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  1. Sky-gazers across Orbis are in for a treat on April 13th when a total solar Eclipse will pass over The Knights Radiant, Event Horizon, and Rose (soon™). Hordes of people are expected to come out to watch the event, however, experts warn that directly staring at the Eclipse can result in blindness or disrupted vision. They also warn against conspiracy theories floating around online that unsuspecting individuals have fallen prey to. TL;DR - Eclipse celebrates 4 years of existence. The people of Orbis are also invited to Eclipse's anniversary events, which will include Scribble, movie night, Chess, Among Us, Putt Party, Tetris, and Hunger games, on April 20th in the Eclipse server. Here's to another 4 years of hell Eclipse!
    33 points
  2. Many people are saying this Congrats Eclipse, you've had a wild journey so far and it's been a lot of fun interacting with y'all.
    4 points
  3. damn did u even read the post
    4 points
  4. Hey everyone, this month brought a lot of changes in the Politics and War development space, for starters I’ve come back to work on the game again, having gotten school under control. More importantly though, we now have a development team, with @Putmir Vladin and @Unlimited joining the team as Community Developers! Thanks to their amazing help, I’m excited to announce that we’re finally able to deliver monthly updates, with this post being the culmination of all the work we’ve been able to do in March after completing onboarding! Updates Espionage Rewrite Two things were missing when I completed the wars rewrite last summer, an espionage rewrite and a battle simulator rewrite. This month, espionage has been completely rewritten and next month we’re tackling the battle simulator! No mechanical changes to espionage were done as part of this rewrite, however the project changes below will have some effect. New Projects Two new projects have been added to the game, Guiding Satellite and Nuclear Launch Facility! More information about them can be found in the Game Development Discussion post here https://forum.politicsandwar.com/index.php?/topic/36867-game-development-discussion-update-feedback/. Note: We are aware of the lack of project pictures, Alex has been very busy and we’re waiting for him to get images, personally I’d rather have new projects without pictures than delay content for an image. Revenue Rewrite To improve performance and development productivity, we’ve also redone the revenue backend and frontend this month! However, we need your help! Revenue is a very large segment of code, and it’s edge cases are not easily tested on the test server like when working with wars. To that end, the new revenue page is being deployed live now, however the code running and turn change has not changed. We kindly ask that you take a look at your new revenue page (https://politicsandwar.com/nation/revenue) and the old revenue page (made available temporarily here https://politicsandwar.com/index.php?id=230) and open a ticket on the PnW Discord server with pictures of both if you notice any differences that amount to a difference of more than $10. There will be small changes in money and food due to some rounding optimizations. Once we’ve verified that the new system is correctly calculating revenue, we will release the new backend (which should significantly improve turn and day change times!). Project Updates A number of projects got new pricing or were rebalanced, the entire list can be found in the forum post here https://forum.politicsandwar.com/index.php?/topic/36611-game-development-discussion-project-commerce-update-proposal/. Of note however is that for the moment only the mechanical changes to Activity Center, Spy Satellite, and Surveillance Network are available on the live server. Since the remaining projects effect revenue, we are delaying there release until we have verified the new revenue backend functions correctly. Expect these to be released in a week or two once we’ve worked out any kinks in the new system! Map Calibrator Disabled I have disabled the automatic MAP calibrator on war pages, this seems to be the culprit of the insane quantities of deadlock errors encountered during the opening round of globals. If you notice any discrepancies with your MAPs or any other aspect of wars please open a ticket on the PnW Discord server so I can look into why. Color Bloc Bonus Increase The color bloc bonus cap has been increased from $75,000 to $125,000, correspondingly the beige turn bonus has been increased from $50,000 to $85,000. Miscellaneous Changes You are no longer able to spy on alliances with which you are allied. The city page now has a button to directly copy the city’s build without having to go to the export page. The trade cap has been increased to allow trades of up to a hundred million units. The max bulletin length has been increased to 25,000 characters. An icon will now show on the trade page on trades with members of your own alliance. Roadmap The road ahead is exciting! Now that we have a team, and I’ve got more time over the summer, I hope to have even more content out over the next few months. Check out a summary below! April Trades refactor Tariffs (https://forum.politicsandwar.com/index.php?/topic/36165-game-development-discussion-tariffs) New battle simulator Generals (https://forum.politicsandwar.com/index.php?/topic/36220-game-development-discussion-generals) Lots of quality of life changes! May (depending on the Game Design Team’s progress) Bulletins overhaul Color bloc councils Lots more quality of life changes! Thank you guys so much for hanging in there, I hope you’re as excited as I am about what the summer will hold for Politics and War! Have a great day everyone!
