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  1. 10 years ago today, The Knights Radiant was formed. We started with around 16 members as a protectorate of The Syndicate. The world then looked very different: It’s been an eventful 10 years. Approximately 1500 people have been a part of our alliance throughout the years, including those who are still a member now. We’ve had around 129 total people in gov, including seven leaders. We’ve seen the game shift from IRC and forums to Discord and moved ourselves from IRC to Slack and most recently Discord. We had a long stretch as the number one alliance. We’ve been through nearly all the major ups and downs of the game and continued through as a strong community. Arguably most important of all, we’ve converted countless people into Sanderson fans.... A special thank you to all our allies over the years for your friendship and for your support. We’ve been very lucky to have had some wonderful allies throughout the years and made some great friends. Though our in-game relationships may have changed throughout the years, so many of you have been steadfast OOC friends to us as well, and it’s been wonderful to get to know you. Most of all though, I want to thank our gov and our members, past and present. So many people have been a part of TKR’s history and have helped make the alliance what it is today. The result has been the creation of an incredible and tight-knit community. I’ve never ceased to be impressed by this alliance and its resilience, fortitude, and sense of camaraderie. I couldn’t be more proud to be a part of it, let alone lead it. Keep being amazing, Radiants! Here’s to 10 years!
    45 points
  2. Ya know, when I shadow dropped my retirement in the DoW for Total Drama Orbis I got a pretty wide range of responses right away. Naturally the "congratulations on your retirement" messages first, any self respecting FA head has a macro for that set up on their keyboard. But shortly after that I think people started learning about it via an elaborate game of telephone. The vibe went from congrats on your retirement to omg are you deleting? are you dying? can i come to your funeral? real fast. Just to clarify again, I'm only retiring from gov/leadership positions permanently and nuking temporarily. To y'all's delight and/or dismay I'm not going anywhere just yet. Figured I'd write up a post to talk not just about why I'm retiring (boring) but also look back on all the wacky hijinks I got up to and my future plans (fun & exciting). This post ended up being very long so feel free to skip to specific sections. Retirement (zzz boring) I've been involved in the gov side of this game for around 6 to 7 years now. I've had a lot of fun with it. Gov "voice" chats at 3 in the morning, training people up from newbies and watching them go on to get leadership positions of their own. Wheeling & dealing with negotiations, putting on extravagant events. if you're reading this and you haven't tried being gov in your alliance yet, you should really consider it. There's a reason people make such a big deal about both being & leaving gov. As many good times as I've had, it's something I'm ready to move on from. Being gov can be a lot of fun, but it does come with a whole lot of stress factors. You can mitigate them by spreading out the labour load, but if you're like me and can't stand to see something that needs doing and not doing it yourself, you're bound to burn out eventually. Anyone who's had the pleasure of sharing a gov chat with me can tell you that I've been known to be a tiny little bit neurotic sometimes, which doesn't make for the best combination with the whole super dedicated work horse thing. So, in the interest of not kicking the bucket in my 20s, now seemed like a pretty good time to pass on the torch. Hype Moments & Aura Now we're on to the fun stuff. Get yourself a nice drink while I regale you on my awesome tales at sea. Only the tales at sea. If you were hoping for cam era tales I'm sorry to tell you but they have all been thrown into the incinerator. The Awards Arc This was one of the earliest ones if I recall. It started during the 2022 P&W Awards. They were hosting category nominations and @Certified War Criminal innocently submitted "Best War Criminal". Most would take this as a joke based on his name, but after having nuked people for about a year at that point, I figured I'd be a shoe in for it if it got accepted as a valid category. Fast forward to the final phase of voting and... I didn't even make the top 10 for it. It was a real bummer, but also a learning experience. Come the 2023 awards I embarked on an aggressive campaign for the award. My strategy? Simple, nuking every alliance representative in my range with the war reason set to "For your voting consideration: Hatebi, Best War Criminal". This ruffled a few feathers, but did lead to me getting both Best War Criminal and Best Villain. It was such a success that I did the exact same thing for 2024. That might have worked a little too well though, since I ended up winning like 7 awards. The Ad Arc This one was quite a while ago. It started after I ran the "New FA Head Wanted" ad for T$. Little known fact, but I didn't actually make that one. Someone had hit me up and asked if I could run it for them. It was a really funny ad, so naturally I said yes. It did inspire me to make a couple of my own. The "grumpy is now accepting new players" and "TKR RoI wanted poster" ones were both hatebi originals. They were pretty big hits, believe it was the grumpy one that won me best ad of 2023. Being able to run random "attack" ads is one of the many upsides of being a pirate. Try that as a rank and file in a standard alliance and you might be waking up to a real stern DM from your local IA head. Contracts While people usually over estimate how many of my nukes are paid, I did get quite a few month long contracts. These were usually 30 nukes and 60 missiles, but got bumped up to 30 and 90 towards the end. Alliances lucky enough to experience a full on carpet bombing include Camelot, Carthago, The Commonwealth, Serene Wei, Weebunism, The Golden Horde, Pokimans and a half length hit on GATO. If I had to guess, those probably would have netted me a bit over 6, maybe a bit shy of 7 bil. All of these contracts came with their own mini damage sheets. For whatever reason, every single time I took on a big contract, a bunch of nuke beiges would not be far behind. Not naming any names, but some of these alliances had like 10+ people lose to a 0'd nation armed only with cherry bombs. The Wheel of Misfortune This was the first Arrgh event that I was at the helm for. I wanted to try something new after we'd put on a couple of more standard nuke auctions. I was inspired by Dicey Dungeons (cool game check it out after you're done reading this). Specifically, a wheel that gets spun after every run. It's purely cosmetic and always lands on the worst section. For the actual event, we had a big wheel with 100 slots. You could pay 100M to add an alliance of your choosing to the wheel, with whoever it lands on being our nuke target. The entire wheel sold out shortly after the half time report, netting us a