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Showing content with the highest reputation on 06/26/21 in all areas

  1. It contains my personal view about alliances, I can be not 100% accurate with all of this so you can comment on that if you see some obvious mistake I typed. Iconics ones: TS for still making really good GDP compared to others for a long time. Basically their theme really fits reality. Grumpy for gathering really fat old people together who are still willing to kicking ass and are competent unlike some other alliances containing only whales who just go inactive due to boredom. Arrgh for being raiding alliance for ages. No matter what changes to the meta happened they still are the thing and are able to stay in top 50. They are worse to beat than cockroaches, they can survive everything! Yarr - stable offshore for some alliances. Due to many problems with foreign bank-alliances ending up as scams. This one proven so far and has become superior to others for quite a time. Booty saver for raiders. It's literally PnW version of Swiss Bank in real life. Classic ones: Guardians - never seen them underperform during war time which is amazing for such a time. TKR - creating blocs and doing several fa moves which had impact on the game(no matter if you seen them as good or bad ones). Good fighters, overall doing very well to be recognisable by everyone - ads, forum, discord etc. Staying always in top ten in game. Rose - well, they were beaten in last global war but still it amazes me that they've kept 1st position in rankings. They have Vexz which is very known player in PnW. But even before she came there they were still a thing. It seems funny phrase "roll rose" it's still up to date but they managed to become immortal at this point. Better ones:(on the way to become classic ones some day) Immortals and TFP for being in top ten, creating their own sphere, being overall good fighters, and have fine organisation within their alliances, same with politics. ---I know TFP is a an old alliance but never seen them as being relevant as they are today. Error404 - good performance last war. Borg is still part of them, right? Just making it even greater seeing theme fits their skills. Good ones: KT - being like a zombie no matter what, seeking for brains, you can beat them but they always come back. Not a classic raiding alliance I would say imo. They are half standard, half raiding alliance. If they keep like that maybe they become iconic. But they were like other alliances before so it wasn't idea from the start so it needs time before their current playstyle will become iconic. Thalmor radio is a + too. Aurora - I am biased here but what I would say is being pretty recognisable - being part of new blocs, artworks, ads etc. Decent fighters in the last war. BK- good to see a good one bk again with old gov - they are funny again(which was their strenght) and are good fighters. Camelot - creating new bloc, overall ok, their leader is recognisable in PnW which is a good thing. His radio thing is a + too. He is also guest for other radios. Colt - overall good but they had major reputation issue. The Commonwealth - despite with loosing their bloc I think they are overall ok. Can't say more but at least I recognise them and they were always in top ten or close to it. The Order - good performance during last global war. They have very experianced ex-pirate as their leader so it is a good thing. Close to top ten and are recognisable which is a good thing. Carthago - because they are top ten and have recognisable player Krampus who has RON. Not that great: one of the reason listed above in the picture. - simply there is still room for improvement to be good one. Being dumb tier etc: Alpha - just nuking, no matter what strategy should be implemented, only nuking is a correct one. Aaaand currently very inactive, even in game. WTF/Farkistan - a bit biased due to war where they just jumped at Grumpy and just nuking them and stealing slots when no one asked them for that.(I was in CoS trying to grab them down). Farkistan struggles in finding a stable bloc.(previous ones were also pretty inactive fa wise) Soldiers of Liberty - despite being called the most intelligent alliance in The Jonhsons bloc. Leaving Oasis bloc they were reduced to smaller bloc with unexperianced alliances. They agreed to make Dave III as their representative bloc wise which we all know how it ended up. They could lead the bloc but they chose to be just a follower. They had a lot of experiance from Oasis bloc which they could use in their own bloc but it seems they did not. TLE - how they discused in their bloc channel(leaks), making whole bloc disband. This is amazing achievement. Leaks are inevitable but what is even worse in this particular example no one wanted to stay with them(oh, even fight alongside with them!) They are only with Federation rn, it makes their future even more darker. Sorry for mistakes etc. Hope it was somehow interesting to read.
