Yes I could play on. I would still be able to function and probably do quite well compared to most.
The truth is though that I was spending way too much time on this game even when it was mildly enjoyable. I've already explained in other threads in some detail how ridiculous these latest changes are, so I don't need to go over all of that again. When the game creator decides to punish good strategy and reward inactivity and infra hoarding whilst handing all power to the rich, it's clear that the game is heading in the wrong direction and won't hold my interest. I don't want to hang around investing my time and effort just to watch the game turn into (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) or disappear entirely.
Some of you will be glad to see me go, being the evil pirate that I am. Others already realise the effects that these latest changes will have and how they make the game less enjoyable, not just for pirates but the game in general and particularly make it unappealing for new players. The next major war will be an eyeopener for many people who have just blindly agreed with these changes.
Believe it or not, I do have some respect for Sheepy. It's clear that he has talent and has worked very hard on the game and it's really rather impressive, particularly given his age. He does have a tendency to make some bad decisions though and this is the worst of them all so far.
I've achieved everything I wanted to, so I've no regrets and I think it's a good time to leave.
I started in Mensa with friends and acquaintances from eRepublik. We quickly showed that we were highly organised and effective. I decided to leave after probably 6 months or so because I felt unable to play the game for the leadership. Being a part of Mensa was being a pawn for Pfeiffer. He may aswell have had most peoples log in details. They are still a very effective alliance with plenty of good people in it and are quite rightly feared by other alliances on the battlefield.
I moved to Arrgh shortly after Niemand and Perry moved from Mensa for the same reasons. Hypnotoad and Tywin Lannister followed and more recently, so did Wayne and Ryu. All good, active players. Once I got over the initial shock of the extensive no raid list, it was clear to see that it was the perfect alliance for me. Everyone was welcoming except for Buck whom I had managed to snag a bad Uranium trade from which gave me a profit of $16m - he didn't notice for 4 weeks Ogaden and Jacob in particular were very open and approachable. I was quickly promoted to commodore for the military work that I took on and then later on to Admiral.
I decided that with no coding ability whatsoever and no help forthcoming from anyone who could code, that I would find a way to create tools using the API. My secret weapon to enable me to do this was this script that I found and used in my gdocs. With this, you don't need to be able to code to use the API (you're welcome non coders)! I did make a couple of amendments to make it more usable, in particular there is a line of code to remove that stops the first record being omitted from API calls. I created alliance tracking sheets, military stats sheets and even a sheet where I could look at the full military stats of every player in any given alliance. I had leaderboards, offensive targetting sheets and defence sheets. All available on demand with right up to date infomation. I think it's fair to say that I made the management of Arrgh as an alliance much easier. I also created the badass leaderboards which was generally well received, although this was really awkward having to try to run so many API calls in this way.
I've not been afraid to disagree with people but neither have I been a shitposter. Currently my profile shows 457 likes from 337 posts.
I'm currently the top ranked Arrgh nation.
I'm 5th overall in game for soldier kills, 2nd for tanks destroyed, 2nd for aircraft destroyed, 3rd for ships sunk and 3rd for infra destroyed. I have plenty of other Arrgh members for company on those leaderboards.
It hasn't always been one way traffic though - I'm also 4th/2nd/3rd for soldiers/tanks/aircraft lost albeit with those figures being significantly lower than those on the offensive leaderboards. That's largely due to not being afraid to dive in to help out my alliance or just for fun when it would have been far more profitable to sit out.
My favourite time in the game was the long war that we had when Mensa, Guardian and SK hit us. They won the first round and far outnumbered us. Our fight back was unprecedented though, especially for an alliance of our size against such strong alliances. We changed strategy and took them out from the bottom up. By the time we agreed to "white peace" (they actually paid us $150m to stop hitting them) we had taken out over 40% of both Mensa and SK. Most of Guardian were out of our reach at the time. Even when Mensa sent guys down in score to hit us, we beat them off and passed them down the line to our lower score members for another round or 2. The war went on for a long time and we have remained in different wars for most of the time since then, winning them all except for the rather strange decision to take on TEst which wasn't the best idea our alliance has ever had and can't be claimed as a victory. We've had more action in the last few months than most will ever experience in this game, especially now.
Most people think we have had it easy and that raiding covers our negative income. It can do if you raid the right people but that's not what you do during wars. You take out the big threats and try not to beige them, or at least that was often my role (along with others) because it was the only way for the alliance to succeed in wars. That can be rather costly to say the least. So just how could I possibly afford to keep fighting multiple nations in a long drawn out war with a -$2m negative income. Secret weapon: Baseball! This terrible idea for a money sink was invaluable during war.
Yes it is a hell of a lot of clicking! When I really wanted to though, I could generate $3m a day from this to keep my cities powered and my war machine rolling. I invested before war and was ready to take full advantage during war. Niemand was the ultimate baseball player and showed us just how much profit you can make if you want to waste your life clicking buttons.
Sheepy has kinda set a precedent now. Anytime anyone gets beaten badly they will complain that the rules need changing. It's obviously easier to change the rules to suit pixel huggers than it is to make them play the game well but it leads to a boring game.
To those who were afraid to take on Arrgh or support their allies when we hit them, you showed great weakness. We really weren't as difficult to beat as you thought. We even told you how to beat us on numerous occasions. Instead you can now hoard infra, produce resources, make loads of money and still outfight anyone who dares attack. Sounds boring to me and it will lead to less war and more money in circulation.
To Arrgh! You guys are great. Thanks for the good times and I hope you continue to strike fear into pixel huggers whilst showing Sheepy the error of his ways. You'll have to do it without me though this time and of course you'll never be able to hit the untouchables.
To anyone who I beat or who beat me, no hard feelings. It was just a part of the fun.
I've never been a fan of these attention seeking quit threads and now I guess that's exactly what I have produced here. Anyway, I'm out. Hope you guys enjoy the future as much as I intend to away from the game!