Jefferson Davis III Posted June 19, 2015 Share Posted June 19, 2015 (edited) Project name: Black Site Prison Description: A secret facility off limits to the public is where captured spies and terrorists are taken and tortured for information to help your spies in the field. Effect: Spies are 15% more effective against your enemies Cost: 500 Steel 500 Gasoline $6,000,000 CLASSIFIED Edited June 19, 2015 by Jefferson Davis III 1 Quote "Head-shots for days" Link to comment Share on other sites More sharing options...
Buck Turgidson Posted June 21, 2015 Share Posted June 21, 2015 National project name: Shipyard Small description: An investment in maritime trade. Project effect: Build + 5 ships per turn, support 25 ships Resource cost: 1000 Steel, 1000 Aluminum, 1000 Gasoline Cash cost:5,000,000 1 Quote Are you originally from Earth, too? Proud owner of Harry's goat. It's mine now. I now own MinesomeMC's goat, too. It's starting to look like a herd. Yep, it is a herd. Aldwulf has added his goat, too, and it ain't Irish. Link to comment Share on other sites More sharing options...
Ginge Posted June 25, 2015 Share Posted June 25, 2015 National project name: Environmental Protection Agency Small description: Create Agency to reduce the environmental impact of Improvements. Project effect: Reduce pollution from improvements by some percentage i.e. 20% Resource cost: 200 steel 250 aluminum Cash cost: 50 million National project name: Commercial Fishing Small description: Drydocks produce food Project effect: each Drydocks produces 500 food daily Resource cost: 100 steel Cash cost: 10 million National project name: Recycling Initiative Small description: Recycling Centers Provide resources Project effect: For every 20 resource spent on improvements/projects, receive 1 back; receive more resources from decommissioned military Resource cost:150 aluminum Cash cost: 20 million 1 Quote Link to comment Share on other sites More sharing options...
Mark76 Posted June 28, 2015 Share Posted June 28, 2015 Project name: Privatized Industry Description: Putting Industry into the hands of the people Effect: 25% more manufactured goods Recourse cost: 250 iron, 250 coal, 250 bauxite, 250 oil, 250 lead Cash cost: 25,000,000 That would actually be Socialism. You've made the common American Rookie mistake of confusing Soviet/British style State Capitalism (where the State controls the means of production on behalf of the nation) for actual real Socialism. Quote Link to comment Share on other sites More sharing options...
Dark Specter Posted July 1, 2015 Share Posted July 1, 2015 Project Name: Field Hospital Description: Trained surgeons and docters are set up in camps on the battlefield ready to save the lifes of soldiers that have been wounded. Effect: reduces soldier casualties by 5% Resource cost: 500 aluminum, 1,000 steel Cash Cost: $30,000,000 3 Quote Amidst the eternal waves of time From a ripple of change shall the storm rise Out of the abyss peer the eyes of a demon Behold the razgriz, its wings of black sheath The demon soars through dark skies Fear and death trail its shadow beneath Until men united weild a hallowed sabre In final reckoning, the beast is slain As the demon sleeps, man turns on man His own blood and madness soon cover the earth From the depths of despair awaken the razgriz Its raven wings ablaze in majestic light Link to comment Share on other sites More sharing options...
Ginge Posted July 4, 2015 Share Posted July 4, 2015 Name: Chemical Weapons Cost to build project: 5 mile € 500 gasoline 250 aluminium Cost to build chemical bombs: 750K cash 75 gas 75 uranium 8 action points If you use chemical weapons against your enemy it will add a very high pollution in 2 irl days, the pollution will kill high amount of citizens making the enemies revune go down it should be available to kill up to 10 -15 procent population and 10 - 20 procent of solders per bomb Description: Chemical weapons are used for Chemical warfare. The use of chemical weapon will add high amounts of pollution and kill high numbers of soilders and citizens opinion? Edited by Moreau, Today, 09:04 PM. I feel like gasoline would be an appropriate "ingredient" in a chemical weapon. Quote Link to comment Share on other sites More sharing options...
