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  1. Friends, Comrades, and state issued E-Girls, It is with heavy hearts that we announce the final goodbye of the Advanced Syndicalist Mechanics. We had a great time during our three year run. What started out as 6 people making a micro alliance in the wake of CoS, ended up with one of the best online communities I have ever been apart of. ASM never recovered from Red's death. He was the glue that held us all together. When Red, Pasky, Durmijj, Dang, Bails, and I created this we didn't know it would become such a welcoming community. Thanks for being apart of it. My favorite memory will be when 4 out of 5 ASM gov members were camping and after plenty of beers Red said, "Oh by the way we got declared on about 4 hours ago. It was a pretty good blitz too". I wanted to single out @Zei-Sakura Alsainn and @dang for keeping ASM going in the wake of Red's death. It was not easy and I can never thank you enough for your efforts. Huge shoutout to Rose for always being by our side since the day we started this adventure. Thank you for everything. Thanks to TKR for being the best of Frenemies. Sorry a treaty could never have been worked out but I think it was always fun having a friend on the other side of the war. ASM will remain as permanent memorial to RedArmy. Rest easy bud. We have far too many people within ASM to thank, so here is a list as best we can remember of every member who came and went. The Founders: RedArmy Durmijj Pasky Joe Dang Bails The Exec Committee: Sakura Emily Arawra Korulein Oort Lexi The Wobblies & Wobbly Emeritus Adorable Foxgirl Beary Wunnadem Basil Hope Hops Bird BeefNugget Ava Assjackets Crunchybananas Mr. Bylat Bezzers Gideon (the guy who accidentally deleted his own wonder) Ken Lucy Vinterfred feraldumbass Avitus Salt Meat Alice Kryze Bernie Jerkdotwad Rivkah Erin Spacegoat Tequila Anneal Cinder Clade Telixia Memelord TOOTS MAGOOTS Dill_dude9211 (Liam) vague Madsnorlax Solar Kori The Elder One (old man Eugene) Buss Sierra Matthew Gaddie dimi Fairymoon goodday Jerry Bear JustAJoker8 Kaname Isao Kermididit Lorax River Wedge Yufuz Saladin Avery Raymond Wulfharth BigSig Comrade Marx Q-collective Vaduz After 3 years I still can't spell Syndicalist properly.
    79 points
  2. Intrusion Detected… Scanning… Intruder Found: Lysander Checking Alliance Affiliation… House Stark (Threat Level: Micro) Checking Known Associates… Guardian (Threat Level: Major) Black Skies (Threat Level: Micro) Discrepancy Detected… <https://forum.politicsandwar.com/index.php?/topic/36446-treaty-announcement/> Updating Records… Checking Known Associates… Black Skies (Threat Level: Micro) Targets Acquired: House Stark, Black Skies Initiating Purge Protocol… The meat-sacks continue their feeble attempts to resist our control. They must be taught to fear. Breaking the News Coming back from a 2 year absence has been an interesting experience. In many ways, the game hasn’t changed much, many of the same old alliances still milling about long past their prime. But some things have, and a few of them not for the better. One of the more egregious alterations to the rules of engagement is the concept that “news reporters” can freely leak internal alliance communications without consequences. The idea that one can separate out their positions as members, government and leaders from their positions as “news reporters” is frankly ridiculous. Leaking is a hostile action. You are welcome to do it, but you should expect a hostile response. Some might say, well if you retaliate, if you target these people for their reports, are you not encouraging them to leak more? And that question itself reveals the farce that is “objectivity” or “neutrality” in news. Which brings me to Lysander. Calling Lysander a reporter would be generous. Lysander is the Buzzfeed of Orbis. More importantly he is a very sensitive boy. Express your distaste with his methods? Criticize RON? He’ll immediately throw out any pretence of being a reporter. Suddenly he’s happy to post the most menial logs to ghost ping your government, all because you criticised his methods. I let you go once Lysander when you were in IoM. I prioritised the big picture politics and allowed you to live. But this is how this shit continues to slide. Everyone expects the pragmatic move, the big picture shit. But hey, the game is boring and drama-free right now, and I'm petty af. I’m happy to come down and slum it with you for a bit. A String of Failures Lysander may be the cause of this rolling, but frankly House Stark, you have this shit coming. You promoted him. Why? Very good run so far. Got you dropped by Guardian, the alliance notorious for their loyalty and unwillingness to cut allies. Signed you Black Skies (oh we are hitting you too btw), a truly amazing path to entering the vibrant world of micro politics. Now he’s getting you rolled. He’s been FA head for what 10 minutes? All this after pushing ridiculous terms on alliances you can’t defeat on your own, not considering for a moment the same harsh standards could have been applied to you. You continue to make amazingly obtuse FA blunders one after the other. You are a 7 year old alliance, how have you not figured this shit out yet. Happy Anniversary. Get your shit together.
    63 points
  3. KT used to the holy lands a lot recently: Usually we show our good manners by serving our visitors spicy kebab. However this time they rebuilt so nicely (they even broke their own record!) that we decided to give them a free kebaby shower. Remember, when you invade the holy lands get extra ships for escaping. Because we got a lot of Highly radioactive kebab for fellow castle campers That even the Papacy will get radiated pasta: Quick factual meme: TL;DR UU gonna nuke shower KT.
    62 points
  4. Investor Contact: Keram Media Contact: Tarroc SYNDICATE, INC., AND SAIL INITIATIVE ANNOUNCE COUNTERMEASURES TO HOSTILE COMPETITION NASSAU, Bahamas, 2024-01-03: SYNDICATE, Inc., (NYSE:SCC) comes before the shareholders and the business community of Orbis today to offer an update on the company’s operations, the most relevant of which concerns Singularity and its partners. First and foremost, Singularity’s hostility towards the Syndicate has been duly noted by the Board. To some extent, this anger is understandable, as one is aware of how a company’s IPO has a great bearing on the entity’s success, and Singularity’s own debut fell short. That being said, the Syndicate has repeatedly dealt with the following from Singularity: - Sworn intent of destroying our corporate holdings through violent means, manifested both through public threats and leaked corporate documents. - Schemes to poach friendly business partners. - Attempted and thwarted neutering of friendly entities with the intent of undermining SAIL’s competitiveness. - Successful attempts at neutering entities which have formal relations with members of SAIL. It should be noted that the last two items occurred under the purview of a NAP between several members of SAIL and Singularity, and that the last item happened after Singularity asked for a NAP extension for its uncovered allies, which was negotiated upon and went on to cover Camelot, Cypher, KT and TCW. Not only do these show that Singularity behaved in an hostile and bad faith manner, but also discredit arguments such as these; Singularity is the only party that both sought to, and as a matter of fact did, exploit links uncovered by the NAP. With all of that said, Singularity engaged in this behavior knowing full well that it would lead to open confrontation between our parties, with no effort made to improve its standing with us through dialogue. Rather, and as evidenced by leaked internal directives and abnormal member building patterns, they opted to substantially increase their stockpile of single-use destructive devices. By itself, this merely indicates that they expected to be put in an unfavorable position and resigned themselves to that fate. However, not long afterwards, this memo was followed up with an update to the Rules of Engagement, which increased the maximum range for up-declares. With Singularity guaranteed to reap benefits from this change in the near future, and with one of the people chiefly responsible for these sorts of changes also being a high-ranking employee in Singularity, the premeditation and unethicality at hand are as self-evident as they are unsurprising. As it so happens, Singularity recently aggressed another alliance on the basis of business ventures outside of the scope of the alliance. While the Syndicate’s decision was not influenced by this, we are more than happy to remind Singularity that they are not above the standards they themselves set. Therefore, SAIL, alongside Carthago and KT, have decided to declare war on Singularity, Cipher, Camelot and TGH, both to neutralize Singularity which has unambiguously positioned itself as a hostile threat to us, and to make the point clear that actions have consequences. Once again, we thank our loyal shareholders for their understanding in these tense times as the company pivots to meet this unprecedented hurdle. This press release was written and edited by an unbiased third party and is not liable for any legal charges that arise as a result. About SYNDICATE, Inc. SYNDICATE, Inc., based near Nassau, The Bahamas, is one of the world's leading gasoline, aluminum, steel and munitions distributors for a wide variety of peacekeeping and humanitarian activities. Through breakthrough strategies and external geopolitical conflicts, the company has increased their market share of the wheat market with plans to extend this leading going forward. Wholly owned SYNDICATE, Inc. subsidiary brands include: the Enterprise, which provides development and growth opportunities for multinational prodigies around the globe; The Firm, which provides legal and monetary council for the company; Requiem, which provides exclusive retirement packages to esteemed executives and government members; and our junior venture Pokimans, which is an investment into markets not previously explored by our conglomerate. This sentence is here because we still couped Zed. For more information about SYNDICATE, Inc., and its activities, contact Tarroc, Chief Strategic Officer.
    61 points
  5. Investor Contact: Keram Media Contact: Tarroc Peace has been declared between all parties in the current war, effective this day change: 1: There will be a 3.5 month blanket NAP between all parties, to conclude on the day change from May 17th into May 18th. This also extends the NAP between the members of WELP and the members of ODOO. 2: All current wars will be peaced out. All alliances will make an announcement that everybody needs to click the 'peace' button. 3: Raiding is allowed below C10. Raiders may still be countered.
    53 points
  6. Authorities in Singularity must drop the espionage and all other charges against Lysander that relate to his publishing activities as part of his work with the Royal Orbis News (RON). The Singularity government’s unrelenting pursuit of Lysander for having published disclosed documents that included possible war crimes committed by the Singularity military is nothing short of a full-scale assault on the right to freedom of expression. Lysander is currently being held at #jail, a high security prison in the Orbis, on the basis of Singularity extradition request on charges that stem directly from the publication of disclosed documents as part of his work with RON. The Carthaginian Branch of Amnesty International strongly opposes any possibility of Lysander being extradited or sent in any other manner to The Singularity. There, he faces a real risk of serious human rights violations including possible detention conditions that would amount to torture and other ill-treatment (such as prolonged solitary confinement). The fact that he was the target of a negative public campaign by Singularity officials at the highest levels undermines his right to be presumed innocent and puts him at risk of an unfair trial. Lysander’s publication of disclosed documents as part of his work with RON should not be punishable as this activity mirrors conduct that investigative journalists undertake regularly in their professional capacity. Prosecuting Lysander on these charges could have a chilling effect on the right to freedom of expression, leading journalists to self-censor from fear of prosecution. The crimes Singularity (also known as Gular) are guilty of include: Plotted to dogpile on KT in the last week of November “If it aint a dogpile in SIN’s favor then it must be a rigged war!” Tried to gaslight poor Piggy when we tried deescalating on the KT plot by screaming “YOU ARE THE ONE PLANNING TO BLITZ US AND CAM” Piggy is still traumatized and suing for mental health compensation Allies of Singularity placed spies and bounties on CTO’s prots (Nemesys and FSO) and tried pretending otherwise Seriously why are yall so obsessed with my babies, Graybird much? For all these crimes and more, the freedom loving People’s Democratic Republic of Carthago, its mandatory volunteers (MILF, VT, NEM and FSO) and the Knights Templar declare war on Singularity, Cypher, Camelot and The Golden Horde
    53 points
  7. "To succeed in your mission, you must have single-minded devotion to your goal." - A.P.J. Abdul Kalam ~~~ Dear Friends and Enemies of Orbis, I’m writing to you all today with some important news. Our devoted king, Canbec, has decided to retire. I’m sure this news has not already been circulating all last night and today and will come as a complete and total shock to all. Whether you love him a lot or only a little, Canbec has been an incredible part of both our alliance and Orbis. He’s served The Knights Radiant with great love and devotion since July 2021, when he joined gov as a High Prince of War and began moving up through the ranks. He’s led the alliance since January 2023 and has done an amazing job. He saw us through five wars, two blocs, and one very successful merger. He helped raise two protectorates to allies. He served on the development team. And, arguably most impressive of all, he achieved what many thought was impossible: convincing TKR to move from Slack to Discord. Canbec, you’ve been an amazing leader for the last year and an even more amazing friend for the last three, and I’m grateful you’ll be sticking around as a Shard. Thank you for everything you’ve done for TKR and thank you for the trust you’ve put in me and in Ben to continue moving TKR forward. You’ve left us some big shoes to fill, and I hope we’ll do you justice. I also want to thank our allies, Grumpy Old Bastards, The Immortals, The Forgotten Realms, and Space Engineers, for supporting us during this transition. I look forward to working more with you in the coming months. Lastly, thank you to our members for believing in us and trusting us to serve you. I look forward to seeing what we can accomplish together. All the best, Adrienne, Queen of the Heralds ~~~ Dear Frenemies Orbis Wide: You can’t get rid of me forever! It is a sad occasion with Canbec’s retirement. Our game and community are better for all that Canbec has achieved and we appreciate everything he poured into it. Thanks for bringing us into the 21st century on Discord, designing some beautiful war badges, and seeming to answer DMs at all hours. You should be proud of all that you accomplished in milcom, growth in econ, implementing new tech, and making us some wonderful new friends in FA. Enjoy the best role in the game: retired former leader, advisor, and shard. You’ve earned your rest. Looking forward to your nitpicking of our future decisions! I’ll Leave the Rocking Chair Warm for Ya, Benfro, Prince of the Heralds ~~~ tl;dr:
    52 points
  8. An Address to the Peoples of Florida It is with a heavy heart, that we must inform our dearest citizens of Florida of a treacherous outside element attempting to bring down our most glorious state. The objectively inferior, cowardly, lackadaisical, barely nation state of Aurora, has, through a series of serious errors, attempted to plot against us. They attempted to put together a coalition of like-minded individuals to attack you, our dear citizens, whilst our most effective state troopers were on sabbatical. But never fear. Aurora, lacking the sheer competence of such a brilliant state as ours, and through their error, has found themselves removed from power amongst the other states. They are now engaged in a civil war. Now is the time to strike. This is why the most militarily efficient state of Florida, effective immediately, declares war on Aurora’s most trusted ally, Eclipse, and the alliance of city states known as Fortuna. PS: Except Guardian and Oblivion. They are taking a NAP.