record-shattering 10B. We spun it to a live audience of 40-60 people, with it's target being Singularity. This was a real fun event, it even lead to some people calling all of our stuff "wheels" even when they didn't actually involve any. The war performance was a bit lacking though, so I made sure to lock in for our next one. The Voting Game My personal favourite of the trilogy. We put up a poll of 10 alliances and asked people to vote out the alliances they didn't want to see nuked. This was in direct response to NAPs at the time, which started to directly mention not hiring mercs. The participation levels were crazy, with over a thousand people coming out to vote. After 3 rounds of voting (and a brief intermission when we got decced on lol) The Immortals were left as our nuke target. We earned like, 17B or something from the event and performed much better in the war. Total Drama Orbis The one we just wrapped up a few days ago. Putting on this event was actually my entire reason for becoming Grand Admiral. I titled my mutiny post "Third Act Twist" as a bit of foreshadowing that this would be the grand finale. While it did get delayed for ages and people ended up being a little too good at the three different rounds, I think this was my most ambitious and successful event. The collab aspect ended up leading to a bit of a revival in political discussion, which I was real happy to see. Future Plans Just because I won't be touching gov work with a 10 meter poll doesn't mean that I'm not cooking anything up. Here's the deets on my current project and a sneak peak on what I plan on doing after. The Hatebi World Tour Not really a big reveal since I've mentioned this a few times, but I'm going on tour! Throughout my run in Arrgh, I've received poaching attempts from almost every alliance out there. Some of y'all will take literally any opportunity to shoot your shot. Asking me why I'm hitting them? Poaching attempt. Trying to hire me? Poaching attempt. Any conversation longer than 5 minutes? You better believe it's ending with a poaching attempt. After enduring so many, I figured I might as well give the people what they want. For the next year, I'll be joining a new alliance every month or so. We'll be aiming for around month in each, but some may be cut short to make room for more alliances (or if the taxes are too high/ the vibes are awful lol). The first stop on my adventure across Orbis is Event Horizon, with a few other alliances being lined up for the future. If you'd like me to make a stop at your place, feel free to hit me up and I'll throw it in the consideration pile. Yes, this is the one chance you're getting to actually poach me for real. A New Kind of Event Once my tour ends in a year from now (June 13th, 2026 to be exact), I'll be returning to my bread and butter nuking. While I'll be sailing solo, I'll still be putting on cool little events. These will be pretty different from the ones you're use to though. Instead of alliances competing to not get their roi nuked into oblivion, individual players will be able to compete in contests for cash prizes! Yes, I'll be taking the majority of the money I make over the course of the world tour and giving it away. I've long said that far too many people only care about making money in this game, so I figured this would be a great way to put mine where my mouth is. Closing Thoughts & Free Prize Wow I don't think you can even call this a wall of text anymore. This is at least a tower of text, maybe a monolith of text by the end. Will try to keep this late part short. - Back when I celebrated 1,000 nukes launched, I gave away 30 freebies. For this one, I'll be giving away a free time capsule nuke to the first 30 people that DM me. What is a time capsule nuke? Simple, you send me a target and I hit them in a year from now. You'll probably forget all about it and receive a fun surprise when your mortal enemy gets mildly inconvenienced. Act fast, this offer expires in 48 hours. - Thank you to all my homies in Arrgh that help run the show and put up with all my antics. As ready as I've been to retire for a while now, leaving y'all behind has consistently been the hardest part to grapple with. Ignore the naysayers, I know y'all are still going to be keeping this game fun and interesting. - Shoutouts to everyone who's participated in one of my events. It'll be rough not putting on any good ones for a while, but I'm looking forward to showing y'all what I've got in the works next year. - I've logged every nuke and missile I've launched during my time in Arrgh. You can check out the full sheet here. Until next time...
    42 points
  3. Effective Immediately, Spectre is implementing a shift in its foreign affairs policy. This new direction will emphasize a more forward-facing, transparent, and a public approach to a broad range of foreign affairs issues. Key Pillars of the New Policy: Forward-Facing Engagement Spectre will actively seek and initiate official dialogue. Strategic priorities and intentions will be clearly communicated in advance, allowing for constructive diplomatic discussions and collaboration. Transparency Foreign policy objectives, agreements, and actions will be disclosed, with regular briefings and public updates. Spectre will more actively utilize public forums to address a wide range of foreign affairs topics, including: Public declarations of positions on foreign affairs issues Statements regarding escalated matters with other alliances, regardless of their size Official decrees and updates related to diplomatic developments Public Diplomacy Public platforms such as RON and other news servers or community-based servers will be used proactively as official channels for foreign affairs communications. Public statements on the forums regarding ongoing diplomatic engagements and their outcomes will become more commonplace. The following is an example of what's to come in this foreign affairs policy shift: Earlier today, Spectre confirmed the detection of spy operations activity targeting our protectorate, Shadow Valley. The operation in question was traced directly to the nation of Lost Symbol, a recognized official of Rose. This act constitutes a direct violation of Shadow Valley’s sovereignty and, by extension, an affront to Spectre’s protective obligations. As of this release, Spectre has initiated a proportional counter operation targeting Lost Symbol. Active spy operations (assassinating spies) against Lost Symbol are being carried out. This response is measured, for every Shadow Valley spy compromised, an equivalent number will be taken out. To the Rose Alliance: Spectre remains open to dialogue. However, let it be understood that attacks, direct or by proxy, against any nation under Spectre’s protection will be met with an immediate and proportional response. Should Rose wish to avoid further escalation, we invite its Foreign Affairs Department to engage in direct talks. Until then, Spectre stands by its protectorate and acts without hesitation. TL;DR: Spectre will be taking a more public approach to foreign affairs matters including using the forums. We will try our best to find a happy medium where we aren't too excessively using the forums.
