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Gudea

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Everything posted by Gudea

  1. Actually, the 10% import tariff and 10% export tariff together would amount to a total of 21% on the purchase. Tax on tax. Ouch. Example: 1 unit of Food sold at $125 = 125 x 1.10 = $137.5 (w/t Export Tariff); $137.5 x 1.10 = $151.25 (w/t Import Tariff); Total Tariffs % = $151.25-125 = ($26.25/125 = .21) = 21%. Even dropping the decimal by rounding down is still 20.8%. Yowza!!! 😲
  2. Cool! I just got my Social Security check! Shots of Geritol all around!!! WOOOO!!! 🀣
  3. There is a world of difference between Communism and Socialism. They are not the same. Nor are Capitalism and Fascism. Fascism and Communism are both at the extremities of Right and Left wing political thinking respectively. Each member of a ruling extremist party is focused on one thing, and one thing ONLY: Staying in power at ANY and ALL costs. What you refer to as "mistakes" made by the USSR weren't "mistakes". They didn't care about anything but staying in power. Pay no mind to what they say, but watch what they do. Talk is cheap. See George Orwell's 1984, or Shirer's Rise and Fall of the Third Reich. Research how the modern Chinese Communist Party operates. It's easy. There's plenty on YT about it, including CCP propaganda, as well as the usual dupes and schills. And always keep in mind what I said about extremists and power.
  4. I forgot about it until I saw George's post. Another glitch is all.
  5. I'm missing Dr. Evil....that's a must have!
  6. @Prefontaine Maybe try this out. This strikes at the root of the problem, and might be a long-term solution. I'm paraphrasing an answer to Sweeeeet Ronnie D above. It supposes a target of 40% reduction in materials: Maybe decrease raw materials output for manufacturing by around 20%, and increase usage by 20%. ie. Instead of 10 mines putting out 45 units/day, the new output would be 36 units/day. A 5 factory city needing 30.6 units/day would now need 36.72 units/day. This kind of splits the 40% between miners/drillers and manufacturers. It might cut into materials production enough to not need to add materials to constructing cities. And a 20% decrease in pollution/build price/operating cost on all of the above is fair, and wouldn't be a real game changer. Excess raw material for manufactures and manufactured materials should fall off. (C, Fe, Pb, Bauxite and Oil base production = 2.4 units per day) Food and Uranium are tough ones, due to the inelastic demand angle. Slashing Farm productivity by like 40% sounds kinda Draconian, but it would bring Farm profits closer to manufacturing profits, and drop the amount being produced. Farming would still be more profitable than manufacturing for Plantation owners. Excess Food should fall off. (Farm base production = Land Area/833.333333. With Mass Irrigation = Land Area/625) For U, a 40% downward adjustment for pollution/build price/operating cost to go with the Draconian 40% decrease in mine output. Excess Uranium should fall off. (U base production = 1.8 units per day; 3.6 with U Enrichment) Anyway, that would fix the excesses on Food and U, and without adjusting usage amounts for the consumers. Unfortunately, there is no quick fix. "Green Acres is the place fer me! Farm livin' is the life fer me!" - Oliver Wendell Douglas
  7. That did cross my mind. It's hard to balance this stuff. Like cutting numbers by 40%, as an example. Maybe decrease raw materials output for manufacturing by around 20%, and increase usage by 20%. ie. Instead of 10 mines putting out 45 units/day, the new output would be 36 units/day. A 5 factory city needing 30.6 units/day would need 36.72 units/day. This kind of splits the extra load between miners/drillers and manufacturers. It might cut into materials production enough to not need to add materials to constructing cities. Excess raw material for manufactures and manufactured material should fall off. Food and Uranium are tough ones, due to the inelastic demand angle. Slashing Farm productivity by like 40% strikes me as kinda Draconian, but it would bring Farm profits closer to manufacturing profits. Farms are way more profitable than factories. Excess Food should fall off. I don't mine much Uranium for profit, even with the project. Maybe a pollution/build price/operating cost adjustment for the Uranium mines (and probably everything else I mentioned!) to go with a Draconian 40% productivity cut to Uranium mines. Excess Uranium should fall off. Anyway, that would fix the excesses on Food and U, and without adjusting usage amounts for the consumers. "Green Acres is the place fer me! Farm livin' is the life fer me!" - Oliver Wendell Douglas
  8. Food Production - If Food went from $1.4 billion to $4.7 billion excess in around 4 months, maybe that can be fixed by just changing the Farm limits, ie. limit of 10 Farms instead of 20, Bonus Production = 50% @ 10 Farms, Land area bonus would still apply. Kind of like Fe / Pb mining and Oil drilling, but with the Land bonus. That would effectively cut excess Food production in half.😲 I'm not sure how to define 'excess', but there is currently about 118 days of Food available for the entire population of Orbis, vide the World Map, and Data Visualization numbers. I'm not sure what would be a nominal figure, but it seems that less than 1/3 of the Food produced in that 4 month period was used.πŸ€” *Face facts : Growing Food is stupid profitable compared to anything else, given the zero cost for mfg. / pollution reduction, so whales buy Plantations. Get Green Tech + land and you're all set. That juice was definitely worth the squeeze! Hey, I'm somewhat guilty of doing this myself.😁 Uranium usage rates : Double? Maybe a 50% - 66% increase for U usage, but double seems a bit excessive. I'm thinking of players that can't mine it like I do, or have low city count and have to purchase to keep the lights on.πŸ’‘ The rest of the sinks seem OK. Nice to see the crew's on top of things!