Bilal the Great Posted July 4, 2015 Share Posted July 4, 2015 (edited) Project Name: Gasoline saving Program. Small Description: Use various fuel-saving methods to save fuel, such as modernizing the engine of war vehicles with fuel-efficient variety, and revamping the logistic system. Project effect: Reduces gasoline usage by 5% Resource cost:1000 Gasoline 1000 Steel 1500 Aluminum 250 Uranium Cash cost:$ 15,000,000 Edited July 4, 2015 by Bilal the Great Quote King Bilal the Great Mediocre The Average monarch of Billonesia Wikia page (if you're into roleplay things). We Tvtropes now. (down the rabbit hole!) Link to comment Share on other sites More sharing options...
Mark76 Posted July 5, 2015 Share Posted July 5, 2015 Department/Institute of Urban Planning. A team of top architects and civil engineers whose job it is to get your cities built on time and under budget. Reduces city cost 5% (on top of government discount). Basically a more advanced version of the Civil Engineering project Resources 1500 iron 1500 oil 1500 bauxite Cost $6,000,000 2 Quote Link to comment Share on other sites More sharing options...
Jefferson Davis III Posted July 12, 2015 Share Posted July 12, 2015 N.O.R.A.D. Increase the ability of you pilot training programs and turns out more informed pilots and helps research better flight equipment and deployment of aircraft. Increases aircraft per air base from 18 to 25 cost 1,000 steel 1,000 gasoline 750 aluminum $8,000,000 Center for Disease Control Studies diseases and develops cures and sets standards for hospital protocols. Increases the effectiveness of hospitals from 2.5% to 3% per hospital Cost 250 steel 500 Aluminum $5,000,000 Sorry if these have been said before or done better elsewhere, I may have missed a few. Quote "Head-shots for days" Link to comment Share on other sites More sharing options...
ELPINCHAZO Posted July 14, 2015 Share Posted July 14, 2015 Counter-Intel Project Cost: 30 spies 10 ships 50 planes 15 credits Defending spy ops +10% Spy ops against the nation have a 5% chance of returning incorrect information unsuccessful spy ops performed by the nation have a 5% chance to partially obscure the name of your nation, 1% chance to hide it. 1 Quote Link to comment Share on other sites More sharing options...
Popular Post Jon Snow Posted July 19, 2015 Popular Post Share Posted July 19, 2015 Currently Wind Power is entirely useless part of gameplay. As in RL, we should be seeing large nations investing in this (or possibly changing it to Solar Power). With large technological innovations and distrust of nuclear energy, more and more nations are looking to switch to other forms of energy that are renewable and clean. National project name: Land and Sea Wind Farms Small description: "In an attempt to lower your carbon emissions output and improve the environment for your citizens, your nation has invested in the future of the next generation." Project effect: Increases the Wind Plants from 250 infra to 2500/3500 Resource cost: 9,000 7,000 10,000 Cash cost: $95,000,000 If you wanted to change the Wind power option to a Solar Power option instead we can tweak this a bit. National project name: Photovaltaic Power Stations Small description: "In an attempt to lower your carbon emissions output and improve the environment for your citizens, your nation has invested in the future of the next generation." Project effect: Increases the Solar Panels from 250 infra to 2500/3500 Resource cost: 9,000 7,000 10,000 Cash cost: $95,000,000 These projects are and should be meant only for large scale nations with the cost to reflect this. Honestly I would figure the costs to be higher but figured there'd be backlash against it if I did. 11 Quote Link to comment Share on other sites More sharing options...
