Atzuya Posted February 26, 2015 Share Posted February 26, 2015 Spies are currently nice and all, but they can do next to nothing when the nation you want to sabotage doesn't have any standing military (or you just finished steamrolling every single one of them). Spamming gather intelligence over and over is just ineffective and only mildly annoying for the target, and so I propose these new spy ops: Sabotage Land: Medium-low chance of success, destroy 2-5 land units per spy on a random city. Sabotage Tax Rate: Low chance of success, for the next 6 turns target nation will have a 100%/100% tax rate to their alliance. No money or resources is actually lost in the process, but for half of the day target nation wouldn't be able to generate anything. Useful in blockade. Sabotage Color: Very low chance of success (I'm talking about targetting-nukes low kind of low). Changes target nation's color to another random color that's not Beige or Gray. This shouldn't count as actual color change, so the target should be able to change color immediately if they hadn't done that in the last two days. Sabotage Government: Same as above, but for gov types. Of course, the numbers are debatable, but I think this concept would be a nice change of pace in the world of spy-@#$%ing 2 Quote Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted February 26, 2015 Wiki Mod Share Posted February 26, 2015 government & color kinda of pointless honestly. Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Atzuya Posted February 26, 2015 Author Share Posted February 26, 2015 Timed right, it can really put a blunder in someone's night pants. A lot of people rely so much on timing their gov type changes to their nation building plans, imagine getting your gov types changed to Noocracy just when you have enough cash to buy that new city Quote Link to comment Share on other sites More sharing options...
Jodo Posted February 26, 2015 Share Posted February 26, 2015 I like this. Quote Link to comment Share on other sites More sharing options...
George W. Bush Posted February 26, 2015 Share Posted February 26, 2015 Spies are currently nice and all, but they can do next to nothing when the nation you want to sabotage doesn't have any standing military (or you just finished steamrolling every single one of them). Spamming gather intelligence over and over is just ineffective and only mildly annoying for the target, and so I propose these new spy ops: Sabotage Land: Medium-low chance of success, destroy 2-5 land units per spy on a random city. Sabotage Tax Rate: Low chance of success, for the next 6 turns target nation will have a 100%/100% tax rate to their alliance. No money or resources is actually lost in the process, but for half of the day target nation wouldn't be able to generate anything. Useful in blockade. Sabotage Color: Very low chance of success (I'm talking about targetting-nukes low kind of low). Changes target nation's color to another random color that's not Beige or Gray. This shouldn't count as actual color change, so the target should be able to change color immediately if they hadn't done that in the last two days. Sabotage Government: Same as above, but for gov types. Of course, the numbers are debatable, but I think this concept would be a nice change of pace in the world of spy-@#$%ing Land doesn't make sense, but other than that lookin good. Quote You're no longer protecting the II? We have still teamed with II and TAC (and others) to rival The Covenants. This is getting complex. #FA_Problems Big problems for TSG. Really, not kidding. If Casey and Cyradis are King and Queen does that mean they're married? Link to comment Share on other sites More sharing options...
Erin Posted February 26, 2015 Share Posted February 26, 2015 You might rationalize land sabotage as poisoning a river/irrigation systems/blowing up a chemical plant. I support this. Quote Link to comment Share on other sites More sharing options...
Atzuya Posted February 26, 2015 Author Share Posted February 26, 2015 Nothing in this game makes sense... but Erin's explanation is actually good enough. With 20 spies, you can potentially blow away 40-100 land a day, which is quite viable a way to screw with someone imo Quote Link to comment Share on other sites More sharing options...
Mayor Posted February 26, 2015 Share Posted February 26, 2015 I do like the sabotage government one. I have also seen many people plan their game according to government. I picked one that was my choice personally but it is not such a big deal; but many others plan this out much more. I don't really like the tax rate or land ideas though. Quote Link to comment Share on other sites More sharing options...
Eviljak Posted March 1, 2015 Share Posted March 1, 2015 (edited) No to sabatoge land and colr...the others would be pretty nifty, though tax rate should be 1 in a million chance Edited March 1, 2015 by Eviljak Quote Esteemed janitor for Church of Cynic ~ may i clean the hearts of men with my blessed toilet brush. Link to comment Share on other sites More sharing options...