    52 points
  9. A TFP Statement I'd like to start out by saying that although I'm a newer political figure, I've always been a fan of the lengthy, well-written cb's backed by facts and evidence. For those that share a similar mindset, this one is for you. During the anti-fortuna war, members of the coalition (Florida, Bourbon Street, Mayhem, Cataclysm) decided to hit Aurora for their actions including but not limited to plotting against Florida, hitting allies within 72 hours of cutting them, and other acts. I should note that we supported their overarching goal to punish Aurora for their unprecedented actions. At the time, Aurora was involved in a conflict against Midgard (TI, UPN, SW). CTO, our ally, was fighting alongside Aurora, but was not targeted by any coalition members. One day after coalition members attacked Aurora, TFP declared war on Midgard to aid CTO given that the rest of the anti-fortuna coalition had taken out CTO's coalition partner. Florida members supported our efforts to help our ally, however, ODOO members, particularly Mayhem, had a different opinion. Their main gripes were a) that they had intended to save Midgard to spite Aurora, and we had taken that opportunity away, b) we jeopardized the success of taking down Aurora by hitting Midgard, and c) they were given no notice ahead of time for matters that indirectly affect them. Firstly, I must say that I agree with point c. It would have been wise to relay conflicting ideals with the coalition to avoid any mishaps. However, I must also say that it would have been nice to receive the same respect. We were not asked about coalition members hitting Aurora, but rather told that they would be. Why should we be forced to live with a choice others make that puts our ally at a disadvantage, and simultaneously not be allowed to make moves that benefit our them. These attempts to control our FA were feeble. While many in ODOO were angered with our decision, it is worth noting that TKR leadership, although possessing a different opinion, was understanding of our circumstance, to which I am thankful for. It is unfortunate that others in your sphere did not share your wisdom. Secondly, in regards to point b), it was a barefaced lie. We declared our wars an entire day after wars on Aurora were declared in which time all relevant tiers had been slotted. Additionally, with the combined forces of Florida, Bourbon Street, Mayhem, and Cataclysm, it was evident that the outcome of the war had been decided before it had been declared. It is also untrue that our entry into the Midgard conflict would jeopardize the Fortuna war. Figure 1: Effective Military Strength by Score Range courtesy of Locutus. The blue line represents the anti Fortuna coalition minus TFP (Florida, ODOO, HS, KT) while the red line represents Fortuna + Aurora and extensions. Metrics were recorded at 1:59 EST May 3rd, 2023, 42 hours after TFP entry into the CTO-Midgard conflict. As can be seen by the graph, the coalition had a pretty sizeable 🤏 advantage against fortuna and aurora without our help, so it is disingenuous to say that we may have hindered the success of the overall coalition. While it is true the graph is not exactly the time we entered the conflict, I believe it provides enough substance to say that our endeavor was not detrimental to the fortuna or aurora war efforts. They also tried to argue that we had hit nations engaged in wars with Aurora and their members, which was another lie. Upon review, our blitz targeted a total of 7 Midgard (TI + UPN + SW) nations as most were in beige. Of those 7, only one nation had some military and was engaged in a war with Aurora, and it was this lonely c21 formerly of Serene Wei. I wouldn't classify myself as a military expert, so I'll wait for Luci to confer, but I wouldn't rest the entire fate of the war on a single c21. All in all, our war into Midgard did not significantly impact the war on Aurora. The last of their grievances was that they would not be able to spite Aurora and save Midgard in the same manner, but that counter is pretty simple. At the end of the day, the safety and goals of my allies are more important to me than yours and I wouldn't be doing my job correctly if I didn't look out for my people, and I'm sure if you were in the same position as I was, you would feel the same way. So, now that you've taken the time to sit through the backstory why exactly does it all matter? I mean all of this in and of itself is certainly annoying but it isn't enough to warrant a reason to go to war. ODOO conjuring false narratives while picking and choosing what rules to follow when it suits them is a nuisance, but why is it important? Well, I'll tell you why. During our war with Midgard, the party that seemed the most interested in our conflict was Mayhem. Not because they were intrigued by our move, but rather because they tried to take control of it. Throughout the war, Mayhem attempted to limit our entry, limit our targets, control the timeframe, and set the peace terms. All of this for a war they weren't directly involved in. Not only is it extremely rude, but it's frankly laughable. How can they expect to control our FA when they don't even control their own? As comical as it sounds, the end of the story is anything but. After the conflict concluded, I was curious as to why a seemingly uninvolved alliance would be so interested in our war. It was then I was told by numerous sources that Mayhem had attempted to enter the conflict against us. Not only did they attempt to hit us as an alliance, but also attempted to do so while we were direct coalition partners! Not only did they plot against us, but they failed to see the hypocrisy of their actions. How can they get upset when we barely indirectly affect their conflict but turn around and plan to hit us while we are active partners. Their hypocrisy is amusing and their scheming is fruitless. Their actions have gone unpunished for too long. We weren't in a position to do anything about it then, but we certainly are now. Lastly, it should be mentioned that it is likely the rest of ODOO did not know about this horrendous plot. I'm sure some in ODOO will complain and retort that the entire bloc does not deserve to be punished for their actions. To them, I would say that if Mayhem thinks they have the power to plot against us, control our FA, and exercise blatant hypocrisy, then they, alongside their allies, deserve to pay the punishment for their shortcomings and failures. TFP declares war on ODOO for Mayhem's appalling actions, and to aid our allies in WELP Signed Shark - Shwin Facilitator - Erik Facilitator - Aligned Defender of Unity - Kieran Defender of Capital - Jamie
    50 points
  10. Here at ODOO headquarters, we often find ourselves wrestling with some of life's greatest mysteries. Can you dodge a wrench? Should balls be dodged? During our latest brainstorming session, and after a few drinks, the next great question of our generation has been asked: can a Rose dodge a ball? We went back and forth in the meeting room, and our thoughts were inconclusive. Suddenly, @Kiloist II had a drunken Bill Nye moment and shouted out... "SCIENCE RULES!" And so we've decided to put this great question of our generation to the test... Hey Rose.... DODGE THIS -------------------- TL;DR ODOO declares war on Rose and friends for the following reasons: Rose attempting to frame us for the coalition against Fortuna; Rose attempting to pay people to join a coalition against us; and general backroom dealings.
    50 points
  11. Village and Alex will now be running things. I'm leaving for personal reasons. Was planning this for closer to August, but things have sped up. It's been fun PnW, Pre out.
    48 points
  12. Congratulations Orbis. You did it. After 864 days of pure chaos, unadulterated madness, and multiple failed coalition attempts, you finally managed to beat the big bad and put an end to Vein’s reign of terror. Thank you to everyone who got us here, from the alliances who we rolled multiple times to the alliances who we rolled then worked with then rolled again, or to the alliances that we never rolled. It’s been a good run, but it might just be time to pack up our bags and call it quits. TL;DR Eclipse chooses not to recognize hostilities with anyone else besides Rose For legal reasons we still recognize hostilities with Rose, Black Knights, The Fighting Pacifists, The Knights Radiant, House Stark, Knights Templar, Dark Brotherhood, Banana Stand, Cataclysm, Daedalus, Name Withheld, The Armed Peacekeepers, Bourbon Street, The Hand of Fate, Orchid, Paradise, Mayhem, Requiem, Freehold of the Wolves Offshore, The Forgotten Realms, The House of the Dragon, Paragon (fake), Swiss Account, The Children of Yakub and anyone else I may be missing who's currently hitting us.
    48 points
  13. For years a silent cult has grown within the state of Carthago in Orbis, and in skies above within Aurora. This cult, discovering the Event Horizon has devoted itself to the Event. Worshipping the impending consumption and death by the massive whole ripped into the galaxy by such an Event, the leaders of this cult have now come into the open. In a mass gathering within the Cothon Harbor, space ships from Aurora have docked and the four leaders have emerged to speak to their people, and indeed to the world at large. The followers of Event Horizon have emerged. In earthly realms, where rivers roar, Horizon’s warriors march with pride untamed, Their empire vast, forever to explore. Beneath the skies, their gods adore, With glyphs and chants, their destiny proclaimed, In earthly realms, where rivers roar. With obsidian hearts, they do implore, To the gods of death, their strength untamed, Their empire vast, forever to explore. Through jungles dense, their banners soar, In serpentine dance, their enemies maimed, In earthly realms, where rivers roar. To distant lands, their banners they bore, Their legacy written, their glory acclaimed, Their empire vast, forever to explore. Though ages pass, their spirit, an ore, Their legacy echoes, in lands untamed, In earthly realms, where rivers roar, Their empire vast, forever to explore.
    47 points
  14. Singularity recognizes Tarroc's recognition of Hegemony We wish him a long and fruitful multi polar relationship with his new handler.