Luna Posted July 21, 2015 Share Posted July 21, 2015 Currently Wind Power is entirely useless part of gameplay. As in RL, we should be seeing large nations investing in this (or possibly changing it to Solar Power). With large technological innovations and distrust of nuclear energy, more and more nations are looking to switch to other forms of energy that are renewable and clean. National project name: Land and Sea Wind Farms Small description: "In an attempt to lower your carbon emissions output and improve the environment for your citizens, your nation has invested in the future of the next generation." Project effect: Increases the Wind Plants from 250 infra to 2500/3500 Resource cost: 9,000 7,000 10,000 Cash cost: $95,000,000 If you wanted to change the Wind power option to a Solar Power option instead we can tweak this a bit. National project name: Photovaltaic Power Stations Small description: "In an attempt to lower your carbon emissions output and improve the environment for your citizens, your nation has invested in the future of the next generation." Project effect: Increases the Solar Panels from 250 infra to 2500/3500 Resource cost: 9,000 7,000 10,000 Cash cost: $95,000,000 These projects are and should be meant only for large scale nations with the cost to reflect this. Honestly I would figure the costs to be higher but figured there'd be backlash against it if I did. I like this 3 Quote The Moon Rider has Arrived [00:55] <@Lyro> the world is a gaybar son Link to comment Share on other sites More sharing options...
Ekejen Luish Posted July 22, 2015 Share Posted July 22, 2015 I'm still waiting for Sheepy to implement laws. 1 Quote This is very small Link to comment Share on other sites More sharing options...
Ekejen Luish Posted July 22, 2015 Share Posted July 22, 2015 National project name: Emergency War Production Small description: Increases production of materials needed in wartime nationwide when your nation enters war. Project effect: Increases production of munitions, steel, gasoline, and aluminum by 20% when your nation enters war. When war is over, resource production returns to normal. Usage of lead, iron, coal, oil, and bauxite is increased to create the emergency materials. Resource cost: 500 | 500 | 1,000 | 250 Cash cost: 15,000,000 This is intended to help large nations when they go to war, so they don't run out of resources for their military. 5 Quote This is very small Link to comment Share on other sites More sharing options...
Dark Specter Posted July 23, 2015 Share Posted July 23, 2015 National project name: uranium enrichment facility Small description: enriches uranium making it more efficient Project effect: doubles uranium mines production output Resource cost: 5000 steel, 5000 aluminium, 5000 gas Cash cost: 100 million 3 Quote Amidst the eternal waves of time From a ripple of change shall the storm rise Out of the abyss peer the eyes of a demon Behold the razgriz, its wings of black sheath The demon soars through dark skies Fear and death trail its shadow beneath Until men united weild a hallowed sabre In final reckoning, the beast is slain As the demon sleeps, man turns on man His own blood and madness soon cover the earth From the depths of despair awaken the razgriz Its raven wings ablaze in majestic light Link to comment Share on other sites More sharing options...
Sam Boga Posted August 1, 2015 Share Posted August 1, 2015 B U N K E R S U N K E R S How else am I to channel my inner Hoxha? Quote Link to comment Share on other sites More sharing options...
Kraven Posted August 11, 2015 Share Posted August 11, 2015 National project name: Military Drydock Expands Small description: "Each drydock from can produce up to 2 ship per day." Project effect: The drydock rates increase from 1 ship to 2 ships per day. Resource cost: 2,500 | 1,500 | 500 Cash cost: $7,500,000.00 Quote Link to comment Share on other sites More sharing options...
Lord Fed Posted August 14, 2015 Share Posted August 14, 2015 alliance chat box and world chat Quote Link to comment Share on other sites More sharing options...
