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  1. Announcement from The Knights Radiant The Radiants are declaring victory after Radiant Intelligence Services confirmed that TKR has indeed regained its #1 spot on the Nuclear Stockpile list. After CoA launched 274 nukes and had 137 destroyed by Radiant spies our primary objective has been achieved. We will continue a special military operation to widen our lead as they have many more nukes available to be launched or destroyed by Radiant spies. We thank Church of Atom for its support in helping us return to the top as the preeminent nuclear power in Orbis!
    31 points
  2. Announcement from the Church of Atom The Church is declaring victory after Papal intelligence services confirmed that Hollestial has indeed disbanded. Our primary objective has been achieved. We will continue a limited special military operation against TKR as they have wide swaths of infrastructure that need to be deinfratized. We thank the community for all it's support and will continue to work to make Orbis a better place!
    22 points
  3. After literally forever, Wizel has chosen his next Prince! Congratulations to Canbec on his coup de'tat most recent promotion! We also had a touch of shuffling and some old/new faces back in high gov, the line up is now as follows: King: Wizel Prince: Canbec Herald of War: WarriorSoul Herald of Growth: Lancelot Herald of IA: Modi Herald of Fabrials: Kyu Ghostblood Babsk: Morf May his reign be long, full of wars, interesting FA, and gross economic mismanagement. Huzzah for new blood! Also FA gov: Roberts
    20 points
  4. The Coven. It's an alliance that's 46th place out of the many alliances out there, and they're strong. Recently though their members have been showing that they aren't so strong in the head. A nation in The Coven, called "Cyclodon" has been attacking NSFN members with the cb as "Blame Kaka'' and even more recently had their members declare war on me, accusing me of coerced nation deletion, and making other bull claims without evidence and no base. When we tried to do some FA with their leader, turns out he’s a…well let’s just say he’s a intolerable person. They claim that me and Zippd wanted them to reach out, you know what i'll just show you what they said word for word "Ah yes, two of your leaders Zippd and Kaka asked us to reach out to your member base as some of them were being threatened and extorted." Which again this isn’t true. Now whether they’re attack us because we actually have a shot at being a good alliance or their leader just needs someone to bring down to make himself happy, I'm not gonna put up with this. I actually feel sad because there’s probably some very respectable people, even people I’m friends with in the coven who are being fed this bull. Now where are the screenshots? Everything and more, you can find in these links below! https://politicsandwar.com/alliance/id=10063&display=war https://docs.google.com/document/d/1bQ6SUvHZQSdsA694ahFpgTOORnkzJf4A0KNpQOXRddc/edit I have no idea how we’re gonna handle this as I am secretary of Milcom and it’s my job to figure out this. Please don’t get offended by this (ik someone isn’t gonna like this) and to the coven, STOP ATTACKING OUR MEMBERS! Have a great day.
    16 points
  5. Hey all, sorry about the lack of updates. Since Alex and Prefontaine aren't around right now I meant to post an update yesterday after finishing some more work but forgot about it. At present the following features are finished and require a little bit of QA Team testing before they're ready to deploy (sorry for the messy wording/formatting): Baseball changes All new projects When a nation deletes during a war, part of that nations resources goes to those fighting it. 50% split among the nations fighting Make Leader name and Nation name consistent. You can have different names but all interaction (like bank trades) will go through use names. Nations in alliances that have a treaty to your alliance will appear with an indicator or color on the market to show "ally" trades Allow for the "$" and commas to be ignored when inputting values and allow for k,m,b to be used to send cash/resources (i.e. 1m instead of 1000000 to send 1 million food). Trade changes Navy changes I'm currently finishing up alliance embargoes then will be working through the final quality of life updates on the update slate along with a handful of other improvements. Once again, sorry about the lack of updates, life got really busy for two weeks and I didn't have nearly as much time as I expected to finish things up. Have a great day everyone!
    14 points
  6. The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
    13 points
  7. They literally protect the Coven also 💀
    13 points
  8. As I was working on my potions of Waifuiszation I heard a cry in the distance. Seems that some players I had just sent my skeleton minions on were complaining about being "oppressed" and unable to leave their terrible alliance..... A damsel in distress? From an evil knight?!?!?! I shall save the princess and keep her safely in my tower! My fearsome dragon can even protect her! However, who is this oppressor? Who is the one that is destroying the lives of innocent townsfolk? Ah a mystery! I shall get to the bottom of it. By burning every last pixel, we will find who has done this to our sweet, sweet princess. I shall take my wand and my new Aegis! We shall wipe the smirks off their faces but we must do it quickly.... the waifuization potions can't ferment..... TLDR The Coven and The Aegis Alliance declare war on NFSN for threatening other players and then coercing them to delete.