    30 points
  4. I didn’t really want to write anything to announce this, because just quietly, I hate attention. But nevertheless, I do think (after some rather persistent annoyance and reminders from a certain SIN member), it’s important to address some changes, albeit however briefly. A lot of you would know the name Abaddon. A few of you may have been fortunate enough to know some of his previous names. Trip, as we all affectionately call him, has been a backbone of our alliance since day 0. To me thinking I could poach him into The Syndicate during my days there, to when I went out and helped form Requiem, until I eventually came over in a reverse moment to join the newly forming Singularity. All our members, and a lot of our government, pays homage to someone I consider one of the best Internal Affairs (and less formally, one of the best people-persons) I’ve met in the game. It’s a shame to see him have to leave the game, and although the question is in the air for us, we hope he is doing okay IRL considering some extreme governmental circumstances. We nevertheless remain optimistic that one day, he’ll have the itch once more - to log on discord, wake up to my one million missed messages, and to slave his life away for a little bit longer. Moving forward, with Trip’s nation placed into a perma VM, he joins @anri as a resident femboy. I would also like to thank Darkblade for his time serving in both our Foreign Affairs and Tech teams. I've treasured his invaluable contributions, and for him being the architect of some great (and morally questionable) memes. Against all odds I somehow find myself filling Abaddon’s shoes. They’re too big, the gargantuan !@#$. So, I guess this post serves as a respect to the two retired leadership members, hopefully not a homage to one of them, and an announcement on changes within Singularity’s leadership. Leadership Prime Intelligence: Sketchy & Tartarus Neural Network: Keegoz & Sarah Directives (High Gov) Control Directive (MA): Kyubnyan Interface Directive (IA): Sarah Assimilation Directive (FA): Keegoz Resource Directive (EA): Goose Surveillance Directive: Uriah TLDR; read it, don’t be lazy
    27 points
  5. Painting by Thomas Davidson Scallywags, Sea Dogs, Freebooters and Buccaneers We gather here today to bury our dear friend. We shall not forget the kindness she has shown our darn souls. And I can only hope that Davy Jones will show her at least a smitten of that same warmth. Non of us could have anticipated that a bloody fly trap would do her in. They really should put a warning label on those darn things. Never buying insect repellent from cheap Filipino night woman again. I promise to carry on the torch left behind. So rest easy our friend, we will not forget you. In your honour let us play the song of our people.
    24 points
  6. Spectre currently maintains normalized or favorable relations with the majority of the top alliances across Orbis. At this time, we do not perceive any immediate or imminent major threats to our alliance. Concerns: The Golden Horde’s persistent aggression towards Spectre and our allies has not escaped our notice. Their repeated attempts to undermine us, particularly during the Geneva Convention talks and efforts to drive a wedge between us and Rose are noted and monitored. Agreement with Pacific Pirates: After signing an agreement to end our conflict with Pacific Pirates, there have been new wars launched against our Protectorate, Shadow Valley, for “one round”. The continuation of this aggression on our protectorate threatens the agreement, and continuation of such aggression will likely result in a resumption of hostilities with Pacific Pirates. While not classified as a direct threat, the significant investment by Eclipse and The Syndicate in Military Research has placed them well ahead of Spectre and many other alliances in terms of military advancement. Singularity’s growing stockpile of nuclear weapons has drawn our attention. While we do not believe these weapons will be deployed against Spectre, the increasing quantity raises concerns regarding their potential use. The uncertainty surrounding when and against whom these weapons may be used remains a matter that requires continuous attention. Non-Aggression Pact Status: With just under two months remaining on our Non-Aggression Pact with Rose & Co, Spectre does not anticipate a renewed conflict or escalating hostilities with Rose & Co at this time.