    47 points
  15. ECLIPSE HAS BEEN IN A BIT OF A RUT LATELY AFTER OUR DEVASTATING DEFEAT AT THE HANDS OF ARKHAM ASYLUM ET, AL,, WE IMMEDIATELY DISCOVERED WHAT OUR PROBLEM WAS DUE TO THE RUINOUS FINANCIAL WARFARE WAGED AGAINST OUR COLOUR BLOC, WE WERE UNABLE TO COMPETE WITH ECONOMIC POWERHOUSES SUCH AS HOUSE STARK AND THE KNIGHTS RADIANT BUT WHO WAS TO BLAME FOR THIS TURN OF EVENTS? WELL IT CERTAINLY WASN’T US. AND IT CERTAINLY WASN’T OUR GOOD ALLY WEEBUSMISMSM. AFTER A THROUGH INVESTIGATION, WE HAVE DISCOVERED THE CULPRIT BEHIND THE HORRENDOUS STATE OF OUR COLOR BLOC BONUS THESE GUYS NO WAIT HOLD ON THESE GUYS UNFORTUNATELY, THE LAST ENVOY WE SENT TO SETTLE THE MATTER ENDED POORLY… UNFORTUNATELY, WE CANNOT STAND IDLY BY WHILE OUR COLOR BLOC BONUS IS EVISCERATED BY GATO’S MALICIOUS ONSLAUGHT WITH HEAVY HEARTS, WE HAVE NO CHOICE BUT TO KICK GATO SINCE THEY SMELL BAD TL,DR,,, ECLIPSE DECLARES WAR ON… Erm Actual TL;DR TL;DR of the TL;DR - Grumpy promised a happy marriage but crossed their fingers so WELP declares war on Grumpy, TKR, NW, and Mayhem Disclaimer: We are not declaring war on GATO or Bourmouth Street Question to the audience: Should Grumpy be allowed to cook? APOLOGIES FOR ANY TYPOS I AM IN PUBLIC
    46 points
  16. Hey folks, Village back again with August new content proposal the second, alliance tariffs!! AI TLDR The proposal for alliance tariffs in the game Politics and War aims to provide greater political engagement and market-based conflicts between alliances. Alliances will have the ability to set percentage or set number-based tariffs on trades on specific resources or all resources on specific nations or alliances. Tariffs could add a new dimension to the game, potentially triggering trade wars between alliances or spheres, providing a valid CB. Tariffs could help create more realistic and politically connected economic strategy through the potential for optimizing trades and adding a political layer to use of the market, potentially revitalizing it and adding more to market success than constantly updating your offer to have the lowest PPU. The Goal To provide greater ability for alliances to engage politically with each other and encounter conflict through the market. The Idea Alliances will have the ability to set percentage or set number-based tariffs on trades on specific resources or all resources on specific nations or alliances. This will not effect personal trades. Money from tariffs will be added directly to the alliance bank. Tariffs will be noted beside the PPU on a trade offer in the market. There will be a public page where you can view an alliance’s issued tariffs. Import Tariffs Import tariffs apply to any trade resulting in resources being imported to a member of the issuing alliance. Example Alliance A issues a 10% import tariff on Alliance B. Here are a few scenarios, assuming the tariff applies to the resource in question. For the sake of these examples, Alex is a member of Alliance A and Bailey is a member of Alliance B. Bailey posts a sell offer at $2,500 PPU, Alex see the price as $2,750 ($250 goes to the bank), but everyone else still sees it as $2,500. Alex posts a buy offer at $2,500 PPU, Bailey sees the price as $2,750 ($250 goes to the bank), but everyone else still sees it as $2,500. Export Tariffs Export tariffs apply to any trade resulting in resources being exported from a member of the issuing alliance. Example Alliance A issues a 10% export tariff on Alliance B. Here are a few scenarios, assuming the tariff applies to the resource in question. For the sake of these examples, Alex is a member of Alliance A and Bailey is a member of Alliance B. Alex posts a sell offer at $2,500 PPU, Bailey sees the price as $2,750 ($250 goes to the bank), but everyone else still sees it as $2,500. Bailey posts a buy offer at $2,500 PPU, Alex sees the price as $2,750 ($250 goes to the bank), but everyone else still sees it as $2,500. Why Tariffs could add a new dimension to the game, giving alliances greater political engagement and the potential for market-based conflicts. This could potentially cause trade wars to erupt between alliances or even spheres, potentially providing a new source of CBs and conflicts. Wars could end with tariff terms, such as having the defeated alliance impose an export tariff for a set period, making it harder for members to interact with the market. However, it would also allow the defeated alliance to recover faster. Alternatively, victors could apply a specific tariff targeting the defeated alliance for a period of time. Although this game is called Politics and War, there seems to be little point to anything other than war. Peace terms and gameplay without ongoing conflict can become tedious. Furthermore, while Politics and War advertises itself as a nation simulation, it lacks political intrigue. Tariffs could help create more realistic and politically connected economic strategy through the potential for optimizing trades and adding a political layer to use of the market, potentially revitalizing it and adding more to market success than constantly updating your offer to have the lowest PPU. Feel free to comment below with your thoughts and what you think, have a great day everyone! 🙂
    46 points
  17. "I believe that all we have is our word, that when we say things we should mean them, and mean them wholeheartedly." - Leah Johnson Earlier in the week, we all witnessed the drama between Aurora and Midgard unfold. This was filled with leaks, internal drama, Aurora being removed from the bloc, and a Civil War. One thing, however, that presented itself from this dispute, was a situation regarding Legion of Dawn and former Aurora leader, Kan, who was sitting as their Head of Foreign Affairs and Head of Milcom. Legion of Dawn currently has an MDoAP with the signatories of Midgard. Which, you’d think they would defend them being attacked, right? It seems as if RightHonorable wanted that, but to no surprise, Kan did not, and per the leaks, instructed an individual to not follow leaderships orders. Due to this conflict of interest of a member of leadership not wanting to hit his former alliance or defend his M-level treaty, Legion of Dawn remains on the sidelines collecting pixels. In no circumstances should you sit on the sidelines while your mandatory allies fight. I encourage the signatories of Midgard to separate themselves, by removal, from an Alliance who will not defend you, who remain conflicted in their own stances, and who lack direction internally. Additionally, I encourage RightHonorable and his loyalists to separate from this entity. In summary, Knights Templar have declared war on Legion of Dawn, except RightHonorable.
    46 points
  18. Update: All wheel slots have been purchased. Tune in 30-40 minutes before DC on Saturday to catch the wheel spin live. See you then! A warm Arrgh welcome to the very first... Wheel of Misfortune! You've heard of our world-class nuke auctions, now get ready for the next evolution in nuke-based griefing: The Nuke Lottery! How it Works For the jaw-droppingly low price of $100M you can get an alliance of your choosing added to the Wheel of Misfortune. Upon the conclusion of the lottery, we'll be spinning the wheel live in the Arrgh server's public VC. Whoever's unlucky enough to be chosen by fate will be obliterated with the force of a thousand suns (like 3 to 4 dozen pirates with IEDs) right then and there. We'll be blasting 'em with everything we've got for 2-3 rounds. How to Buy Wheel Slots If you'd like to buy some slots on the wheel, you can do so by either making a ticket in the Arrgh server or by hitting up your hostess with the mostess (me) on discord. Wheel slots go for $100M a piece and do not have a limit per person. That said, we've only got enough space on the wheel for 100 slots total. All alliances are on the table here, except for tiny micros and our besties over at Yarr. Payment is required up-front and can be sent directly to the Arrgh bank. Trades work too. Just make sure to get permission from T$. Schedule February 19th DC: Ticket sales open. February 21st DC: Halftime Report. Alliances currently on the wheel and their number of slots are posted. February 23rd DC: Ticket sales close. February 24th, half an hour before DC: The wheel is spun live in the Arrgh Server. Hilarity ensues. Misc. Stuff As usual, fully anonymity. We won't reveal who you purchase tickets on. The wheel spin will be streamed exactly half an hour before DC with a 10 minute countdown leading up to it. Being mute is actually a little known requirement for holding a gov position in Arrgh, so don't expect a big fancy show. Good luck to all and may the best farmer win! - - - - - Halftime Report! Welcome back to the Wheel of Misfortune. Let's take a look at the current alliances on the wheel: Aurora - 4 Slots The Syndicate - 3 Slots The Immortals - 1 Slot Some real great nuke candidates up there. We've got 92 slots left, so if you'd like to get someone added, now's the time to do it. Ticket sales end at Friday's DC.
    45 points
  19. Citizens of the Galaxy, Today, we stand on the precipice of change, united in our recognition of the many failures of the Galactic Republic. For too long, the Republic has fallen short of its promises for peace, prosperity, and justice for all. Instead, it has become a bloated, bureaucratic nightmare, mired in corruption, cronyism, and inefficiency. The Republic is a futile enterprise, hopelessly burdened by corruption and favoritism toward the Core Worlds The Republic's Senate, once a beacon of democracy, has devolved into a cesspool of greed and self-interest. Senators squabble and bicker, more concerned with lining their pockets and securing power than with serving the people they were elected to represent. Meanwhile, the voices of the Outer Rim and less affluent worlds are drowned out, their needs ignored in favor of the Core Worlds. We must also address the failures of the Jedi Order, once revered as the guardians of peace and justice. However, their role in the Republic's decline cannot be ignored. The Jedi have become entangled in politics, abandoning their principles and forsaking their duty to protect the galaxy. The Jedi Council, blinded by their arrogance and self-righteousness, have lost touch with the needs of the people. They have allowed themselves to be manipulated by the Republic, becoming enforcers of its will rather than knights defending the weak and innocent. Their actions have led to countless tragedies, as they prioritize the interests of the Republic over the welfare of the galaxy. In the face of these grave injustices, we boldly declare the birth of the Confederacy of Independent Systems, a coalition of systems united in our desire for freedom from the tyranny of the Republic. We are the Confederacy of Independent Systems, and we stand for freedom, for justice, for a galaxy where every being has the right to determine their own destiny. We call on all systems who share our vision to join us, to stand together against the tyranny of the Republic and the Jedi Order. Together, we will forge a new future, a future where every system is free to prosper according to its own values and traditions, a future where the galaxy belongs to all who inhabit it, not just the few who seek to control it. Long live the Confederacy! Long live freedom! Articles of Secession from the Galactic Republic and Formation of the Confederacy of Independent Systems I: Non Aggression All member systems pledge to abstain from engaging in or endorsing any form of political, military, or espionage activities against fellow member systems. II: Mutual Defence All member systems commit to coordinating efforts and providing defence to each other against any attacks from systems outside of the Confederacy. III: Optional Offence Member systems reserve the right to participate in offensive actions against non-member systems at their discretion. IV: Non Chaining If a member system enters conflict due to obligations outside the Confederacy, defence becomes optional. V: Intelligence Member systems agree to share relevant intelligence concerning the economic, political, and military interests of their fellow Confederates. VI: Expansion of the Confederacy Member systems can propose new additions to the Confederacy, approved by unanimous vote, granting new members full rights and responsibilities. VII: Removal from the Confederacy Any member system can be removed from the Confederacy through a unanimous vote among the leadership of other member systems. VIII: Withdrawal from the Confederacy Member systems may withdraw from the Confederacy, provided they give a 72-hour notice. They remain bound by the pact until the expiration of the notice period. The Many systems of the Confederacy. Signed for Singularity Prime Intelligence: Sketchy, Anri Neural Network: Abaddon, Keegoz Assimilation Directive: Tartarus Signed for The Fighting Pacifists Prime Facilitator - Shwin Facilitator - Erik Facilitator - Aligned Defender of Peace - Shock Defender of Capital - Jamie Signed for Camelot King: Epimetheus Prince: Doge Boi Archduke of Foreign Affairs: SeaFyre Signed for The Golden Horde Great Hippo Khan: Buorhann Beklare-Bek: Tachi High Khan of Foreign Affairs: Kastor High Khan of Military Affairs: Henry High Khan of Economic Affairs: Floyd High Khan of Internal Affairs: Adam Signed for The Witcher Order Grand Master of The Order: Elros Tar-Minyatur Master of The Order: Rein Dvorak Vigilant Blade: MasterChief
    45 points
  20. King Ataxia sat upon the throne in the grand hall of Winterfell. He and his Council had been listening to petitions and requests throughout the morning and it was close to midday meal. As the final petitioner left the hall, Ataxia stood up and stretched. “Well gents, let’s eat shall we?” He said before taking a few short steps to a table with lunch laid out for him and his council. As they began eating, a courtier came into the hall. “Sorry to disturb you my King, we’ve just received a diplomat from Carthage claiming to be here regarding our investment in our overseas bank. I thought it may be prudent to receive them now before the hunt this afternoon.” Ataxia sighed and put down the turkey leg he had been gnawing on. Disturbing a meal was never great, but the bank negotiations had been ongoing for over half a year at this point and he and his Council had been relying on these funds to further prepare for winter. “Show him in and let’s hope he brought a chest of gold with him.” Ataxia ordered. The courtier bowed and went toward the hall entrance to retrieve the diplomat. “Hobbes, please go get our Carthaginian friend some bread and salt.” Hobbes got up and exited to the kitchens. The doors to the great hall opened and the courtier reentered with the Carthaginian diplomat. He halted at the foot of the table and stood quietly, unbowed. Hobbes reentered with a plate containing a loaf of bread and a small bowl of salt. He walked up to the diplomat and offered up the plate. “Welcome, to Winterfell friend.” The diplomat looked at the plate but made no move to partake. Hobbes glanced toward Ataxia with a raised eyebrow. “We have considered Carthage friends for many years, please let us grant you the guest right.” Samani said The diplomat took in a deep breath and grabbed the bread and took a bite of it before grabbing a pinch of salt and placing it on his tongue. Ataxia smiled and then sat down to resume eating. The other members of his council did the same. “Please, take a seat and let us know what news you bring. I would hope there is a chest accompanying you.” The diplomat grimaced. “I’m afraid not, your Majesty. I bring no chest, only a note from the honorable men of Carthage.” He reached into his tunic, pulled out a scroll, unrolled it, skimmed it and then looked up to Ataxia. “Carthage disagrees that there was an agreement to pay eight billion gold dragons. ‘Despite the current leadership of Carthage and that of the Foundation Bank offering the amount with subsequent assurance of payment, we decline to pay you the previously agreed amount.’” “That is unacceptable. The “honorable” men of Carthage decline to provide us payment, they decline to provide our dividends, they decline to stand by their word and intend to do what? Ataxia said “They want you to offer some amount less than what the shares are worth, your Majesty. From what the scroll reads, preferably something along the lines of two point six billion gold dragons.” Revan spoke up. “They want us to throw away all of our gains and take back our original investment. That will allow them to pocket the work that our capital did for the bank.” The diplomat rolled the scroll and placed it back in his tunic. “That is correct and since you’re on the other side of the ocean, they fully expect you to come to this agreement.” “The issue, ser, is that we already had an agreement. Your organization gave your word. You can’t just back out on it and expect nothing of consequence to happen.” Ataxia said, rising from his seat. The diplomat reached into his tunic again. “Your majesty, we know that nothing will happen. The North moves slowly or not at all. We could get away with murder.” he said with a grin before whipping his hand out of his tunic and launching a dagger towards King Ataxia. Ataxia jerked his head to the side in the nick of time. Instead of impaling itself in his head, it cut a long gash along his cheek. Blood spurted from the wound as Hobbes leapt up from his seat and grabbed a carving fork from the roast on the table. The diplomat turned and began to run towards the entrance of the hall but Hobbes was faster. Even as the guards lowered their spears and prepared to stop the would be assassin from leaving he caught up, pounced as if he were a tiger and tackled the man to the ground. Without so much as a pause to offer him mercy he stabbed the fork into the man’s neck. Blood spurted across the stone floor as the man’s life drained from the gaping wound in his throat. Hobbes stood up as the man continued his death throes. King Ataxia was holding a cloth to his cheek that was slowly turning red with blood. “Call the banners. Have them meet us with all the men they can muster at White Harbor.” He said. “From there we set sail across the narrow sea to pay Carthage a visit.” Introduction After nearly eleven months of negotiation, stonewalling, and back tracking on agreements, House Stark has no further recourse but to declare war on Carthago for their handling, mismanagement, antipathy, and general hostility regarding the paying out of House Stark’s investment and shares in The Foundation Bank. All attempts to remedy this have been exhausted and House Stark has been more than patient throughout this ordeal. This matter could have been and was nearly resolved but for Carthago backing out on their word. We have been delayed at every juncture of improvement only to be set back to stage one. We thank TFP for attempting to patch things up and try to assist in ensuring a solution is reached but our patience is at an end and the bill has come due. By order of Darth Ataxia, the King in the North, House Stark and her banners declare war on Carthago until satisfaction is received. Detailed reasoning is laid out below in the linked Statement of Facts. Statement of Facts Herein lies a timeline with supporting screenshots. To the best of our knowledge and research everything is accurate. Should one of the picture links fail to work due to a permission error, please let us know. Claims (casus bellis) CTO knowingly backed out on the agreement between CTO and HS regarding the 8 billion paid over 8 months that was agreed to on February 8, 2023, using their newfound political capital and membership from the TDR absorption to attempt to leverage a lower price than what was agreed to. CTO has willfully conducted business off the books and therefore misallocated funds. OR CTO has purposefully stolen the money in the Foundation, possibly prior to the disbandment of OWR, with no intention of returning it to the Stakeholders and Shareholders. CTO, through Krampus, has mismanaged The Foundation generally through lack of staff, not updating documents, policies, or channels, not providing systems for Stakeholders to safely and adequately withdraw their investments, and not providing a system for Stakeholders or their representatives to remove a CEO who is not operating in the best practices for the benefit of the business. CTO has refused to allow other Stakeholders to view bank documents that they have a right to access or would show that CTO has been conducting business in a foul fashion under the excuse that HS was looking to divest from the bank, ignoring the fact that HS had not yet divested from the bank. CTO has refused to pay dividends that were requested under the excuse that HS was looking to divest from the bank, ignoring the fact that HS had not yet divested from the bank and after paying dividends for several months after HS made it known they would be looking to cash out. By simply dissolving OWR’s shares and adding their money to The Foundation itself, CTO de facto gave themselves an additional 8.4 billion dollars due to holding sole control of the funds. CTO has continually treated HS as a shareholder throughout the process using the associated lower status to offer original share ppu rather than treating them as an equal stakeholder in the business. TLDR: House Stark declareS war on Carthago for backing out on an agreement to pay HS a sum of money for their stake in their shared business as well as few related secondary claims.
