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Showing content with the highest reputation since 10/12/21 in all areas

  1. Food, glorious food. Did Alex design a realistic food system and how close does he get if so? Let's do the math. Establishing some baselines: I'm first going to be working everything into bushels because, as far as I know, that's how food is measured irl. Specifically bushels of corn. 1 bushel of corn contains roughly enough calories (based on a 2,000 calorie diet) to feed 37 people. If we consider one PnW unit of food to be a bushel, a PnW unit feeds 1,000 people per unit or per bushel. This feels pretty far off. This got me digging a bit. There are 39 bushels of corn to a tonne. Which comes surprisingly close to a PnW unit of food. A tonne of corn, purely based on calorie count, would feed roughly 1400 people. So if we consider a PnW unit of food a tonne of food, this makes much more sense. People need a varied diet, not just corn, so the reduced feeding capacity per unit makes sense. BUT THAT'S NOT ALL I DID. I considered you, the reader, in my calculations. You, a disgusting PnW player, has no concept of what a bushel looks like because you don't leave your house or have an education. This math is meaningless to you. So I did one more leap. How many McDonald's Happy Meals does a unit of PnW food equate to? Again, I simplified and rounded caloric content. A happy meal has about 475 calories per meal. So every bushel of corn takes roughly 4.5 happy meals to equate. Meaning that every tonne of corn equates to roughly 176 happy meals. If we are considering PnW food to have a calorie ratio of 1:1.4 with corn, that would leave us at ~250 happy meals equating to one PnW unit of food. 250 happy meals to feed 1,000 poor and malnourished PnW citizens. So the average diet of the player isn't too far from the diet of his or her nation.
    17 points
  2. I love these kinds of dives into P&W lore, lmao. I want to say that there are text somewhere in the game where resources are spoken of as tonnes, but I don't remember where and I'm to lazy to go looking.
    6 points
  3. Greetings Earthlings! Brawlywood seems to have won the official war naming vote, and while it was certainly not my first choice, I have to admit that its definitely better than Error 552. But enough about shitting on bad hypothetical war names, lets shit on the actual war names. I decided to make a war names tier list, because I was wondering how the community felt about past names, and what better way to gauge how someone feels about a topic than to give them a bunch of colorful boxes for them to sort into different rows? https://tiermaker.com/create/politics-and-war-war-name-tier-list-1299859
    5 points
  4. tCW Logo i thought i had it down then i got to the dragon, but hey give me a break i did this with a spoon and a knife
    4 points
  5. Its interesting that you opted for bushels of corn in place of the unit stated in the tooltip - tons - and the icon which resembles a ham. A regular bone-in ham has 151 kilocalories / 85 g serving which translates to 1.61 million kcal/ton. With a 2k kcal diet, that will feed 805 people. If the diet is more balanced and if the bone is not counted (I kept it since it appears in the icon), I could easily see a 20% increase to 1000 people or a lower average kcal diet of 1611 kcal/person. Note I use kcal which is equivalent to dietary calories. Its in the build improvements text.
    4 points
  6. At the moment, in order to send the contents of a bank to an offshore, you have to manually copy and paste each resource amount into the value column, which is a very tedious process. I understand that there are scripts or bots that can skip past this process, but you shouldn't need bots to compensate for something as basic as this. Therefore, I'm proposing that a "select all" button be added that automatically pastes all of the resources of the bank into each value. You would still need to fill out the nation/alliance name and the withdraw button in order to actually send the resources, but the select all button would serve as a much needed shortcut. Very quick edit I made to demonstrate what this could look like.
