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Gudea

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    Western New York
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  • Leader Name
    Gudea
  • Nation Name
    Outremer
  • Nation ID
    147110
  • Alliance Name
    The $yndicate

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  1. Revenue display on Nation page is not showing properly. Nation ID# 147110.
  2. Cancer sucks. My wife just got over breast surgery for that, and has to start radiation therapy next week in October. Things look good so far, no chemo necessary, and should do a full recovery. For what it's worth, I recommend Roswell Park Cancer Institute located in Buffalo, NY. They seem to really know how to handle cancer start to finish. Maybe contact them for a second opinion? Can't hurt, Bunnet. For all concerned: The mammogram caught her cancer early! Make sure to yell at your girlfriend(s) to get those Fun Bags checked out every year or two! Early detection was decisive!!!
  3. I'm not sure if there really is a problem with Food production right now. Numbers as of today show Orbis can sustain 102 days and 8 turns of no Food production, ie. 100% radiation. In peacetime. An all-out Global nuclear war would increase usage by around 25% = Food for a 77 day Global. Figuring for massive infra losses, a Global nuclear war could go for around 9 months, or, a big maybe, 1 year max. That's not quite the length of Roqpocalypse Now! That's also not figuring in any Food stockpiling for National Projects. Also, given Orbis is no longer bi-polar, there may be more conflicts resulting in 100% radiation levels that aren't Global wars. Average Food in active Nations right now is just over 1,000,000 units. If the average city count for actives is around 20, they might have Food on-hand for 30 days at most, and maybe some stockpiled for projects. That doesn't seem too excessive. It might be a good idea to let any Food changes slide for 6-12 months after all the current changes to the projects have been made. And don't forget to do another deletion of dead nations again. Kinda let the smoke clear, and see where that leaves the Food scene. Just my 2 cents.
  4. CAPTCHA not working And something's wrong with the Forum too. Titles don't show, and can't edit.
  5. Actually, the 10% import tariff and 10% export tariff together would amount to a total of 21% on the purchase. Tax on tax. Ouch. Example: 1 unit of Food sold at $125 = 125 x 1.10 = $137.5 (w/t Export Tariff); $137.5 x 1.10 = $151.25 (w/t Import Tariff); Total Tariffs % = $151.25-125 = ($26.25/125 = .21) = 21%. Even dropping the decimal by rounding down is still 20.8%. Yowza!!! 😲
  6. Cool! I just got my Social Security check! Shots of Geritol all around!!! WOOOO!!! 🤣
  7. There is a world of difference between Communism and Socialism. They are not the same. Nor are Capitalism and Fascism. Fascism and Communism are both at the extremities of Right and Left wing political thinking respectively. Each member of a ruling extremist party is focused on one thing, and one thing ONLY: Staying in power at ANY and ALL costs. What you refer to as "mistakes" made by the USSR weren't "mistakes". They didn't care about anything but staying in power. Pay no mind to what they say, but watch what they do. Talk is cheap. See George Orwell's 1984, or Shirer's Rise and Fall of the Third Reich. Research how the modern Chinese Communist Party operates. It's easy. There's plenty on YT about it, including CCP propaganda, as well as the usual dupes and schills. And always keep in mind what I said about extremists and power.