    9 points
  2. It has been a while since using the bulk improvement import tool, and I noticed that it did not get the same update that the mass infra tool got where you can toggle which cities you apply it to. With that tool, it would be very easy have multiple city builds, and to do it with an in game feature. Suggestion: add city toggle options to the bulk improvement import just like the infra tool. (I would get VIP for this just like I get VIP for the infra tool)
    5 points
  3. S tier - pound for pound, each of these alliances will shred your alliance. Damages will make you look you're inactive, the forums will likely turn against you, RON might post a few articles about your joke of a milcom. A tier - Consistent alliances that are considered leaders within the community but not necessarily revolutionary or scary. B tier - Potential A or S tier alliances when given the right coalition or opportunity. Singled out or on their own may not be holding their own weight enough to be considered A or S. C tier - Activity, econ, planning, or panache prevent these alliances from reaching their full potential but are generally respected within the community. D tier - Basically like C tier but missing even more. FA may not be there, milcom may be AFK, etc. War performance reflects the lack of a government lineup fairly consistently but they aren't the worst. E tier - Why do we have an E tier? This is where I put alliances who are activity-challenged, too new to really tell where they land, or generally have consistently poor war performances and a bad PR record. These alliances could use a makeover (or are too new). F tier - This is where it may get mean. These alliances are consistently garbage. They create FA incidents (not the interesting kind, but the embarrassing kind), may try to separately surrender from a hard war, are generally bastions of inactivity only held together by their allies, and are likely home to multis. If you're in the F tier, disbandment or merging with someone more competent may honestly benefit the game.
    5 points
  4. After many long and hard hours I think I have come up with the ultimate tier list. What it represents is an exercise left up to the reader
    5 points
  5. Wow, a quality post among the shite. I didn't expect to find this but solid analysis.
    3 points
  6. This tiering is so bad for so many reason, heres mine: Rating these alliances on most everything with a heavy emphasis on MilCom. I used C as the average or where I put alliances I didnt know too much about. No hard feelings 😘
    3 points
  7. TKR C-tier AA? Lies! TKR is best at everything!
    3 points
  8. I think that now it's a good time to make an Orbis alliances tier list. I also find it quite interesting to see how new and experienced players see the various alliances from the outside, or inside. The rankings can be based on the alliance as a whole, or even just on a specific departement, such as "Alliance tier list based on economy", or "Military ranking of orbis alliances", or even "Alliances based on FA". Feel free to make more than one if you want and please specify what your tiering is based on : ). In the template I added all the top 50 alliances, excluding the training alliances, feel free to use as many as you want, and also, tell me if you want to add some non-top-50 alliance to the tiering. TIER TO USE Here's mine: "Alliance tiering based on Randomness". Just to give you an idea of who is there.
    2 points
  9. tHis iS tHe uLTimaTe tIer LiSt, tHeRE iS No bIAs.
    2 points
  10. @KillzBob Polaris above CC, Cam, and tO? WTF in the same tier as Grumpy and KT? Grumpy below tI? TKR in C but Rose in S?
    2 points
  11. "People curse the one who hoards grain, but they pray God’s blessing on the one who is willing to sell." - Proverbs 11:26 BOMBARDIER DECLARATION OF EXISTENCE From the beginning of existence Orbis has been divided into two very distinct classes. The very backbone of modern orbis’ functioning is built upon and necessitates the continuation of the two existing classes. The two classes being the ruling class or “bourgeoisie” and their subordinates known as “micros”. The ruling class of Orbis has consistently used the “micros” as pawns of their imperialist and egotistical wars and posturing. This has left micronations no other option but to either submit themselves to the authority of the ruling class or to raid their fellow proletariat nations for survival. It is this deep and long existing class struggle that leads us to bring Orbis one step closer to the union of all micronations. We believe strongly in the unity of the proletariat and all oppressed peoples throughout Orbis. The current state of all major alliances is either a dictatorship of the bourgeoisie by which the proletariat have absolutely no say in the affairs of their alliance, or they are anarchist in nature, engaging in piracy and stealing from their fellow proletariat nations. In our time we have also observed alliances which fly under the banner of socialism but make no strides towards the liberation of oppressed classes. Total liberation of micronations first begins with the acknowledgment first that the vast majority of governments exist for the exploitation of oppressed classes. This is what both Marx, Engels and Lenin would refer to as a dictatorship of the bourgeoisie. We believe in a dictatorship of the proletariat, the micronations of the world, being the majority should yield their numbers to enforce their political might with one alliance acting as their vanguard and voice. The liberties of peaceful existence should be enjoyed by all nations and all people across orbis and the world. Discord: https://discord.gg/RCmEGrQStU Alliance Link:https://politicsandwar.com/alliance/id=8746
    1 point
  12. Here's mine. Based on how they all fight and their coordination. (My experiences)
    1 point
  13. Here's mine, I used the C tier as the "average", plus some of those alliances I know too little about, so I put them in C tier. This is the overall ranking, and I'll admit that some of those are in their respective tier mainly because of "sentiment", such as "They seem cool, they must be A tier". Let me know what you think
