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Showing content with the highest reputation since 02/19/21 in all areas

  1. The following is a combination of old updates that were never put in, changes based on feedback/suggestions. Please feel free to provide feedback and suggestions to alternative options. Try to limit additional content beyond the scope of what is in this thread. Thank you. Trading Treasures Treasures can be directly traded between players. Treasures cannot be traded while either nation has an active offensive or defensive war. A nation with a treasure already in it cannot trade for another treasure. City/Project Timers New City timers are not effected by projec
    38 points
  2. Hello there, I'm Evernt the Co-Founder of TCM and I'm being held hostage in a bunker thirty miles underground because of my war crimes on Alpha-Centari. Anyways I am here to announce that I am retiring from duty as one of 3 coal kings, and Starfuze shall be nominated as my successor. I am leaving cause my mental health has been on a downward trend as of late and honestly this game isn't something helping me much. I hope I can sort my life out and actually have self-esteem. Onward to greatness. I have give many thanks and hearts to the friends I've made along the way: Nokia Rokia, Win
    31 points
  3. Swamp and Arrgh find common ground The open seas have fallen silent for weeks now. Sunlight broke through the thunderheads above and glinted on the ship's cannons. Sure raids were common, but our combat had never before been on the scale seen here. A rallying cry went out to The Ampersand's allies, Arrgh was raiding their coasts. The pirates and their bloodlust was growing and we had to stop them. Our coalition launched every ship we had in defense for The Swamp. We fought for every inch. Stalemate, one step forward, one step back. A costly and senseless war. When we lo
    29 points
  4. There was a time when Imperium was kind When their voices were soft And their words inviting There was a time when love was blind And the world was a song And the song was exciting There was a time Then it all went wrong I dreamed a dream in time gone by When hope was high And life worth living I dreamed that love would never die I dreamed that Orbis would be forgiving Then again we were young and unafraid And dreams were made and used and wasted There was no ransom to be paid No song unsung No meme unposted But the demons come at night With th
    29 points
  5. I'm in favour of nerfing all loser weapons too (secret treaties, treaty chains and dogpiles).
    22 points
  6. Somebody call an ambulance a pirate just killed a midget.
    15 points
  7. Horrible idea, we don't need people to hold our hand and restrict player freedom because noobs hit different people. Also I will have less meme content when during the next GW anti-quack hit their own allies. Jokes aside, this is not a qol suggestion, this is a suggestion to bolster the effectiveness of alliances who have mass members and no competency. Undeserved, let them figure out how to turn off friendly fire on their own.
    15 points
  8. A few people have been asking about our war with Pantheon so I thought it would be best to give you all a update here. Pantheon was approached a few days back about peace and they declined to take part in talks. Given the situation, we intend to call this war a victory and move on. We will not declare any new wars in this conflict and will treat new declarations from Pantheon as raids. We wish Pantheon the best moving forward. Proof of Victory: Special shoutout to Inst for making this possible
    13 points
  9. I personally feel that the reduction in credit prices to get new projects will help whales more than new nations. I'm going to be neutral on this and see what the others have to say about it. If I'm not wrong, a 60v60 without buffs takes out 18 spies at most. This nerf means we lose only 12 spies in a 60v60. On the other hand, firstly what do you mean by Failed OP. Is it when you fail to kill spies and are caught? Kill spies and are caught? Fail to kill spies and are not caught? Secondly, atm, you lose 9ish spies on a failed op when detected at most. The nerf means we lose 6 spie
    13 points
  10. A change is well overdue. We've all been on the losing sides of a war and we all know how ridiculously OP Iron Dome is. Either nerf Iron Dome or increase missile construction capability. For literal years we've been trying to improve the losing sides ability to inflict damage and keep the individual player active and this is one of the best ways of doing so. Zeroed players, whose only option is to lob a nuke and/or one or two missiles per day against 3-8 opponents shouldn't deal with 50/50 odds.
    12 points
  11. I'm fully in favour of reducing RNG wherever possible.
    12 points
  12. What would this change mean for Space Program? 3 missiles or 4?
    12 points
  13. Haiyo everybody, I am Korutsu, or Koru if you prefer. Anywho hhehe, I shouldnt be writing this at such a time... its 2am I jus ate mai meds q.q but enough rambling but they be not working. I am fluffy? and cyoote? and defo not smort- Also nou horny I will bonk that all. ahm... what else dew I write >.<. I like sheep. alot. and hmmm. Why am I in P&W? No idea, its too toxic for the like of me, in most places I presume. ;-; I hear alot of scary folktales of the toxic wastelands outside of the choco castle. QwQ. Oh yea I am enby (non-binary) or well maybe I guess. anyways. amh... I ho
    11 points
  14. Suggestion here to change the 50% chance to block to a 50% reduction in damage (keeping the improvement damage reduction above). Missiles are a great way people getting sat on can fight back and destroy improvements, but ID nerfs them a lot since half of the time they won't work. It's already hard enough being able to buy them without them getting destroyed by spies (which is now getting stronger) if you don't have them stockpiled, so a weaker missile is a good tradeoff for being able to more frequently attrition the enemy. This is especially true with the other changes that allow stron
    11 points
  15. Sir this a Wendys not a dictionary
    10 points
  16. “White Peace” you mean everything now is just considered arrgh raids
    10 points
  17. Congrats on your NAP! And Good luck to your new alliance. Just a tip - The forums might be a bit harsh sometimes so don’t let it get to you.
    10 points
  18. Whats an aliance affair I realy dont know and cant get info any where not even the inter net. I need in deep details meaning a lot of info.
