TheShadow Posted February 20, 2019 Author Share Posted February 20, 2019 5 hours ago, Dubayoo said: ...but in a proper blitz, your goal is to defeat the enemy as fast as possible while they're active. Dude....you dont beige people in an alliance war. Especially if you are a noob. Quote Link to comment Share on other sites More sharing options...
TheRebelMan Posted February 20, 2019 Share Posted February 20, 2019 6 minutes ago, TheShadow said: Dude....you dont beige people in an alliance war. Especially if you are a noob. I think he meant defeating their military. 1 Quote Link to comment Share on other sites More sharing options...
True King Posted February 20, 2019 Share Posted February 20, 2019 4 hours ago, Sir Scarfalot said: More like if you spied a target that has an unforgivably tiny warchest and you want to lock him out of munitions/gas/money. Even then, get an ally or two to cover the ground/air, on the off chance that it's a trap and you get immediately countered by someone with a hecklot of ships and the guy suddenly gets resupplied. Have a plan. And while for the most part in proper blitzing alliance war against competent opponents you 100% need to nullify their air and tanks ASAP, @Noctis Anarch Caelum isn't actually wrong; it's just extremely optimistic and rather self-centered. Blockading someone that has a huge warchest has a good chance of loot... but it has a better (as in ~99.9%) chance of giving them options with which to destroy more of your military, which means you can't use as much military yourself against your other targets. That means more pressure against you and your alliance mates, which is not a good. Be a team player and go for the suppression; loot is definitely secondary to that. This is where the objective of the blitz comes into play. Most of my time spent in micros when not under attack was people bringing leads on targets to hit; then sometimes I'd do it if we thought it might pay off. So if the purpose of the blitz is to loot someone, then making sure the guy gets blockaded right away might be a primary team objective. Quote Link to comment Share on other sites More sharing options...
Auctor Posted February 20, 2019 Share Posted February 20, 2019 Lay down two ground attacks and then quickly delete all ground units before you can be countered. Follow up only with nukes and be sure to post frequently about how nukes are the only valid and effective ingame unit. 4 Quote Link to comment Share on other sites More sharing options...
Buorhann Posted February 20, 2019 Share Posted February 20, 2019 1 hour ago, Auctor said: Lay down two ground attacks and then quickly delete all ground units before you can be countered. Follow up only with nukes and be sure to post frequently about how nukes are the only valid and effective ingame unit. Years of experience are put into this tactic. It works. 3 Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Doughnuts Posted February 20, 2019 Share Posted February 20, 2019 11 hours ago, Ryan1 said: No, no no. This could work in very specific situations, but normally, no. I agree normally you wouldn't. but we are talking about a guide for noobs to blitz that in itself seems like an oxymoron. 1 Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted February 20, 2019 Share Posted February 20, 2019 3 hours ago, Auctor said: Lay down two ground attacks and then quickly delete all ground units before you can be countered. Follow up only with nukes and be sure to post frequently about how nukes are the only valid and effective ingame unit. 2 hours ago, Buorhann said: Years of experience are put into this tactic. It works. You're not kidding; that really IS an effective tactic. Quote Link to comment Share on other sites More sharing options...
Buorhann Posted February 20, 2019 Share Posted February 20, 2019 5 minutes ago, Sir Scarfalot said: You're not kidding; that really IS an effective tactic. I was actually being sarcastic, lol. It really depends on the Infra levels and what battle type though. Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted February 20, 2019 Share Posted February 20, 2019 (edited) 4 minutes ago, Buorhann said: I was actually being sarcastic, lol. It really depends on the Infra levels and what battle type though. Yeah, you generally want to try and go for airstrikes in that situation instead of double ground, and personally I'm partial to missiles instead of nukes since they can be spammed off the login bonus and not much else. Still, when you're out of resources, soldiers are cheap; and it's not like you're going to have a surfeit of resources after a couple months of getting rolled ¯\_(ツ)_/¯ Edited February 20, 2019 by Sir Scarfalot Quote Link to comment Share on other sites More sharing options...