    4 points
  7. I don't expect many people to know but on the nation edit page, Aqua trade bloc being "alphabetically" is the first choice to select your trade bloc and is hence, more likely to be preferred by new players over the other blocs if they do not end up joining an alliance. Well, its a public fact that you cannot play the game without an alliance, the result being these nations tend to go inactive pretty much immediately after they are created. We're talking about C1s here, beginners who make close to nothing and just stop playing; a horde of inactive nations just on one single bloc, Aqua. At this instant out of a 160 active nations in none 50 out them are on aqua. Literally one third of them one a single trade bloc which is more than 1/4th of the nations on the bloc itself..... We have 1/4th of the bloc as inactive which makes nothing but only drags down the bonus drastically. Now, one can make an argument here that the nations are automatically moved to gray after 5 days on inactivity. Yes, that's true although, this is a constant cycle of nations being created. So no matter what, this has been the case for a very long time. Whatever is done, it's just literally impossible to have a decent bonus with a fourth of the bloc that makes absolutely nothing. It is also unfair to the bloc itself. Red; the bloc with the most nations has only 21 people in no alliances and is more than twice the size of Aqua. Lime with more than 300 people has 6 people in None. I have checked every bloc and none of them has even close to as many inactives to that on Aqua. Which is why I suggest that the color trade bloc selection should be randomised. There is no use to have it alphabetically in the first place because we have custom names for the blocs now. Also, we're talking about 150-160 nations distributed over 14 blocs. Its like 12-15 per bloc, it hurts no one. That's the best solution I could come up with, its fair and makes sure everyone has a chance to improve their bonus. If you have a better one do comment on this thread. Thank you for reading~
    4 points
  8. This is not the right post if you want to join the Forum Fighters, say discord is bad
    3 points
  9. I'd like to nominate m e I'm pretty sure like half the lore is inconsistent because of how spaced out my writing sessions were https://politicsandwar.com/nation/id=164617&display=factbook
    3 points
  10. Rain makes corn, corn makes whiskey...
    3 points
  11. Sign here if you're tired of every single war being (or suggested to be) named "Error XYZ" or some other spin off about the game servers being laggy. We all know the servers are run in Alex's basement but every fricking war has these as (popular) name suggestions. War names should reflect the politics or major events/players in a war - not the goddamn tech limitations of the 2007 laptop Alex runs this game from.
    3 points
  12. This is quite possibly one of the best ideas I've seen in my entire history of PnW. This would go a long way of making battles/wars much more fluid and strategic. Would also benefit with a beige rework too. I'm seriously surprised that I haven't seen this before and yet it would do so well. It'd definitely keep the battles from stagnation once you develop a complete superiority over a nation. I love this.
    3 points
  13. I'm Trans and go by Denise Now
    3 points
  14. How am i supposed to be the worst if these guys continue to hold spots?? This issue is specifically for the Keno boards, but may also happening to other ones. issue: the 6th slot of winners, and the first slot of losers are occupied by nations that no longer exist for one reason or another. Picture attached for reference
    2 points
  15. Inteligence Agency really isn't that important for low level players. Spying happens rarely at C3.
    2 points
  16. You're operating under the pretext that the only way of playing at that city count is raiding. If a player chooses to not raid, this project could be very profitable for them.
    2 points
  17. That's not really true.... the 10 day war is from 2020... so it more modern problem. The 69 days(nice) war is basely the only one, and that is normally called Dance Dance Revolution, named after TKR war declaration. 168 Day War, lasted only 29 days, it's name is jab as Rose because it took them 168 days to come to the aid of their protector, that got mass raided in the previous war.
    2 points
  18. When I have some time on my hands (which is not terribly frequent) I sometimes see if the nation factbooks of my enemies and friends are filled out with anything interesting. Most times, they are sad, empty spaces, with little of interest within (if anything, which is much more frequently the case). So. Are you bored like me? Link me some interesting factbooks for my perusal and for that of other curious, bored people. And yes, I do actually have a fully filled-out factbook (I'm not a hypocrite—in this case, at least)
    2 points
  19. The Mantra of any update by raiders seems to be "you're killing raiding", or something of the sort. Please use this thread to post ideas on how to buff raiding and I will review the results when the Dev team restarts.
    2 points
  20. Bro, i told you earlier to please get some expierience before suggesting more and more ideas which are not based in balance. You are currently suggesting as many things as everyone suggests in a month. I want this sub forum to be active, but I do not believe you know how to play this game well enough at all, to make all these suggestions. Please join an alliance, and get more expierienced before churning out suggestions like you're a chinese factory.
    2 points
  21. A bug? Or the miracle wonders ... of Atom? Anyway, I apologize that you're going through this. I don't know if Stencil's account was hacked, if his boyfriend broke up with him or if he's suicidally ragequitting, but he was in Atom. This guy was a church Deacon, after all, and his actions reflect on me and all of us.
    2 points
  22. How many of you have wanted to do minor border clashes and things without going into a full blown war? My idea for border conflicts and brush fire wars is simple. You can only take one military action (either ground battle, air strike, or naval battle) at half capacity. Then the other person would get a notification with the option to retaliate. Retaliation gives the other country a notification with the opportunity to retaliate. However after 10 retaliations (cumulative amongst both parties) the retaliate option is replaced with war or peace.