    21 points
  7. Over the last month or so there has been plenty of drama back and forth between Epi and Rose, delivering some much-needed content to the game during a stale period. With that said, everyone needs a break from war after being in endless combat. Today, after a little over one month of fighting, we have come to an agreement with Camelot on peace. Beginning today at day change (8:00 EST) peace will be in place between the parties of Camelot, Samurai, Rose, and The Fighting Pacifists. - Any wars declared prior to this DC may be finished by beige, expiration, or peace. There will be peace between both parties and additionally, the following will take place as a sign of good faith: - The Geneva Convention server will be deleted by The Fighting Pacifists, - Rose states publicly that Camelot should not be politically isolate - Samurai must return to their pre-war color bloc, With these steps, we believe Camelot will be able to get back on their feet and make headway with any future ties they wish to have without concern of Rose. Furthermore, we wish Epi and Camelot their best on their pirate arc. For Rose, DiamondBlocker10, High King Velyni Vas, Prince of the Valar George, Vala of Foreign Affairs For TFP, Shwin, Shark Erik, Facilitator Aligned, Facilitator Shock, Defender of Peace For Camelot, King: Epimetheus Prince: Doge The Round Table For Samurai, Shogun: Eleazar Vice Shogun: Tointlu II & Gwazi
    16 points
  8. I want to preface this post by stating that from what I have gathered from public posts and the recent gamewide poll, the design team is currently looking for ideas related to expanding the econ mechanics in the game. While there are definitely other areas of the game that could also use attention, I am proposing this idea with that in mind. Porting the entire concept to a forum post is going to be rather difficult as the design document I have written is 11 pages, so instead I'll simply link the google document for people to read. If anyone has any questions or potential issues let me know in the replies I suppose. Here is the link: https://docs.google.com/document/d/1cZhQPgYb6MJifHP0NhVFlcAxSgW4s8RRUFOlAAczZJk/edit?usp=drivesdk
    15 points
  9. Psst @EpimetheusTalksI'll await for your response... LYRICS: VERSE 1 So I'm back. I'm on the rack and orating I know that you got a job little Freddi But EPI's BS problems are complicating And I don't who I should be congratulating Wrote a song about epi a few years ago Everybody told me I should just let it go Kev even flew and said don't be a foe Then guess who blew into my phone, George Then he handed me a microphone Told me a couple stories you should probably know So without further ado let's start the show and demonstrate Epi's long lived status quo How do you spend an hour on a livestream Not explain anything and stuck on the same screen Saying you got intelligence but showing us nothing Anything to keep relevance without actually being "Actually I did cite to some positive proof" Yeah and Rose ripped that fedora of ya, silly goof Durnill wannabe and that's all you'll ever be Chasing a dream of a dead Youtuber's scene All rise for the trial of the century mess, Where the facts wear wigs and the claims bench-press The gavel’s a spoon, the clerk’s half asleep, And Epi’s got theories stacked thirty feet deep CHORUS Balance of prob-a-bi-li-ties, That’s not a fact, that’s just disease You tossed out truth for fan-tasies, Now you swingin’ wild with no receipts (2x) VERSE 2 Court’s in session, bring the lights and the tea, Mr. Epi, take the stand — explain your decree Your honor, Rose broke the pact, that’s fact! Just don’t ask when or where I’m not good with that Clause two, clause four somewhere in between They plotted in shadows or maybe a dream Can you show us proof? A log? A name? Or is this more of your mind palace game? I don’t need proof, I’ve got intuition And balance of probabilities that’s my ammunition Sir, that’s just vibes with a lawyer disguise We need facts, not your bedtime lies People lie, people scheme, people do bad stuff So I figured Rose did too that’s evidence enough And the debt thing? That CB claim? The bank said “nah,” so who’s to blame? Look, just ‘cause no record exists at all Doesn’t mean it didn’t happen behind the firewall So your whole case is pure suspicion No plot, no proof, just gut intuition? Exactly, my friend — and that’s Clause 2! Where logic goes missing, and fantasy’s true Everybody join hands with me Epi on the Dream Team! CHORUS Balance of prob-a-bi-li-ties, That’s not a fact, that’s just disease You tossed out truth for fan-tasies, Now you swingin’ wild with no receipts (2x) Request a Diss of your enemy: hit me up on Discord.
    15 points
  10. Hey all, This thread is to be seen as floating a few ideas and seeing what people think. They are not linked and further details will likely come later for a few of them. Idea 1 - Buffing Cost Reduction Military Research This will be the only one in which I will confirm, *something* will happen with to buff this side of the tree. Currently we think this side needs an extra mechanic to be seen as viable when compared to unit cap increase. It should be noted that a few bugs are being removed from the unit cap which weren't intended upon release (e.g. being able to have units without any mil improvements). Anyway, the idea is fairly simple: Add 0.5% rebuy buff for the unit being researched per level - this would be 10% rebuy should you complete the tree for that unit. We would need to probably rename this side of the tree to Military Efficiency rather than cost reduction. Idea 2 - Encouraging War It's no secret that wars are detrimental to growth and economics. This has swung to the point where political actors seek to avoid war rather than promote them and has led to political stagnation. The solution is to therefore give incentive to alliances to not farm endlessly but to create wars to also benefit them economically. The idea: Introduce a new metric tracked on peoples nations. Each day, their stagnation ticks up by 1 point. Once it reaches 60 points, the population and resource production in cities begins to decline based on the following formula. Population (%) = 1-MAX(((I23 - 60) / 240) * 0.6,-2) Resource Production (%) = 1-MAX(((I23 - 60) / 240) * 0.7,-2) Now I will say, these are some rough numbers to give an idea and the way it would work does need more fleshing out, but please see below: As you can see, after 60 days a negative modifier will slowly kick in. Every 30 days (roughly 1 month) the modifier gets worse. Conversely you can decrease your modifier so that you gain economic output (this is capped at -30). To reduce your stagnation modifier, you would need to complete wars. The amount being reduced I believe should be linked to war type declarations: Raid War - Reduces stagnation by 2 Ordinary War - Reduces stagnation by 3 Attrition War - Reduces stagnation by 4 Please note, both the nation losing and the offensive nation would have their stagnation modifier reduced by the same amount upon war completion. This may also encourage more even wars as the fight over slots becomes more important. Idea 3 - Make wars cheaper Quite easy this one. Reduce military gained by cities & research by 20%. Makes wars cheaper, promoting more wars. Flattens war range allowing for more interaction between tiers. Reduces the impact of cities on overall war strength, in preparation for future mechanics, making the war system less dependent on cities. These are the numbers: Reduce hangar capacity from 15 to 12 Reduce tank factory capacity from 250 to 180 Reduce barracks capacity from 3000 to 2400 Reduce drydocks capacity from 5 to 4 Reduce by a similar rate across military research Feedback: Please note that these are 3 discussion ideas and not all related to each other. Upvoting or downvoting this post gives me very little idea of what people do or do not approve on and therefore written feedback is always better.