    12 points
  9. Hello everyone, Some of you may have heard by now but our beloved friend and comrade RedArmy has passed away this weekend. He died from complications from heart surgery, he was 33. Those who knew him already know this, but he was one of the kindest souls you'll ever meet. He would do anything for anybody, including driving 8 hours across the country to pick up another alliance member who was going through some really rough times, and helping them secure a place to live. Although we've only been playing this game together for 4-5 years, he ended up becoming like a brother to me, and to most of ASM. He was someone who would always listen to you, and help guide you through whatever rough patch you were going through. He was so genuine in an era where that doesn't exist. We went on an ASM camping trip last year, and it was a blast, except our first night camping we were crushed during Guns & Roses, and 3/4 of ASM's gov't was off in the woods drinking, out of cell service. Red was the only one who had cell service and when he got the notifications he promptly turned the phone off, and casually mentioned it to me a few hours later... deep into inebriation. Red was one of the most selfless people I've ever met, and that I will ever meet. He constantly gave others everything he had, whether it was emotionally, physically or even financially. He kept nothing for himself. This was true even in death. With his last dying breath he was able to hold on long enough to make it possible to donate several organs so that others could live. ASM will never be the same. He was the bedrock of our community, the glue that held a bunch of political stalwarts from delving into chaos every waking moment. There aren't enough kind words I can say about Red. Please pour one out for our fallen brother. We are heartbroken. If you are interested there is a gofundme for his family, i've posted it in ASM's discord server. In the interim I have taken over leadership of ASM. See you on the other side brother. Rest easy. Love Yinz.
    12 points
  10. Some weird mission parametres y'all have there 🤔
    12 points
  11. @zigbigadorlou was just given the go ahead to release my edit of the most recent TKR IRL meetup pic. Enjoyyyyyyyyy
    9 points
  12. the most implausible part of this story is me losing at pong
    8 points
  13. Wow. 3 cities, a moon project, and now you even get to post their announcements. What does it take for an alliance to so want a merger that they'd grant all of that? Wizel, did you force an irl meetup with Canbec like your predecessors did?
    8 points
  14. I hear UPN are accepting anyone these days
    8 points
  15. You will have a hard time making him do that. Probably he will decom them all on you 😜
    8 points
  16. ----- Roberts asked nicely
    7 points
  17. The Coven Exposed? More like exposing your own incompetent self
    7 points
  18. have a kiwi for your troubles
    7 points
  19. Has Roberts been spilling the beans again? Damnit I knew we should've bought him one more project to keep him quiet!
    7 points
  20. Now now tell the truth. We had a beer pong tournament with the 2ic job as the prize 😉 Was initially going to be a Cards Against Humanity tournament but then we realized that would guarantee @Kyubnyan victory
    6 points
  21. @Canbec What does the fox say?
    6 points
  22. But you guys can prot other people?
    6 points
  23. Their milcom would make an owf post instead of doing his job.
    6 points
  24. I love micro forum drama so so fun.
    6 points
  25. Red was a mix of genuine and kind that as simple as it is rare. Everyone in the ASM Discord has a story of him being so giving and supportive that it's almost off-putting, until you kept interacting with him and realized he was 100% the real deal. I consider myself incredibly lucky to have gotten to know him. Rest in Power, Fellow Worker.
    6 points
  26. You have tickled our infra a bit, and for that I salute you. You can bite a little harder though. I won't say no.
    6 points
  27. Beige is only temporary, the disbandment of Hollestial is forever (or is it, heard there's a sekrit treaty still :serious: )
    6 points
  28. I would like to inform you that Orbis is not going to tolerate such a shocking act of violence against NSFN. #IStandWithNSFN
    5 points
  29. You know... I don't really know, nor do I really care, who is right here. Because it's kinda dumb all around. Good luck have fun tho ig.
    5 points
  30. I gotta be honest here, i dont see why anyone would put Roq on this list. If you want to make a list of infamy sure. He ran NPO, an alliance if i remember correctly that won 2 wars (I am giving them the win in the IQ war, even tho they disbanded in the end) in its entire existence. Came into the game and was bankrolled by a shit ton of alliances, and only found dominance when it was bankrolled by an alliance of 1000 members whose only job was to feed them resources while they fought. Then he used that power to pin half the game in a war for about 8 months.
    5 points
  31. 5/10 for lazy edit job! We had at least six easter eggs in ours!
    5 points
  32. Can I not say to hell with P&WRushmore, and go for a 40m high statue of Buorkhan instead?
    5 points
  33. Message @evilpiggyfoofoo for additional options 😁
    4 points
  34. The bank may be empty but the salt mine out back appears to be doing a roaring trade
    4 points
  35. 4 points
  36. they had plenty of guys that could have hit us, but they sold down to mostly avoid us, but we did get a few shots in.
    4 points
  37. Congratulations @Canbec
    3 points
  38. For someone who raids, it is very annoying when you have 5 wars, and you have to do the same attack over and over. I propose a feature where you can select the amount of soldiers and tanks you want to use, the attack type and the wars you and to initiate it on. It well then use as many MAP's as possible, and attack as many times in all of those wars automatically. This would mak2 it a lot quicker.
    3 points
  39. Finally a peace term I can support wholeheartedly!
    3 points
  40. I blame Alex for taking so long to release the Metropolitan Planning project.
    3 points
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