elsuper Posted March 10, 2015 Share Posted March 10, 2015 I've seen some discussion of cost vs. power for missiles and navy, but haven't noticed any mention of the fact that ships are multi-use and missiles are single-use. I don't know if there's actually a problem here, but that's worth factoring in. 1 Quote Link to comment Share on other sites More sharing options...
Franz Von Dietrich Posted March 10, 2015 Share Posted March 10, 2015 He should've lost some ships though, regardless of what anyone says. In war, MAINLY at a Naval Battle there's always loses, even if it's a great victory you may have lost one ship, as that's logic and realistic. The point of this game is to be a simulation, which directly looks out to look like how REAL wars work. Quote Link to comment Share on other sites More sharing options...
Phiney Posted March 10, 2015 Share Posted March 10, 2015 (edited) I've seen some discussion of cost vs. power for missiles and navy, but haven't noticed any mention of the fact that ships are multi-use and missiles are single-use. I don't know if there's actually a problem here, but that's worth factoring in. Id say this is outweighed by the lack of ability to combat missiles using military or not being able to defend against them whatsoever along with missiles being much harder to spy. I do agree casualties should be increased though, similar to planes, just damage shouldn't be changed. Edit: and, of course, the ability to stockpile before a war and then have no costs to fire when in war. Edited March 10, 2015 by Phiney Quote Link to comment Share on other sites More sharing options...
MRBOOTY Posted March 10, 2015 Share Posted March 10, 2015 Air damage has a cap though, and it makes a big difference in war If ships don't then they will be worth way more My suggestion is either cap ship damage like with air Or take the cap off air force damage, so people will care. Quote MR BOOTY IN DA HOUSE http://i.imgur.com/R5WWAB1.jpg Link to comment Share on other sites More sharing options...
saeton Posted March 10, 2015 Share Posted March 10, 2015 See, the problem is that they didn't even take "very little damage". They took no damage at all. He should've lost some ships though, regardless of what anyone says. In war, MAINLY at a Naval Battle there's always loses, even if it's a great victory you may have lost one ship, as that's logic and realistic. The point of this game is to be a simulation, which directly looks out to look like how REAL wars work. Both of you should realize this, though. This game doesn't take into effect hit points or anything like that - it's all or nothing. Each one of those ships could have all kinds of bullet holes in them, but as soon as the battle is over, the magical faeries sprinkle their dust and bam, ships are restored. If one ship is so badly damaged it has to be abandoned, then it's scuttled and left to the oceanic graveyard. tl;dr just because a ship doesn't sink doesn't mean it didn't take damage. Quote (TEst lives on but I'm in BK stronk now and too lazy to change the image) Link to comment Share on other sites More sharing options...
ELPINCHAZO Posted March 10, 2015 Share Posted March 10, 2015 (edited) He should've lost some ships though, regardless of what anyone says. In war, MAINLY at a Naval Battle there's always loses, even if it's a great victory you may have lost one ship, as that's logic and realistic. The point of this game is to be a simulation, which directly looks out to look like how REAL wars work. No it does not ever ATTEMPT to be exactly how real wars work or in fact like the real ANYTHING. We are dealing with math and probabilities, binary outcomes. Edited March 10, 2015 by ELPINCHAZO Quote Link to comment Share on other sites More sharing options...
Phiney Posted March 10, 2015 Share Posted March 10, 2015 Air damage has a cap though, and it makes a big difference in war If ships don't then they will be worth way more My suggestion is either cap ship damage like with air Or take the cap off air force damage, so people will care. Wrong I'm afraid. A lot of people think AF has a cap, it doesn't. (source: we tested it). 3 Quote Link to comment Share on other sites More sharing options...
Atzuya Posted March 10, 2015 Share Posted March 10, 2015 Just used 35 ships in a naval attack, only destroyed 15 infra. It seems that Sheepy has heard the masses Quote Link to comment Share on other sites More sharing options...