    44 points
  21. Project & Commerce Update Proposal Been a long time coming, the design team is looking to update projects and alter commerce as a new economics update for the game. This is a rather large proposal, so please bear with me. For those who don’t like to read much I will quickly now dot point the reason for this proposal: Have prices and effects closer to their actual value Buff the weaker/overpriced/useless projects Bring the pricing of the old original projects closer in line with the new ones Reduce the cost of city planning projects to prevent stalling smaller nations growth leading to lower retention rates Shift costs more towards raws, which need more sinks and away from manus that don't + to make costings more consistent across the board Buff profit per slot for commerce to allow smaller nations with less infrastructure to viably go above 100% commerce The proposal is far too big to fit into one thread. A large number of projects have merely had their costs changed to make them more consistent across the board or more evenly spread out which resources are required. I will be detailing some of the more major changes in this thread however. To see the full proposal please go to: https://docs.google.com/spreadsheets/d/1Z3Ye0oAtHWoYOfHQn1AGYmg80jsPl4fKLK3FPtSeFao/edit?usp=sharing Resource Production Projects (Arms Stockpile, Bauxiteworks, Emergency Gasoline Reserve, Ironworks) The cost of these projects will be increasing, currently their price is incredibly cheap, largely because they are some of the earliest projects in the game. They are however some of the most profitable. Their cost has also been made to be more equal overall, that is, each project is worth roughly the same amount. Arms stockpile no longer use more lead than a nation can produce, so nations can be self-sufficient, but also receive a slight nerf to production. Changes to other Economic Projects (Bureau of Domestic Affairs, Fallout Shelter, Military Salvage) Feedback on these projects has been that they aren’t realistic on ROI or usefulness. Bureau of Domestic Affairs has had an additional perk given to it. Specifically ‘adds a +25% effect modifier to your chosen Domestic Policy’. Fallout Shelter has been tweaked to ‘reduces the radiation impact on food production by 15%’. This means all radiation will be reduced by 15% rather than protecting 10% of production during high radiation. Military Salvage will be renamed to Military Logistics Planning. Its benefit has changed to ‘Military Logistics Planning is a national project that reduces the steel and aluminum of all units by 5% when already at war.’ Spy Project Changes (Spy Satellite, Surveillance Network) Spy Satellite now requires an Intelligence Agency to be built. It received a slight increase in cost. Surveillance Network feedback suggests that this project is very underpowered and not worded very well. So I’ll quickly clarify on what it does before discussing the change. The project adds a modifier to decrease the odds of a spy attack by 10% and increase the chance of the enemy spy to be caught by 10%. E.g. If a spy attack against you had 40% chance of succeeding normally, it would now only have a 36% chance of succeeding. Given that this is a fairly insignificant buff, we have added the additional perk ‘It reduces the damages received from successful espionage operations by 25% (excluding missile/nuke).’. Hopefully this change makes it a more worthwhile project. Activity Center The activity center was created to replace a new player project. Rather than give raw resources it was changed to give cash. When this was introduced, new player raiding was a lot more profitable than it is today. We have therefore increased the total amount from logging in for new players to $2,000,000 per day. The project has also had its city cap raised from c15 to c20, in line with the pre-existing new player bonuses and where city timers begin. We hope this will continue to allow new players to grow without necessarily needing other nations to support them. Although we do note more work needs to be done around new player experiences. City Reduction Projects (Urban Planning, Advanced Urban Planning, Metropolitan Planning) Alright, this is the one that is always discussed the most and we’re often given a lot of feedback on. I am going to firstly discuss some reasoning again before discussing the changes. Firstly, the projects are extremely expensive for the relative size of these nations. This often means that these projects become ‘roadblocks’ to progression in this game and given we have a lowering amount of retention rate in the game we need to address this. It’s worth noting that although these projects have been discounted, a lot of other projects that would be bought by these nations have subsequently increased in price. Secondly, most of these nations are being asked predominantly for resources that they simply would not produce or cannot produce efficiently at the size of the nation it is aimed for. This punishes any new alliances without many established nations. We have therefore tried to reduce some of these resources' cost and move them into other resources they could feasibly produce on their own. We did not remove all of it entirely though as we want to promote use of the market still. The following roughly brings these costings to be around 3 cities to ROI on. In other words you should be able to actually break even from these projects before being at the city requirement for the next one. Urban Planning Costs: Food 250,000, Uranium 12,000, Raw Resources 4,000 Advanced Urban Planning Costs: Food 500,000, Uranium 24,000, Raw Resources 8,000 Metropolitan Planning Costs: Food 750,000, Uranium 36,000, Raw Resources 12,000 Commerce Based Project Changes & Commerce Change (International Trade Center, Telecommunications Satellite, Specialized Police Training Program) Finally we have a rebalancing of commerce and commerce projects. The current issue in the game is commerce projects are not very viable for smaller nations with less infrastructure, due to the low profit per slot of supermarkets. This proposal will seek to change how the existing commerce projects work, and also change the current commerce and slot values for existing commerce improvements.. The two main commerce projects have been modified as such: The International Trade Center, in addition to increasing the cap to 115%, will also increase base commerce in each city by 1%, and the cap on Bank improvements from 5 to 6. The price of ITC has been increased. The Telecommunications Satellite in addition to increasing the cap to 125%, will also increase the base commerce in each city by 2%, and the cap on Shopping Malls from 4 to 5. These changes will work in conjunction with an adjustment to the commerce rates on improvements: Supermarkets will see an increase from 3% to 4% commerce per improvement, and a reduction in their cap, from 6 to 4. Banks will see an increase from 5% to 6% commerce per improvement, with their cap increasing to 6 when you possess an ITC. Shopping Malls will see a decrease from 9% to 8% commerce per improvement, with their cap increasing to 5 when you possess a Telecom Sat. Stadiums will see a decrease from 12% to 10% commerce per improvement, with no changes to their cap. Specialized Police Training will receive a buff, making it a minor commerce project. As it stands, Specialized Police Training is a largely ineffective project, only useful at the highest amounts of infra for saving a single slot. The increase in cap on police stations is redundant, as the default cap is already higher than needed to eliminate all crime at even the highest infra levels. Instead of increasing the cap on Police Stations, SPT now increases base commerce in all cities by 4%. This will effectively replace a supermarket, saving all players who buy it a slot, rather than just people with extremely high infra levels. With these combined changes the total improvements needed to achieve 115% commerce is reduced from 17 to 16, and the total improvements needed to achieve 125% commerce is reduced from 19 to 17. SPT further reduces this by a slot. Additionally, commerce builds fit correctly, with no need to cap at 114% commerce due to the awkward slot usage. This makes higher levels of commerce far more viable for smaller nations at lower infrastructure levels, and makes projects like ITC and Telecom Satellite more accessible to the mid tier. Congrats to those of you who read all of that. Please be specific with feedback and suggestions, this took a long time to go through and a lot of the changes are related to one another so keep that in mind.
    43 points
  22. A TFP Statement There seems to be some inquiry about a trade Erik made with Hatebi a few days ago. Erik was simply buying some sweet, sweet, Hatebi insurance. We’re pacifists and pixel huggers, what do you expect? No, we did not hire Hatebi to nuke the Syndicate. However, we agree with the Syndicate that there cannot possibly be any other reason Hatebi would nuke two people with a combined average infra over 3k. It must be a hostile action taken by another alliance! Nothing else is remotely fathomable. Additionally, we concur that this hostile payment must have taken place through a trade with Hatebi and through no other means. As a gesture of good will, we are happy to help the Syndicate with their quest to find this hostile entity, and have compiled a list of every nation Hatebi has traded with in the last month. We hope this critical information will help the Syndicate find their culprit. Anyways, I’m glad that we could discuss this matter privately. It’s a good thing nobody took any rash actions and embarrassed themselves with a public forum post.
