PigInZen Posted February 17, 2015 Share Posted February 17, 2015 this is a terrible suggestion, you're destroying the game /sarcasm Quote Priest of Dio Link to comment Share on other sites More sharing options...
fistofdoom Posted February 17, 2015 Share Posted February 17, 2015 military recruitment manufactured reso boost all commerce perks infra cost reduction free improvement slot I may switch out one of the commerce perks, maybe the 1 percent population boost, for sooner cities. Quote 01:05:55 <%fistofdoom> im out of wine 01:06:03 <%fistofdoom> i winsih i had port 01:06:39 <@JoshF{BoC}> fistofdoom: is the snowman drunk with you 01:07:32 <%fistofdoom> i knet i forgot somehnt Link to comment Share on other sites More sharing options...
Dan77 Posted February 17, 2015 Share Posted February 17, 2015 Initial thoughts at this stage is that I would max out commerce and development perks. The extra money gained/slots/quicker city builds from these would help me compensate for not having the other perks. Quote Link to comment Share on other sites More sharing options...
ataraxis Posted February 17, 2015 Share Posted February 17, 2015 I look at it as meaning you get +1 MAP for every war you're in. So if you open up 3 fronts, that's +3 to your starting MAP ( Instead of 6, you'll start with 9 ). Just by having one war opened, you'll start with 7 - and that's before declaring war ahead of a ending day tick. Granted the +1 Offensive Slot will only help if you open up all your Offensive Slots to get as much of a +1 MAP per War bonus as possible. Dedicated Raiders will have a field day with this combo, if I speculate it correctly. No, I'm pretty sure it's 1 extra MAP in each war you are in (i.e. you start up with 7, no matter if you have 1 war or 6 wars) It's not mind-blowing (in fact you can't really use this to maximum efficiency unless you're willing to adopt a very weird 22-hour sleep schedule) but it can help in say repairing missing turns. Alternatively, it allows you to combo airstrike/ground attack or naval/ground attack on your first turn, which could be quite strong. We'll see. Raider build would probably just be to take all the military and war perks (the only other useful ones could be the 1% pop, or the deep development tree perks) Quote #6 in P&W Beta Link to comment Share on other sites More sharing options...
Hysteria Posted February 17, 2015 Share Posted February 17, 2015 I love this idea and using Raw Materials not Money to pay for it. Question about the Commerce 10% bonus. Does is automatically apply the 10% or do you have to build commerce to geto 110% because this would take some reconfig for those with the 3-4 banks, 3 Shopping Malls, 2 Stadiums. (or subway instead of 4th bank) I'd Go -20% Military Upkeep -Manu 15% bonus -110% commerce -Infra -5% (With Autocracy this equals -10% cost of infra) - 5% bonus to combat values Quote ☾☆ Priest of Dio º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸¨°º¤ø„¸ GOD EMPEROR DIO BRANDO¨°º¤ø„¸¨°º¤ø„¸ DIO BRANDO GOD EMPEROR¨°º¤ø„¸¨°º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ Link to comment Share on other sites More sharing options...
Buorhann Posted February 17, 2015 Share Posted February 17, 2015 Ah, yeah, I mis-read it. So you'll start with 7 MAP instead of the 6, no matter what. Still pretty powerful. I'd prefer the +1 Offensive Slot to be a -1 Defensive Slot - would make it much more worthwhile, but it does need to be a more difficult perk to reach. 6 1 Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Popular Post Filthy Fifths Posted February 17, 2015 Popular Post Share Posted February 17, 2015 Politics and Skyrim 7 Quote "In an honest service there is thin commons, low wages, and hard labor; in this, plenty and satiety, pleasure and ease, liberty and power; and who would not balance creditor on this side, when all the hazard that is run for it, at worst, is only a sour look or two at choking. No, a merry life and a short one, shall be my motto." - Bartholomew "Black Bart" Roberts Green Enforcement Agency will rise again! Link to comment Share on other sites More sharing options...
Trotsky Posted February 17, 2015 Share Posted February 17, 2015 (edited) the war branch would be golden for the 99 percenters. too bad though, none of them are over 100 score! !@#$, just realized the old system was scrapped, so everyone gets to choose 8 perks. Edited February 17, 2015 by Trotsky Quote Link to comment Share on other sites More sharing options...
Sailor Jerry Posted February 17, 2015 Share Posted February 17, 2015 (edited) If you get 8 right off the bat, then I'd go Commerce (hopefully we'd be able to go up to 110%) and Trade. Also, I know it would be a log way off, but if Commerce can go up to 110%, what will the World Trade Center Project do, just add another 15% on top of that so 125%? EDIT: 400th post........yeah me!!!!! Edited February 17, 2015 by Coach Quote Link to comment Share on other sites More sharing options...