    14 points
  11. Velyni: "Camelot should not be politically isolated." George:
    13 points
  12. It's Been A While... Hello Everyone. I'm sure a lot of you have forgotten who I am based on the fact I disappeared for almost a year now lmao. But I thought I make an official post to announce that I'm leaving the game (hopefully permanently). It's gonna be a very lengthy post so I highly advise that you get some popcorn and soda ready for this massive Wall Of Text. Why I'm Leaving To put it quite simply, I've made a lot of strides in my life since I started playing Politics and War almost 5 years ago. I graduated community college, moved out for the first time to live on my own, started attending university, made and lost a lot of friends along the way, and started to look inwards into the person I was, am now, and who I want to be. I still have a lot of work to do since I have a lot of issues with myself, but I know I'll get there. I realized how much computer science sucks in the job market, got back into doing theatre (with a lot of hot theatre chicks ), and even got kicked out of a few bars for drinking too much (but I got a lot of fun stories from those adventures). I've just been too busy with school and trying out new things in life as well as meeting new people and realizing how socially awkward I am kek. And I just don't have the time nor drive to continue playing this game anymore. Especially since I feel like it's begun to hold me back with my goals in life. Which sounds like a bad thing, but eventually every story has to have an ending, and this is mine. A Thank You To PNW When I started playing this game 5 years ago. I was working a crappy warehouse job that I hated, had no friends, didn't know what to do with my life, and thought I would never be happy. But eventually I found this game called Politics and War thanks to Drew Durnil (or whatever his name is). Since then I've figured out that I wanted to learn how to program and become a software engineer, learned how to be a freak in the sheets (that was my title when I first joined my university's ESports club when I became treasurer). Met a lot of amazing people who taught me many different things not only in-game, but in real life as well. And for the first time in my life, and I felt like that I was in a community that enjoyed my presence whether as an friend or enemy thanks to my awesome personality and even better memes. Despite the up's and down's I had in this game, I want to thank you @Alex for being a dumb high schooler who wanted to make a nation sim (I'm sure the $1000+ I spent on credits over the past 5 years will suffice). This game helped me during a dark time in my life and I'm sure it helped many others. So I hope that you continue working on this game for years to come until PHP finally becomes a dead language and you're forced to learn Javascript and react. Personal Shout outs @Abaddon For teaching me how to be a god at google sheets and always talking to me about life and what I should do with mine. @Sketchy For being a great alliance leader with a cunning mind and a aptitude for shit talking. @Tartarus For showing me that you can make amends with other people even when you feel like it's not possible @Chad For being a giga chad and always being there for your alliance even when life gets busy @Kevanovia For always being friendly towards me and showing genuine care for everyone you meet. I'm also sorry for always ignoring/declining your invites to play games with you. @DumpsterCan For always finding the weirdest ways to making me laugh. I honestly don't know how I feel about this one. @Uriah 'the Fox' For always being the chillest dude and telling about your adventures. @ Adam (Couldn't find your PNW forum tag !@#$) For being the little chaotic freak that you are and always being real about yourself and others. @ All of Guardian (If I had to shout out everyone of y'all, this would have to be multiple posts). But thank y'all for being a great alliance with a great community that's willing to accept anyone (as long as they meet the city requirements). Despite being a outsider not knowing anyone in there except @Kinns, you guys welcomed me with open arms, so thank y'all. Also @Vanek26 I do apologize but you're gonna have to postpone your retirement for at least a millennia. @Jordan For trusting me when I first joined the game to be your tech guy and dealing with my shenanigans when I first started this game. There is so many people I could thank but that list would be too long. So I do apologize if I didn't shout you out, I've just kind of gone thru a list of people who I felt made a huge impact in my time playing this game. This community is honestly so great and I've met a lot of people friend or foe who I enjoyed my time with. So I do apologize if your name didn't get shouted out but know that I appreciate everything that everyone has done for me. You can always harass me in dm's. My Final Message (Hopefully) If there is one thing I've learned in these past few years, is that life is short, people make mistakes, and you shouldn't let your past haunt you. How your life goes is up to you. We all start in different playing fields, some more advantageous than others. But you shouldn't that affect you or the person you wish to become. It may not end up exactly how you thought it would, but you shouldn't let your past haunt your future. There's a whole world to explore whether it's going out on a random day and meeting new people at university or playing a nation sim, don't be scared to go out there and try new things. But with that said, thank you politics and war for everything.
    11 points
  13. Hey guys, As some may know, the next update will primarily be an econ update focused one. The last thread was apart of that but the economics of it largely related to military. The rest of the update we do intend to be more purely econ focused. This is intended to be a large update in multiple parts, with the final part not completed. So I'll start off with the idea I have been working on to go with the econ update: https://docs.google.com/document/d/1P_xb98EV1RvH5vVeyuOdlNUN0oLWXc83Fn9U3a6Ourg/edit?pli=1&tab=t.0 I'll leave it in this document because formatting is just easier than the forums and I can edit it much more freely as feedback comes in. The main aim is to give players more to do and think about each day when they log in. I am aware it isn't a flashy mechanic, but I hope it does reward activity and different playstyles that could be further built upon. The idea would be to in the future, add different ways to gain political power and lowering logging in being the main way overall. Think potentially a pvp game where the winner receives a small amount. The second part is brainstorming one last idea to add to the game for this update, I'd ask if you have any further ideas to pop them below. I will also link one that seems to have had a lot of thought put into it and seems to be getting some positive feedback thus far: If people are happy with that idea, the design team is fine reviewing it and incorporating it into the final write up of the econ update but I wanted to leave room for others to have input as well.