    2 points
  23. U.S. soldiers in Iraq face battle of the bulge | The Seattle Times "Most MREs, or meals ready to eat, contain about 1,300 calories; three a day are recommended. Supplemented with energy bars and drinks, they give soldiers the 4,500 to 5,000 calories they need for an active day of patrols or on the front line." So, during wartime in P&W, soldiers are eating 4,000 calories in food. This is true in real life as well.
    2 points
  24. Thanks - that player already had 90 moderation points and just found themselves banned from the game.
    2 points
  25. UI should never be randomized, the proposed solution makes the game objectively worse for everyone to benefit a small portion of the player base. That being said, I can certainly see the issue. A better fix though would be applying outlier exclusion to the math behind the scenes. Such as tossing out <c5s and inactives
    2 points
  26. They have already been banned.
    2 points
  27. Well, well, well, well let me just bring out Arrgh old suggestion box. 1. Buff soldier's survivability against airstrikes, soldiers should have the highest survival rate against airstrikes, of any unit. It only makes sense. 2. Buff airstrikes against tanks. 3. Change it so, that a nation leaving beige returns to their previous color instead of grey if that color wasn't already grey. Or some other mechanic where one's vote for the color name doesn't get removed every time you lose a war. 4. Project/Policy that can prevent units from taking part in all current wars. Basically allow one to save units from being destroyed fighting a superior enemy, or dogpiled. (irl example would be Saddam Hussein burying his air force when the US invade Iraq in 2003). 5. Project/Policy, that allows one to do more damage if all 3 of one counter slots are filled out, or alternatively, receive less damage to one's units. 6. Policy, that temporarily increases military recruitment speed, but lowers one overall income from both resource and money production for as long as it is active. Basely something like Blitzkrieg, a policy that is good to switch to in pinch, but that one really doesn't want to stay on permanently. 7. Project, Pirate cove: allow a player to smuggle a set number of resources into their nation while under blockade. 8. Allow ships to loot money. 9. Or do something that allows combined attacks with ships and infantry. Where ships can act as support in getting ground control. 10. The ability for ships to choose between doing reduced infra damage or target ground/air. 11. Allowing resistance to be restored via fortifying, again. 12. Not allowing alliances to tax members in beige. oh wait you already did that one. 13. Legendary commanders, can spawn in your nation as treasure do, but instead of being by alliance color, it is instead determined by your war policy. Lasting for a shorter amount of time, but instead spawn more often, than the treasures. Where they give you military bonuses instead of income. 14. Reducing cities' impact on score. 15. Make it harder to kill spies/reduce the time to max them out 16. A bonus to the amount of loot you steal by having a Pirate theme But basely most policies that work against dogpiling benefit raiding immensely. When one works towards making shorter globals rather than giving the loser a fighting chance you hurt raiding. And more thoughtfully testing, and actually follow the result of said tests when implementing changes. Also, more stress testing: simulated dogpiling and fighting against vastly superior enemies would help. And finally, adding the unit customization stuff, we all got hyped over some years back, after we saw some screenshots. Where players would be able to specialize their units into 3 different types, if you can remember what i am talking about? Making the war system more engaging and fun with more player involvement would also be a buff to raiding.
    2 points
  28. can i just remind you guys that raiding has been killed enough already.
    2 points
  29. Does the dev team play the same game we do?
    2 points
  30. Cool line up and all but the theme is trash. :<
    2 points
  31. 2 points
  32. When i saw Nassau and $, i assumed it was The Syndicate (t$) forgot that their was a micro called Republic of Nassau.
    2 points
  33. Well I was on board with the initial sentiment but now imma suggest Error 69420 next war just to spite u
    2 points
  34. I did say "should" it is the best money maker in low tier. But yes you are right if a player doesn't want to raid it is a nice project to have.
