Dwemyrn Posted July 12, 2015 Share Posted July 12, 2015 (edited) Treasure Island is the only current npc, and waging war with the npc nation, I have a few criticisms. I don't believe NPC's should have a rank like regular players. Before I hit treasure island with a few missiles he was top 250 which means the npc was on the map, which I find to be kinda crappy and unfair to the players because people on the map, should be people who've made their way up there through actually growth not just because they are a spawned npc nation. Another issue I had was how unrealistic treasure island was. It'd be a lot nicer if the npc's followed the same limitations players do so no 50 drydocks on one city. My last thing is, if you were to reset them rather than have them delete after the apparent 45 days of inactivity, that'd be decent. Edited July 12, 2015 by Ansom Quote -removed by thor- Link to comment Share on other sites More sharing options...
Dwemyrn Posted July 12, 2015 Author Share Posted July 12, 2015 Sorry about how shitty this was written, it's late and I had a long day. I will fix any errors in what I wrote later. Quote -removed by thor- Link to comment Share on other sites More sharing options...
Buorhann Posted July 12, 2015 Share Posted July 12, 2015 Honestly, none of those should worry you. First of all, the NPC nation is meant to be a target that gets beaten down and looted - eventually. So it'll drop in score pretty fast over time. The only way for the NPC to be of a target worthy of holding tons of loot is to beef up the military for the players to work against. So "50 Drydocks" is necessary to maintain all the ships. 1 1 Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Wayne Posted July 12, 2015 Share Posted July 12, 2015 We shouldn't even need NPC's... 3 Quote ☾☆ Warrior of Dio Link to comment Share on other sites More sharing options...
Aenir Posted July 12, 2015 Share Posted July 12, 2015 The !@#$? Why are there even NPC nations in the first place? 1 Quote Link to comment Share on other sites More sharing options...
Dan77 Posted July 12, 2015 Share Posted July 12, 2015 Because otherwise we'd have to war actual nations and it would hurt their pixels. It's ridiculous. The solution is to encourage more war, not make a farmville type system where people end up only battling with NPCs for easy cash. 1 Quote Link to comment Share on other sites More sharing options...
TellUrGrlThx Posted July 12, 2015 Share Posted July 12, 2015 If NPCs stay as a thing then we shouldn't be able to declare on them and they would declare on us and actually fight us. Quote ☾☆ Priest of Dio º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸¨°º¤ø„¸ GOD EMPEROR DIO BRANDO¨°º¤ø„¸¨°º¤ø„¸ DIO BRANDO GOD EMPEROR¨°º¤ø„¸¨°º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ Link to comment Share on other sites More sharing options...
Saruman Posted July 12, 2015 Share Posted July 12, 2015 I think Sheepy just intended on doing this one just for fun Quote º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ ¨°º¤ø„¸ GOD EMPEROR BIO DRANDO¨°º¤ø„¸ ¨°º¤ø„¸ BIO DRANDO GOD EMPEROR¨°º¤ø„¸ ¨°º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ Link to comment Share on other sites More sharing options...
Licorice Posted July 12, 2015 Share Posted July 12, 2015 Just my opinion but I like NPC nations would better off a "one-time thing" in world event like alien invasion or global terrorist war. This will limit nations raiding NPC for development and so that there's something else to look forward to other than waiting for the next alliance war. 3 Quote Link to comment Share on other sites More sharing options...
Dwemyrn Posted July 12, 2015 Author Share Posted July 12, 2015 I think Sheepy just intended on doing this one just for fun Sheepy and Malone's nation at this particular moment are NPC's in the same fashion treasure island is, however I think sheepy and malone fight back and treasure island just sits there. 1 Quote -removed by thor- Link to comment Share on other sites More sharing options...
Atzuya Posted July 14, 2015 Share Posted July 14, 2015 Tsah, people can't even handle one Blackbeard without resorting to missile like that's going to do any good But I do agree that NPC nations should be built like any other nations, with proper city count and infras to support all the improvements... just so they can have better income and have better loots overtime Quote Link to comment Share on other sites More sharing options...
Braunsberg Posted July 14, 2015 Share Posted July 14, 2015 Just my opinion but I like NPC nations would better off a "one-time thing" in world event like alien invasion or global terrorist war. This will limit nations raiding NPC for development and so that there's something else to look forward to other than waiting for the next alliance war. I like that idea. On NationStates, there is a zombie apocalypse event on Halloween and April Fool's; it would be pretty neat if we made some sort of special event every year where NPCs spawned. Like a cornucopia race, where the different alliances and nations compete to pull together as much NPC loot as possible on that special day, after which the NPCs disappear. Just a thought. 1 Quote "Bibant, quoniam edere nolunt." ~ "Let them drink, since they do not wish to eat." Link to comment Share on other sites More sharing options...
Dwynn Posted July 14, 2015 Share Posted July 14, 2015 I like that idea. On NationStates, there is a zombie apocalypse event on Halloween and April Fool's; it would be pretty neat if we made some sort of special event every year where NPCs spawned. Like a cornucopia race, where the different alliances and nations compete to pull together as much NPC loot as possible on that special day, after which the NPCs disappear. Just a thought. I like that idea. 2 Quote He's right, I'm such a stinker. Play my exceptional game! Link to comment Share on other sites More sharing options...
Cray SEC Posted July 18, 2015 Share Posted July 18, 2015 NPCs seem like a cool I idea. Quote Link to comment Share on other sites More sharing options...
Livius Clades Posted July 19, 2015 Share Posted July 19, 2015 I didn't know we had npcs Quote Fire is nice eh? Link to comment Share on other sites More sharing options...
WISD0MTREE Posted July 19, 2015 Share Posted July 19, 2015 I didn't know we had npcs AFAIK, there is only one. https://politicsandwar.com/nation/id=20209 Quote Link to comment Share on other sites More sharing options...
The Governor Posted July 19, 2015 Share Posted July 19, 2015 (edited) Edited July 20, 2015 by The Governor 2 Quote "You can lose a lot of soldiers but still win the game." – The Governor Link to comment Share on other sites More sharing options...
Bilal the Great Posted July 23, 2015 Share Posted July 23, 2015 We have NPCs? Who's idea is this? Quote King Bilal the Great Mediocre The Average monarch of Billonesia Wikia page (if you're into roleplay things). We Tvtropes now. (down the rabbit hole!) Link to comment Share on other sites More sharing options...
Atzuya Posted July 23, 2015 Share Posted July 23, 2015 You can blame the great technicolor sheep in the heavens Quote Link to comment Share on other sites More sharing options...
George Clooney Posted July 23, 2015 Share Posted July 23, 2015 Because otherwise we'd have to war actual nations and it would hurt their pixels. It's ridiculous. The solution is to encourage more war, not make a farmville type system where people end up only battling with NPCs for easy cash. As the person who put the first official Defeat on Blackbeard, I can say that there was no easy cash and I likely spent more than I got in loot (side note: I kinda doubt there was $20 mill there to start). But I didn't do it for the loot, I did it for the challenge. Though a trophy would have been nice and should be added in the future if another one of these "NPCs" shows up. Tsah, people can't even handle one Blackbeard without resorting to missile like that's going to do any good But I do agree that NPC nations should be built like any other nations, with proper city count and infras to support all the improvements... just so they can have better income and have better loots overtime I think that people were using Blackbeard as a missile test firing range for the most part initially, since in order to put a defeat on a nation that had that much military required something called 'effort', and no one seemed to want to go there. I did and I learned a few things. I also agree with you in that a proper city count, infra, and so on would be better. Quote Link to comment Share on other sites More sharing options...
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