Fox Fire Posted March 1, 2015 Share Posted March 1, 2015 I'm for all of this except color, and land is kinda stupid. 1 Quote _________________________________________________________________ <Jroc> I heard \ is an anagram of cocaine<\> I can't be rearranged into a line, I already am a line. --Foxburo Wiki-- Link to comment Share on other sites More sharing options...
Dwynn Posted March 1, 2015 Share Posted March 1, 2015 Land doesn't make sense, but other than that lookin good. Land isn't stupid. Having land sabotaged by chemical means or something like that for in-game reasoning. Sabotaging land mechanics-wise is awesome, forcing a nation to have higher pop density, potentially damaging their economy and affecting potential missile damage. I like it all around Atzuya. Quote He's right, I'm such a stinker. Play my exceptional game! Link to comment Share on other sites More sharing options...
Guest Ronald Reagen Posted March 2, 2015 Share Posted March 2, 2015 others are sorta umm... but i like sabatoge government seems cool props on that Quote Link to comment Share on other sites More sharing options...
Dwemyrn Posted March 2, 2015 Share Posted March 2, 2015 Land isn't stupid. Having land sabotaged by chemical means or something like that for in-game reasoning. Sabotaging land mechanics-wise is awesome, forcing a nation to have higher pop density, potentially damaging their economy and affecting potential missile damage. I like it all around Atzuya. I would see this being implemented into CIA national project or something. Also it looks like we are Breaking Bad over here, I'm referring more specifically to how Walter acquired the car wash. lol Quote -removed by thor- Link to comment Share on other sites More sharing options...
Magicboyd25 Posted March 2, 2015 Share Posted March 2, 2015 Good ideas I would like implemented Quote Link to comment Share on other sites More sharing options...
saeton Posted March 3, 2015 Share Posted March 3, 2015 For government type, how about it just sends it into anarchy? It's highly unlikely a group of spies will seriously change an established nation into republic or noocracy overnight; anarchy is completely feasible though. 1 Quote (TEst lives on but I'm in BK stronk now and too lazy to change the image) Link to comment Share on other sites More sharing options...
Atzuya Posted March 3, 2015 Author Share Posted March 3, 2015 We don't have Anarchy as gov type, though. A new one that has no bonus should be made for that Quote Link to comment Share on other sites More sharing options...
Arthur James Posted March 3, 2015 Share Posted March 3, 2015 (edited) in addition: Sabotage projects: the effect from projects are temporary suspended. Sabotage supply line: one of your raw/ material production would be suspended. as for land, I would prefer sabotage of land cause 70 unit of pollution for 2 weeks, or simply diminish the output of food. Edited March 3, 2015 by Arthur James Quote Link to comment Share on other sites More sharing options...
Pax Posted March 3, 2015 Share Posted March 3, 2015 I think that sabotage color and gov type should set the timer the same as if they'd changed it themselves (5 days on gov, 2 on color) If it's set up that way, the ops actually become useful for hurting someone economically. Otherwise, it's essentially throwing money at something they can change right away anyways. Quote <+JohnHarms> We need more feminists Link to comment Share on other sites More sharing options...
Clarke Posted March 3, 2015 Share Posted March 3, 2015 (edited) The Base cost for all of these should be very high indeed, 500k - 1 Million. Edited March 3, 2015 by Diabolos Quote Link to comment Share on other sites More sharing options...
Atzuya Posted March 3, 2015 Author Share Posted March 3, 2015 The base cost shouldn't necessarily high, something comparable to the current rates of taking out a nuclear warhead should do just fine I think. Quote Link to comment Share on other sites More sharing options...
Clarke Posted March 3, 2015 Share Posted March 3, 2015 The base cost shouldn't necessarily high, something comparable to the current rates of taking out a nuclear warhead should do just fine I think. Taking out nukes has a low base cost. Quote Link to comment Share on other sites More sharing options...
Atzuya Posted March 3, 2015 Author Share Posted March 3, 2015 Lol I know. At its basics spy ops all have the same fixed cost to deploy a single spy, but to successfully hit someone who has some spies of their own would either require you to zerg rush them with loads and loads of spies, or pick a higher safety level, which will increase the operation cost immensely. And even at that it won't have a perfect odds. That's what I meant with low success rate, it would take millions to sabotage a matured nation Quote Link to comment Share on other sites More sharing options...
Clarke Posted March 3, 2015 Share Posted March 3, 2015 But the problem is these spy attacks are overpowered and require a base cost, either add a base cost or don't add these spy attacks. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.