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It is with heavy hearts that we share the news of the passing of Shanghainese, a cherished member of the Rose community. Shanghainese tragically lost his life in the recent Palisade fires in Los Angeles. Shanghainese (https://politicsandwar.com/nation/id=267177) joined our community in 2021 and quickly became a respected and valued member. While his real-life commitments led to reduced activity in recent months, his impact during his time with us was always appreciated. He was known for his humor, dedication, and the valuable contributions he made to our community. Shanghainese served with distinction in both our Internal, Economic and Foreign Affairs departments as staff. He played a vital role in welcoming and training new members, and many within our community will remember his guidance and support. Beyond his official roles, Shanghainese was a friend to many. His positive spirit and willingness to help others left a lasting impression on those who had the pleasure of interacting with him. He will be deeply missed by all of us in Rose. We understand that some within the broader Politics and War community may have interacted with Shanghainese, and we invite you to share your memories and condolences. We, the Rose community, have requested that Alex Perma VM his nation to ensure that it lives as an eternal in-game memorial. In times of loss, it's important to remember the positive impact individuals have on our lives, both in-game and beyond. Let us honor Shanghainese's memory by continuing to foster the spirit of camaraderie and support that he exemplified within our community. Our thoughts are with his family and loved ones during this difficult time. Sincerely, The Rose Community28 points
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Name Withheld recognises that Eclipse got bored, and needed a wild Tuesday night. We'll try not to disappoint. Name Withheld recognises hostilities with Eclipse, Weaponized Assault Penguins and Weebunism (plus all the offshores and micros etc etc).14 points
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Can we please change it so that nations cannot declare wars if they do not have a significant amount of miltiary units (Soldiers, Tanks, Ships, Navy). Preferably greater than 50%, as they should be able to rebuild that much during Beige Protection. Additionally, if they sell off all the above military units at any point during a war, that is taken to mean they have given up and victory is declared immediately for the other nation(s), preferably without sending them into Beige Protection. It seems counter to the entire war mechanic that nations can sit around in Beige, not using the time to actually rebuild their miltary, only to declare war again when they leave Beige and maybe have enough resources to fund a nuke or missile. The entire war mechanic has become a joke and gameplay is now just nuking other nations, while inflating the food market.10 points
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Hello, my name is Nokia Brito Monteiro-Rokia an Disabled American Veteran and today I am requesting aide for a fellow Disabled Veteran to save him from ending up homeless due to taking care of his disabled father. Any money you can give this man to support his family is greatly appreciated and can be as little as $5 dollar to make a difference. He served his nation and now is at risk of being homeless as a Veteran who has been homeless several times after the Army I hope to assist this Veteran and prevent him from going through the unfortunate events I had to endure especially with his dying father which makes his circumstances substantially worse. https://gofund.me/e4b957ef This Veteran is also an long time player of Politics and War and been an amazing friend for almost half an decade. This post was made with permission of those concerned.8 points
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This has to be a troll post right? If we implement the 50% war declaration proposal, any leverage for smaller alliances and blocs would be removed. Using the current conflict as an example Eclipse could sit on Rose forever, with no incentive to peace out. Or any larger alliance could just sit on a smaller one, which would have no recourse. This would greatly benefit established nations and alliances, and be a huge detriment to new players and new alliances. Larger alliances would use this to bully smaller ones into disbanding or merging. WIthout a rework of the war mechanics, I would forsee this driving new players away and killing the game.6 points
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Oh man, i don't know whether you are being serious or just trolling, and i literally have mixed feelings whether to laugh or just nod my head as shocked and annoyed. But anyways i am going to address all your points now, 1. What you are proposing is that a player has to be 50% or more militarized in order to be able to declare wars, and also that nations that are involved in 3 defensive wars that are stronger than the player who is defending itself has all it's units wiped out becomes an automatic defeat, eliminating the 100 resistance down to zero before the nation is defeated, also proposing to get rid of beige protection blocs. By introducing your proposal, you are literally, A. Destroying the players ability to be able to fight back using other forms of tactics such as guerilla warfare, nukes and missiles B. Also eliminating the players ability to be able to counter against the attackers C. Eliminating the alliances who are on the dogpiled side from even fighting back through means of nuke/missile turreting in order to inflict maximum damage to the dogpiler coalition D. Eliminating