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Dwynn

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Dwynn last won the day on August 14 2015

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About Dwynn

  • Rank
    Legend of Duskhorn

Profile Information

  • Gender
    Male
  • Alliance Pip
    Justice Department
  • Leader Name
    Dwynn
  • Nation Name
    Duskhorn
  • Nation ID
    90760
  • Alliance Name
    Hate Machine

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    Dwynn

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  1. Dwynn

    Mechanics Proposal Discussion

    So they can disable notification emails, as it is we already receive the "don't forget about your nation" emails An addition to the discussion that brings much content and flavor. I like it.
  2. So right now, there is no real reason to log in to your nation regularly other than to avoid the nagging email and update activity to deter raiding. I think this is a perfect spot to add a new mechanic to spice things up and encourage more player activity. Here's my thoughts on why this would work. If I were a citizen of a nation and the leadership went missing for X number of days without being heard or seen, I'd begin to get worried. If the trend continued long enough the nation begins to lose confidence in their leader. Slowly the nation would slide from a well-ordered nation into a pile of anarchic chaos. Maybe rioting events that cause resource losses. Right now we have an "approval rating" that is garbage and means nothing, but if that were somehow tied into the system then it could mean something. Here's my ideal timeline: 2-3 days - Nagging email "Your citizens have begun to get worried by your absence from the public spotlight" 7 days - Nagging email "Your citizens have lost confidence in your ability to govern your nation and protests have begun" 10 days - Rioting/Looting begins with some sort of random effect such as resource loss, income generation lost, etc. 14-21 days - Nation plunges into complete anarchy. Income/Resource Generation stops completely, "Government Collapse" government setting. Infrastructure decline/reductions. Improvement failures, etc. Now, I know this will receive some "WHAT? NO WAY!" type of responses, but please discuss rationally why you don't think it's a good idea. Possible counterpoints: 1. People will just login and logout to avoid nation decay - Good, let them. The more often they log in the more chance we have of generating activity. 2. But what about my raiding targets - As a sometime raider? Find better targets. Inactives shouldn't just be a bank for people to withdraw from anytime they want. Raiding shouldn't be profitable in a nation that's not being run properly. 3. What benefit will this have? - Well like I said in point 1, it's really all about getting people to login more regularly and possibly become more active. So, let the hate mail begin. Discuss.
  3. Dwynn

    Global War Peace Terms - Discussion

    I'm just confused as to when trade bots were allowed. Because according to these here game rules available to everyone to read, automated trading is strictly prohibited. In my opinion, if @Alex was to properly enforce this, anyone who profited from the use of this trading bot needs to be banned. Plain and simple.
  4. It's a reference to the Politics and Snore that happens at the top of the hour on turns. If you've ever tried to battle, declare, trade etc during those times it's blocked for a few minutes while the servers process things so there's no bugs. There were issues in the trading system etc if I recall that created a need for that. And to all those saying Sam was robbed... Shake it like a salt shaker...
  5. Dwynn

    Terminus Est: When whale's collide!

    Good day, I was wondering if you could hold my ax for me kind sirs.
  6. Dwynn

    Alliance relevance rank!

    I've been out of the game for a while, so I didn't contribute to this thread about the relevance of alliances. However, I can contribute to the relevance of @Itachi. And what I would say would simply mirror the words that @Prefontaine has already spoken. There is a time for hubris, and there is a time for silence. Learn from this and move on young one.
  7. Dwynn

    P&W dark theme

    Maybe I'lll go through and finish up this dark theme I'm using with stylish and post it up. I'll see if I can manage some time to do that.
  8. Going into VM to avoid a war isn't abusing the mechanic. @Alex made his stance on that clear. However, I'm uncertain if Alex knows that people CAN leave vacation mode early, considering the statement on the vacation mode page in bold underline stating they can't. If he's aware and doesn't care, he should probably remove that from the VM page.
  9. lol... I'm far from riled. I'm simply stating that what was mentioned appears to be cheating. I mean... the riled up one could be said to be you continuing bringing up Prefontaine. It's like a bad breakup and you're a jilted lover.
  10. Are you seriously going to make this about @Prefontaine. Here, I'll give you a hint. I don't care, I wasn't here. What I do care about is if there's a broken mechanic it gets fixed. I understand I've been gone quite a while and people don't remember me. But... I've always been about a balanced system and functioning mechanics. If Alex indeed doesn't care, then perhaps he should change the VM page. I have a tendency to think that the opposite is true given the wording of the VM page. But yes, please continue to make this thread about Pre and not about Spanish Armada's inability to "go the distance" and "permawar" etc. Let's not make it about their inability to wage an effective war and more about drama that happened years ago.
  11. Sooo... here's my thoughts, and perhaps it doesn't belong in this since it's more of a mechanics discussion. However, seeing that it is part and parcel with the way the politics have played out I'll put it here. If I went on vacation for 365 days, and then reset it to 14 days, that is the very definition of leaving vacation mode early. Sure, you still have to sit out the 14 day window, but that's still 351 days earlier than the vacation mode.
  12. Hmmm interesting.... I'm pretty sure that's NOT how vacation mode is supposed to work. Taking advantage of a broken mechanic is akin to cheating isn't it?
  13. Dwynn

    P&W dark theme

    I still use it via Stylish because it's better than being blinded.
  14. It's my suggestion to solve the problem which Alex presented, which was the fact that he was having to moderate complaints about war-slot filling and intentional beiging. I know long threads can be hard to follow, and the course of the threads may change, but the heart of the problem is this: This whole discussion is because Alex is tired of people trying to get away with war-slot filling. My suggestion, which you may not agree with, is to hardcode things in to the game so he doesn't have to moderate when someone wants to sneak by with questionable behavior. And sure, Arrgh could declare an alliance-level war on everyone, which would then put them at war with everyone. Congratulations, your condescending response to my suggestion clearly shows you've got no comprehension of who I am, had you given it three seconds of thought. Since, as you seem to not be aware, alliance leaderships typically aren't anything I give two thoughts about when I discuss mechanics or issues. Sure, members will go rogue, no debate there. But having something coded into the game to better alleviate the trouble Alex mentioned alleviates his frustration at being inundated with moderation reports every time a war breaks out. Now, could you please describe how a hard-coded requirement for alliances to be at a declared state of war in-game before you can attack another alliance wouldn't alleviate some of the frustration and moderation concerns Alex has? If as you stated, it's usually going to be "rogue members" doing the war-slot filling, if there's literally a mechanic in-game that stops them from doing it how is that not a contributing solution to the problem Alex is intent on solving due to the salt that people dole out regularly when at war?
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