    10 points
  14. This is great. I hope other AAs follow suit and make FA communications more transparent and visible to the general public.
    10 points
  15. It is my pleasure to announce the 43rd government of UPN. Leadership Prime Minister - Naaro Chair (Foreign Affairs) - Cora Chair (Internal Affairs) - Matt Ministers Minister of Foreign Affairs - Malichy Minister of Internal Affairs - Noreen Minister of Finance - Matt Minister of Defense - Abdur The Sovereign Senate of UPN Naaro, Matt, Malichy, Cora, Abdur, Sealteam and Noreen
    10 points
  16. Mom look, I'm in a forum post again! Are you going to include the part where you slotted me over saying your members are bleeding loot or popped a vein after biting down on rage bait like a micro leader?
    9 points
  17. Well now that Rose has said Camelot should not be "politically isolate" it must be the case.
    9 points
  18. The 5th of March, 2113: 35 years, 4 months, 10 days... That's how many years it had been since the bombs dropped. That's how long it had been since the elders of generation 0 who weren't sent on the recon & settlement teams had seen the sun with their own eyes; A'hyoka had never seen the sun herself, she had been born in this vault, but the day had finally come; the day many of the dwellers beside her in the entry chamber had been waiting their whole lives. RECLAMATION DAY had arrived! The Siren alerting them that the third and final vault door was opening began to blare; the whirring of machinery and gears filled the chamber as the vault's opening mechanism came to life. The massive door rolled opened, and a gasp rippled through the crowd as sunlight spilled in. Real sunlight, not the whitewash of fluorescent panels they grew up with. Many around her seemed reluctant to be the first to step forward, but she could not wait another moment. She stepped out into the light; she felt the sun's warmth & natural wind for the first time. The scent of damp earth and something wild rode in on a breeze. In every direction she looked, the world seemed to stretch on endlessly, filled with sights and sounds she could only have imagined before today: 2 headed frogs jumping along the banks of the rushing waters of the Little Tanasi river, rad-scorched birds soaring high above the mutated trees whose leaves were forever locked in various hues of red, orange, green, purple and blue, covering the hills, valleys and mountains that surrounded them in every direction. Suddenly a rusty & partially damaged Mr. Handy robot appeared before her and said "The kangaroo parliament in the marshmallow sector decrees that every Tuesday must be painted in hexagonal polka dots and seasoned with metaphysical glitter." "...I'm sorry...what!?" she said in utter bewilderment before it continued: "Meanwhile, the spaghetti constellations hum lullabies to the floating anvils of thought, each whispering ancient pizza recipes to confuse the intergalactic librarian. Logic is banned; only marmalade remains." it continued, before flying off. "Don't mind him, his language module is damaged" a voice said behind A'hyoka. She turned around to see a beautiful giant towering nearly a foot above her, it was The Great Red Queen of War herself, Athena Meli Waya. Athena handed her a backpack including a C.A.M.P. and called 11 other dwellers over to them. Athena applies Red War paint onto A'hyoka's face then tells them "You 12 are now a pack, and as she was the first to step out, she is your pack leader." Athena then begins to move towards another group of dwellers that stepped out before stopping and turning back to A'hyoka's pack and saying "oh and one more thing"... "WELCOME TO THE WASTELAND" Orientation Video The Government of the Smoky Rivers Tribe of Vault 49 The Beloved Sun: Aset Afroditi (Supreme power with no responsibilities, acts only in emergencies) The 3 Chiefs: The Emperor: Ukunaka Sahoni (oversight, justice, & chief executive) The Great Blue Queen of Peace: Nebet-het Satet (Chief Executive that also oversees the Econ, IA, and D&E Departments) The Great Red Queen of War: Sekhmet Athena Meli Waya (Chief Executive that also oversees the MILCOM, FA Departments; as well as Lore Development) Sponsored by Nuka-Cola Vault 49 ~ | Discord | Wiki Page | Recruitment Ad | ~ ~ | Lore | Map | DoE Bulletin |~ TL;DR: 7K & Nuka-World has returned with a new theme to teach your lower tiers why they need to bank properly and why being an A*$#@!# to a nuke raider is not a good idea when you or your friends have 3k infra TL;DR TL;DR: just another nuke raider micro
    9 points
  19. Idea 1 is fine. Switching cost savings for an additional rebuy buff is more effective for players to understand. Idea 2 could be simplified by simply using a 30-day rolling model tied to a modifier on gross income. Example, nations get -0.25% per day of peace and +0.25% per day when completing wars. Thst would create a potential 107.5% cap and 92.5% low for daily gross income. Idea 3 is a bad idea. We already have issues of it being so easy as a raider to shave score and massively downdeclare with next to no infra to hit someone. Capping military at lower limits will actually cause additional downdeclaring potential. Cities and military should impact score the most because they really do dictate war strength. If you were worried about war costs, then just lessen the unit costs or revert them back to their previous values before research was added. I’m disappointed you haven’t mentioned anything about revamping the spying mechanics. That’s been something several threads and conversations have continued to take issue with. Just a few modifications to that system could make it much more effective.
    8 points
  20. Idea 2 - I like the idea of this, but in the current form this won't work. There's incentive to declare wars in-game, but no real incentive to actually do anything. If I declared on one arrgh nation every now and then, and worked with them to minimize damage, that'd work around this mechanic. To make the mechanic work, it'd have to be tied to damage in some form, so instead of 4 stagnation points due to an attrition war being declared and having no attacks, 4 stagnation points being awarded due to inflicting $40m in damages (arbitrary number) seems more effective. (Potentially not including loot, since otherwise it can be gamed? Though that might be rough for pirates.)