and completely destroying raiding as a whole (You say it would kill all possible counters, then list every single possible counter that I am killing.) That has been answered through Point 1, with sub points from A-D. (The way things currently are with wars, it's not even worth trying to Beige cycle nations. Just pile up the Beige time and they'll be back attacking you within a week. No attempt to even rebuild military during their Beige time, it's just declare, throw a nuke or missile, get Beiged again and repeat.) Well that's the whole point, what is the point to rebuild military only to have your military destroyed repeatedly over and over again if being on the side of the coalition who is getting dogpiled. The only way to fight back is through destroying as much infrastructure as possible through nukes and missiles in order to make it very expensive for the other side who holds every bit of advantage from numbers in low, mid and high city tiers as well as having superior military over the opponents who have inferior military units. So the only way to fight back is with guerilla warfare inflicting maximum damage and making the war become very expensive to the dogpiller. (There is nothing fun about that, on either side of the war.) The game is called Politics and War for a reason, not Politics and Pixels. Instead of just saying "No I don't like this", how about actually understanding where I'm coming from and coming up with alternate suggestions to better improve the game. Obviously, pixel huggers do not like this but that's too bad, what your suggesting is will completely destroy the game and create a mass exodus. The game already restricts down declares. It's actually smaller nations who have been given more freedom to declare war on larger nations. Well Duh!! How is it fair for a C50 such as yourself being able to down declare on a nation that is C20? That would definitely be unfair and unbalanced. How would it destroy profitable raiding? Outline the gameplay and how it would be affected. Then maybe try to understand where I'm coming from and offer suggestions. It will destroy profitable raiding because it will remove the ability of the player from declaring wars if they are under 50% militarized. Profitable raiding is only maxing out soldiers because they are cheap to use and very cheap to build and also allowing players to be able to down declare much easier by keeping their score as low as possible, with your proposal, it would take away our ability to raid and make raiding become super expensive and unprofitable.6 points
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You can't blame me for thinking it could be. It's a really bad idea for the vast majority of the game. We'd just end up in an arms race with alliances merging to become the most dominant, with no influx of new alliances to provide alternatives. Considering that being a gov position in an alliance is half the game we need more alliances and not less. Don't get me wrong, I am all for reworking the war mechanics to incentivize rebuilding military and more conventional fights, but not at the cost of removing the only recourse small alliances have against larger ones.5 points
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we already have war range based on nation score (city count, military units, project and total infra) unless Alex and the moderators are willing to remove that and we will get C30 raids C5 as often as possible. surrender option may be a good idea, but it might be more optimal if the surrender option equals 14% of the loot from resources and cash when war is declared. so for example if I'm declared raid on you when you hold 100 million and you surrender. I'll get 14 million automatically as "surrender" without beige protection? seriously .. that means when another player manages to defeat you, a second later there will be another player attacking and of course there is no time to rebuild the defeated military. beige aims to give players a "breath" or "pause" while fighting. it's a guerrilla tactic, a situation where they've lost militarily and all they do is destroy as much enemy infra as possible using missiles and nukes. there's no other way. you might be surprised if some micros or nanos can give a blow damage on larger alliances by this method. "we win, we loot. we lose, we nuke" food radiation might be annoying, then why don't you farm/buy food during peace time? thanks to NAP for giving a breath of fresh air to some players where they can prepare everything before going into the next battlefield.5 points
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Alliance of the Year: Cult of Raccoon Most Improved Alliance: The Sword Coast Best New Merged Alliance: Spectre Best Rookie Alliance: Vought International Best Alliance for New Players: Arrgh Most Likely to Succeed in 2025: Eclipse Most Likely to be Rolled in 2025: Rose (Merry Christmas Rosians) Most Honorable Alliance: Retribution Best Fighting Alliance: Knights Templar Worst Fighting Alliance: The Immortals Best Alliance Growth: Rose Best Foreign Affairs Team: Singularity Best Foreign Affairs Move: The Voting Game Worst Foreign Affairs Move: Merging into NSC Alliance with Best Propaganda: Empire of the Romans Most Missed Alliance: The Wei Best Alliance Flag (please link): The Republic of Libertas Best Holiday Flag (please link): didn't think about this during the holidays Biggest Alliance Decline in 2024: Antarctica Alliance Best Alliance Theme: The Fremen5 points
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Greetings everyone! We will have our second voice of alliances, @Shuayb, Leader of the silliest sillycats alliance, speaking to us on 26th Jan 1:30 PM UTC (TOMORROW)! Make sure to join our discord if you want to witness the interview and hangout with us. If you have any questions you'd like him to address in the interview, drop them below, and we will look at them.4 points
