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About Gudea

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    Casual Member

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  • Location:
    Western New York, aka Goroland
  • Interests
    Being an obedient peasant subject
    of The Mighty Lords and Ladies of
    Blackfyre and The Seven
    Kingdoms. ALL HAIL QUEEN
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  1. Gudea

    Increasing the Daily Login Bonus

    That should work fine. New players would definitely be able to build/buy faster, and the standard bonus increase of 200k is not exactly a game changer, but would up my net income around 8.5% @ 11 cites and 106 days old. And who can say no to free coin?!
  2. Gudea

    Fixing the war system

    You're reading my mind, man!
  3. Gudea

    City Discount Project

    Yup. Tech tree action. Always like build games. And wargames too....ah yes, ever since playing with cardboard pieces on maps with hexagons....back in the day.
  4. Gudea

    Increased Costs to Build New Cities

    @Prefontaine Ah, I get it. How 'bout new projects that cost a crap-ton of materials, and some that would be be obtainable if only if a previous project is built first. Example: If ya bought the Nuclear Research Facility project, then make an improvement available, ie. A MIRV Nuke Project! Multiple city targets for the price of one shot with a limit of, say, 4-6 MIRVs per shot (mat'ls price will be the highest for the 6-pack, of course!). The upgrade will also eliminate the original project from the players list. And make the six-shooter so pricey in materials, even the banksters would be scared! Maybe the same with the rest, except the manufacturing projects. A tech tree kind of thing.
  5. Gudea

    Increased Costs to Build New Cities

    @Alex, I think that the entire idea of being fixated on using cities to take care of what seems to be a material glut is kind of, well, pointless. Perhaps a better fix would be to reduce the amount of raw materials available. For example, maybe delete the 50% production bonus for having max mines, wells, and/or farms. This would have the effect of increasing the price of the 6 raw materials by around a third over time (after players use up the excess materials), since production of each would be 1/3 less efficient on all of Orbis. Processed materials would have to increase in price also, since the raw materials needed to manufacture the 4 processed ones increased in price, or takes more cities to mine/drill/grow. I'd predict market prices wouldn't be affected immediately, but it would increase slowly over time; nothing radical. Basic supply and demand. Maybe an easy fix to the program/game? Even the dead hand of Keynes would approve! Something like changing productivity at the beginning of the supply chain (raw mat'ls) might be a permanent economic fix for all of Orbis. Just don't over-correct the food! No starvation!😳 @Prefontaine, What do you think? N.B. - I'm still kind of a n00b, but the Orbis materials market does seem to function on supply and demand.
  6. Gudea

    Increased Costs to Build New Cities

    I like the idea of using projects to increase demand for materials. If the project(s) is (are) relatively inexpensive, but cost a lot of resources, that'd do wonders for market prices. The only catch would be the project or projects would have to be a "gotta have that/these" to a vast majority of players. Just my 2 cents.
  7. Gudea

    Clink 'Em and Drink 'Em

    It was fun following this one, complete with a surprise war result in more ways than one. Call it a win for Soup, right down to the good sportsmanship! Well played, sirs. Well played!
  8. Gudea

    SNN-For Steve, For Glory

    This lowly serf noticed the same whale pods offshore Monday morning whilst slackin' off on his peasant allotment. So, I ran to the Discord as fast as my n00b feet could carry me, to duly inform my Mighty SK Overlords about sighting these supposedly extinct species of cetaceans. After duly abasing myself before my Masters, one of the Ancients told me the entire species of SA/Alpha whale beached themselves long ago in a mass-extinction rage quit event. Or words to that effect, anyway. The Ancient Oracle also mentioned something about there being more than one whaling fleet involved. I love history.
  9. Gudea

    Problem Solution Chart 2019

    You guys got some souper impressive war stats!
  10. Gudea

    Problem Solution Chart 2019

    2-1 in net damage dealt as of 2PM today? Yup! SOUP is HOTT!! Good thing you guys only do soup. A total feast might prove to be way too nutritious and delicious!;)
  11. Gudea

    LAST ONE TO COMMENT WINS $1,000,000!

    Hmmm.....free dough? OK!
  12. That video was excellent! Loved the dubbed-in smack-talk and blurb banners! Guys like you taking the time to do these kinds of visuals, stills or video, are what makes P&W totally worth the time! ...although my wife thinks we all need serious help from competent mental health professionals. And that was an entertaining propaganda pic of Gen. Grievious, @Asierith . Nice!
  13. Gudea

    The soup kitchen is now closed!

    I don't think there's anything too insidious going on. SOUP probably wanted to keep The Horsemen out of it 'cause the odds would be stacked too heavily against them going it alone. SOUP starting a war vs WTFark AND The Horsemen would be glorious, yet....face facts...would smack of suicidal tendencies and outright insanity! It's not like their chances of victory are fantastic vs WTFark. Given the numbers posted elsewhere by Shifty, I think it was, WTFark should win. SOUP's the underdog, but they're the ones that threw down the gauntlet. And given the recent score graphs of the combatants.....well, The Soup Kitchen obviously serves up some seriously pipin'-hot appetizers! Bon appetit! UPDATE: Net War Stat from NPowned as of 1:45PM EDT: Net damage $565,614,089....advantage: SOUP.
  14. Gudea


    I'm still a n00b in a training alliance, and, yeah, nukes scare me a bit, but so do 5-5-5-3 military machines. I'm in no hurry to get nuke capable, either. Too many other projects, in my n00bile opinion, are of more immediate use. Maybe I'll go Lil' Kimmie's route after hitting 35-45K infra or so. SOUP War: My 2 cents - From what I noticed this evening, after a quick peek at some of the SOUP nations' wars, they seem to be winning, but the retaliatory nuke strikes....well....they're paying for a possible win. A POSSIBLE win by a NEW alliance! ChAoTiCaLlY wild in itself, I think. The undead hand of General Pyrrhus' victory over the Romans moves them....but the Soup's still pretty damn hot! If I wasn't already loyal to my alliance and SK, I'd definitely think about droppin' by the Soup Kitchen for a piping-hot bowl of French Onion! Win or lose, face facts: They rolled up their sleeves, put on their aprons and big boy pants, and served up a whole heapin' helpin' of Campbell's Whoop-Ass Soup! Maybe not the smartest move for a new alliance, but I just can't help being a Soup fanboy. Take on two solid alliances at once for their combat debut....Hey! Gordon Ramsey, taste THAT Soup, b**ch! And SOUP hasn't asked for any assistance at all that I'm aware of. Not so much as a wooden spoon. P.S. - I go to ORB for my news about happenings on Orbis: https://orb-gaming.com/ Great site, Max!
  15. Gudea

    Remove war

    Emperor Jonas has just got to be trolling. If not, let me recommend FarmVille.

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