    8 points
  21. This is the first transmission from Cybertron... Fellow Orbisians, Let this declaration echo through the halls of every alliance and may this message reach those beyond the stars. Cybertron has awakened. Formerly known as The Aegis Order, we are not merely a player group, nor are we simply an alliance. We are a force, reforged in steel. Sharpened by knowledge and driven by purpose and progress. Cybertron is a world forged to meet the needs of its people and is ready to serve as the successor to Orbis. The Orbis we see today is fractured. Ruled by empty councils, led by failed promises and is filled with leaders who trade integrity for influence. This is the product of mediocrity and a stagnant world. In our world, we stand for discipline in our governance, strength through unity, and a fulfilling future. Our systems are designed for performance, for the ambitious and for those who are in need of a home. To all those craving these things, we call you to Cybertron. The chapter is turning, the circuits are alive, and the forge is burning brighter. Calling all Autobots, and calling all Decepticons, it is time to come home. Cybertron is here and we are waiting for you.
    8 points
  22. Idea 2 is a great idea. I disagree with anyone claiming this is killing politics, if anything it is reviving it. Building a coalition, forming alliances and spheres, and plotting is all part of politics that play a big part in wars and this mechanic will incentivize that. You can also still farm it out and still receive better income than you would by going to war up to a certain point but you shouldn’t be as rewarded as you are right now for avoiding wars while others fight and actually play the game.
    7 points
  23. Hello everyone, Some of you may have heard by now but our beloved friend and comrade RedArmy has passed away this weekend. He died from complications from heart surgery, he was 33. Those who knew him already know this, but he was one of the kindest souls you'll ever meet. He would do anything for anybody, including driving 8 hours across the country to pick up another alliance member who was going through some really rough times, and helping them secure a place to live. Although we've only been playing this game together for 4-5 years, he ended up becoming like a brother to me, and to most of ASM. He was someone who would always listen to you, and help guide you through whatever rough patch you were going through. He was so genuine in an era where that doesn't exist. We went on an ASM camping trip last year, and it was a blast, except our first night camping we were crushed during Guns & Roses, and 3/4 of ASM's gov't was off in the woods drinking, out of cell service. Red was the only one who had cell service and when he got the notifications he promptly turned the phone off, and casually mentioned it to me a few hours later... deep into inebriation. Red was one of the most selfless people I've ever met, and that I will ever meet. He constantly gave others everything he had, whether it was emotionally, physically or even financially. He kept nothing for himself. This was true even in death. With his last dying breath he was able to hold on long enough to make it possible to donate several organs so that others could live. ASM will never be the same. He was the bedrock of our community, the glue that held a bunch of political stalwarts from delving into chaos every waking moment. There aren't enough kind words I can say about Red. Please pour one out for our fallen brother. We are heartbroken. If you are interested there is a gofundme for his family, i've posted it in ASM's discord server. In the interim I have taken over leadership of ASM. See you on the other side brother. Rest easy. Love Yinz.
    7 points
  24. ~Glasgow~ Alliance: https://politicsandwar.com/alliance/id=10377 Discord: https://discord.gg/XU59nVMRHv On behalf of Glasgow, we announce our Declaration of Existence. After pillaging through unsettled lands, conquering new lands, accomplishing things we would never thought we could do and more, we the Celts have decided to return home and bask in our glory. ~Government of Glagow~ Monarchy Monarch: Celtic Yoda Prime Minister: Cody Evans Privy Council Senechal of Administration: Arthur Chamberlain of Finance: George B Siscar of Diplomacy: Powerline Marischal of War: Mutantpigpug Treaties Protector: GATO MDOAP: Uppsala ODOAP: The Republic of Libertas Vought International United Ummah CyberTrOn Federated States of Orbis NAP: Spectre Gallowglass Side Note: We would like to thank Wintermsith of Uppsala for his assistance helping get Glasgow off the ground and to where it is today!
    7 points
  25. Hatebi, you have my utmost respect. I won't go into all the issues this game has, but most people have accepted the way it is and given up on even dreaming of ways to make this game more fun. And yet in the midst of that, you have come up with numerous creative ways to make this game fun, not only for yourself, but the entire game. Whether or not the community will be grateful for it: without a doubt your contributions have been some of the most valuable ones this game has experienced. I'm looking forward to your journey ahead, I'm sure you will continue to radiate much needed positive energy into all the places you are about to visit during this coming year.
    7 points
  26. There comes along people who burn bright but brief, who change the game around them and break norms. Hatebi didn’t care about loot in the traditional sense, didn’t chase the cash looted leaderboard spot, she just wanted to see infra burn and enjoy the community. Truly will go down as one of the greats. O7 Hatebi
    7 points
  27. I really like this idea. Very importantly it takes into account all alliances / nations with the new resource, making it a level playing field that no one has figured out yet. The RNG event system makes it fun and the bonuses means varied / variable city builds that are more player focused. I know it’s not feasible to have these types of updates too frequently but having a new system like this once in a blue moon promotes engagement with the game as the older mechanics are pretty much solved and figured out.
    6 points
  28. 6 points
  29. Sometimes, you gotta clean off the cobwebs... Sometimes, you gotta make sure the cables are plugged in... Sometimes, you gotta do a sound check... Sometimes, you gotta check on the soup... Sometimes, you gotta leave the mountain bunker, and go for a ride... ...Even if it's your last. ______________ When: Tomorrow, July 2nd, at 10 PM EST Where: The Media - https://discord.gg/pqADXxS3 Who: Kev & Thalmor, but hopefully you too ❤️
    6 points
  30. This issue was handled privately, with Shadow Valley, and reps were sent. Diplomacy was already had between parties and this action was taken out regardless of dialogue and without any private touching base of Spectre. Just since it’s public and all.