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4 points
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1. Eclipse dogpiled the Rose sphere, meaning that due to the overwhelming number of nations attacking, Rose was slotted and zeroed during the first round. There is practically no way for them to fight back against a larger ally. Since wars are pretty straightforward, a coordinated, larger alliance will always win. However, there is a way for a dogpilled aa to deal damage back, and these are nukes and missiles. This has being a common practice for a very long time. If your suggestion was to be implemented, every gw would end in 3 days (unless the attacking side would just keep hitting dead nations, while they do nothing). Re-milling during beige makes no sense at all, since a much larger alliance/sphere would just zero them again, without taking much damage (eventually completely depleting the defender's resources, and not affecting the attackers). 2. Raiding during NAPs often involved no military, unless it's some organised group of pirates who his some small micros (which is usually not even the best way). So it's fair to say that ur suggestion would kill all piracy. (since war piracy would not be an option either, since every war will last for 3 days, and then a prolonged NAP will be signed) 3. Right now, even smaller aa's or even solo nations can "war" larger aa's and protected nations through nuke turreting. This ofc is done without mill and with minimal warchest. If your suggestion was to be implemented, no smaller alliance would have any power at all. ;tldr This suggestion is pretty much equivalent to removing war mechanics altogether. I understand how a member of such farmville like Eclipse would want this, however even Eclipse people will be opposed to this idea as a whole in their majority. Without war, this game is utterly boring... You just look at how ur money come into ur account every day, and do nothing.4 points
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From Spectre. Our condolences to rose and to his family. From me: May the Valkyrie carry his soul to Valhalla to share a drink with the All Father4 points
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Alliance of the Year: Eclipse Most Improved Alliance: Eclipse Best New Merged Alliance: Cult of Raccoon Best Rookie Alliance: Vought International Best Alliance for New Players: Enterprise Most Likely to Succeed in 2025: Eclipse Best Fighting Alliance: The Sword Coast Worst Fighting Alliance: Nightshade Coalition Best Alliance Growth: Event Horizon Alliance with Best Propaganda: Samurai Biggest Alliance Decline in 2024: Unforgiven Legion Best Alliance Theme: The Exiled4 points
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Nation Score only limits who you can declare war upon. It does not limit you from declaring even when you're not in a state to conduct war (zero military). Zero military means able to still fight back through nukes and missiles, obviously you are complaining is because your infrastructure is getting destroyed right now in the current global war between Eclipse and Rose. It's to stop abuse and players able to exit and enter Beige at will, by selling all their military and "surrendering". It does not change the normal mechanics, where if you are actually defeated, you are sent to Beige. How is that abuse?? Please explain, decommissioning units has always been a tactic and strategy in wars on this game, why let all your units be destroyed and lose all your resources when you can decommission them and prevent units being destroyed and able to salvage it least 75% of your resources used to build units in the first place. Also, it is the players choice whether or not they want to remain in beige or immediately get out of beige and continue fighting through nuke/missile turret. You obviously have a problem with it because as previously mentioned, your infrastructure is getting destroyed and as a C50 to rebuild back to 2500-2800 or more becomes pretty expensive, well that's what happens during war. It was actually a part of my original point, that players do not seem to be using Beige to rebuild. They simply exit Beige with zero military and declare war again. Again, that is the players choice whether or not they decide to remain in beige or exit the beige. This is not yours to decide for them. It's the only tactic I've seen in global wars, so it's more "we got hit bad, we turret". I rarely see anyone double buy military, coordinate targets, etc from the opposing alliances. If the issue is about pixels being destroyed, nothing is stopping people from leaving the alliance that are currently being affected in an alliance war or global war, in other words war dodging and continue to farm/raw production. I farm during peace and war, ask my alliance. The inflated food market is the only thing I enjoy about global wars. The reason for my comment was more a jab at global radiation solely targeting food (but that's a discussion for another topic). I don't know how to respond to this comment, but all i cay say is, you seem to be within a small percentage of people who are currently complaining, where as 99% of the players seem to be happy. This is not improving the war system, your proposal will kill it instead.3 points
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Your idea of "improving the war system" implies killing that very war system. If you struggle to understand how the game works and the basic consequences of potential changes, perhaps it is you who should go post elsewhere. The problem here is not the current war system, that could be improved (not in the way you describe), but it is pretty solid. The problem here is that you don't like losing (whether it's infra or just a matter of pride).3 points
