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Everything posted by Eviljak
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Make the Vital Defense System more effective or lower the cost
Eviljak replied to Clarke's topic in Game Suggestions
Lower the cost on it maybe. But increasing its effectiveness, there by making nukes less worth the cost and upkeep is idiodic. -
Make the Vital Defense System more effective or lower the cost
Eviljak replied to Clarke's topic in Game Suggestions
I disagree. A nuke costs roughly 4 mil each, and requires a whole day worth of points. Even a 1/5 chance is a major hit. The war system has been nerfed enough...anymore and we might as well take the "war" out of politics and war. -
Worst idea ever
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Yes spy problem...this will allow for an opportunity to increase ur spies beyond two a day...could also give small nations another avenue for making money
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A Brief Announcement from the Uranicus Socialitas
Eviljak replied to Geronimo's topic in Alliance Affairs
o/ Luckynako Congratz abbas, good luck -
Perhaps a way to help the spy issiue is giving nations the ability to sell spies on the market. Also perhaps put a limit on spies that can be sold..maybe like each nation can only sell 5 spies a month.
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Ha ha this is awesome
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Praise to the divine and all his righteousness
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This is the internet....grow sum skin, grow a set, and show respect and u will get respect. Nuff said
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"Here I Am To Worship" Light of the World You stepped down into darkness Open my eyes Let me see Beauty that made This heart adore You Hope of a life Spent with You [Chorus:] Here I am to worship Here I am to bow down Here I am to say that You're my God You're altogether lovely Altogether worthy Altogether wonderful to me King of all days Oh, so highly exalted Glorious in Heaven above Humbly You came To the earth You created All for love's sake became poor [Chorus] I'll never know how much it cost To see my sin upon that altar I'll never know how much it cost To see my sin upon that altar [Chorus X2]
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This is a great update!
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Show me the way o great and mighty master. Praise be to Cynic
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Depends on what (somewhat meaningful) means i suppose. I just dont see a reason to add this element right now...the games pretty fun as it is. Instead, add a truckload more projects or something and wait a bit before adding a brand new dynamic. Not a terrible idea, maybe not the best idea ever but, just too soon to add imo.
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Too many possibities of abuse. Goin to suck during war, and be annoying during peace. Id prefer crime rate over this.
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Jurassic Park National Project, and Velociraptors
Eviljak replied to Alex's topic in Game Suggestions
I dont see a point. Why would anyone want to take the chance. -
Bout time o/Vanguard o/US
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Its iffy. I used the forgot my password button and was able to do it. However, now i cant change my email...the email thats sent to me to change it...takes me right back to the account editing screen and tells me i used a faulty email
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Ill put in the correct password and after i put in the new one...it tells me i didnt enter it correctly. Ive logged out and back in 4 times, manually inserting the password, and it still wont work. Keep in mind im on a nexus 6.
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Project shouldn't be lost, because a nation wants to change its play style.
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Im well within the parameters of the game. Is that what we do now....just change the rules everytime someone discovers a different way to play? Also, a nation with mlp is at war...over 5k infra....gets staggered and cut down to less thsn half its original infra....by wat ur sayin "HENRY" this nation now cant use its missles to fight back? Sounds pretty lame to me.
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Great stuff!
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I disagree. The game should be fun. However, missles could be limted by reducing their dmg capabilities by 40%.
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I suck at typing... And?
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A nation that successfully defends against an attkers ga, which results in an immense failure by attking nation....should give the defender a percentage of money. Spoils of war so to speak... Attkers with immense triumphs get cash...so defenders that result in attkers failing miserably... Should also.