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Valdoroth

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Everything posted by Valdoroth

  1. Welcome to Orbis R&R. I spent a few years your allies over in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways), so it's fairly cool to see more migrate.
  2. Yea, looks more accurate. Awesome work!
  3. I noticed that Tenages from SK is missing from the top 50. He should be at spot 26. Otherwise, this is pretty cool!
  4. Thank you so much for adding the edit button to alliance announcements! Not sure if that was this update, or if it's not been mentioned but I only just now have seen it added (if it was previously added). Thanks tons! Not a big fan of paying for city purchase reset. If you wanted to do anything related to helping out the newer guys, you should just have made cities 2-5 have a 5 day reset instead.
  5. Well, you could sorta integrate your idea there with your older color stock bonus. Use the old color stock bonus formula to create the number of the color's "Voting power" on selecting those ideas of global market prices instead of specific color only regulations. There are 10 colors. Lets say that each color has your supposed 5 members. Now lets take the old color system that had a max of 10%, and just up it 1 extra digit (100%), and then take that and multiply it by the total number of members (50). This then gives some colors more or less than 5 each. All colors have their "X" amount of votes to vote on a different resource (or two) price min/max per week, rotating the resources much like how treasures will automatically rotate. The voters would be assigned to the top member of each color's alliance up to the vote limit for their color, one per applicable alliance (meets the color bonus requirements). That way, you have at least some form of purpose for color power control. Edit: I like the trade sanction/tarriff idea Or, you could go more extreme, and take that idea, and then instead the top AA of each color gets a 0.01*color bonus tax from the global market directly into their bank (should be like a 0.1-3% tax min/max or so)
  6. captain_vietnam, you were obviously not here during the beginning of Beta, but it used to be like that and it was far too easy to be able to stack one person up to 7 cities, even without the use of multi's. The change to add a 10 day timer is perfectly fine and should not be changed. If you have a good alliance, you should be able to have assistance for at least your first 5 cities for free, and in less than 2 months. That alone puts you into the top half of the game. I would absolute argue against your "unfair" claims, as I have personally managed my alliance bank funds to help multiple nations to catch up to my nation in size with the current 10 day timer despite me having started almost a year ahead of them. That allows you to spend all your spare cash into more infra in each of those cities between the wait times. The addition of the projects utilizing the timer adds some strategic build timing into the game. Also something that should not be touched. tl:dr, You weren't here during beta so you don't understand that the 10 day timer is necessary.
  7. That's a good attitude to take away from this happenings. GL to your future and on it's PR repair.
  8. Not for excel. It seems to hate the format and I can never get it to paste with specific breakers. Do I just not know some extra setting with Excel copy+pasting from the web?
  9. You know, all I see you do is berate on what other's say. Maybe you should just stay quiet for once instead of just typing whatever comes to your mind.
  10. /o end-oktoberfest. Now it's time to drink!
  11. I would like to be able to download all bank records for my alliance, including taxes.
  12. It's not the only thing he's short on.
  13. Two ideas: Archaeological Research Facility Effect: +0.5% treasure bonus per treasure owned (Self) +0.05% Alliance treasure bonus per alliance member with this project (+1% per 20 members with this project) per treasure owned. (Alliance) Cost: $11,000,000 2000 steel 500 aluminum Military Reserves System (version 1) Effect: -0.3% military upkeep per 2000 infrastructure owned (Self) -0.02% mil upkeep per AA member with this project (-1.0% per 50 members) (Alliance) +5% military purchase cost (Self Cost: $8,000,000 500 steel 500 gas 200 aluminum Military Reserves System (version 2) Effect: Increases military improvement limits as follows - +200 soldiers per barracks, +15 tanks per factory, +2 aircraft per airfield, +1 ship per drydock. Cost: $8,000,000 500 steel 500 gas 200 aluminum
  14. Oh I'm sorry. I forgot the part where SK helped Vanguard (previously known as Guerilla Republik) build up and learn the ropes of the game. Yup we totally screwed them over. You lost your position because of your incompetence and lack of following what the alliance wanted. Don't bring YOUR failure into this.
  15. I feel a little sympathy for the rest of DEIC that their leadership has dragged them into a conflict that they did not have any obligation to join and could have easily avoided. If you ask me, I think it was his personal dislike for SK kicking into this decision. Granted we've already seen how competent he was in the past as leader before the temporary hiatus, so this should have been expected.
  16. Purple Drank Conflict edit: I had drank initially then edited it to drink. now back to original.
  17. Short, simple, and understood. /o good luck pirates! What? Do you want this game to be like (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways)? Hell no to that! It's more exciting this way anyways. Otherwise it's apparently OK since it happens so often.
  18. What if the global nuke/NRF(the project) cost scaled by a small % each owned (say 0.05%)?
  19. That was a fun war, though I am glad to see it has come to an end. I hope the whole of Orbis learns from this war, and learn that you can't all play peace or good-guy and still have fun. Someone's gotta do the dirty work. Shout-out to good war opponents Gypsywolf and Josh from VE.
  20. Them gonna be some empty camps.
  21. That's true. So far it's been fun I think.
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