    6 points
  31. Agreed, this is what P&W should be anyway. Tired of the drunken bar fights in the dark with no real reason.
    6 points
  32. Happy birthday TKR! This alliance has meant so much to me these past few years. Everyone who has been part of the alliance at one point or another has helped shape it into what it is today, but I want to give special thanks to all those who have served in gov over the years, donating their time to make TKR such an awesome place to be. Sharing our government history, for posterity. Also available here: https://docs.google.com/spreadsheets/d/1SEhcU76LBCy5qGMBQtJ_th-8ak1SzQzu7aKk1cK5w2Q/edit
    6 points
  33. Finally, an independent Scotland?
    5 points
  34. Orange is definitely a better color for ya haha A pretty spreadsheet!? Canbec knows the way to my heart! (Also obligatory comment about "average PnW/spreadsheet simulator moment")
    5 points
  35. IF THE KNIGHTS RADIANT HAVE A MILLION FANS, I’M PROUD TO BE ONE OF THEM. IF THEY HAVE TEN FANS, I’M STILL ONE OF THEM. IF THERE’S ONLY ONE FAN LEFT, THAT FAN IS ME. IF THE KNIGHTS RADIANT HAVE NO FANS, IT MEANS I’M NO LONGER ALIVE. IF THE WORLD STANDS AGAINST TKR, THEN I STAND AGAINST THE WORLD. Happy birthday to The Radiant Book Club!
    5 points
  36. Oh this is bad news...you realize this is the second time you left me. Lets keep this going and you can leave another time and make it 3. You taught me so much and I will not forget what a great person you are. I will still look for you to come back Good Luck May you have success in all you do.
    5 points
  37. Overall incredible commitment to the persona, enjoy retirement o7
    5 points
  38. Oh Hamburgers! It looks like this forum thread may have been created by accident. No worries at all — we always appreciate seeing more engagement in the community. If this happens again, feel free to reach out to a forum moderator for help, or you can self-report the thread to request removal. Thanks for being part of the conversation! *Thread locked & marked For extermination*
    5 points
  39. Wow, people would literally do anything but make the actual war mechanics engaging and fun. As is, you just play a slightly complicated version of rock paper scissors (and superior numbers) against a stranger because of some events outside of your control. In short, wars are boring. Winning them is boring, losing them is boring, and the only exciting part of war is the first 15-minutes after day change. The foundation that half of this game is built on top of is broken and rotting from the inside, and the design team can't provide anything but bandaid solutions and half-measures. If you want more wars, make them worth waging in the first place, not contrive it with a soft timer.
    4 points
  40. Only possible issue I can see with this is does it track at the time of war completion, or the time of declaration? If someone goes inactive after I hit them, I should still get the reduction. Additional Thoughts: You could also make it so fighting sub c10 targets doesn't reduce stagnation, and nations below c20 aren't effected by stagnation. Given how quickly nations can farm to c20 these days, it makes more sense not to penalize smaller nations and micros. Ultimately mid/upper/whale tier nations are the ones being farmed and are the ones driving whether wars happen. If you have a damage threshold and inactivity cap you don't need to make it per war type. Only reason to delineate between war types is to avoid abuse but if you tackle that with those metrics instead, then you don't need to. Which is better, because there are many viable strategic reasons why an alliance would use raid vs ordinary vs attrition in an actual global conflict.
    4 points
  41. interesting, I think this public diplomacy should be normalized
    4 points
  42. Oh? Is the forum so back?? Good luck if you do go to war with Rose though.
    4 points
  43. @Kurdanakyou have to bring back the alliance power rankings. it's the only way to revive the forums
    4 points
  44. that was me. you deserve it after all the work you have done! as a person in and out of the game, when I finally got the itch for death again, the first thing I did was check on Trip. He still had a city named after me. He was funny, and a great leader. I hope he is OK irl, and I hope that one day he can return to the game. congratulations to fartanus Tartarus, and glory to Singularity!
    4 points
  45. Sincerely hope things are okay and if not that they'll turn out that way... Congratulations to Tartarus, and the new promotions, hope we get the chance to talk sometime.
    4 points
  46. Not sure if someone has suggested it before but I have, and I'm sure everyone has as well, been told and shown that Planes are the Optimal unit.. But if we change what having the Ground Superiority does to cutting Planes in half, kind of like what Air Sup does to tanks just in reverse (Making Ground Sup actually help you), and change Naval vessels to destroy planes instead of just removing Air Sup, so that both Planes and Boats can destroy each other but not remove Sup/Blockade... I feel as though this would Balance out the Units making each one a vital piece... Now hopefully I didn't upset the Plane enthusiasts but truthfully I feel a slight change is needed to make it not so easy for Planes to just buzz someone to death and them not really be able to stop it... Would really like to hear others feedback on this though so please chime in if you wish *Edit* Technically boats should only destroy Planes our Ground Forces (Soldiers/Tanks) but not remove ANY Sup
    4 points
  47. Why would one party participating in the debate be allowed to control the platform? 🤦🏻‍♂️
    4 points
  48. o7 Hatebi, you will be missed. Good luck Vilktakis as a Grand Admiral, the task is hard
    4 points
  49. One of the best admirals of Arrgh I had the pleasure to see and work with.
    4 points
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