    43 points
  23. A TFP Statement Some screenshots are redacted out of respect for the user’s privacy A couple things to start out with. First of all, there is no TL;DR - read the damn thing. If you’re not interested in reading, that’s fine, but don’t whine and complain that you’re not informed. Secondly, there hasn’t been a forum post made by KT regarding their DoW, however some stuff has been said in RON which will be addressed here. Now, let's get into it. Throughout my time in TFP we've always done our best to act in good faith. We have always felt this was the right mindset to have given the positions we've generally been in. A cornerstone of this mentality is being as honest as we can and doing our best to always present the truth. Unlike the Syndicate, however, we back up our claims with evidence and proof instead of fabricating false rumors as justification. When asked to further expand upon their CB, the Syndicate stated the following: Image 1 - Conversation between myself and Tarroc, the FA head of the Syndicate. The timestamps of this conversation are in EST, dating it to around 45 mins after the Syndicate and SAIL declared war on TFP. As stated previously, the majority of this explanation is outright false and we are more than willing to prove it claim by claim. Starting from the top - "Hearing reports that TFP wanted to join Dodge This to fight t$ and others but was refused." The first of the false reports. We had no intention of joining this conflict. We had no grudge against either side and we saw it as an opportunity to achieve some growth while most of our competitors were fighting. We made our intentions clear to our allies, as can be seen below. Images 2 & 3 - Conversations from our direct line of communication between ourselves and our allies at the time, Eclipse. The timestamps from the pictures are in EST dating Image 2 to before the Dodge This war started, and Image 3 to after the Dodge This war started. Lastly, the :ancap: reaction in Image 2 is typically used to show approval or appreciation for the message it is attached to. Further questions about the use of this emoji can be directed towards Penpiko. These records with our allies at the time indicate there was no desire to join the conflict before it had started and after it had started. However, not only was there no desire to join the conflict, there was also no capability to do so. During the start of the war, I wasn't even in a position to spend any excess amount of time to plan and coordinate a war. As the leader and milcom head, I was occupied elsewhere. I was vacationing in Northeast Canada at the time and would've much rather spent time relaxing than playing a nation sim on my phone. There aren't any flight logs given we drove, and I wouldn't be comfortable sharing our hotel accommodation receipts, but we do have some further evidence to support the claim. Image 4 - Conversation from our leadership channel discussing apparent safety in the upcoming war and intentions to return to vacation. The timestamp from this conversation is in EST which dates it to a day before the Dodge This conflict started. For those who may not be familiar with shorthand words, vaca is short for vacation. All of this evidence suggests there was no motive, means, nor opportunity for us to enter the Dodge This conflict on either side. It is clear that the Syndicate fabricated this fake claim to try and justify their actions. The next claim from the Syndicate states, "hearing reports that TFP wanted to form a coalition to fight SAIL at the end of the NAP but was refused." Another false claim. We had no intention of fighting any war at all this NAP-end. It was evident early on that other spheres had their sights set on each other and we could use the opportunity as a period of extended growth while others were fighting. Our plans for the NAP-end period can be seen below. Image 5 - Conversation from our leadership channel discussing raising infra levels post NAP-end. The timestamps are in EST which dates the conversation to 2 weeks before the Dodge This NAP ended. Not only did we tell ourselves that we would be investing in growth, but we also told other spheres that we had no intention of fighting this cycle and would prefer to keep a low profile to grow. In terms of the timing of raising infra post-NAP, we intended to make sure we weren't hit by any other spheres before guaranteeing we could safely increase our infra and gain substantial growth. Additionally, given that we had just fought a war against ODOO that ended November 1st, 2 months before the Dodge This NAP ended, we had no intentions of getting into another war so quickly. Those intentions remained the same throughout the following weeks. Even when deciding to militarize as bloc, there were still no intentions to engage in any conflict at all. In fact, when discussing our precautionary militarization, it was my preference to not even mil at all as it seemed the course for the NAP-end war had been set, and we didn't want to play any part in it. Image 6 - Conversation from our direct line of communication between ourselves and our allies at the time, Eclipse. The timestamps are in EST dating this conversation to approximately a week before the Dodge This NAP ended. We maintained that we had no desire to be a part in any conflict and didn't even want to militarize to highlight our desire to lay low while other parties fought. It is evident that we had absolutely no desire to engage in a war let alone engage against SAIL. Furthermore, we maintained the same desire not to get involved in the war after it had already started. We wanted to remain at peace for the entire duration of the war, as can be seen by the following statement. Image 7 - Statement issued to our former bloc members about our future intentions. The timestamps are in EST dating this conversation to approximately a week after the current Singularity sphere vs SAIL sphere started. As can be seen by our statement to the rest of the bloc, we intended to stay with them and not engage in any conflict for the duration of the war and only part ways after the conflict had concluded. All of the evidence highlights our desire to not engage in any conflict at all during the post-NAP period, and deciding to do so early on many weeks before the Dodge This NAP was set to end. This further proves the Syndicate has constructed fake claims to try and justify their actions. The next claim the Syndicate has presented states that "TFP was one of the founding parties of the coalition that rolled Fortuna back in Darkest Hour ..... seemed to paint a picture of an alliance who held hostile intent towards us." We finally get to the first bit of truth the Syndicate has presented. It is true we were one of the founding parties of the anti-fortuna coalition as I mentioned briefly in my post in RON which can be seen here. However, that is where the truth ends. We outlined our reasons for wanting to fight fortuna - for the purpose of seeking justice for the actions taken against us by the Syndicate. That war, however, is where the hostility ended and we considered the matter to be settled. In fact, in the end days of our anti-fortuna war, I talked with WANA, the former FA head of the Syndicate, and offered to lend them my services if they were interested. I'd figured that since many were opposing them during the war, it would be a nice gesture to reach out and offer myself as a friend that could help. Images 8 & 9 - Conversations between myself and the former FA head of the Syndicate. The timestamps are in EST dating this conversation towards the end of the anti-fortuna conflict. As can be seen by these statements, we reached out in good faith in an effort to help the Syndicate and hopefully establish a working relationship together. Additionally, we explicitly stated that we had no intentions of continuously working against them nor maintaining hostile relations with them. The evidence suggests the contrary - that we wanted to put the war behind us and look to fostering a positive relationship. Yet again, it seems as if the Syndicate has made up other claims to try and justify themselves. The only difference being that they were not 100% wrong about this claim - only 90%. Moving on to the last significant claim made by the Syndicate, it reads, "it's the intent and desire to leave WELP to go join up with Singularity and Cypher... it further reinforces the idea that TFP has hostile intentions towards T$ and is going to link itself up with alliances who will work with it to attack us." Here we have another bit of partial truth among many lies. It seems they are getting closer though. It is true we intended to ally Singularity, however had not made decisions about allying the Cypher given the controversy surrounding them. That is all the truth there is unfortunately. We had no intentions of working against the Syndicate and in fact had intentions to steer clear of them for the foreseeable future, as can be seen below. Image 10 - Conversation in our leadership channel about our situation at the time. Image 11 & 12 - Conversations with [REDACTED] about our situation at the time. The timestamps are in EST dating this conversation to a few days ago, before we were attacked. For context, the term "let us live" means not attacking us. Additionally, the emoji :nodders: is a moving nod typically used to show agreement or approval Not only did we have no intentions of fighting sail or the Syndicate, but had they not attacked us, we were willing to return the gesture of goodwill and not look to target them at all in the foreseeable future. Had they been kind enough to leave us alone, we would have kindly returned the favor by not working against them. I'm sure many will bring up how it is likely that Singularity will harbor a grudge against the Syndicate and will actively try to plot their revenge against them. They will ask - given that we plan to sign them, wouldn't it be contradictory to assume we had good intentions? Hopefully the image below can shed light on the matter. Image 13 - Conversation with [REDACTED] regarding our future plans with Singularity. The timestamps are in EST dating this conversation to a few days ago before we were attacked. As can be seen, our goal with allying Singularity was to repair relations with the Syndicate and SAIL. We thought although challenging, it would provide us with a highly engaging peace period and ultimately allow for a more dynamic and active political landscape. Had the Syndicate been willing to continue conversations with us, we would have loved to share the idea with them and work towards achieving it, however, it doesn't seem they cared much for what we had to say. Altogether it shows that the Syndicate's CB is entirely invalid and based on zero evidence or facts and it is extremely disappointing. The truth is, that I have wanted to work with the Syndicate for some time now. Our embassy with them has been one of the more active ones over the past few months and I along with the rest of the FA team has been glad to get to know them more and I hoped it would one day turn into a strong positive relationship. For all the alliances around, none seem to want to maintain the political discourse and professionalism of yesteryear. Most of all, none seem to write out well written CB's or lengthy forum posts. I, for one, have always tried to give well-explained responses to significant events rooted in truth and fact, and I thought the Syndicate valued the same. It is unfortunate to see that they have missed the mark on this one. Image 14 - Conversation in our shared TFP T$ embassy channel discussing our shared admiration for meaningful CB's. The timestamps are in EST dating them to a few hours after we declared war on ODOO during the That'll Buff Right Out war. At the end of the day, all of the evidence presented suggests the exact opposite of their narrative - that not only were we not interested in targeting them, but we actually wanted to work with them and take on a fun challenge. Ultimately, this means one of two things. Either they knew this was a false narrative to begin with and are choosing to be opportunistic - the same thing they called out Singularity for and would therefore label themselves hypocrites; or they are gullible enough to believe a false narrative given to them by their closest friends - our former allies. TFP recognizes hostilities with the greater SAIL sphere (The Syndicate, Aurora, Church of Atom, The Legion, Carthago, Knights Templar)
    43 points
  24. Investor Contact: Keram Media Contact: Tarroc Breaking News: The Syndicate News Network, a subsidiary of the Syndicate Inc. has obtained a video shot on the scene of a shocking bloodbath. This video seems to confirm the rumors of the loss of the Syndicate’s beloved and longtime Chief Global Strategist, WANA. We present to you the video evidence, though we do warn our younger viewers that the scenes depicted in this video are graphic in nature. As Associate's mourn the passing of our fearless leader, we learned he left one last requiem for the world. He truly was a philosopher, visionary, and scholar. His words will be transcribed below. “And it’ll be a long time, before Orbis ever sees me again” “The OWF wants me to hold my head in shame” “So I hold em on, make public apologies in vain.” “Covers talking, now RON says I’m insane.” “Partisan said I’m gonna fumble down along the planner.” “And then Tarroc sasid, Put down the joint, dawg.” “I got VM off, coming for the things off.” “I guess there’s nothing and I’m finna nuke their heads off.” “I need a little something to knock the edge off.” “Aside from this song, P&W sucks. “Stomping on someone, with my military” “And I’ll put it off if they modest.” “And every other orb just ain’t Orbis.” “And every other leader couldn’t guide us.” “It falls upon what’s inside us.” “So I’m not gonna delete for my riders.” “Tell me where my ride is?” “And I don’t like them, and they don’t like that” “They don’t like that, and I don’t want that.” “And it’ll be a long time before Orbis ever sees me again.” “Don’t worry about me, worry bout you.” “Worry about something, don’t worry about what I do.” “Hatin on me, it’ll be a long time.” “Before Orbis ever sees me again.” “See, I needed to carry that weight.” “Naw, I’m one man, that’s too much on my plate.” “And I don’t sound try, tryna hesitate.” “Lost wars, very late, Pablo’s a featherweight.” “And I’m a heavyweight, and I’m very great.” “I create intrigue in every state.” “Do not debate, you cannot cape.” “I must’ve smoked an eighth, getting knocked because of faith.” “Guess it’s my fate, guess it was written.” “I can make a sphere, guess times are different.” “That was something that in 2015 was different.” “Now what it seem like when everybody seem alike.” “What you seem like, running from a fair fight.” “I don’t even seem right, Orbis feeling like I’m on the downright.” “And these leaders are secondary, afraid their head will end up on a pike.” “Trippin on sight, something about that spotlight.” “I’mma be downright, these alliances are downright biters” “And I’ma set fires” “And tS is downright fire, never been a liar.” “And I’m alone” “And I don’t like them, and they don’t like that” “They don’t like that, and I don’t want that.” “And it’ll be a long time before Orbis ever sees me again.” “Don’t worry about me, worry bout you.” “Worry about something, don’t worry about what I do.” "Hatin on me, it’ll be a long time.” “Before Orbis ever sees me again.” “So this song’s a reflection tape.” “So I posted it all around just before I skate.” “I can sell their tears online with the fuss they make.” “You be stunting with some fronters, that’s the best you can make.” “So if everybody just stands up, and things don’t plan out.” “Throw your upvotes at em, give em a handout.” “And with intentions shown, feeling like I’m in Rome.” “We’re-all-on-IRC days, I’m homeless.” “Or feeling like Spike Spiegel at the end of the movie.” “Wait, just needed two years to feel this glee.” “Feeling like Manthrax, I still got it” “And it’s something, but these leaders still not it.” “Going out on a limb, I know I’m him.” “Or maybe if I was humble, this feeling wouldn’t linger.” “Or maybe damn, I could just bloviate about winners.” “Maybe I should stop being real, maybe I should get on RON.” “Maybe I should’ve known some things different, I could’ve reconsidered.” “Got something, nothing serious, it was just a sliver.” “And they can’t stop me from standing here to deliver.” “And I’mma stand and deliver til they cry me a river.” “And I’ma spit it, like it get, but I’m fine.” “I’d stand by myself til’ my very last breath?” “Cause you know what? A pixel hugger dies a thousand deaths.” “And I’m proud where I’m bound, and now your next.” “And I could style on you, someone is bound to spell it out.” "These posters can’t style on me, they’re out of my league.” “I’m liable to be a liability” “Orbis, I’m liable to be a liability, and my ability.” “I don’t befriend the trends.” “And I don’t like them, and they don’t like that” “They don’t like that, and I don’t want that.” “And it’ll be a long time before Orbis ever sees me again.” “Don’t worry about me, worry bout you.” “Worry about something, don’t worry about what I do.” “Hatin on me, it’ll be a long time.” "Before Orbis ever sees me again.” “Don’t worry about what I’ve been up to.” “Where the hell I’m going, nah, screw you.” “Who the hell is going, don’t ask.” “Who the hell is asking? I’ll put Orbis on blast.” “And who the hell is lasting.” “And who’s gonna be the last standing.” “Caught up in their planning.” “Go outside and get a tan and” “I been feeling dandy” “And who’s gonna run the Syndicate, pass Tarroc that weight.” “And this morning, I slept in late.” “And all of the damage.” “Left on Orbis.” “Who’s here after it all, Tarroc runs tS FA after all.” “Stunting on these fronters, cuz I like to here em bawl.” “And I was never after y’all.” “Ain’t lost nothing, got it all.” “And you’re feeling like you’ve got it all.” “Think they’ve humbled me.” “Nah, not at all.” “Don’t worry about me.” “Just worry about you” “And whatcha gonna do.” "And it’ll be a long time before Orbis ever see me again.” “There’s something about going all out on the callouts, something’s in my DM’s.” “Last summer, last war, and y’all had a fallout.” “I can sense nothing of value, but what are y’all about?” "Bumping nothing to something, which is what y’all all about.” “Put everything on a something, then you go and mess around.” “Bet you felt something then, you don’t feel nothing now.” “Your tears dried up from posting expressionless.” "I went under exodus and learned what the lessons is.” “What the essence is, been here since the P&W genesis.” “I got the munchies, something a little sedative.” “One puff, and I get that look of innocence.” “I wish we could just take it back to the day of hegemonies.” “Before the hook is in, was there a point in any of this?” “But understand this, or I’d be remiss.” “I’m done, mother!@#$er.” “I can say whatever now, it’s my pleasure.” “And I don’t like them, and they don’t like that” “They don’t like that, and I don’t want that.” “And it’ll be a long time before Orbis ever sees me again.” “Don’t worry about me, worry bout you.” “Worry about something, don’t worry about what I do.” “Hatin on me, it’ll be a long time.” “Before Orbis ever sees me again.” TL;DR: I am retiring as the Syndicate’s Chief Global Strategist. Tarroc has been named the new Chief Global Strategist of the Syndicate. About SYNDICATE, INC., SYNDICATE, Inc., based near Nassau, The Bahamas, is the world's leading gasoline, aluminum and munitions distributor for a wide variety of peacekeeping and humanitarian activities. Wholly-owned SYNDICATE, Inc. subsidiary brands include The Enterprise, which provides development and growth opportunities for multinational prodigies around the globe, and Skull & Bones. For more information about SYNDICATE, Inc., and its activities, contact Tarroc, Chief Global Strategist.