    4 points
  5. Go to https://politicsandwar.com/nation/id=587700. Click "Declare War." Click "Declare War" again. Congratulations! You have successfully downvoted on mobile.
    4 points
  6. "Why, yes, I inject my IRL religion into this game."
    3 points
  7. Isn’t one alliance with 36 inactive members and constantly suspected multi nations already enough for your group?
    3 points
  8. I don’t see merge into LoD on there … that wasn’t the plan ?
    2 points
  9. Congratulations, Eclipse! May you blind the stupid for many more years.
    2 points
  10. Worst alliance ever, pls help me
    2 points
  11. Thanks for those who have given input. This is where we are at with the proposed changes thus far: Colour Calculation Changes Step 1: Eliminate all people not in an alliance from counting towards the color bonus. Eliminate all people city 10 and below from counting towards the color bonus. (Can still benefit from the color bonus). Step 2: Adjust the Turn Bonus formula from: Turn Bonus = (Average Daily Monetary Net Revenue / Nations) To this: Turn Bonus = ( (Average Daily Monetary Net Revenue * 0.75) / Nations) Step 3: Instead of raising the cap to 150k, change the cap to the following formula. Currently this is around ~111k with the above changes. New Turn Bonus Cap = (Total Aggregate DNR/Total Nations) Step 4: Create a second bonus with the following formula: Recruit Bonus = (Total Nations <c11 on Color/(Total Nations <c11/5)) * New Turn Bonus Cap Step 5: Add the revised Turn Bonus to the new Recruit Bonus. This is your final Color Turn Bonus. What this accomplishes: Removes the need to bully nanos off of colors. Gives nanos free reign to choose any color and receive it's bonus without impact. Remove the need for training alliances that don't benefit from the main alliances bonus. Creates value for lower tier nations and nanos for larger nations and alliances, giving them slightly more power. Larger alliances can court smaller alliances to increase their recruitment bonus. Allows for multiple approaches to gain increased bonus without changing the system to benefit one style of play over another. Create a cap that automatically scales over time as the game grows or shrinks, and pins the recruitment bonus to a value that adjusts to the ebb and flow of player count. Treasure Changes Treasures have increasingly become very rewarding to only large/wealthy alliances. To the point where treasure ‘sniping’ has made them almost an exclusively a mechanic for top 8 alliances and whale nations. The following is to try and balance that out a little. Further updates on treasures may come in the future that further link them to colour blocs. Treasures now only spawn in nations with the same colour as their alliance. A nation must be on the colour for at least 14 days for a treasure to spawn on that nation. Removal of continent requirement for treasures. The two treasures that spawn in any nation (Hoa Hakananai'a & Holy Grail) will now instead spawn in a nation on the lowest colour bloc at the time of its respawn.
    2 points
  12. NO QUESTIONS ASKED, JOIN ECLIPSE NOW https://discord.gg/UQcjGajzHt
    2 points
  13. back for the first time since 2019. old nation got deleted and had to create a new one. game kinda died since then ig. anyways, thanks 👍
    2 points
  14. @Shwinhow could you target T$ like this, was I not enough??
    2 points
  15. You forgot the massive Eclipse blitz, tonight at DC...
    1 point
  16. Was looking at this nation because they're on Olive when I noticed their unique id had two other nations.
    1 point
  17. https://politicsandwar.com/nation/id=610006 is the only one that ever validated their email, probably they could not receive the emails or had another error with the other 2 accounts so I will just remove those
    1 point
  18. Hello guys! Most if not all of you may not recognize me, however I am not exactly new. I left four years ago. Truth be told, I never really used the forums other than for memes during the multitude of war declarations that happened four years ago and more. All that being said, I just wanted to introduce myself to the world of Orbis once more and I welcome any and all contact and friendship. I also like memes.
    1 point
  19. I'd like to wish Eclipse the best of luck in their war against their own birthday. Show that birthday whose boss Eclipse.