    9 points
  19. Victory in Orbis Day (VO Day)! Almost 1 year ago, on the 20th February 2020 one of the largest events to this date in Orbis happened. The great war named "NPO's Last Time" came to a long overdue close, after being ongoing for 248 days. The lead up to this event happened over 15 days, beginning on the 5th February. Two major events took place on this day, the first of which being the Game Admin, Alex, announcing that the NPO had been in "violation of the Game Rules on Real-World Transactions for In-Game Materials". He goes into length about the events and how he was dealing with t
    9 points
  20. I’ve been thinking a lot lately, there is no real incentive for war in this game at this point. All of our reasons for war have been OOC based. I believe this stems from all major alliances adopting the same policies(no raiding top 50, switching to color, maintaining peace, etc) There are no mechanics for the game to successfully bring out war by itself. To negative those who would come into this thread and say “to keep your enemies from growing to fast, to stop a whale-tier alliance like Grumpy from dominating a tier” when have we, as players, consistently and fundament
    9 points
  21. congrats to arrgh for putting up a good effort against the invincible swamp. hope your rebuild goes smoothly and see you guys after the NAP ends. :serious:
    9 points
  22. In light of Pantheon being couped and dumpstered, which is a scum move in itself, one of the unlikeables behind it thought it would be a good idea to give a shoutout to nova riata and its former members. So lets get it straight. Your alliance was trash, you cheated the game to the detriment of the community at large and you got deleted and banned into oblivion, as you should be. Mentions of said alliance just flag you as undesirable, and your grand achievements amount to spawning billions via exploits and losing to pantheon. You wanted attention, here it is. rip pantheon,
    9 points
  23. I'm in favor of nerfing all loser weapons (nukes/missles/soldier suicides).
    9 points
  24. I prefer the current method as it introduces some surprise elements to the game. Without a little of the surprise element, the game gets solely mechanical.
    9 points
  25. The thing about the UPN peace was that it came on the heels of a gigantic nerf of our fighting ability from Alex, and Arrgh honestly needed a bit of time to figure out what we were going to do. That combined with the fact that the war had been based on incorrect intelligence led me to make peace rather than fight a prolonged conflict. I also had a good relationship with the UPN leadership at the time, a leadership that would ironically be kicked to the curb later on. The terms of the NAP were overly severe and I had counter-offered instead that Arrgh would assist UPN in the next war as
    9 points
  26. No mil= no raids = no pirating. And pirates have no commerce so perma-blockades + zero mil = no money. So it appears we can stop you from achieving your goals. Your whole alliance has 4 nukes left and almost no money to make more. The part of the war where Arrgh can fight back is coming to a close. You can pretend these are regular counters but they're not.
    8 points
  27. GL to all TIE members in the future! CC will accept any applicants with open hands! this is not poaching, just a suggestion. Don't take my words as CC's words kekw
    8 points
  28. Meh. It's a dirt cheap project, and unless if you literally just got it or it's always failed you since acquiring it, it's more than likely to have paid back and then some. Also, one of the proposed changes is for missiles to destroy 2 imps and for ID to halve that, so there's that. RNG (which is ultimately what 'surprise' is) is a fairly lazy method to add a variable, and such variable is more often than not just frustrating. It's also hardly a 'surprise' when every other shot is statistically set to not land.
    8 points
  29. Not only is it redundant as reaching a peace agreement necessitates the ending and desire to cease hostilities, but it's so tedious to artificially restrict yourselves to not going to war when we clearly see multiple people will violate or circumvent those terms anyway. Not to even mention the number of people in my DM's asking Arrgh to do your dirty work because "the NAP doesn't let us hit them for another two months." If you must sign a NAP then do so on an individual basis, but stop acting like it's the new norm for ending wars.
    8 points
  30. Honestly as Nova Former 2ic, don't ever recall you leading milcom.
    8 points
  31. idk man didnt Nova Riata disband before Pantheon? Sounds like a Pantheon victory to me.
    8 points
  32. You were an energetic and enjoyable person for the brief time we worked together. I'm glad you've taken a Nokia and are working to better yourself. Health trumps pixels any day. Looking forward to your return o/
    7 points
  33. While you're at it, @Chief Wiggum wash my dishes
    7 points
  34. Did anyone seriously think Nokia would retire instead of attention seeking?
    7 points
  35. "git gud nubs" ~ Sun Tzu, the Art of Raiding
    7 points
  36. that moment when the guy named toxicpepper is one of the least toxic people on this forum
    7 points
  37. I don't understand how so many people can choose no change, are your dogpiler pixels that precious ?
    6 points
  38. I see absolutely no issue with missiles doing guaranteed resistance damage. Anything that makes it harder to sit on people is a positive in my book, just fantastic if people have to beige their opponents in order to not get beiged by missiles themselfes.
    6 points
  39. Isn’t this only going to be ever used in a situation where one side is already overwhelmingly winning? I can’t see this every being used outside a scenario where one side is already being dogpiled. You will never aim to kill Improvs otherwise. On top of that reducing Gas and Muni use for the already winning side to kill improvements? Seems like a mechanic that will only serve to make losers in wars suffer more, rather than a war mechanic that can aid in winning a even/close war if used correctly. Why not just have bombardments have some sort of interaction with other troops, thi
    6 points
  40. Uh. 50% less or more rss usage and less infra killed is meaningless if one ship can destroy those two improvements just fine. It'd completely [email protected]#$ over raiders and people fighting uphill since hundreds of improvements could be destroyed at the cost of pennies.
    6 points
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