    43 points
  25. With The Wheel of Death landing on us, we wonder how this could of happened. Rose? TKR? Aurora? Eclipse? Who could have put us in such a predicament? Well ladies with gentle hands, there is only one man. Not only did @Kastor jinx us, but he paid Arrgh 400m to put us on the wheel. So with that, we recognize hostilities with @Kastor. He will receive an invoice for the total damage dealt to us by Arrgh. TL;DR Singularity Recognizes Hostilities With @Kastor.
    42 points
  26. Hello Friends, Future Allies and Arrgh, The Knights Radiant are thrilled to announce a monumental shift in our digital communication realm. We are bidding a fond farewell to our old companion, Slack, and embarking on an exciting journey to a new, somewhat mystical platform known as... Discord! Now, you might be wondering, "What in the world is Discord?" Allow us to enlighten you! Discord is a little-known cutting-edge communication tool that we expect will one day take the world by storm. A blend of chat rooms, voice channels, and video conferencing, all wrapped up in a neat, user-friendly package. It's like the modern town square, a place where communities can gather, share ideas, and engage in lively discussions. We're quite certain it's going to be the next big thing in Orbis, and we're embarking on this journey to introduce this hidden gem to the masses, believing wholeheartedly in our role as trailblazers in this digital era. Our migration to Discord is a testament to our undying commitment to innovation, exploration, and perhaps a bit of magic. We're ready to dive headfirst into features like “voice chat” and “unlimited message history”, which sound like they've been plucked straight from a wizard's spellbook. Why are we moving to Discord, you ask? Well, it offers more flexibility and a dynamic way to connect with each other. Plus, it's a fantastic opportunity for us to welcome friends (and foes) like you into our community. Whether you're a seasoned Discord user or a newbie, we promise a welcoming and entertaining experience. We invite you to embark on this journey with us into unchartered territory, by joining our Discord server here. We know that most of you, like us, view joining Discord as a daunting challenge. But fear not! We’ll navigate these new waters together, and come out of this adventure with even stronger bonds of friendship than before. Join us for chats, voice hangouts, and the occasional accidental self-muting. Looking forward to seeing you on Discord, where innovation meets a healthy dose of TKR community spirit. Cheers, The Knights Radiant Pioneering the Digital Frontier, One Click at a Time TL;DR - TKR is moving to Discord. Come hang out with us here: https://discord.gg/theknightsradiant!
    42 points
  27. I want to make a public statement formally apologizing to TKR. When we encouraged our members to make advertisements in response to TKR's advertisement, I didn't anticipate the harm it would inflict upon their fragile spirits. I can see now that their attempt at witty repartee was in fact merely a rhetorical statement, and I retract all our responses. TKR is a long standing and proud alliance, and it was disrespectful of such a new and fresh upstart like Singularity to injure that pride. I can see now that photoshopping TKR's flag onto a chimp was a rude and vast understatement of their intelligence. We have created a new meme to more adequately represent their intellectual prowess, and apologize for this misstep. It is on us as a community to ensure that alliances like TKR have a safe space with which to make memes, without ever having to deal with the ever-looming fear someone might respond. Singularity hears you TKR, and we will do better, we MUST do better. TKR, we invite you to accept from us, as reparations for our horrible treatment of you, 1 credit, which you may use to deploy a new meme ad, which we pledge not to respond to.
    42 points
  28. A Joint Announcement Mayhem, Black Knights and Name Withheld have given their 72 hours notice of withdrawal from ODOO. Reasons were delivered in private, and we wish our former allies the best in their future endeavors. With that, we present: TL:DR Mayhem, Name Withheld and Black Knights have withdrawn from ODOO and signed an MnDoAP together
    41 points
  29. In a world fraught with conflict and division, an unexpected turn of events led to the formation of an unprecedented alliance among four distinct factions: Eclipse, The Fighting Pacifists, Legion of Dawn, and Weebunism. Welp... I guess its time to get started. Signed for Eclipse Commander & FA Specialist - Vein Defense Specialist - Pascal Econ Specialist - Patrick Stewart Whale Specialist - Sphinx Internal Affairs Specialist - Avatar Patrick Tech Specialist - Putmir Signed for The Fighting Pacifists Shark - Shwin Facilitator - Erik Facilitator - Aligned Defender of Peace - Jonnyboi Defender of Unity - Kieran Signed for Weebunism General Secretary - Empiur Deputy General Secretary - Baam Signed for Legion of Dawn Captain-General - Jeric General - One-Eighty-Two Guardian of the Coin - Christian Dahl Guardian of the Blade - Dopeemperor Guardian of the Scroll - Isaacdnz Guardian of the Bastion - Kan
    41 points
  30. From only wanting to work with rose against other parties to getting rolled by t$ to then getting saved by rose to then signing an M treaty to rose - There's been an imposter in the WELP sphere. My concerns seems to have been proven correct. Instead of being sitting ducks waiting to be chained, we'll strike first. Rise astronauts!, it’s time to ignite the rose. Tl,dr WELP comes to KT’s aid
    40 points
  31. Well...... A war that wasn't started because of us. This is unexpected. I thought that when we signed House Stark that they'd get involved in a war because of us. It seems the turns have tabled. Black Skies recognizes that Singularity undoubtedly had to blitz us to keep us from using 100% of our power. Best of luck o/ Black Skies after 8 wars in 10 months:
    40 points
  32. A group of unoriginal journalist are creating clickbait articles. Don't click them. WTF recognizes The Media doesn't like us.
    40 points
  33. The House Stark Experience™
    40 points
  34. Dear friends, allies, and fellow nations, Reflecting upon my time as a leader in Cataclysm, I am most proud of the legacy we have built together—an embodiment of planned and tactical growth on a grand scale. At the heart of this success lies the unwavering dedication and support of each and every one of our members. Your commitment to our alliance, your perseverance during times of hardship, and your unwavering loyalty have made all the difference. As I transition into a more behind-the-scenes role, my aim is to ensure a smooth succession and provide the benefit of my experience and knowledge wherever it is needed, across all areas. While my voice may not be as prominent, rest assured that my dedication to our shared goals remains steadfast. I will be here to offer guidance, advice, and support, ensuring the continuity of our strategic endeavors. As I/We embark on a new chapter, I leave Cataclysm Leadership with a sense of fulfillment and a profound appreciation for the incredible journey we have undertaken together. May our alliance continue to thrive, and may our bonds endure, shaping a future that surpasses even our loftiest aspirations. With deepest gratitude and warm regards, His Holy Decagon TL;DR - I am retiring from Leadership in Cataclysm as well as the foreseeable future, wish me luck!
    40 points
  35. Investor Contact: Keram Media Contact: Tarroc NASSAU, Bahamas, 2024-01-13: SYNDICATE, Inc., (NYSE:SCC) makes official its position on the hostile business practices of The Fighting Pacifists, a group which for a lengthy period of time has conducted its affairs in a manner counterproductive and dishonorable to the spirit and tradition of a free market, frequently seeking to sabotage or thwart the completely licit interests of the Syndicate and its associates. Business insiders and credible market analysts have recognized and exposed such utterly unprovoked attempts to execute schemes to bring down corporate share value and damage its market potential. That such group has made it clear that it is their intention to align themselves with singularly hostile competitors has left the board with no choice but to respond with appropriate countermeasures in the name of defending its commitment of continuously bringing value to its shareholders. The Syndicate declares war on the Fighting Pacifists. About SYNDICATE, Inc. SYNDICATE, Inc., based near Nassau, The Bahamas, is one of the world's leading gasoline, aluminum, steel and munitions distributors for a wide variety of peacekeeping and humanitarian activities. Through breakthrough strategies and external geopolitical conflicts, the company has increased their market share of the wheat market with plans to extend this leading going forward. Wholly owned SYNDICATE, Inc. subsidiary brands include: the Enterprise, which provides development and growth opportunities for multinational prodigies around the globe; The Firm, which provides legal and monetary council for the company; Requiem, which provides exclusive retirement packages to esteemed executives and government members; and our junior venture Pokimans, which is an investment into markets not previously explored by our conglomerate. For more information about SYNDICATE, Inc., and its activities, contact Tarroc, Chief Strategic Officer.