  9. It was good, Vero. Missed ya from $yndicate. Best of luck, man.
  10. Good for you, Wizel. I have no idea how anyone tolerates being in a government position in the first place. Now King Canbec, another of The Seven Kingdoms paid thugs is running TKR! Yesss..... Soon, Yugi will be King of The Knights Radiant, and Gudea will be named Herald of Growth, Taxation, and Embezzler of Funds and Resources! Bwhahaha!! SK's insidious plot thickens.....πŸ˜‚
  11. 🀣 OK. So Orange Man bad again. 🀣
  12. The US disburses the most money of any nation on Earth by far in humanitarian aid. Something like $8.25 billion last year. And that is the figure for just what is called "Humanitarian aid" from the Federal government. That doesn't include any private contributions made to NGO's operating here or overseas. 😡 Americans are quite generous....other governments less so.
  13. Buy from Trade screen, or Donate to P&W.
  14. It's quite likely Putin's biggest fear right now is someone from the Russian military or FSB doin' 'em in. Immoral? I'm not so sure of that. "Whaddya ya call it...when the assassin kills the assassin?" - Col. Kurtz, from Apocalypse Now!
  15. Has it been a year? πŸŽ‚Congrats SK 2.0 Name Withheld on your 1st. birthday!πŸŽ‚ Mayest thou prove thyselves somewhat worthy of being Queen Adrienne's King Wizel's Royal Serfdom! God Save The Queen King! 😎
  16. Of course you're allowed to have a defensive coalition! Ya got one right now! See? Things can be done but, for practical reasons, it sometimes might not be the best idea to actually do some things.
  17. From a low infra/city count Roqpocalypse Raider gettin' into a lot of my targets first, to King of the Heralds of The Knights Radiant....ya come a long way, baby!! TKR-sters! Abase yourselves before His Mightiness: King @Wizel16! Now, ya need to increase taxes on the peasantry for one each new Palace, Throne, Harem, etc....😎
  18. Do all of your Objectives found on your Nation page, let yourself lose more of your Infra to around 1K - 1.1K max, drop your pollution/disease and crime down to 0 with a Recycling Center/Hospital and a Police Station, and make Alex/Sheepy happy by running Rewarded Ads for up to $2M extra $$$ per day. Don't go over 5 cities, and raid your azz off. There's big $$$ that can be made raiding effectively. Bank all money and materials raided, even raws(!), and save 'em for when you're manufacturing - ya can't beat the price for free raws when manufacturing your own war stocks in the future! And don't buy cities or projects (just get Prop. Bureau) yet until ya got everything raided for both City Planners and to get to City 11. It sounds nuts, but it's worth doing. You can get rid of the Commerce stuff, too; too soon for that. Keep the subways. And lose those Hippy-Azz Windmills and run Nuke Reactors! Here's a good build for ya: 1 each Nuke Reactor, Hospital, Police Station, Subway and a 5-5-5-3 full mil build, and max the Infantry, leave the rest at 0. Maybe swap a Shipyard for a Uranium mine (cheap fuel, if needed). That'll keep infra to 1.1K, and pollution and disease at 0. And do the Propaganda Bureau to boost your troop build speed. Don't exceed 2K land for now; if ya got it, keep it. Myself, I'd scrap the infra down to 1.1K for more effective raiding, ie. lower nation score = more juicy targets. Happy Hunting!
  19. πŸ₯°Happy Birthday, Knights Radiant!πŸ₯°
  20. 🀣I saw that name, and it reminded me of The Holy Grail!!🀣
  21. I tried to remove a .gif image from the Custom Description section in Edit to fix my Nation's score graph problem, but I think I messed something up. Something isn't deleting. I can't fix it, so I'm here e-mailing the P&W Coder Priest-Nerds of the Gods to Exorcise the Demonic force(s) in Possession of my Nation's Custom Description section.πŸŽšοΈπŸ’» 🎚️ No rush. My Nation, Outremer 147110, is still fully playable as far as I can tell; I just miss my graphs and changing .gifs around. Stay Disinfected, Folks! Love, Gudea
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