Administrators Alex Posted March 7, 2018 Administrators Share Posted March 7, 2018 I'm looking to add a lot of new National Projects to the game to increase diversity, specialization, and dynamism in-game (while giving larger nations more to do and more options to pick from.) So expect a lot of posts like these. Initially I'd just like to get feedback on the ideas and proposals for number tweaks. Name: Fort Knox Description: A national vault for safekeeping money and resources. What it does: Protects your last $1,000,000 and 500 of each resource from being lootable. I.E. If you are looted for 10% and have 550 of a resource, instead of taking 10% (55) it would only take 50. If you had 500 or less of a resource, no loot of that resource would be taken. Proposed Cost: 3,000 Steel & $25,000,000 --- Now, please offer your thoughts. Numbers could be tweaked from $1m and 500 of each resource, for example, as well as project cost. 5 1 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Buorhann Posted March 7, 2018 Share Posted March 7, 2018 Honestly, I have nothing against this personally. Takes up a Project slot and has a hefty upfront cost for it. It'll upset those that raid in this game, though, as they rely on looting more vulnerable players who focus on Econ. Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Micchan Posted March 7, 2018 Share Posted March 7, 2018 Since steel is already used a lot for military I would like to have projects with other resources (and also have Ships using less steel, like 10 steel and 10 alum per ship) It is stupid to say since I produce steel but it makes sense Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted March 7, 2018 Author Administrators Share Posted March 7, 2018 2 minutes ago, Micchan said: Since steel is already used a lot for military I would like to have projects with other resources (and also have Ships using less steel, like 10 steel and 10 alum per ship) It is stupid to say since I produce steel but it makes sense I'm looking to add a lot of new projects. I'd be happy to entertain one that reduces or changes the cost of Ships. However, I'd like to keep discussion in this thread specific to this project so as to keep discussion on-track and efficient. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Paul Warburg Posted March 7, 2018 Share Posted March 7, 2018 I think this project should be able to protect resources based on your city count. So like 200*city count for resources and 500k per city. Everything is relative here, can we keep it that way? 4 Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted March 7, 2018 Share Posted March 7, 2018 1 hour ago, Paul Warburg said: I think this project should be able to protect resources based on your city count. So like 200*city count for resources and 500k per city. Everything is relative here, can we keep it that way? I agree with this, I know at my size this project is useless. If you wanted to be really sneaky, you could also make the project cost scale with the cities as well. 1 Quote Link to comment Share on other sites More sharing options...
Justin076 Posted March 7, 2018 Share Posted March 7, 2018 Should go by city as stated above. Maybe like 50 of each resource, 150k cash per city. Example: 20 cities > 1000 of each resource and 3 Million dollars 3 Quote Chief Financial Officer of The Syndicate Link to comment Share on other sites More sharing options...
ForgotPants Posted March 7, 2018 Share Posted March 7, 2018 500 of each and 1 million is too low. I like the idea for the project to scale by cities so that it kinda remains relevant for everyone in the game. Alternatively, you could set a limit like 150 per city flat and that 150 could be a mix of whatever resources the player wants to save manually. For example, 150 per city at my 18 cities means a max of 2700 resources which I could fill in with say 1000 steel, 500 alum, 500 gas, 700 munitions. 1 Quote Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted March 7, 2018 Wiki Mod Share Posted March 7, 2018 Meh, I don't feel strongly about this one way or the other. Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted March 8, 2018 Share Posted March 8, 2018 (edited) Why not have this project A. scale by cities and B. be on top of the base level of safe, unlootable resources? Like $100k money 100 resources base per city and this project doubles it? That way everyone is still able to compete, this just provides a benefit to those that choose to afford it. As for raiding, as long as 'unlootable' resources don't affect alliance banks, then raiding is still quite viable. Just do the intelligence operation and blockade and hit alliances that you know keep a swole bank; it's not that hard. Edited March 8, 2018 by Sir Scarfalot forgot 'per city' Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted March 8, 2018 Author Administrators Share Posted March 8, 2018 8 hours ago, Paul Warburg said: I think this project should be able to protect resources based on your city count. So like 200*city count for resources and 500k per city. Everything is relative here, can we keep it that way? I'd be fine with it scaling by city count. 1 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Fulcrum Posted March 8, 2018 Share Posted March 8, 2018 You may want to rename this something else, as it's a very American name that most non-American players may not get. Maybe something like National Vault? 2 Quote 2016/04/26 – Unreleased Bad Company advert, circa 2018 Link to comment Share on other sites More sharing options...
Sketchy Posted March 8, 2018 Share Posted March 8, 2018 Seems fine, and as someone else mentioned scaling it by city count would be reasonable. Quote Link to comment Share on other sites More sharing options...
Buorhann Posted March 8, 2018 Share Posted March 8, 2018 3 hours ago, Alex said: I'd be fine with it scaling by city count. I like what @Justin076 suggested, number's wise. Nothing too obscene with the resource saved, but enough to where you're not completely crippled when you log in. 2 Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted March 8, 2018 Share Posted March 8, 2018 The downside to this, is I know when I am fighting an opponent, there are times when I will purposely run ground attacks to make sure they don't have enough money to buy nukes. If the money protected is high enough, it will prevent that from happening. 1 Quote Link to comment Share on other sites More sharing options...
Micchan Posted March 8, 2018 Share Posted March 8, 2018 39 minutes ago, Sweeeeet Ronny D said: The downside to this, is I know when I am fighting an opponent, there are times when I will purposely run ground attacks to make sure they don't have enough money to buy nukes. If the money protected is high enough, it will prevent that from happening. Protecting only resources maybe? Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted March 9, 2018 Share Posted March 9, 2018 (edited) 10 hours ago, Sweeeeet Ronny D said: The downside to this, is I know when I am fighting an opponent, there are times when I will purposely run ground attacks to make sure they don't have enough money to buy nukes. If the money protected is high enough, it will prevent that from happening. Mate, I realize you haven't fought many raiders so no shade, but believe me when I say that it is VERY possible to get nukes even when you're blockaded and zeroed. It's not quite as easy as getting missiles, but there are ways known to pirates for getting money for military. Edited March 9, 2018 by Sir Scarfalot Quote Link to comment Share on other sites More sharing options...
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