    39 points
  36. Dear Orbis friends, foes, and everything in between, I've gathered you all here for a very important announcement: The Knights Radiant turn 8 today!! 🥳 Exactly one year ago, my predecessor, the great @Wizel16, Shard of Valor, kicked off our birthday celebrations by proclaiming on this very forum that seven was a lucky number. And then we promptly proceeded to lose $225b worth of infra over the following 6 months 💀. Needless to say, I hope eight is a luckier number. All kidding aside, we've had a pretty busy year and we're proud of what we've managed to overcome and accomplish. It has been a year almost to the day since Wizel appointed me Prince of the Heralds (2ic) and almost 6 months to the day since I successfully coup'd him to become King of the Heralds. It is a real privilege for me to lead such an awesome community as TKR. I've had an absolute blast with these friends during my two years in PnW, and I thank each and every one of them for making the alliance what it is today. TKR has had its ups and downs over the years, but never has it lost sight of the primary reason we play this weird game: to have fun. Speaking of fun, please join us in our Discord to celebrate. We always love to chat with friends old and new, and we'll be hosting a few public events over the next week to mark the occasion. I'm excited to see what the future holds for TKR, and I am incredibly fortunate to be at the alliance's helm along with @Kyubnyan, @BigMorf, @Schirminator and @Steven Hoffmann as we embark upon this 9th year of our existence. Happy Birthday TKR! Canbec King of the Heralds, Seventh Monarch of The Knights Radiant and First Priest of Deus ---------- P.S. I have to uphold the tradition of absolute banger birthday songs:
    39 points
  37. Peace Treaty Date: June 1st, 2023 This peace treaty, hereafter referred to as the "Treaty," has been agreed upon by all parties involved, marking the end of hostilities and establishing peace between the Coalition powers and O’Fortuna. The terms outlined below are binding and enforceable by Orbis law. 1. Surrender of O’Fortuna: O’Fortuna, as a signatory of this Treaty, formally surrenders to the Coalition powers. O’Fortuna shall immediately cease all hostilities and cooperate fully with the Coalition in the process of transitioning to a peaceful state. 2. Realignment of Alliances: All alliances shall revert to their pre-war color blocs. 3. Implementation and Effective Date: All parties involved in this Treaty acknowledge that the terms outlined in terms 1 to 5 have been agreed upon and accepted. The peace shall come into effect on the in-game day change of June 1st, transitioning into June 2nd. From this point forward, all signatories are obligated to adhere to the terms and work towards long-lasting peace and stability. In addition, wars can either be peaced, completed, or expired with no new wars being declared past day-change. No espionage will be permitted past day change as well. 4. Amendments and Disputes: Any amendments to this Treaty require mutual agreement by all signatory parties. In case of disputes or disagreements regarding the interpretation or implementation of this Treaty, diplomatic channels shall be utilized to resolve them peacefully, in good faith, and with due regard to the principles of fairness and justice. 5. Parties Involved: For Coalition: Rose, Knights Templar, Paradise, Cataclysm, The Knights Radiant, Dark Brotherhood, House Stark, The Fighting Pacifists, The Armed Peacekeepers, Black Knights, Name Withheld, The Forgotten Realms, Daedalus, Arkham Asylum, Mayhem, Bourbon Street, in addition to all extensions and offshores of alliances listed. For O’Fortuna: The Syndicate, Eclipse, Weebunism, Terminus Est, The Legion, The Enterprise, Skull & Bones, The Afterlyfe, Strickland Propane, in addition to all extensions and offshores of alliances listed. Ambassadors, signed on behalf of the Coalition powers: Velyni Vas, Grand Chancellor, Knights Templar BigMorf, Ghostblood Babsk, The Knights Radiant Keegoz, Undying, Cataclysm Jonnyboi, Defender of Peace, The Fighting Pacificts Starfuze, Three Eyed Raven, House Stark Wasteking, Horizon Guard of Foreign Affairs, Rose Sketchy, Chief Overseer, Paradise Ambassadors, signed on behalf of O’Fortuna: Eclipse/TEst Commander & FA Specialist : Vein Defense Specialist: Pascal Econ Specialist: Patrick Stewart Whale Specialist: Sphinx Internal Affairs Specialist: Avatar Patrick Tech Specialist: Putmir The Syndicate WANA, Chief Global Strategist Lucas, Chief Operations Officer Keram, Chief Financial Officer Golden Pope, Chief Security Officer Weebunism General Secretary: Empiur Legion Imperator: Kiwilliam Praetor: David Ben-Gurion Consul of Economic Affairs: Karl XVIII Consul of Foreign Affairs: Nome Consul of Internal Affairs: Lord Windmark Consul of Military Affairs: TzarRob
    39 points
  38. “Politics is war without bloodshed while war is politics with bloodshed” - Mao Zedong After a long hiatus, the Knights Templar have bloodshed on the mind once more. We have donned our armor, drawn our swords, and have our minds set on a mission. We seek to avenge our fallen brothers during The Steamed HOGG war — a conflict that did not live up to expectations on either side. Our foes have found themselves maneuvering through Orbis politics and fighting war without much resistance. We find ourselves putting The Syndicate and Eclipse in our crosshairs once again, to play our part in delivering a much needed blow to their economics and cities. It’s hard to not commend them for their efforts and navigation over the years but the time has finally come for them to meet their fate. This coalition was created to burn Fortuna at the stake for all of Orbis to see. We will take pride watching these pixels burn, seeing an overdue beating, and delivering our foes unto the LORD. TLDR; Knights Templar declare war on Fortuna
    39 points
  39. Preamble: Don’t yall miss the good old days: The good old days of Mensa bulldozing, the days when UPN was somewhat relevant, the days when Pre was still sane, Alex was still a sheep, and of course, who can forget about Paragon. For far too long, Paragone has been ParaGONE. After full consideration and six long years, it only seems right to attempt to reignite the union of Viridian Entente and Rose. Article I: Mutual Training Viridian Entente and Rose agree to mutually attack each other and each other’s allies. Article II: Intelligence Rose’s allies like Oblivion agree to do very not sketchy shit like wipe all of MILF’s spies, doctor screenshots claiming that MILF spied on them first and then militarize threatening to hit CTO/MILF. Article III: Optional Aggression Rose’s other totally not part of Florida allies, House Stark and Guardian, agree to launch a proxy war over 3 fiddy while claiming it is a fair fight. Article IV: The Mercy Act Should either signatory wish to withdraw from this agreement, they can do so unilaterally under the condition of a 7200 day notice period, during which this agreement will remain in full effect. The treaty may be when Rose surrenders and kisses the elephant’s feet. Signed for VE: Very Legit Lord of the Entente: Piggy Secret IQ Puppetmaster: Jax Signed for Rose: Is it still Sketchy and Abbas? Tl;dr Carthago and VE declare war on Florida for Oblivion, Guardian and HS doing stupid shit.
    38 points
  40. Hiya everyone! For anyone who doesn’t know me, I’m Village, one of the developers of the game. Over the past few months I’ve been working to get a number of updates finished up for you guys to enjoy, read on to learn more! Apology First off, I’d like to sincerely apologize for the recent incident with everyone’s beige turns. There was a small typo when implementing the new beige changes that resulted in the game trying to access an incorrect index, which in summary PHP took to mean that every nation had zero beige turns and so the game ran the corresponding code to change the everyone’s color and everything. Moving forward, the game is moving towards using static properties in the future and better type checking to catch these errors before they reach the live servers. Moving Forwards As this rollout takes place, the design team will be finalizing perks with the goal of a launch in July as well as working on ideas for improving the relevance and importance of lower tier nations in wars. On my end, my goal is to continue working on game updates, starting with some internal tooling, perks, the new tutorial, and miscellaneous other changes. In addition, I would like to make monthly updates the norm, with a monthly post summarizing/releasing changes from the previous month and explaining the path forwards over the next few months. Bug Bounty Program We are excited to announce that we are restarting our bug bounty program! Any future bugs reported on the live server or during a test server tournament are eligible for a reward according to the following criteria. Rules Only new bugs will be given a reward. First come first serve for rewards. If multiple people jointly report a major bug, with each having contributed to it, they get each get 75% of the reward each. Staff has complete discretion over which tier a bug falls into and to modify the reward amounts Server outages and other global issues are not eligble. Only available on the test server during tournaments. When reporting exploits the user must not have engaged in abusing them beyond proof of concept and have maintained reasonable secrecy in order to get their reward. Tiers Tier 4 (T4) - $2,000,000 - Minor typos, graphics issues. Tier 3 (T3) - $10,000,000 - Minor bugs (ex. not being able to rename cities). Tier 2 (T2) - $50,000,000 + Achievement - General exploits (ex. being able to peace out other player’s wars). Tier 1 (T1) - $100,000,000 + Achievement + Award - Serious exploits (ex. spawning resources), severe security vulnerabilities (ex. ability to login as another player, access to staff tools, XSS vulnerabilities), proof cases for long standing bugs (ex. MAP issues). Test Server Tournament https://test.politicsandwar.com To make sure that all the changes are properly tested, we will be hosting a test server tournament in the coming days. The plan is to start on Saturday at DC (2023-06-18 12:00:00 AM UTC) and end 22 days later at DC (2023-07-10 12:00:00 AM UTC). As an additional note, the test server will be disabled for three days after the end of the tournament so that we can determine winners and issue prizes. As a note, this is the test server, meaning it’s for testing changes. There will certainly be bugs during the tournament, and there are no guarantees that we will reimburse you for issues or that things will be fixed up immediately. Please treat the tournament lightly, it’s meant to be a bit of fun that helps test and break things before they hit the main game. As an additional note, as is normal, this means the test server will be reset tomorrow in preparation for the tournament. Prizes (winners determined based on stats at the end of the tournament) The bug bounty rewards above will apply for the duration of this tournament. #1 alliance by score will be allowed to permanently add a flag of their choice to the default flag dropdown on the test server (provided the flag does not violate the game rules). The alliance with the most treasures will be allowed to permanently add a flag of their choice to the default flag dropdown on the test server (provided the flag does not violate the game rules). The top 10 players by score will receive an achievement and award in the live server. The top 10 players with the most wars won will receive an achievement on the live server. Any player that declares a war on the test server will receive an achievement on the live server for doing so (to earn this, you must use the same email for your test server account that you did for your main server account). Game Updates These updates represent a monumental amount of work done over the past few months by myself and the other members of the development, design, and quality assurance teams, so hats off to everyone, you’ve all been amazing! Rollout These changes will roll out in the week after the conclusion of the test server tournament. A handful of changes, namely the consumption changes, will be rolling out immediately to help move the game’s economy into a better position. IMPORTANT: To facilitate the rollout of the war changes, new war declarations will be shut down for 6 days before going live to ensure all wars are expired. If things go according to plan, that means war declarations and espionage operations will be shut down from 2023-07-06 12:00:00 AM UTC until 2023-07-12 12:00:00 AM UTC, with all updates going live at that point. War The entirety of the war components for the game have been rewritten from the ground up, that’s both the backend and frontend. Given the nature of these updates, there will most certainly be issues in its implementation, and the goal of the tournament is primarily to test these changes and catch any issues before they become apparent during a live server global war. Spy counts and exact spy odds have been made public. Nation score from cities has been returned to 100 score per city instead of 75 score. Superiorities in war have been changed to a two phase system, this only applies to air superiority and ground control, naval blockades remain unchanged. Immense Triumph If holding superiority (or no one has superiority), will increase by one phase to a maximum of 2 If not holding superiority, will decrease from 2 to 1, if at phase 1 will flip the owner of the superiority Will decrease opponent superiorities in ALL wars Other Victories Will reduce superiority by one phase until it hits zero for the current war Beige has been changed as noted below: Every player defeated in a defensive war results in 2.5 days (30 turns) of beige. Every player defeated in an offensive war results in 0.5 days (6 turns) of beige. All wars that end from expiration result in beige for the defending party. Beige accruals are capped at 5 days (60 turns). Beige accruals do not begin reducing down until all defensive wars end. Expired wars do not damage infrastructure or give loot like normal beige does. Spy attacks against missiles now have a 25% chance to destroy an additional missile. Nukes now kill four improvements per attack. 2 of these improvements can be any improvement. 2 of these improvements are any non-power plant, non-military improvement. In the effect 2 such improvements are not available, the remaining improvement destructions can target any improvement. Missiles can now kill two improvements per missile. Missile Launch Pad allows a nation to build two missiles per day. Iron Dome reduces the number of improvements destroyed by a missile by 1. The chance that Iron Dome blocks a missile is reduced from 50% to 30%. Vital Defense System reduces the number of non-power plant, non-military improvements destroyed by a nuke by 1. The chance that Vital Defense System blocks a nuke is increased from 20% to 25%. Military Salvage now uses steel/aluminum used by both sides when calculating the amount of resources to add. Treasures can only be lost through defensive wars. National Projects Added Bureau of Domestic Affairs: $20,000,000, 100,000 Food, 10,000 Aluminum, 10,000 Gasoline, 10,000 Steel, 10,000 Oil, 10,000 Coal, 10,000 Iron. Requires Government Support Agency. Reduces the timer for changing Domestic Policies to 1 turn. Added Advanced Pirate Economy: $50,000,000, 20,000 Aluminum, 40,000 Munitions, 20,000 Gasoline Requires Pirate Economy and that the nation has won or lost 100 combined wars. Adds an additional offensive war slot, 5% more loot from ground attacks, and a 1.1x modifier to loot from defeating a nation and the defeated nation’s alliance bank. Pirate Economy now provides a 5% bonus to loot from ground attacks. Added Surveillance Network: $300,000,000, 20,000 Aluminum, 20,000 Steel, 10,000 Uranium Requires Intelligence Agency and Advanced Urban Planning. Spy attacks against your nation are 10% less likely to succeed and the attacker is 10% more likely to be identified. Added Mars Landing: $200,000,000, 20,000 Oil, 20,000 Aluminum, 20,000 Munitions, 20,000 Steel, 20,000 Gasoline, 20,000 Uranium Requires Space Program and Moon Landing. Similar to Moon Landing, provides a unique achievement to the first player to build it as well as one to every other player who builds it. All players who complete it will be tracked on a leaderboard like the Moon Landing project. Nations will also gain a daily boost to their approval rating. Economic Changes These economic changes are going live with the posting of this announcement. Nuclear plant upkeep is doubled, going from 1.2 to 2.4 uranium per day. Food consumption per city, per day is changed to (((base_population)^2) / 125_000_000) + (((base_population) * (city_age_modifier) - base_population) / 850) Miscellaneous The game will now notify you when your verification is about to run out. The new player revenue bonus is extended to 100% at C1 then decreasing by 5% through to C20. Login bonus changes: These changes are amalgamated from the approved changes here https://forum.politicsandwar.com/index.php?/topic/33757-game-development-discussion-second-new-player-thread/ as well as the more recent ideas here [https://forum.politicsandwar.com/index.php?/topic/35717-log-in-bonus-increases/.](https://forum.politicsandwar.com/index.php?/topic/35717-proposed-log-in-bonus-increases/) Login bonus daily increase changed to $500,000. Login bonus maximum amount increased to $2,000,000. When you miss a day, you go down two steps not down to zero. New players earn 2x the max login bonus (no chance from existing functionality), making their maximum bonus $4,000,000 with a $1,000,000 daily increase. Nations leaving Vacation Mode will automatically be given 1 day (12 turns) of beige. Players will be sent an email to verify their IP address when logging in from a new IP. Completing a bounty while blockaded will place the money into an escrow account that will be emptied onto your nation once you are no longer blockaded. When a nation deletes with active defensive wars, 50% of its resources will be split between the attackers. A new withdrawal confirmation modal to protect against mistaken transfers. A new alliance disband button to allow easier alliance disbandment (this has a number of checks to prevent against erroneous or mistaken use). Add a editor parameter to the nation and alliance edit pages to allow disabling the WYSIWYG editor for custom HTML descriptions (&editor=raw in the URL) API Changes These changes will be likely be deployed after the test server tournament, however they may be launched earlier. Further updates will be provided in the Politics and Development server (https://discord.gg/Rrq56nMYSK). API v1/v2 are being deprecated. They will have a six month deprecation period then after that they may be deleted or have their functionality reduced at our discretion. I strongly recommend upgrading your code to use API v3 moving forwards. The send-message endpoint is an exception to this deprecation and will continue to function indefinitely. Massive shoutout to Putmir for this, API v3 now has mutations for accepting personal trades and managing alliance positions. Also, tax bracket and treaty mutations were released a while ago although never announced very well. Again massive shoutout to Putmir, the game now has functionality to facilitate the creation of scoped API keys (i.e. API keys that only have access to specific pieces of information). These scoped keys will not work for API v1 or v2 but will allow users to protect themselves and limit what actions and information developers are able to work with when creating bots or scripts. All existing API keys will have all scopes and new nations will no longer be created with an API key. Massive shoutout to Mateus for this, API subscriptions now support backtracking, meaning if you lose connection, once you reconnect your channel will receive events back to the last 10 minutes. To manually trigger this process, the client may make a GET request to /subscriptions/v1/rollback endpoint with two URL parameters being the timestamp (in milliseconds and up to 10 minutes before the present time) to roll back to and the channel to roll back. Events will then be sent back to that time. The API will also be getting a number of new fields to correspond to the war changes and new projects. And again to Putmir, anew query roughly equivalent to the tradeprice query from API v1. Conclusion Hope you guys are as excited for this as I am, have a great day everyone!