    1 point
  20. I will for study openings for once. it's so joever for you
    1 point
  21. Happy Anniversary and all! but why did you use the war tag? UwU Happy Anniversary though!
    1 point
  22. I'm not sure how you can look at a formula which accompanying chart has Lime skyrocket from lowest value bonus to highest value bonus, and go "Damn, this is really what we should be going with". I'd like to think that that alone would highlight the issue with the formula as is. A good portion, if not most of, whale nations can't even spawn treasures given the 15-65% range. The largest nation sits a 15035 score which caps it at 9772. While whalehood is defined by city count and not score (and with scores fluctuating as well), if you take Grumpy as a benchmark, most of their nations can't spawn a treasure. It similarly excludes Eclipse's upper cohort (C45 and up). Rose's a bit more mixed but their larger/largest nations are similarly excluded. t$'s largest nations are likewise excluded. At a glance, roughly 45 and up with fairly tall infra can't spawn it due to score inhibition. I imagine that this city count would lower as people presumably move back to 0350. In most cases (whenever they didn't just happen to spawn in their alliance), alliances get those treasures by buying them from whichever smaller alliance spawned them. That's why there's a concentration of them along the larger alliances. This is doubly true given that the price floor for treasures tend to be fairly high (usually something like 300m), and becomes harder to justify paying for the smaller an alliance is. I recall being hard pressed to justify the cost for one in Requiem (a small upper tier, edging whale alliance), as it didn't leave much of a profit margin after the fact. I struggle to see how your proposal is going to address concentration in the top alliances when it it doesn't affect why this concentration is happening (larger alliances/economies benefitting from having them, smaller alliances benefitting more from selling than keeping), or how this concentration is happening.
    1 point
  23. I don't see conclusive enough evidence, but that's not to say that we won't catch them for multis in the future.
    1 point
  24. A member of our prot, FSO, raided Minstero Rupublic (timeline here) and later had war declared by Republika of Ohio (timeline here) with the reason "NONE SHALL EVER DECLARE WAR ON MINSTERO RUPUBLIC!" Upon checking the multi-buster (here), I found they conveniently had a shared IP with a last access date lining up very closely with the other's last active time. Not very convincing information, but enough to raise red flags for me and warrant investigation.
    1 point
  25. No, I'm not sure that there is a limit
    1 point
  26. That's my bad yeah. I hate trying to logic out all the price stuff with buy and sell and offerer and acceptor and everything. The sell offer examples you listed would be right, This example would be incorrect, it's adding $10 out of nowhere. This example would be correct.
    1 point
  27. I'm waiting until Generals are done and we have a little bit more of an idea on how they impact warfare. My current thinking is to increase naval attacks destroying improvements by 5-10% and perhaps creating a modifier to destroy improvements when you're over the cap. My major concern of increasing it too much, is how punishing wars become if you lose and how much it could encourage the winning side to keep bashing up the losing side. There are a couple of things I think we also need to consider with beige, one thing I would like would be a straight up increase in unit buying if you are on beige and decreasing spies ability to destroy units or at least as many.
    1 point
  28. The Orbis Islamic Frontier is an alliance in Orbis that supports peace among all Muslims. This Alliance is the Academy section of Islamic League Of Power. According to the Emir of this Alliance and Caliph of Islamic League Of Power, If anyone attacks one of us the other one shall counter.
    1 point
  29. Halal meme for a halal alliance
    1 point
  30. All the best Brothers and Eid Mubarak in advance
    1 point
  31. We weren't gonna let this be another Team-3 scenario. We archived that shit before we lit it up!
    1 point
  32. I hope the 2d adventure game was fun at least.
    1 point
  33. Thankfully that loser cannot write off that asset that we went scorched earth on making it valueless. Thanks to all the gov involved and to our resident napalm junkie @Kilgorefor assisting with the absolute devastation of our prior headquarters once we had secured all valuable IP. burn baby burn 🔥
    1 point
  34. I'm pretty sure that's intended functionality.
    1 point
  35. What if i have access, but I just dont want to use it? With your 6 cities, and my 50 cities look at the crazy range we can cover. I am assuming with all the score range changes, i think you are almost in range to help me out.
    1 point
  36. I confirm, the issue is now fixed 😃
    1 point
  37. Whoops, sorry! Looks like it was doing the thing in two places and I only fixed one. Should be all good now!
    1 point
  38. The people who are vigorously pushing the narrative that you were arguing for are not experienced, smart, and respected scientists. They are politicians, globalist elites, activists, and the media.
