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Dryad

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Everything posted by Dryad

  1. Cool I have my own color. edit: oh wait, vein was on there for a second but dropped off immediately. @Vein get good?
  2. I'm caught off-guard a bit for being revealed so suddenly but I guess I have no other choice but to confess now that it has come to this. The entire war was planned by me since back in March. I sent Vein to form eclipse and tie themselves to t$. From there I made him lead propaganda against Camelot to ensure they have a cb against quack, at the same time I infiltrated hedge through KT and controlled important information-flow through puppeteering you. With both of these pieces in position it was time to lit the spark. Aware of the information Boyce held at the time, Vein and I reformed Mythic and got ourselves involved in a war with TEst, correctly predicting that he would leak the knowledge that we knew he held as he was now in war-mode anyway. And from here all that was left was minor manipulation using both Veins and my connections to both sides. The result: I got the entire game to burn and treated Mythic to a raiding bonanza. @Phoenyx There you go friend, the full story.
  3. how does it feel that they are imagining you sucking epi-peen in their FA-simulation?
  4. You just said on Thalmor radio that you are done posting threads
  5. Dryad

    First

    If we dont count Fraggle and Sheepy then yeah
  6. https://politicsandwar.fandom.com/wiki/National_Tax_Rate As Kuuhaku correctly explained national tax rate and weighted average income are irrelevant figures. If you are looking to maximize gross income then increasing the population and commerce rate (which increases your weighted average income without lowering national tax rate) in your cities is indeed the way to go. https://politicsandwar.com/nation/id=16235 This is the currently biggest nation in the game and they have a gross income of roughly 70m per irl day and 5.8m per pnw day. One pnw-year btw is roughly one irl month (not 182 days) because each irl day equates to 12 pnw days also called turns. Anyway, aforementioned nation provides the peak numbers you seem interested in, but of course the 70m daily gross income doesn't account for expenses and other revenue streams such as resource production.
  7. That's untrue at least for the first bit of infra that is necessary to recruit units. Though I'd also say that the score should reflect the nations overall strength and thats both military and economic output.
  8. This would be less bad if those improvements are added on top of the military improvements you can already get atm i.e raising barracks to 7 max etc. But as I understand it this would just reduce the amount of barracks a raiding nation can use their improvement slots on from 5 to 3 making them lose part of the edge they have over those who currently run low MMR like 0050 during peace time. Either way this will be negative for raiders due to the reasons Yang already outlined.
  9. Forum name: @vacaid Link to profile: https://forum.politicsandwar.com/index.php?/profile/9144-vacaid/ Nature of Violation: They have linked my nation as theirs which makes me very uncomfortable. Please destroy, thanks.
  10. As someone who gave some of the feedback to Prefontaine (through Vein, who got approached by Pre) I will provide some reasoning for some of the numbers we gave him. Though before I do that: One argument against these changes is that the current system hasn't even been tested for longer amounts of time. And while this is true I don't agree that months of testing is necessary for every little thing. A lot of imbalances you can instantly recognise; what's harder is to find the optimal solution, because there is multiple ways to do it. And with that said I will begin with one example: First Speaker cctmsp13 of Ligertopia ordered an airstrike upon the nation of Dryad and eliminated 12 Resistance. The attack was an immense triumph. First Speaker cctmsp13's forces lost 77 aircraft, while MasterBlaster Dryad's defenders lost 166 aircraft. The attack destroyed 46.96 infrastructure in the city of Monster and 1,621 tanks. -------- VS ---------- Pirate Lord im317 of im317 ordered a ground attack upon the nation of Dryad led by MasterBlaster Dryad and eliminated 10 Resistance. The attack was an immense triumph. Pirate Lord im317's forces lost 14,968 soldiers and 1,134 tanks, while MasterBlaster Dryad's defenders lost 53,449 soldiers and 4,310 tanks. The attack destroyed 525.00 infrastructure in the city of Resolve and 0 improvements. Pirate Lordim317 stole $0.00 in the attack. The airstrike was done with max planes and the ground battle was done with max tanks, cctmsp13 at c31 and im317 at c34. What you can see is that tanks die a lot more to ground battles with a lot of tanks than they die to airstrikes targetted at them. For each MAP the airstrike killed 405 tanks, while the ground battle killed 1436 tanks. To me this just striked out as a clear case of something that should be evened out somewhat and that's where our feedback to Prefontaine came from that stated airstrikes on tanks can be buffed by at least 50% while he proposed 15% himself originally and ended up proposing 40% in the OP which was now lowered to 25%. Then there is the soldier changes which we mostly just agreed to. They are very sturdy atm and it makes complete sense to increase their casualty rate and I say this as someone who raids and definitely doesnt profit from such a change. Likewise they also kill a lot of tanks for a unit that doesnt cost much. The most important change by far is the one to tanks killing 40% less planes and it's the one I'm most uncertain about, but I do think it's very clear that right now they kill too many and that ground is now very dominant. Akuryo suggested to buff kills by dogfights instead of nerfing tanks to plane kill rates but I think that any buff in casualty rates will lead to the aggressor advantage becoming more extreme and that right now the defenders already get completely wiped. So I feel like the thing needed here is a nerf to the dominant attack type and not a buff to the minor one. But yeah, we suggested 40% for this. Pre wanted 50%, Vein wanted 50%, I wanted 30% 😛 And yeah, ships don't kill a lot of ships right now. Also, all my raider friends crying about raiding getting nerfed to the ground are biased, because factually raiding is not weak but overpowered and by far the best way for an active individual to grow. I believe the actual reasons raiding alliances are a rarity are 1. that it's a lot more effort than farming and 2. that it's not something mass-member alliances can work with. You would have to provide targets to all of your members, accept an FA disaster that gets you into permanent conflict etc etc etc, also someone needs to produce raidable stuff. The issue is most definitely not that raiding cant provide a good source of income.
  11. Tell me about it. This guy hasn't even divorced me yet, let alone told me we were over. Yet here he is marrying another *****. @Vein Wtf man. I knew this long-distance relationship wasn't gonna work out... giving me all this "come back soon" poopy poo smoochie smoo, but the next time I see u ur married to someone else. Unbelievable. Thought I wouldn't find out? WE ARE DONE MATE. Dee Oh eN E.
  12. Awesome to see this resolved quickly with good sportsmanship from both sides; enjoy rebuild!
  13. Heavily disagree with this. First of all, if it can be flipped on you then you can also flip it in return later. What's unfair here? You win the spy war early and have the advantage of having more spies early lol. The aggressors in the opening blitz of a global wiping the opponents spies out at the beginning is pretty much the same situation as using the reserve mechanic to flip it. With this 24h cooldown the spies that just came out of reserve will just be wiped out again before the 24h are over never having been used meaningfully. Other than that i'm pretty okay with the mechanic, though i'd also be okay with just a sufficient reduction in spy casualties.
  14. tfw ur an offshore and not included. feelsbadman. cool stuff though!
  15. It seems to be an actual value. I have 28,931,589.65 on me and it says that I got 28,931,590 on me. I have done spy ops in the last few hours and it should be untrackable how much it cost me to do these, yet it's still completely accurate. If you want to you can put $100b on my nation though to test if it picks that up.
  16. You mean multiple of the same project wouldn't stack I assume? Or could there only be one alliance bonus in total?
  17. Can you get rid of terraforming after getting advanced engineering or do you have to keep the requirement fulfilled? i assume almost everyone will want a 5% reduction in infra cost but won't care much about land if at all.
  18. i agree with this. same with the sell button on the other market page.
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