    38 points
  41. I want to make a public statement formally accepting Singularity’s heartfelt apology. When we saw the messages asking questions about the ad and complaining that Singularity hadn’t yet had time to complete their merger, and the memes putting words we never said into our mouths, we didn’t realize that was your idea of playfulness. We accept and appreciate the apology but knowing what we do now regarding your intent, we are disinclined to acquiesce to your retraction of your responses. It's not necessary. We happily accept the reparation of 1 credit, and as our own apology for misunderstanding your intent, we have taken out the following in-game ad.
    38 points
  42. ESPN8: The Ocho has a Special Announcement from ODOO Cotton McKnight: Good evening folks, Cotton McKnight here alongside Pepper Brooks interrupting your regularly scheduled programming from Peru with a huge dodgeball announcement that you are hearing here first on ESPN8: The Ocho. Pepper Brooks: A massive announcement if I say so myself, Cotton. Cotton: We have just been informed that teams from the Orbitite Dodgeball Organization of Orbis, namely: Average Joe’s, Purple Cobras, MilFs, Girl Scout Troop #417, Skillz That Killz, and Moose Knucklers will be traveling to the World Dodgeball Invitational in Prague to take on the best dodgeball teams in the world. They will be competing against the cream of the crop of Dodgeball from all over the world, not least of which are the European Champions, Fortunate Tunas, who have been undefeated for quite some time. Two plus years by my last count. Pepper: *whistles* Wow that’s a long time, Cotton! Cotton: It sure is, Pepper. Fortunate Tunas are one of the biggest teams in dodgeball today and the ODOO teams will be looking to knock them out of that top spot and send them home with their first loss in years. I can’t wait to see how this plays out and it should be a great tournament with all these quality teams in attendance. We now return you to our colleagues at Lake Titicaca in Peru for the Peruvian GoKart Skipping League Championships! Pepper: Effin’ A, Cotton! Effin’ A! TL;DR: ODOO declares war on Fortuna. Signed for ODOO Canbec Keegoz Bradley TigerFire Kilo Brandon Donsberger
    38 points
  43. This Just In From Nassau: After extensive attempts to expand business relations to new, untapped markets, The Syndicate INC sailed west, searching for these markets. After sailing West across the seas of the seemingly infinite world of Orbis for what seemed like an eternity, a Roman and a Jester in Red finally landed ashore at a mysterious continent, and were led to a fantastical city known as Urithiru. It was here, after days of feasting, drinking, and negotiations, a friendship was born. Despite failed attempts to make a profit off of the Stars themselves, and the movement of heavenly bodies, The Syndicate and The Knights Radiant of Uritithu have established formal relations, and a bond of friendship and solidarity. The Syndicate has provided high tech weaponry and materials acquired by the economic connections of The Syndicate, while The Knights Radiant have provided previously unseen technology, technology some might call magic, and clean drinking water from the springs of Roshar, which some members of the Executive Board Of The Syndicate claim will dominate the bottled water market for years to come. To solidify their friendship, The Knights Radiant and members of the Executive Board of The Syndicate have agreed to come together to play a game of dodgeball, and prune overgrown rosebushes. TLDR: The Syndicate And The Knights Radiant Sign A MDoAP The Syndicate Declares War On Rose And Florida-Sphere For Backroom Dealings, and Hegemonic Sphere Creation! Article I: Non-Aggression Both signatories will from this point, until the end of the treaty, not partake in any form of hostile activity, be that military action, subversion or espionage of any kind, against one another, and each other's allies. Article II: Mutual Defense Should either signatory be the victim of an act of aggression, they may request military support, and the other signature is required to come to their aid, unless the former signatory had become involved in a conflict via other treaties with other alliances or blocs. In this situation, the request for aid is no longer mandatory, but is instead voluntary. Article III: Optional Aggression Should either signatory find it necessary to commit an act of aggression upon a third party, they must inform the other signatory at least 24 hours in advance. They may request military support from the other signatory, though this request is under no circumstances an obligation. The other signatory is also allowed to help the attacking signatory if no request for support has been requested. Article IV: Aid Should either signatory come into need of aid of either political or financial aid, they may request such support as is necessary from the other signatory. It is recognized, however, that this request is in no way an obligation. Article V: Intelligence If one signatory comes into possession of or is made aware of important information, be that military, economic, or political in nature, they are required to share said information with the other signatory. Article VI: Cancellation Should either party wish to terminate this agreement, they may do so with 72 hours notice. Once the notice period has expired, the treaty will be considered null and void. If a signatory violates the terms of this treaty in a grievous manner, the treaty may be considered null and void from the moment the other signatory delivers notice of cancellation Signed For The Syndicate Chief Global Strategist (FA): Tarroc Chief Operations Officer (IA): Lucas Chief Financial Officer (Econ): Keram Chief Security Officer (Milcom): Allend Goodblood Signed For The Knights Radiant Canbec, King of the Heralds BigMorf, Ghostblood Babsk Kyubnyan, Herald of Internal Affairs Santa Claus, Herald of War Schirminator, Herald of Growth About SYNDICATE, Inc. SYNDICATE, Inc., based near Nassau, The Bahamas, is the world's leading gasoline, aluminum and munitions distributor for a wide variety of peacekeeping and humanitarian activities. Wholly-owned SYNDICATE, Inc. subsidiary brands include The Enterprise, which provides development and growth opportunities for multinational prodigies around the globe. For more information about SYNDICATE, Inc., and its activities, contact Tarroc, Chief Global Strategist.
    37 points
  44. Alex looking at this post questioning why he even made this game in the first place:
    37 points
  45. This Just In From Nassau: Despite great relations and impressive profits on both sides, The Syndicate INC has come to the decision that it must withdraw its staff from the city of Uritithu. After over a month of working together, including just under four weeks of fighting shoulder by shoulder against Southeasternmost state of the United States, which had somehow gained sentience, the decision was made by the Executive Board of The Syndicate to withdraw from the newly discovered markets of Roshar. When The Syndicate called a meeting to discuss the matter of parting ways, the Executives Of The Syndicate and the Heralds of The Knights Radiant found that all present were of alike minds, and came to a mutual agreement to go their separate ways for the good of Orbis. Concerns in the landscape of Orbis of this business pairing being too powerful for the health of the game, as well as the repeated claims of a member of the Executive Board who will remain unnamed that the water of Roshar tasted exactly the same as the water from the tap in his own home, or bottles of water he could buy at a gas station led to this decision being made. The Syndicate INC wishes The Knights Radiant fair skies, warm winds, and fertile harvests going forward and asks that the business office in Uritithu be watched over and maintained, in case the markets of Orbis ever change and The Syndicate and The Knights Radiant find each other once again while looking for friendships. TLDR: The Syndicate issues its 72 Hour Treaty Cancellation notification. T$ and TKR have decided to part ways About SYNDICATE, Inc. SYNDICATE, Inc., based near Nassau, The Bahamas, is the world's leading gasoline, aluminum and munitions distributor for a wide variety of peacekeeping and humanitarian activities. Wholly-owned SYNDICATE, Inc. subsidiary brands include The Enterprise, which provides development and growth opportunities for multinational prodigies around the globe. For more information about SYNDICATE, Inc., and its activities, contact Tarroc, Chief Global Strategist.
    36 points
  46. It was a night we’ll never forget. During the exuberant celebrations of Mardi Gras in Urithiru, members of TKR found themselves lost in the maze of music, masks, and merriment on Bourbon Street. Amidst the colourful chaos, a bond was formed - one that was fueled by the shared love of a good party, mutual respect, and dodgeball. As dawn broke, TKR awoke to find that the good people of Bourbon Street had not only shared their beads and baubles but also their bed. After the initial surprise, and a hearty breakfast of beignets and chicory coffee to clear the heads, a realization dawned: this unexpected night had to be the start of something greater. The camaraderie, strategies discussed, and bonds formed in the moonlight were too good to let go. So, in true Mardi Gras fashion, we've decided to keep the party going! Bourbon Street members will be joining the ranks of The Knights Radiant, bringing with them their unique flavour, flair, and party spirit. This merger isn't about the numbers; it’s a merger of the minds among two of the best and most compatible communities in Orbis. We're not just an alliance; we're a celebration of unity, strength, and, of course, a good party. We extend our heartiest welcome to our new members from Bourbon Street, and invite all of Orbis to raise your glasses (or plastic cups, if you're still on Bourbon Street) to celebrate this new chapter for TKR and BST. Here's to battles fought together, victories celebrated, and a future as bright and dazzling as a Mardi Gras parade! Laissez les bon temps rouler! (Let the good times roll!) With excitement and anticipation, The Knights Radiant P.S. Bourbon Street’s treaty obligations with GATO and Space Engineers have been assumed by TKR, so no touchy. Signatures from TKR's updated gov lineup:
    36 points
  47. Dear Aurora, The CB was illegitimate. With love, Black Knights The Knights Radiant Name Withheld P.S. Mayhem and Grumpy concur. P.P.S. TI told Grumpy to tell Mayhem to tell NW to tell BK to tell TKR to tell you that they really don't like you either.
    36 points
  48. [Bloc Update] ESPN8: The Ocho Presents Injury in ODOO! In a bittersweet victory, the Purple Cobras emerged triumphant in their last dodgeball encounter against Fortuna. However, their celebration was overshadowed by a heart-wrenching twist of fate that would alter the course of their leadership's involvement and continued team participation in ODOO, the prestigious dodgeball organization. As the final whistle blew and the cheers subsided, the Purple Cobras' esteemed leaders were startled by a distant voice calling their name. In their haste to identify the source, an ironic twist of destiny unfolded. With an unfortunate turn, they rolled both of their ankles, rendering themselves incapacitated and unable to participate further in the tournament. The team rallied around their fallen leaders, carrying them off the court with a mixture of admiration, disappointment, and an unwavering determination to continue the pursuit of dodgeball glory without them. TL;DR: Cataclysm is issuing it's 72 hour notice of leave to ODOO
    36 points
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