Sam Hyde Posted August 14, 2015 Share Posted August 14, 2015 National project name: Synthetic Fuel Production Small description: Just because your nation doesn't have access to oil, doesn't mean it has to be dependent on oil imports! Project effect: Oil refineries use Coal instead to produce gasoline (with the same consumption/production rates: 3 coal to 6 gasoline per day) Resource cost: 500, 100 Cash cost: $3,000,000 (PS: Costs can be adjusted at implementation for balancing purposes.) 3 Quote :^) Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted September 12, 2015 Wiki Mod Share Posted September 12, 2015 Ooh, another poorly thought out & unbalanced project suggestion. 2 Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Monty Wonty Posted September 17, 2015 Share Posted September 17, 2015 (edited) National project name: Anti-Air Defence system Small description: Swat those pesky enemy Air-Craft out of the sky Project effect: Shoots down up to 10% of enemy Air-Craft used in an Airstrike and reduces effectiveness of enemy air-craft by 30% Resource cost: 300 750 500 Cash cost: 5,000,000 -- National Project name: Coastal defence system Small description: Sink the enemy fleet before they reach our shores Project Effect: Can destroy up to 10% of enemy ships in a naval battle and reeduces enemy naval effectiveness by 20% Resource cost: 1000 750 500 Cash Cost: 7,000,000 -- National Project name: Anti-Infantry fortifications Small description: Mow down the enemy infantry as they charge towards us Project effect: Destroys up to 20% of Enemy infantry and reduces enemy infantry effectiveness by 50%, also munitions usage is increased to keep the defenses supplied. Resource Cost: 250 500 Cash Cost: 5,000,000 -- National Project Name: Anti-Tank fortifications Small description: Turn enemy tanks into steel coffins Project Effect: Destroys up to 20% of Enemy tanks and reduces enemy tank effectiveness by 30%, also, munitions usage is increased to keep defenses supplied Resource cost: 500 750 Cash Cost: 6,000,000 Edited September 17, 2015 by Monty Wonty 2 Quote Link to comment Share on other sites More sharing options...
Moreau Posted September 17, 2015 Share Posted September 17, 2015 National project name: Anti-Air Defence system Small description: Swat those pesky enemy Air-Craft out of the sky Project effect: Shoots down up to 10% of enemy Air-Craft used in an Airstrike and reduces effectiveness of enemy air-craft by 30% Resource cost: 300 750 500 Cash cost: 5,000,000 -- National Project name: Coastal defence system Small description: Sink the enemy fleet before they reach our shores Project Effect: Can destroy up to 10% of enemy ships in a naval battle and reeduces enemy naval effectiveness by 20% Resource cost: 1000 750 500 Cash Cost: 7,000,000 -- National Project name: Anti-Infantry fortifications Small description: Mow down the enemy infantry as they charge towards us Project effect: Destroys up to 20% of Enemy infantry and reduces enemy infantry effectiveness by 50%, also munitions usage is increased to keep the defenses supplied. Resource Cost: 250 500 Cash Cost: 5,000,000 -- National Project Name: Anti-Tank fortifications Small description: Turn enemy tanks into steel coffins Project Effect: Destroys up to 20% of Enemy tanks and reduces enemy tank effectiveness by 30%, also, munitions usage is increased to keep defenses supplied Resource cost: 500 750 Cash Cost: 6,000,000 Sounds like something stalin would need during 1941 Quote Signed by Sultan Moreau Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted September 18, 2015 Wiki Mod Share Posted September 18, 2015 Ok What about this one Big mansion Makes commerce triple resource cost: 100 Munitions 10 steel 1 uranium Money:1,000,000 Is actually more balanced if anything. Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Moreau Posted September 20, 2015 Share Posted September 20, 2015 what about this one. I tried as hard as I could! Small house. increases infra in all cities by 1 Cost: $120,000,000 100000 coal 100000 uranium 100000 steel 100000 iron 100000 lead 100000 bauxite 100000 oil 100000 gasoline 100000 aluminium 100000 munitions 1000000 food 100 credits Seems legit Quote Signed by Sultan Moreau Link to comment Share on other sites More sharing options...
Conner Temple Posted September 21, 2015 Share Posted September 21, 2015 what about this one. I tried as hard as I could! Small house. increases infra in all cities by 1 Cost: $120,000,000 100000 coal 100000 uranium 100000 steel 100000 iron 100000 lead 100000 bauxite 100000 oil 100000 gasoline 100000 aluminium 100000 munitions 1000000 food 100 credits If you took off 3000 oil and added 12 credits, it should be very balanced! Quote Link to comment Share on other sites More sharing options...
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