  8. I forgot about it until I saw George's post. Another glitch is all.
  9. I'm missing Dr. Evil....that's a must have!
  10. @Prefontaine Maybe try this out. This strikes at the root of the problem, and might be a long-term solution. I'm paraphrasing an answer to Sweeeeet Ronnie D above. It supposes a target of 40% reduction in materials: Maybe decrease raw materials output for manufacturing by around 20%, and increase usage by 20%. ie. Instead of 10 mines putting out 45 units/day, the new output would be 36 units/day. A 5 factory city needing 30.6 units/day would now need 36.72 units/day. This kind of splits the 40% between miners/drillers and manufacturers. It might cut into materials production enough to not need to add materials to constructing cities. And a 20% decrease in pollution/build price/operating cost on all of the above is fair, and wouldn't be a real game changer. Excess raw material for manufactures and manufactured materials should fall off. (C, Fe, Pb, Bauxite and Oil base production = 2.4 units per day) Food and Uranium are tough ones, due to the inelastic demand angle. Slashing Farm productivity by like 40% sounds kinda Draconian, but it would bring Farm profits closer to manufacturing profits, and drop the amount being produced. Farming would still be more profitable than manufacturing for Plantation owners. Excess Food should fall off. (Farm base production = Land Area/833.333333. With Mass Irrigation = Land Area/625) For U, a 40% downward adjustment for pollution/build price/operating cost to go with the Draconian 40% decrease in mine output. Excess Uranium should fall off. (U base production = 1.8 units per day; 3.6 with U Enrichment) Anyway, that would fix the excesses on Food and U, and without adjusting usage amounts for the consumers. Unfortunately, there is no quick fix. "Green Acres is the place fer me! Farm livin' is the life fer me!" - Oliver Wendell Douglas
  11. That did cross my mind. It's hard to balance this stuff. Like cutting numbers by 40%, as an example. Maybe decrease raw materials output for manufacturing by around 20%, and increase usage by 20%. ie. Instead of 10 mines putting out 45 units/day, the new output would be 36 units/day. A 5 factory city needing 30.6 units/day would need 36.72 units/day. This kind of splits the extra load between miners/drillers and manufacturers. It might cut into materials production enough to not need to add materials to constructing cities. Excess raw material for manufactures and manufactured material should fall off. Food and Uranium are tough ones, due to the inelastic demand angle. Slashing Farm productivity by like 40% strikes me as kinda Draconian, but it would bring Farm profits closer to manufacturing profits. Farms are way more profitable than factories. Excess Food should fall off. I don't mine much Uranium for profit, even with the project. Maybe a pollution/build price/operating cost adjustment for the Uranium mines (and probably everything else I mentioned!) to go with a Draconian 40% productivity cut to Uranium mines. Excess Uranium should fall off. Anyway, that would fix the excesses on Food and U, and without adjusting usage amounts for the consumers. "Green Acres is the place fer me! Farm livin' is the life fer me!" - Oliver Wendell Douglas
  12. Food Production - If Food went from $1.4 billion to $4.7 billion excess in around 4 months, maybe that can be fixed by just changing the Farm limits, ie. limit of 10 Farms instead of 20, Bonus Production = 50% @ 10 Farms, Land area bonus would still apply. Kind of like Fe / Pb mining and Oil drilling, but with the Land bonus. That would effectively cut excess Food production in half.😲 I'm not sure how to define 'excess', but there is currently about 118 days of Food available for the entire population of Orbis, vide the World Map, and Data Visualization numbers. I'm not sure what would be a nominal figure, but it seems that less than 1/3 of the Food produced in that 4 month period was used.🤔 *Face facts : Growing Food is stupid profitable compared to anything else, given the zero cost for mfg. / pollution reduction, so whales buy Plantations. Get Green Tech + land and you're all set. That juice was definitely worth the squeeze! Hey, I'm somewhat guilty of doing this myself.😁 Uranium usage rates : Double? Maybe a 50% - 66% increase for U usage, but double seems a bit excessive. I'm thinking of players that can't mine it like I do, or have low city count and have to purchase to keep the lights on.💡 The rest of the sinks seem OK. Nice to see the crew's on top of things!
  13. It was good, Vero. Missed ya from $yndicate. Best of luck, man.
  14. Good for you, Wizel. I have no idea how anyone tolerates being in a government position in the first place. Now King Canbec, another of The Seven Kingdoms paid thugs is running TKR! Yesss..... Soon, Yugi will be King of The Knights Radiant, and Gudea will be named Herald of Growth, Taxation, and Embezzler of Funds and Resources! Bwhahaha!! SK's insidious plot thickens.....😂
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