Spooner Posted December 29, 2016 Share Posted December 29, 2016 A helpful little change to help me see if I'm in danger of being beiged: 2 Quote ☾☆ High Priest of Dio Link to comment Share on other sites More sharing options...
Tywin Lannister Posted December 29, 2016 Share Posted December 29, 2016 I honestly think let's make the other person have to manually calculate this one out to not make it too easy. Adds in a bit of complexity. 3 Quote Link to comment Share on other sites More sharing options...
Buorhann Posted December 29, 2016 Share Posted December 29, 2016 That would make things way too easy. I wouldn't want this change. 1 1 Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Rozalia Posted December 29, 2016 Share Posted December 29, 2016 I honestly think let's make the other person have to manually calculate this one out to not make it too easy. Adds in a bit of complexity. That would make things way too easy. I wouldn't want this change. I believe such things were also said of the beige timer on the nation screen. 1 Quote Link to comment Share on other sites More sharing options...
Buorhann Posted December 29, 2016 Share Posted December 29, 2016 I believe such things were also said of the beige timer on the nation screen. I honestly don't remember that being discussed, but it could be that either I've forgotten about it or just simply didn't see it. 1 Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Administrators Alex Posted December 29, 2016 Administrators Share Posted December 29, 2016 While I agree it would be helpful, I also have the same concerns of others so far that it may make things 'too easy.' I don't know whether trying to keep tabs on your opponent's action points should be considered 'strategy' or 'tedious, unnecessary work' so I'll wait and see what others think about it. 1 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Speaker Faris Wheeler Posted December 29, 2016 Share Posted December 29, 2016 I think it would be a good implementation, in wars irl, a nation would know when an attack would be launched and what the possibilities would be after an attack. Quote Peace will never be accomplished without war, but war cannot happen without peace.... or something like that idk Link to comment Share on other sites More sharing options...
Spooner Posted December 30, 2016 Author Share Posted December 30, 2016 "Too easy" is an odd argument to make. Going into my war timeline and calculating AP isn't skillful, it's just annoying. By that logic, we shouldn't show net production on the revenue page, we should make every player look at their slots, multiple turn production by 12, subtract inputs, and multiply out taxes. This removes no skill while removing a tedious process. 4 Quote ☾☆ High Priest of Dio Link to comment Share on other sites More sharing options...
Tywin Lannister Posted December 30, 2016 Share Posted December 30, 2016 The difference is though this is someone else attacking you so you still need to think out your strategy depending on how many points they have, more so now given the race to 0 resistance! The war mechanic is still fairly basic and this adds a little extra challenge which most people do not actually take into account, or mess up. A little extra fun thing to calculate on how the other might respond, something many still don't do. I mean, we could also display the rebuild enemy has left, technically it can be calculated too via casualties, I know I do it at times, it's quite tedious too and is a similar counting skill mostly. A tiny bit different concept though but just adds an extra flavor to the war module. 1 Quote Link to comment Share on other sites More sharing options...
Shakyr Posted December 30, 2016 Share Posted December 30, 2016 I personally wouldn't want to know outright how many AP they have, without any work involved at all. I have found it useful for planning purposes though (but I calculate and track it myself, by hand), with the new war mechanics. At least add it to gather intel, instead of giving away a piece of vital planning information for free. 2 Quote Link to comment Share on other sites More sharing options...
Spooner Posted December 30, 2016 Author Share Posted December 30, 2016 Adding it to gather intel is an interesting solution. Might be somewhat difficult to code, however? Unless it displays all AP in all their wars or something. 1 Quote ☾☆ High Priest of Dio Link to comment Share on other sites More sharing options...
Hooves Posted December 30, 2016 Share Posted December 30, 2016 Gather Intel is a good thought I'm fine with. Quote Link to comment Share on other sites More sharing options...
Shakyr Posted January 1, 2017 Share Posted January 1, 2017 Adding it to gather intel is an interesting solution. Might be somewhat difficult to code, however? Unless it displays all AP in all their wars or something. Yeah it would have to return back either a summary of AP for all wars, or just picks a random war (see my espionage thoughts post) and returns the AP for that specific war, eg "The nation of Blue Ridge has x resources, y money and has z AP in their war with the nation of Green Ridge." Might make things a bit more interesting, if you didn't always get all the information you wanted, from a Gather Intel Quote Link to comment Share on other sites More sharing options...
Sketchy Posted January 1, 2017 Share Posted January 1, 2017 (edited) All the people against this suggestion won't give a shit when its actually added. So just ignore them and do it. Edited January 1, 2017 by Sketchy Quote Link to comment Share on other sites More sharing options...
Micchan Posted January 1, 2017 Share Posted January 1, 2017 A button you can click and shows you the enemy action points, at the next turn is hidden again, everytime you click to show action points you have to pay something like $10,000. Quote Link to comment Share on other sites More sharing options...
Micchan Posted January 1, 2017 Share Posted January 1, 2017 And you can't do that without spies, irl you need intelligence to know when the enemy is ready to attack. Quote Link to comment Share on other sites More sharing options...
Bhuto Posted January 1, 2017 Share Posted January 1, 2017 A button you can click and shows you the enemy action points, at the next turn is hidden again, everytime you click to show action points you have to pay something like $10,000. I mean in that case we can just simply calculate I would calculate rather than giving out 10k I mean it is best to keep this tab as it will help a bit Also as sketchy said all against this idea don't even care once it is added so don't listen to them just add it Quote Link to comment Share on other sites More sharing options...
jaguar Posted January 1, 2017 Share Posted January 1, 2017 Add it. It's just additional pain in the ass. Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted January 2, 2017 Administrators Share Posted January 2, 2017 Okay, I'm adding this and it will be live soon. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
DragonK Posted January 2, 2017 Share Posted January 2, 2017 (edited) Well good bye suprises I guess. I never calculated enemy AP tbh, too tedious, and now I can plan my operations with ease. Btw, still waiting for that surrender thing. Edited January 2, 2017 by DragonK Quote Link to comment Share on other sites More sharing options...
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