    1 point
  35. The Clock Bloc Preamble Cataclysm, Eclipse, Aurora and Weebunism, woke up in the mornin' feelin' like P Diddy (hey, what up girl?) Grabbed our glasses, we’re out the door, we’re gonna hit this city (let's go) Before I leave, brush my teeth with a bottle of Jack 'Cause when I leave for the night, I ain't comin' back Article 1: Information sharing I'm talkin' pedicure on our toes, toes Tryin' on all our clothes, clothes Boys blowin' up our phones, phones Drop-toppin', playin' our favorite CDs Pullin' up to the parties Tryna get a little bit tipsy Article 2: Defence I'm talkin' 'bout everybody gettin' crunk, crunk Boys try to touch my junk, junk Gonna smack him if he gettin' too drunk, drunk Article 3: New members Ain't got a care in the world, but got plenty of beer Ain't got no money in my pocket, but I'm already here And now the dudes are linin' up 'cause they hear we got swagger But we kick 'em to the curb unless they look like Mick Jagger Article 4: Cancellation Now, now, we go until they kick us out, out Or the police shut us down, down Police shut us down, down Po-po shut us down Don't stop, make it pop DJ, blow my speakers up Tonight, I'ma fight 'Til we see the sunlight Tick-tock on the clock But the party don't stop, no Tl;dr Cataclysm, Eclipse, Weebunism and Aurora create a new clock bloc
    1 point
  36. 1 point
  37. 1 point
  38. Declaration of Existence Discord: https://discord.gg/ENqxuDCbBy AA Page: https://politicsandwar.com/alliance/id=8113 Protected by: The Wei
    1 point
  39. 1 point
  40. Is there a general ETA on some of these changes? I recall some of these being worked on for quite some time.
    1 point
  41. This is all that needs to be said tbh.
    1 point
  42. TLDR ~ Defcon-5 declares on the Republic of Nassau because they tried to scam us out of tens of millions and tried to get us rolled by Cataclysm right after we formed, and we were planning to blitz them when 770 tried blitzing us, so it got delayed until now. ~ Before Greene lost his godforsaken mind and 770 took priority when they attempted to force-merge us, Republic of Nassau was our target. 770 put them on the back burner, but now it's time to bring it to a boil. Casus Bellum #1: Attempting to scam tens of millions of dollars. Casus Bellum #2: Attempting to get us rolled by Cataclysm. CB#1 - Just after we formed, Thorin163 tried to sell us actual ingame P&W ads for $23m each. This was when credits were up around $25m. He said we could save $3mil per ad. I pointed out that only Alex can sell ads, but I'd be happy to buy credits from him for $23m each and buy the ads from Alex. Of course, this was not acceptable at all to Thorin163. He kept insisting that I give him $23m for each ad, and he would place the ads. That's an obvious scam. He even tried to get us to give him our financial information. In fact, he has such a well known history of scamming people that he feels the need to have a public post on his alliance page saying that he's not a scammer, with his "only retort" being that if all his business are scams, why are they all shut down? Well, the answer is simple. It's because they're all scams. CB#2 - The ticket on the Nassau server we were having the conversation in actually started over one of their members raiding one of ours immediately after we formed. We ended up kicking said member shortly after the ticket was created, and told Nassau nevermind, do what they want to him, but probably not a good idea to declare more raids on him since he went to Cataclysm. A couple days later, we're being contacted by Cataclysm government, saying they were told that we told Nassau to roll one of their members. They were trying to get us rolled, with a lie. Either casus bellum is enough, both casus belli together are undeniable and must be acted upon. Anyone coming to their aid is making a clear statement to all of Orbis: "We support scamming, and we support lying in an attempt to get people rolled. Do not trust us."
    1 point
  43. Reported for Reporting to alex.
    1 point
  44. This forum topic had me thinking, and I wondered why we couldn't just have Kevin's Inactive Mode to keep nations in an archive. Basically, after your nation is inactive for a long set period of time, it goes into "inactivity mode" and basically gets archived, and when you go to the nation link it appears as if the nations has been removed from the game, but if the person ever decided to come back, he could restore that same nation with all its conditions and its id just prior to going into inactivity mode. This would encourage people to come back to the game as their nations has been perfectly preserved. I know we have vacation mode, but what if someone quits the game for more than 6 months? They would have to basically restart the game all over again. I think incorporating Inactivity Mode from CN would be best for this game as it encourages previous players to come back and seems simple enough to incorporate if a dead game like CN can have it.
    1 point
  45. Can I commit war crimes against your alliance and leaders with no repercussions to my own alliance and then report you if you deny me? asking for a friend
    1 point
  46. Welcome back dear ole chap. Your post is very well written that I giveth to you my highest regards. Although since you are GOONS, you are definitely going to be facing hard destructive criticism no matter how hard you explain.
    1 point
  47. Galactic Mining Corp just came out today on Steam. I think it's a fantastic game. It is a drilling/digging game, similar I suppose to Minecraft or Terraria, in which you have a Space Corporation and are attempting to drill down to the center of various planets. As with most such games, you start with a crappy drill that can barely dig through soft earth and then everything you do improves it. https://steamcommunity.com/profiles/76561198052388186/recommended/ That's my review if you want to get a look at the game.
    1 point
  48. Most Missed Alliance: New Pacific Order
    1 point
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