Trotsky Posted February 17, 2015 Share Posted February 17, 2015 (edited) If you get 8 right off the bat, then I'd go Commerce (hopefully we'd be able to go up to 110%) and Trade. Also, I know it would be a log way off, but if Commerce can go up to 110%, what will the World Trade Center Project do, just add another 15% on top of that so 125%? EDIT: 400th post........yeah me!!!!! This is where it gets confusing, assuming the commerce perk does give 110%, the world trade center would only give a 5% increase. *The above is a screenshot It would only allow it to reach 115%. It wouldn't boost it off of your current commerce. Edited February 17, 2015 by Trotsky Quote Link to comment Share on other sites More sharing options...
MMike Posted February 17, 2015 Share Posted February 17, 2015 I would definitely get the 3 war perks. I love the option of getting a 5% reduction in infra costs, so I will consider getting the 3 Dev perks in order to get it. I don't think the new city per 9 days will help me, more probably it will have a negative impact on my nation's development. I would recommend you to move it to the 4th slot as it is something whales (players who pay >= $30 per month) will be more interested in than other players. I suppose that the 1 free improvement slot per city means that I'll have 11 slots for 500 infrastructure; 21 slots for 1000 infra; 31 slots for 1500 infra etc, right? If yes, I'll definitely consider getting this one. Commerce Improvement Upkeep -20% is something I would value as well. Maybe the third tier in the Commerce tree would be something I'd seriously review. I would compare buying 1000 infra to buying 100% commerce at pessimistic resource prices and see which will give me a bigger bonus. Trade boni are fine, but just not for me. Currently the market in the game is not mature at all, so depending on resource production is too high of a risk IMO I totally adore the 4th tier in the military tree. IDK if it's worth the four perk slots though, given the opportunity cost. I think the other monetary boni will give me a better bonus than the military discounts in tiers 2 and 3. I would consider the spy bonus too. I still haven't reviewed other nations to see how many spies they keep around. Quote ☾☆ Priest of Dio º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ ¨°º¤ø„¸ GOD EMPEROR DIO BRANDO¨°º¤ø„¸ ¨°º¤ø„¸ DIO BRANDO GOD EMPEROR¨°º¤ø„¸ ¨°º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ Link to comment Share on other sites More sharing options...
Anneal Posted February 17, 2015 Share Posted February 17, 2015 This is where it gets confusing, assuming the commerce perk does give 110%, the world trade center would only give a 5% increase. *The above is a screenshot It would only allow it to reach 115%. It wouldn't boost it off of your current commerce. Still a good combo, means you get to save one improvement slot (two banks without perk to reach 114%, one bank to reach 115% with perk). Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted February 18, 2015 Author Administrators Share Posted February 18, 2015 I had intended for the commerce perk to be an additional 10% on top of all other bonuses, so coupled with the ITC would give you 125% commerce rate. I hadn't considered it a 10% increase to gross income, however, and without looking at the equation can't directly decide if it actually is or not. Perhaps nerfing that to 5% would make it less overpowered, but I need to run the numbers first. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Kim Jong-Il Posted February 18, 2015 Share Posted February 18, 2015 I had intended for the commerce perk to be an additional 10% on top of all other bonuses, so coupled with the ITC would give you 125% commerce rate. I hadn't considered it a 10% increase to gross income, however, and without looking at the equation can't directly decide if it actually is or not. Perhaps nerfing that to 5% would make it less overpowered, but I need to run the numbers first. what if you just make it possible to increase 10%, but still had to buy the boost for it (i.e. add another supermarket and bank to get the +10%on top of the 100% you already) Quote The many forms of proof regarding Kastor's sexuality: - Kastor: I already came out the closet. - MaIone: I'm gay * MaIone is now known as Kastor - Henri: i'm a !@#$it Skable: the !@#$ is a codo? Link to comment Share on other sites More sharing options...
Atzuya Posted February 18, 2015 Share Posted February 18, 2015 How would these bonuses stack with the gov type bonus? I really like the look of some of these stuff, but I think their numbers should be a little less than the similar gov type bonus Quote Link to comment Share on other sites More sharing options...
Anneal Posted February 18, 2015 Share Posted February 18, 2015 Why resources, why not $$? Probably because resources are harder to get than plain money, even if you are manufacturing that resource. Quote Link to comment Share on other sites More sharing options...