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Very good suggestion. Wars now drag on which doesnt benefit the losing side nor the winning side. With this suggestion wars would be more dynamic and not the borefest they are now. @Alexwhat do you think and what do you plan with the war mechanics in the next 6 months or so?3 points
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I have a better idea. Let's make it impossible for larger nations to declare wars on smaller nations. Why have this unfairness? Actually, hell, let's prohibit Eclipse from hitting other aas.3 points
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The entire espionage system needs a rework, I've posted about it before over the years (and nothing has really changed). You lose spies too quickly to assassination, even 60 vs 60 spies, you should be losing maybe 5-6 at most. Espionage attacks do way too much damage. They should be limited to blowing up single improvements (and associated military units), not taking out thousands of military units. The "damage" of an espionage attack and the chance of success should scale with your number of spies, and with the number of their spies. If they only have 3 spies and you have 60, it should be near impossible for them to operate (and they should be instantly discovered and killed). In addition, any nation who has been hit by an espionage attack, should have an increasing defensive bonus for the rest of that day (elevated threat levels). After 3 attacks, any further attacks will 100% fail. Nations beige should be able to do sweet f all, not even gather intelligence. They can leave beige protection, if they want to trigger espionage attacks. They should also be protected while on beige. Exception to both above points, for nations they are currently at war with. The biggest thing that would fix the espionage system though is to make it a minigame of sorts. When you make an espionage attack, you have to choose how many spies to send out. Those spies are then "busy" until your military reset time and cannot be counted towards other espionage attacks or used to defend against epsionage attacks. This would help balance the espionage system, because if you send out 60 spies on a single espionage attack, you would be wide open to incoming espionage attacks. You also become unable to make any further esionage attacks for that day, as you have none left to send out. If that's too harsh, you could have them "return to rest" after the next turn instead and be active for defense only, until military reset.3 points
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The Orbis Post's first Weekly Newsletter is ready! This was created by our staff members with a lot of hard work, so make sure to give this a read and give us your feedback. Share this with your friends and alliance members to keep them up to date with PnW news (and help us grow). We are looking for active reporters & sponsors, so don't be shy, join our discord and start talking to us.3 points
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Alliance of the Year: Eclipse Most Improved Alliance: WAP Best New Merged Alliance: The Spectre Best Rookie Alliance: Vought International Best Alliance for New Players: Cult of Raccoon Most Likely to Succeed in 2025: Republic of Libertas Most Likely to be Rolled in 2025: Antarctica Alliance (cause why not lmao) Most Honorable Alliance: Singularity Best Fighting Alliance: Eclipse Worst Fighting Alliance: Antartica Alliance Best Alliance Growth: Name Withheld Best Foreign Affairs Team: Weebunism Best Foreign Affairs Move: N/A Worst Foreign Affairs Move: N/A Alliance with Best Propaganda: Empire of the Romans Most Missed Alliance: The Wei Best Alliance Flag (please link): N.A Best Holiday Flag (please link): N.A Biggest Alliance Decline in 2024: United Socialist Nations (I miss the old glorious USN) Best Alliance Theme: Black Knights (disband and join bk)3 points
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Alliance of the Year: Rose Most Improved Alliance: WAP Best New Merged Alliance: The Spectre Best Rookie Alliance: Vought International Best Alliance for New Players: The Exiled Most Likely to Succeed in 2025: RoL Most Likely to be Rolled in 2025: TGH Most Honorable Alliance: Sing Best Fighting Alliance: Eclipse Worst Fighting Alliance: Antartica Alliance Best Alliance Growth: N.A Best Foreign Affairs Team: N.A Best Foreign Affairs Move: Hatebi Wheel of Misfortune Worst Foreign Affairs Move: 5 nano merging to form NSC (they demerge by the way) Alliance with Best Propaganda: Eotr Most Missed Alliance: Wei Best Alliance Flag (please link): N.A Best Holiday Flag (please link): N.A Biggest Alliance Decline in 2024: N.A Best Alliance Theme: N.A3 points
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3 points
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This is heartbreaking. Rest in peace.3 points
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3 points
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rest, in peace. No matter of who we are in the website of P&W, just so you remember, it's just a game. Our lives do matter, and that we should cherish before losing it, "as long as we're here, death does not exist, and if it does, we no longer do." my condolences to the alliance of rose, the Shanghainese family, his friends, loved ones, and to anyone beyond. a dedicated memorial flag of Shanghainese, with the center in the form of a rose, made in blender.3 points