Arthur James Posted March 11, 2015 Share Posted March 11, 2015 if that is the case, it would make navy worser than aircraft, or maybe you just send 1 in giving 15 damages. Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted March 11, 2015 Share Posted March 11, 2015 Just used 35 ships in a naval attack, only destroyed 15 infra. It seems that Sheepy has heard the masses Based on the craziness of the range in numbers it could be due to this: ElP's first big navy attack killed all his ships, did he have any ships left when you attacked Atzuya? Planes did this weird thing on bombing runs before.. Lets say they had no planes and you did a bombing run, you'd kill 30-50 or so infra. Lets say they had 30 planes and you killed 20ish in your attack and also got under 10 infra.. But if you bombed, killed ALL their remaining planes, infra damage shot way up and killed 75-125. Same with ground attacks killing the last big bit of troops.. Might be doing it with navy too. Unless this weird glitch was fixed. Quote Link to comment Share on other sites More sharing options...
ELPINCHAZO Posted March 11, 2015 Share Posted March 11, 2015 Based on the craziness of the range in numbers it could be due to this: ElP's first big navy attack killed all his ships, did he have any ships left when you attacked Atzuya? Planes did this weird thing on bombing runs before.. Lets say they had no planes and you did a bombing run, you'd kill 30-50 or so infra. Lets say they had 30 planes and you killed 20ish in your attack and also got under 10 infra.. But if you bombed, killed ALL their remaining planes, infra damage shot way up and killed 75-125. Same with ground attacks killing the last big bit of troops.. Might be doing it with navy too. Unless this weird glitch was fixed. I think there is just a lot of variance in the damage to begin with. Quote Link to comment Share on other sites More sharing options...
Phiney Posted March 11, 2015 Share Posted March 11, 2015 Based on the craziness of the range in numbers it could be due to this: ElP's first big navy attack killed all his ships, did he have any ships left when you attacked Atzuya? Planes did this weird thing on bombing runs before.. Lets say they had no planes and you did a bombing run, you'd kill 30-50 or so infra. Lets say they had 30 planes and you killed 20ish in your attack and also got under 10 infra.. But if you bombed, killed ALL their remaining planes, infra damage shot way up and killed 75-125. Same with ground attacks killing the last big bit of troops.. Might be doing it with navy too. Unless this weird glitch was fixed. I dunno this kinda makes sense to me, and is therefore an actual bug Quote Link to comment Share on other sites More sharing options...
ELPINCHAZO Posted March 11, 2015 Share Posted March 11, 2015 I dunno this kinda makes sense to me, and is therefore an actual bug the problem there is that I killed 19 of 21 not all of them. Quote Link to comment Share on other sites More sharing options...
Phiney Posted March 11, 2015 Share Posted March 11, 2015 True, I reckon it's more like if you get an immense and kill their units its a lot more infra damaging, but get an immense vs 0 units and it does a lot less Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted March 12, 2015 Administrators Share Posted March 12, 2015 Wrong I'm afraid. A lot of people think AF has a cap, it doesn't. (source: we tested it). Correct. Damage scales with the number of units. EDIT: Let me clarify, it scales with the discrepancy between unit count. 100 planes vs 100 planes isn't going to be more than 5 planes vs 5 planes, necessarily. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
John Baraboo Posted March 12, 2015 Share Posted March 12, 2015 There is or was during marionette war, a cap on aircraft. I sent over 100 against 0 and got approximately 40 dammage then next turn send 8 and got approximately 40 again. Yes in real life navy's do battles and never loose a ship. Before the invention of radar,(wwII) sometimes whole fleets would get sunk and never know where or who was shooting. Not too many friendly fire ship accidents. Quote Link to comment Share on other sites More sharing options...
Phiney Posted March 12, 2015 Share Posted March 12, 2015 John, that's not a cap, its just under 200 AF does the same as 5 AF. Its a shitty system, but Ive seen 330 AF do 100inf damage Quote Link to comment Share on other sites More sharing options...
Dwynn Posted March 12, 2015 Share Posted March 12, 2015 John, that's not a cap, its just under 200 AF does the same as 5 AF. Its a !@#$ system, but Ive seen 330 AF do 100inf damage We'll see. I've got 300+, will do an airstrike as soon as I have the turns Quote He's right, I'm such a stinker. Play my exceptional game! Link to comment Share on other sites More sharing options...
Phiney Posted March 12, 2015 Share Posted March 12, 2015 We'll see. I've got 300+, will do an airstrike as soon as I have the turns Just go look at the war this whole thread came from. Quote Link to comment Share on other sites More sharing options...
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