Popular Post Revelation Posted June 30, 2021 Popular Post Share Posted June 30, 2021 (edited) Hello, world! I've been playing this game only for a short fortnight, but I've already been pretty fortunate to become slowly but steadily exposed to the rich (sometimes muddy, often controversial) history of the game. As I read through the forums and wiki, I can see that some alliance names repeatedly pop up -- they might play for different sides, they might be lauded as heroes or denounced as villains, they might be victors or losers, but they maintain their own unique position in the political system. Often, their military strength, or their economic system, or their trade in diplomacy is discussed. Recently, TKR celebrated their sixth birthday, which seems like a crazy long time for an alliance to be consistently well-managed. Even if there isn't some secret ingredient to what makes 'a good alliance', surely there are some key factors that increase the chances of a community doing well long-term. I have no real conception of how a conventional alliance works, only what is publicly available. So I suppose my questions are: what combination of factors makes a good alliance? How does one revive a dying alliance? How does one create a good alliance from scratch? Edited June 30, 2021 by Revelation 4 3 Quote Link to comment Share on other sites More sharing options...
MinesomeMC Posted June 30, 2021 Share Posted June 30, 2021 Some good factors are a tight knit community with a great foundation, active participation from both gov and members, experienced core members and good discipline. 1 Quote Link to comment Share on other sites More sharing options...
Joe Schmo Posted June 30, 2021 Share Posted June 30, 2021 Experienced, Active Govt, and exceptional coordination. 2 Quote Link to comment Share on other sites More sharing options...
丂ħ̧i̧₣ɫ̵γ͘ ̶™ Posted June 30, 2021 Share Posted June 30, 2021 Lemme answer that: >4chan tier sense of humor >active community that knows it's a game and enjoys clout/griefing >bro squad >memes >isn't all noobs, seasoned players and a mix of competent, literate players >inside jokes from the amount of talk room tier community Basically, aside from the basics of git gud, if you don't have that, you're just a soulless AA 1 2 Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted June 30, 2021 Share Posted June 30, 2021 1 hour ago, Revelation said: How does one revive a dying alliance? How does one create a good alliance from scratch? Reviving a dying alliance is extremely difficult to do, generally its dying because of a mix of poor/inactive leadership and poor/inactive members. Trying to fix those issues is a ton of work, and generally not worth it, because if it was worth it, they wouldn't be dying in the first place. But you would need to replace your gov, and try to recruit a bunch of new members to re energize your alliance. as for making a good alliance from scratch, as an alliance leader that has accomplished this, I find having game experience is the first step, and then having a clear goal of what kind of alliance you want to make, and sticking to that, along with having some friends to come join you is super helpful to get you up and running. End of the day tho, this is a marathon, not a sprint, so you need to make sure you can keep your players/gov engaged and active. 1 2 Quote Link to comment Share on other sites More sharing options...
Revelation Posted June 30, 2021 Author Share Posted June 30, 2021 1 hour ago, Sweeeeet Ronny D said: this is a marathon, not a sprint This makes a lot of sense, this game isn't really set-up in a Win/Loss dynamic so it would be smart to focus on consistency and sustainability. Thank you for your insights, all! Quote Link to comment Share on other sites More sharing options...
Popular Post Zed Posted June 30, 2021 Popular Post Share Posted June 30, 2021 So I suppose my questions are: what combination of factors makes a good alliance? Not every alliance will reach that path in the same way, and it is difficult to give a lot of universal truths about it. In general having good member activity and a good understanding of the mechanics of the game is about as universal as it gets. From there I would posit that you need to find some niche in the game. Most of the newest alliances in the game today seem to take a very active approach in raiding and small-scale conflicts, which does require activity. Becoming a macro-alliance is a different story, and will definitely take a lot of time and effort. I would also suggest that at this point if you do not have some kind of automation or programming ability, whether you make it or buy it, you will be at a major disadvantage in the meta compared to those who do. How does one revive a dying alliance? This is difficult. Most alliances that are at this point generally need some established players to right the ship, and have the activity level to do so. And most do not have this, so they fail. Black Knights grew rapidly and then had a major exodus following NPOLT. But, they had some of their founding government come back, along with a few others, and they were able to succeed from that point. There was an alliance called Viridian Entente which rebranded into Guardians of the Galaxy, and that helped them get through a period of internal struggle and conflict. In general though, you are probably better off following some mix of the two, if you can pull that off, and most alliances are not as successful as BK or VE/GotG. How does one create a good alliance from scratch? As others have pointed out, it generally helps to have a base in the game already before you take your own venture. People making their own micro and getting rolled out of existence because they do not have the economic or manpower resources, foreign connections, or just plain raw ability to survive the initial stages of an alliance happens a lot. It would be good if it happened less. I do not think everyone needs to join a macro-alliance to be successful, as there are several solid mid-tier alliances that one could be a part of and really grow with. But to start your own venture you do need some leaders to run things, and it helps if you have a good mix of skills to administer all of the affairs of your alliance. 8 Quote In paradisum deducant te Angeli; in tuo adventu suscipiant te martyres, et perducant te in civitatem sanctam Ierusalem.Chorus angelorum te suscipiat, et cüm Lazaro quondam paupere æternam habeas requiem. Link to comment Share on other sites More sharing options...
Star Butterfly Posted June 30, 2021 Share Posted June 30, 2021 Cultural victories 1 Quote Link to comment Share on other sites More sharing options...
Kosta Posted July 1, 2021 Share Posted July 1, 2021 11 hours ago, MinesomeMC said: Some good factors are a tight knit community with a great foundation, active participation from both gov and members, experienced core members and good discipline. This ^ But also you need to form an identity. Something worth fighting for. Something worth staying. Something extremely hard to do. + sheer bloody resolve, determination and persistence by leaders and members alike. 1 Quote Link to comment Share on other sites More sharing options...
RagnarBuliwyf Posted July 1, 2021 Share Posted July 1, 2021 Everyone will have different views. Fundamentally to me it's 3 factors. Hardwork Knowledge Family Without these three working together, no alliance will stick around. If you manage to get all three you've not built an "alliance" You've built a community which will endeavour to overcome most obstacles in it's path. 1 1 Quote Link to comment Share on other sites More sharing options...
BrythonLexi Posted July 1, 2021 Share Posted July 1, 2021 I gotta agree with most of the sentiment here. I'd say an alliance needs at least 2 of these 3 things: - Competent government (especially IA and Milcom) - A community that's willing to both roll and get rolled - Connections with other alliances (and people!) in this game This is why we generally tell newbies to avouid starting micros - they rarely have one of these things, let alone all three. Quote Link to comment Share on other sites More sharing options...
Micchan Posted July 1, 2021 Share Posted July 1, 2021 Your alliance = good alliance Your allies = ok alliances Other = bad alliances Pirates = good if you're active, bad if you're inactive 1 Quote Link to comment Share on other sites More sharing options...
Eumirbago Posted July 2, 2021 Share Posted July 2, 2021 The $yndicate is a good alliance. 1 Quote Link to comment Share on other sites More sharing options...
Indger Posted July 2, 2021 Share Posted July 2, 2021 Me Quote Link to comment Share on other sites More sharing options...
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