    1 point
  14. This becomes ironic when I remember people hating micros because they stagnate and cause players to quit the game.
    1 point
  15. I agree with the S tier completely.
    1 point
  16. Why tf is tFed D tier and E404 F tier? Why is & better than TKR?
    1 point
  17. God this tiering is cursed.
    1 point
  18. VICTORY! The phrase could be heard echoing around Oceania. The conflict with the forces of Roasis Inc had concluded. Big Brother had – however – convinced the citizens of Oceania that war had never happened. But we all know the true story. Oceania had fought side by side with The Order during the conflict, each earning the respect of the other. After further discussion both parties were decided to be better united then apart. TL:DR: It is with this information that we announce Oceania is merging into The Order. Until further notice all nations in Oceania and its extensions / offshores are under protection of The Order.
    1 point
  19. “We’ll raid you out of existence unless you play the game our way” ignore all these people threatening you. If people attack you defend yourself. You do not need a protectorate you just need to be able to defend yourself. Recruit nations, grow, prosper, have fun playing the game your way. hope it all works out
    1 point
  20. Yeah... You're definitely getting raided. This was a terrible idea. Before DoE get a protector.
    1 point
  21. Making a DoE with no protector as a Micro is a ballsy move.
    1 point
  22. I personally like that nations have to trade to get all their desired resources.
    1 point
  23. Preamble We the undersigned parties, united by our mutual PTSD from such endeavors and our good taste in memes, henceforth establish Nexus, to bring peace, freedom, justice and security to our new Bloc. Article 1: Friends who bank together, stay together. All signatories have the option to become Stakeholders within The Foundation bank, which will act as the primary banking service for all alliances in the Bloc, and by extension their members, under the benefits and terms provided to them by the Charter of the Foundation. Article 2: Your Jedi mind tricks don’t work on me. Section 1: Supremacy Should the treaty obligations of any Party come into direct conflict with their duties and responsibilities with regards to Nexus, their obligation to the Bloc shall always take precedence. Section 2: Intelligence The signatories agree to share any and all relevant political information among themselves, in a timely manner and as soon as reasonably possible. Failure to do so shall be discussed at the earliest opportunity. Article 3: Do. Or do not. There is no try. Section 1: Mutual Defense and Optional Aggression An attack upon any Member of the bloc shall be regarded as an attack upon us all. Joint and coordinated offensives, be it political, military or covert action may be taken by any of the signatories as they so choose, Nexus shoots first. Article 4: Initiation into the Dark Side Bloc The addition of a new alliance to Nexus is dependent upon unanimous agreement of all signatories. Expulsion from Nexus is also dependent upon unanimous agreement of all parties, save for the signatory under judgement. Article 5: Serious Pledges All member parties hereby agree to the following pledges, which are cornerstone to the Bloc and are valid effective immediately: Daveth is legally not allowed to have migraines, of any sort. House Stark is an independent kingdom within Westeros, and has no affiliation with the Six Kingdoms whatsoever. Seen as Zygon is a turd, the signatories recognize that Zygon is the ruler of House Stark in name only. Sval is the most Maleficent, Mendacious and Malicious of us all, being solely to blame as the mastermind of our misdeeds and those of OWR. Carthago has the best tea and Krampus-made biscuits in the known world, the likes of which Rome deeply envies and desires. [Classified] Article 6: [Redacted] Article 7: I’ve got a bad feeling about this... Should any of the signatories be found wishing to absolve itself of its duties to Nexus, pledge allegiance to the Republic and serve democracy or seek out some other nonsense like the return of the Sith, they may do so in writing to other signatories, whereupon a period of 72h of final notice shall then follow, after which all obligations to the bloc shall be regarded as fulfilled and void. Tl:dr; Nexus - House Stark, Carthago and Order of the White Rose form a Bloc
    1 point
  24. tbh i didnt know who half of them are xD
    0 points
  25. I feel that food production is pretty useless with how the game is right now considering its way better to just buy the food off the market, so an increase to food consumption seems like it would be pretty neat and would help make food more valuable. Then to help counter act this a new project that would either decrease food production or allow you to make a new type of food: GMO Crops. Which GMO Crops would feed the people about double of what normal food would.
    0 points
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