    1 point
  39. The Earth has been far hotter than it is now in the past. Global warming is just a natural cycle. Granted we may have slightly effected it but it's still normal
    1 point
  40. Fearmongering alert. This is what the media and activists want you to believe. In reality, it’s all BS.
    1 point
  41. 1. I’ve heard that before, especially with a lot of European and particularly Scandinavian countries. It’s important to note, though, that these countries are liberal democracies with largely capitalist market economies. And also, these programs require ridiculously high income taxes to fund. Many European countries have income taxes in excess of 50%, which is a huge downside of these social democracies. 2. Makes sense. I’d like to note the government in the US already spends ridiculous amounts of money on education, only to get absolutely no results. My solution to this would be a privatization of the education system, with the government then giving money to families to pay for tuition (more money could be given to lower income families, obviously). This would ensure that the government cannot control education (government education has been a disaster lately), but people can still afford it. A similar system for healthcare could be implemented, with some pricing regulations (although not too heavy). Your thoughts? 3. Could you define “global health equity?” 4. I’m having trouble understanding the point you’re trying to make, but to me it did seem that in past posts, you argued that foreign influence was largely to blame for poor countries being where they are today, and I responded by saying that more often than not, the causes of these issues are internal. Are you acknowledging that what I said was correct? 5. I’d have to do more research on that, but ok. It does seem, at least to me, though, that capitalist-leaning countries are generally more politically free than communist-leaning countries. And as you admitted, Vietnam restricts political freedom.
    1 point
  42. 1. Yes, they do a good job of providing these services equally to the population-equally terrible for everyone. When has a communist government actually done this well? 2. How do you propose we solve this problem? 3. Yes, of course the CEOs make way more. Why? Because their decisions affect the whole company! The CEO’s decisions hold far more weight than the average worker. There’s a lot more at stake. His job is much more demanding. It makes sense. 4. And capitalism is to blame for “global vaccine inequity?” 5. I don’t really understand your point, but let me list some very common occurrences in communist countries: a. Communist countries are very often atheist and have little tolerance for religion. b. Dissent against the government is strictly forbidden and free speech is nonexistent. c. You can receive serious punishments for holding ideas that don’t go along with state orthodoxy. d. There is no freedom of the press. The only allowed media is state sanctioned propaganda. e. Education from a young age is aimed at indoctrinating children in the ideas of the tolerated state orthodoxy. f. There are no free elections. The only party allowed to hold power is the Communist Party. This kind of stuff doesn’t exist in Western capitalist democracies.
    1 point
  43. 1. So are the communist countries doing anything differently? 2. Ok so what? What point are you trying to make? 3. Workers aren’t the only ones doing the heavy lifting. Maybe physically, but it takes an awful lot of work to run a company. Sorry to spoil it for you, but CEOs don’t just sit around all day. 4. This doesn’t actually hold for Africa. Their death rates were surprisingly low, and why? Because their population is very young. People in Africa actually have kids instead of being the arrogant “I don’t want kids” type of person that is far too common in the West. This has resulted in Africa’s birth rate being far higher and their median age being far lower than in the Western world, and guess what? Younger people were far less susceptible to dying from COVID. So because Africa’s population is so young, it wasn’t as severe. Also, “hundreds of millions” of lives would have been saved? I didn’t know that hundreds of millions of people died. The point about the internet doesn’t make any sense (as in I have no idea what you’re saying). Could you clarify what exactly you’re trying to say? Let me make one more point (let’s call this number 5), which is that communism doesn’t tolerate freedom at all. Officially an atheist philosophy, communist countries throughout history have vehemently persecuted religion. And not only that, you can advocate for communism in free capitalist countries, but you can’t advocate for communism in capitalist countries. When communism becomes the ruling system of government, opposition to the government is not allowed. The state controls everything.
    1 point
  44. Recognizing that: - It's call to arms following the attacks by BK and its allies on the $yndicate went unanswered by the New Pacific Order - The New Pacific Order has engaged $yndicate allies and protectorates both during the escalation and throughout the following weeks - The New Pacific Order has signed treaties with longtime $yndicate rivals - The New Pacific Order appears to be complicit in the structural delays of the start of peace negotiations of any kind The $yndicate can no longer view its interests aligned with the New Pacific Order and therefore formally invokes Article IV of the ocean voyage accords . /s/ The Board
    1 point
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