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Rest in peace We only interacted a few times in the short period time i got to know you, especially during the last war, i am so sorry to hear about the news. Also to Rose my deepest condolences to all members of Rose and to the families and friends. I am very shocked and saddened to hear this news.3 points
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Alliance of the Year: Eclipse Most Improved Alliance: Singularity Best New Merged Alliance: EVH Best Rookie Alliance: Vought International Best Alliance for New Players: Nemesys Most Likely to Succeed in 2025: Nemesys Most Likely to be Rolled in 2025: Eclipse Most Honorable Alliance: Pacific Pirates Best Fighting Alliance: Pacific Pirates Worst Fighting Alliance: Pokimans Best Alliance Growth: Eclipse Best Foreign Affairs Team: Best Foreign Affairs Move: Worst Foreign Affairs Move: 6 months NAP after 1 day war Alliance with Best Propaganda: Black Knights Most Missed Alliance: Old Black Knights Ayy Lmao Best Alliance Flag (please link): Best Holiday Flag (please link): Biggest Alliance Decline in 2024: Rose Best Alliance Theme: Grumpy Old Bastards3 points
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Rest in Peace, Brother.3 points
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3 points
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Hello friends, enemies and everyone in-between! I'm happy to announce that after our most recent mutiny, yours truly has been crowned as the next Grand Admiral of Arrgh! People are calling it "the most peaceful transition of power in Arrgh history" after a serene mutiny that saw just 40 casualties, 7 sunken vessels and the loss of one beautiful scarlet macaw, who will be missed most of all. Some of the landlubbers amongst you might be wondering what this means for you. Your extreme self absorbedness aside, you can expect even bigger and better events coming to a forum near you very soon! How soon? Sooner than you might think. Okay maybe not that soon, but soon enough. Speaking of soon, do you know what's never too soon? Joining Arrgh! If you thought our last event was fun, just wait until you've tried being on our side of it. Now that the plug's out of the way, say it with me... Soon! wait no let me try that again Arrgh! There we go.3 points
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Rest in Peace. Sad to hear about the loss, but sure he'd want people to remember him positive rather than just be sad. If I think about my death, worst part wouldn't be me leaving this world, but people who care about me being sad whom I wouldn't want them to be. 💖 I view death as just a transition to another state, so hopefully they're in a better state now. (I won't pretend to know all the possible states people can end up after death, but hope for the best.)3 points
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May his memory be a blessing to all who knew him. This is tragic news and never something to take lightly. Sending love to everyone.3 points
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Your honor, I plead not guilty to charges discussed, nor the previous charges by the prosecution of *checks notes* extortion. Which apparently are the same as war reps in the eyes of the prosecution. Back to the charge at hand, I am slow to finish my wars because I constantly have to shut down my trade bot, remember which of my nations are at war with buck, message him before each attack demanding extortion money, mass delete messages from Horsesock telling me how bad I am at the game, and click through the five million captchas required to attack on each of my nations. oblivion is a peaceful loving alliance. Do what is right here. If you check game history, you will find that it was actually Buck who initiated the first wars.3 points
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2 points
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Nah. Just protect spying during beige. And limit ops to only war combatants except for “gather intel” which anyone can conduct at any time on any nation.2 points
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I’m not reading all of this… but war is part of the game. We don’t need drastic changes to stuff to balance war mechanics. Some minor adjustments could “solve” a lot. I feel like we have this convo a lot and go no where… Am I right? Turretting isn’t unfair. It is simply part of the strategy in war because the “winner” has been decided within days. Nations can defend themselves with projects and spy ops. There are risks involved and it does take some skill even to manage to buy weapons daily and successfully turret. We could make war declaration ranges based on city size, not raw score. Larger nations can only down-declare 25% of their size and smaller nations can up-declare 50% of their size. If your complaint is the unfairness of big nations declaring on small ones, I suppose this limits that. We’ve talked about the war length and beige length before. I don’t think it’s wrong to extend the beige timer to 3 days when losing a war. In non-alliance wars it gives a nation the chance to nearly rebuild completely if they choose before beige ends. In the war front, it certainly hinders beige cycling ability. It won’t drastically change war strategy overall, but maybe just balance the fight a bit more. In the spy ops front, i firmly believe ops should be limited to only those in war with one another and/or nations should be protected from spy ops during beige. The spy war is a brutally unfair one because nations are beiged and get no reprieve (or incentive) to stay in beige to rebuild anything. I’d enable “gather intel” as an option when not in war with someone but every other aggressive op should be reserved to combatants only.2 points