Kim Jong-Il Posted February 18, 2015 Share Posted February 18, 2015 I had intended for the commerce perk to be an additional 10% on top of all other bonuses, so coupled with the ITC would give you 125% commerce rate. I hadn't considered it a 10% increase to gross income, however, and without looking at the equation can't directly decide if it actually is or not. Perhaps nerfing that to 5% would make it less overpowered, but I need to run the numbers first. what if you just make it possible to increase 10%, but still had to buy the boost for it (i.e. add another supermarket and bank to get the +10%on top of the 100% you already) Quote The many forms of proof regarding Kastor's sexuality: - Kastor: I already came out the closet. - MaIone: I'm gay * MaIone is now known as Kastor - Henri: i'm a !@#$it Skable: the !@#$ is a codo? Link to comment Share on other sites More sharing options...
fistofdoom Posted February 18, 2015 Share Posted February 18, 2015 I had intended for the commerce perk to be an additional 10% on top of all other bonuses, so coupled with the ITC would give you 125% commerce rate. I hadn't considered it a 10% increase to gross income, however, and without looking at the equation can't directly decide if it actually is or not. Perhaps nerfing that to 5% would make it less overpowered, but I need to run the numbers first. run the numbers based off of random nations to see how it affects stuff. Quote 01:05:55 <%fistofdoom> im out of wine 01:06:03 <%fistofdoom> i winsih i had port 01:06:39 <@JoshF{BoC}> fistofdoom: is the snowman drunk with you 01:07:32 <%fistofdoom> i knet i forgot somehnt Link to comment Share on other sites More sharing options...
Don Juan Posted February 18, 2015 Share Posted February 18, 2015 I hate to say it, but its a good idea I just want to point out your signature has a history in another world. WUT is dead, mah boi. Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted February 18, 2015 Share Posted February 18, 2015 I see Military, Commerce, and War being useful. I highly doubt Trade/Development will be used very much. Thus those need to be improved some. Quote Link to comment Share on other sites More sharing options...
Ashland Posted February 18, 2015 Share Posted February 18, 2015 Or, as Sheepy said, decrease the commerce boost. Quote ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10:47] you used to be the voice of irc Link to comment Share on other sites More sharing options...
Prefontaine Posted February 18, 2015 Share Posted February 18, 2015 (edited) Or, as Sheepy said, decrease the commerce boost. Even with a nerf to commerce, I still see it being used over the others 9/10 times. +1 MAP is fairly pointless when you get 66 of them over the course of a war. I think a better idea would be increasing the cap on MAPs from 12 to 15 in conjunction with the +1 point. Edited February 18, 2015 by Prefontaine 1 Quote Link to comment Share on other sites More sharing options...
Ashland Posted February 18, 2015 Share Posted February 18, 2015 Even with a nerf to commerce, I still see it being used over the others 9/10 times. +1 MAP is fairly pointless when you get 66 of them over the course of a war. I think a better idea would be increasing the cap on MAPs from 12 to 15. I do agree that that's useless. But Development is already quite strong. Easily the second strongest. Why do you think Development should be buffed? Quote ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10:47] you used to be the voice of irc Link to comment Share on other sites More sharing options...
elsuper Posted February 18, 2015 Share Posted February 18, 2015 (edited) what if you just make it possible to increase 10%, but still had to buy the boost for it (i.e. add another supermarket and bank to get the +10%on top of the 100% you already) I like this idea, the more I think about it; it nerfs the bonus, while still being 2/3 as powerful as the ITC, and , paired with ITC, also would enable a player to actually use all available commerce improvements (5 supermarkets, 1 more bank after subway), compared to the current standard end-build of 1 subway, 3 banks, malls and stadiums (although one supermarket would be under-capacity). Edited February 18, 2015 by elsuper 1 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted February 18, 2015 Share Posted February 18, 2015 Lets run down the perks. Land costing 20% less. You typically are only buying land 3 times a city (Not much of a point going above 1500). I've 8 cities at that would be 24 times. 24 times it was useful in the course of almost 200 days (my city age). The other perks can help daily, outside of the war one, unless you're a raider, benefit you daily. The land discount only really helps for about 1.5M per city, and 20% of 1.5M is only 300k. So at my 8 cities a 2.4M discount over 200 days. Not much of a help. Number 2, 9 days instead of 10? So if you join an alliance that funds your cities perfectly, you can get your 10th city 10 days before someone gets their 9th. How many nations do you see that really need that discount? Infra 5% less. The only useful one here, but you have to buy two worthless ones to get thus making it not worth 3 perk slots. 1 free improvement slots. I rarely find myself in dire need of more improvement slots. This is somewhat helpful, primarily to new players but the weakest of all level 4 perks outside of the war slot, once again not worth the perk points to get to this level. 2 Quote Link to comment Share on other sites More sharing options...
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