Dubayoo Posted February 20, 2019 Share Posted February 20, 2019 13 hours ago, Sir Scarfalot said: More like if you spied a target that has an unforgivably tiny warchest and you want to lock him out of munitions/gas/money. Even then, get an ally or two to cover the ground/air, on the off chance that it's a trap and you get immediately countered by someone with a hecklot of ships and the guy suddenly gets resupplied. Have a plan. And while for the most part in proper blitzing alliance war against competent opponents you 100% need to nullify their air and tanks ASAP, @Noctis Anarch Caelum isn't actually wrong; it's just extremely optimistic and rather self-centered. Blockading someone that has a huge warchest has a good chance of loot... but it has a better (as in ~99.9%) chance of giving them options with which to destroy more of your military, which means you can't use as much military yourself against your other targets. That means more pressure against you and your alliance mates, which is not a good. Be a team player and go for the suppression; loot is definitely secondary to that. Not sure I agree since nations can only rebuild their forces so fast. Even with a poor WC, they couldn't spend it as quickly as they'd want to. Loot is secondary though. You only go for it if they have a ton. 11 hours ago, TheShadow said: Dude....you dont beige people in an alliance war. Especially if you are a noob. The topic's about a blitz, not a prolonged campaign. There are different ways to engage. We're talking about the rapid defeat of the enemy forces, and yes, you beige to destroy infra. Lower infra means lower population means lower force caps which is especially important for airplanes. You can keep one attacker on a target to prevent rebuilding, but you want to destroy that infra ASAP. Quote My Avie: https://www.rottentomatoes.com/m/senna/ Shortened versions: https://www.youtube.com/watch?v=n9qZu7h5ys0 https://www.youtube.com/watch?v=mvVqSpS65VE Link to comment Share on other sites More sharing options...
TheShadow Posted February 20, 2019 Author Share Posted February 20, 2019 3 hours ago, Dubayoo said: you beige to destroy infra. with the new war mechanics, you lose 4% infra when you are beiged. And 4% infra off a 1K city is 40 infra a city Compared to the earlier 10%, the beige damage is reduced by 60% What does that mean? Earlier, a triple beige meant you lose 27.1% infra off each city Now, you lose 11.53% infra per city Moreover, the loots have been nerfed as well You loot 27.1% of cash and rss in a triple beige Compare this with 57.82% of cash and 27.1% rss of earlier Thus, blitz for loot isnt really worth it Plus, with addition of war modifiers, you cannot loot with attrition wars And you cant damage with raid wars You can choose only one option-Destroy or Loot now. 1 Quote Link to comment Share on other sites More sharing options...
WISD0MTREE Posted February 20, 2019 Share Posted February 20, 2019 On 2/19/2019 at 2:37 AM, TheShadow said: You can also play mind-games by continuously telling you will blitz someone so that they think you are lying Fun fact: On Thermonuclear War by Herman Khan discussed the possibility of the USSR regularly jamming the US's DEW line during peace. If they did this for long enough, then we would be too used to being jammed. We wouldn't suspect we were under attack when they began jamming as part of an attack. BTW, @Keegoz, we're couping you in like 15 minutes. Quote Link to comment Share on other sites More sharing options...
Dubayoo Posted February 21, 2019 Share Posted February 21, 2019 19 hours ago, TheShadow said: with the new war mechanics, you lose 4% infra when you are beiged. And 4% infra off a 1K city is 40 infra a city Compared to the earlier 10%, the beige damage is reduced by 60% What does that mean? Earlier, a triple beige meant you lose 27.1% infra off each city Now, you lose 11.53% infra per city Moreover, the loots have been nerfed as well You loot 27.1% of cash and rss in a triple beige Compare this with 57.82% of cash and 27.1% rss of earlier Thus, blitz for loot isnt really worth it Plus, with addition of war modifiers, you cannot loot with attrition wars And you cant damage with raid wars You can choose only one option-Destroy or Loot now. Fair enough. Good point. Thanks for the update. 1 Quote My Avie: https://www.rottentomatoes.com/m/senna/ Shortened versions: https://www.youtube.com/watch?v=n9qZu7h5ys0 https://www.youtube.com/watch?v=mvVqSpS65VE Link to comment Share on other sites More sharing options...
katashimon13 Posted February 21, 2019 Share Posted February 21, 2019 u forgot spy hits xP On 2/18/2019 at 11:47 PM, Noctis Anarch Caelum said: I'm saying as a tactic to prevent them from sending their resources to the bank or using their funds to buy necessary war resources they don't already have on hand. yes... general strategy wen handling a zombie horde rawr 1 Quote Link to comment Share on other sites More sharing options...
MonkeyDLegend Posted February 21, 2019 Share Posted February 21, 2019 (edited) 53 minutes ago, katashimon13 said: u forgot spy hits xP rawr shhh, that's OPSEC NVM rawr, spies are worthless, expensive and should be never bought or used. Edited February 21, 2019 by MonkeyDLegend Quote Former Manager t$ and Director of R&D Former Director of Finance, Security in e$ Founder of The Prate Syndicate(test server) Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.