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Lmao. You see, one thing I don't understand is why specifically Eclipse members crying on forums that war is bad... If ya all hate war as much, maybe tell your gov to stop hitting other people or everyone might think ya all actually enjoy fighting. Look, you can do whatever, falsely accuse me of being racist or call me toxic, but the truth is that it's people like me who make this game fun. Without us, and without war (as you all try to suggest) the game has no conflict whatsoever. The game has no content without it. It becomes no different from a clicker game by principle. So yes, you can talk all u want, but if this "idea" of urs was to realise, no one would play pnw anymore. Not even you.2 points
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Thank you, since I am proposing in one of my point forms that spies be deflated by at least 50% therefore without the IA project, instead of building 50 Spies, you would have 25 spies to build and build 2 spies per day, whereas with the IA project, it will now allow you to build an additional 5 spies which will bring the number to 30 spies that can be built to maximum and allowing you to build an additional spy per day from two to 3 spies a day. With the Spy Satellite Project, that will bring you to a total of 4 spies you can build a day taking only 7-8 days to max build your spies while the projects would pretty much remain the same. Unless if you have a better idea, better to just add your ideas also. Anything is better than the current Spy mechanics that's currently in place right now. It least it will give the dev board more ideas on how to balance out the espionage part of the game, improve it and make it even better than what it ever was whilst keeping things fair and balance.2 points
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Funniest Event: Cino getting touched by sexclipse Biggest Controversy: Goober and Cino war of 2024 Best Declaration of War (please link): Best Wall of Text (please link): https://forum.politicsandwar.com/index.php?/topic/43967-27780802727-ties-of-lost-love-spells-bring-back-lost-lover-canberra-australia/ Best Leak (please link): When Goober leaked FTL and Farmers logs in his DoW Best Meme (please link): Tall Windmills Best Discord Server: free targets lol Best Ad (please link): Sheepy's $160 extra donation deal that people somehow still bought in 2024 and whose purchasers got hidden so they couldn't be made fun of Best Community Contributor: Hentylee Best New Player 2024: Aya Sexiest Voice: Dryad2 points
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Are you an administrator? Not sure what you did not understand in my comment. No sir, acts of espionage are acts of war, and you children have been harassing me for almost 2 years with daily spy attacks. Toxic players like you ruin this game, but no worries, now I only sign in for 220 seconds a day and have a more manageable few minutes every 2 weeks. If it were not for you guys I would have quit the game a year ago. You can stop these wars by stopping the constant spy attacks, but I am fine either way. I think it is hilarious that even in 1 v 9, I register more damage against you guys than you do against me. Not the sharpest spoons in the drawer these Obliviontards. LMAO2 points
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Player of the Year:- Clown Most Influential Player:- Bou Most Likely to Succeed in 2025:- Lachlan Best Alliance Leader: Alexio Best Villain:- John Christ Nicest Player:- Nanami Most Controversial Player:- Tiberius Most Missed Player:- everyone from Wei Best Nation Page:- Matshaa Best Fighter:- Hatabei or something Best High Government Member:- Jimmy Most Online/Likely to respond in 1 minute:- N.A Best War Criminal: War Criminal (evil wap member)2 points
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To be fair, it would make sense to actually make the damn project more expensive. In its current state, its completely pointless, since it costs pocket change and everyone has it anyway. Much like PB.2 points
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You raise some interesting and valid points. By the way, since you're discussing revamping spies, how would you revamp I.A. project accordingly as going from 30 to 40 max spies is overpowered (percentage-wise) compared to going from 50 to 60?2 points
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May you rest in peace, shang. You were a good person.2 points
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2 points
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Condolences to your community and those in his real life community and family who knew and loved him.2 points
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Shang was an incredibly bright young man, heavily involved in his community and a number of youth organizations, it's a truly tragic loss for the many who have met him. May he rest in peace.2 points
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Funniest Event: Cino getting touched by sexclipse Biggest Controversy: Goober and Cino war of 2024 Best Declaration of War (please link): Best Wall of Text (please link): https://forum.politicsandwar.com/index.php?/topic/43967-27780802727-ties-of-lost-love-spells-bring-back-lost-lover-canberra-australia/ Best Leak (please link): When Goober leaked FTL and Farmers logs in his DoW Best Meme (please link): Tall Windmills Best Discord Server: free targets lol Best Ad (please link): Sheepy's $160 extra donation deal that people somehow still bought in 2024 and whose purchasers got hidden so they couldn't be made fun of Best Community Contributor: Hentylee Best New Player 2024: Aya Sexiest Voice: Dryad2 points
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2 points