe) if the type of war is raid or ordinary -reduce the cost of tanks to 0.5 steel per tank -reduce the number of tanks destroyed by airstrikes -reduce the nubers of units destroyed in every attack to avoid having 5 days wars with 1-2 days of fighting and 3-4 days of bored players waiting for the expiration (but I'm not sure this can be a good idea ) -make harder to get ground/air control with the first attack, still possible with a huge difference on units but harder than normal -add the ability to target a little % of some resources just like airstrikes can destroy money so when you target a warchest of 20k ammo you can destroy like 200 ammo, but when you target a nation that is hidding the bank with 500k ammo you can destroy 5k ammo every attack, this should discourage bank hidding Quote Link to comment Share on other sites More sharing options...
ComradeMilton Posted November 3, 2018 Share Posted November 3, 2018 10 hours ago, Buorhann said: Not opposed to that either. Keep the same current base chances of destroying improvements for each of them, but allow them to focus in certain areas of improvements like Missiles. If this change goes through, I would like to suggest Air be able to do blockades. They can do them in real life and it would keep the weapons types in balance. 1 Quote Link to comment Share on other sites More sharing options...
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