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The future of the game: Outlook not so good.


Prefontaine
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Regardless of damage or anything else, the score missiles provide should definitely be reduced. A $150,000 missile provides 10 score, which means most of the top nations have 200-300 score just from missiles, which is ridiculous. Back in alpha, before the big tank nerf tanks provided way more score and you saw the top people building thousands of tanks just to boost their score. Missiles have become the new tanks in this regard, and I would suggest chopping missiles down from 10 to 5 score. It's a more balanced amount that justifies the cost but isn't way too much like it is now.

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I still think removing missiles from the MAP equation is a good thing. This frees up the use of other military actions. Otherwise the vast majority of your action points are spent on missiles. When you're only using 1 attack type a majority of the time, something is flawed.

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I like the idea of removing it from the MAP. As it stands if say Guardian and GPA (Top 2 alliances in terms of missiles) were to go to war, the people that could fight in that war would almost all have missiles; do you think we'll be using anything else? No. Declare, save up MAP's, launch missiles, repeat. That's boring, there's no strategy to it, it's just waiting a couple hours for you to hit your enemy. One could argue you could just choose NOT to use missiles, which puts you at a massive disadvantage. Missiles as they stand make war boring, but to not use them means to lose the war. 

Edited by Shellhound
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I think we should just make missiles less of a focus in war. Lower the MAP's used, but lower their damage. Make it so that using them is like launching an expensive airstrike with nice perks.

Resident DJ @ Club Orbis

Founder of The Warehouse

 

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They're not really over powered, lets look at the facts

2) You can spy missiles away and destroy them

3) You can blockade your opponent to make it difficult for them to purchase missiles

The two biggest issues with this is stockpiling. I have 45 spies, and 16 missiles, most other people with missiles have somewhat similar units.  If someone had 4 spies against my 45 it would cost me 2.3M to for sure destroy a missile. That's with 4 spies, there's not too many people who are going to own missiles who don't have about 20 spies at least (for 99% on 20 spies you'd need 200 spies and about 10M, in case you're wondering). Stockpiles completely destroy that argument.

Edited by Shellhound
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I think we should just make missiles less of a focus in war. Lower the MAP's used, but lower their damage. Make it so that using them is like launching an expensive airstrike with nice perks.

The issue with that is that makes it a damn near worthless project.

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Correction, Phiney HAD a valid point until he edited his post down and removed all the good points.

 

Wtf, Phiney?

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The issue with that is that makes it a damn near worthless project.

Yeah I understand this concern, but people would still get this over the others. The other projects are arguably about as worthless as this would become.

Resident DJ @ Club Orbis

Founder of The Warehouse

 

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The problem with wars in their current state are that they are too expensive and you don't get much out of them. Missiles only amplify this at higher levels. Sure, missiles are bit OP, but come on. Are you going to start fight more if they get nerfed? Probably not. I'd say the bigger problem is wars itself. There is no incentive to war. Treasures do &#33;@#&#036; all as far I'm concerned, and you lose them eventually. The only way to fix this is to add something that you can only get from war. It can be anything, for all I care, but something. I could give examples of this if you want, but IMO that's the problem and why this game is stagnant.

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You're no longer protecting the II? We have still teamed with II and TAC (and others) to rival The Covenants. This is getting complex.

#FA_Problems

Big problems for TSG. Really, not kidding.

If Casey and Cyradis are King and Queen does that mean they're married?

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Politics is what and always will start wars, but war is strategic, if your enemy has hundreds of missiles you're going to wait until you can try to catch up and then declare which then leads to one big war a year (because anything else would be too damaging) and we fall into the cycle that (That terrible game that is totally irrelevant and I shouldn&#39;t be bringing it up anyways)'s in.

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The two biggest issues with this is stockpiling. I have 45 spies, and 16 missiles, most other people with missiles have somewhat similar units.  If someone had 4 spies against my 45 it would cost me 2.3M to for sure destroy a missile. That's with 4 spies, there's not too many people who are going to own missiles who don't have about 20 spies at least (for 99% on 20 spies you'd need 200 spies and about 10M, in case you're wondering). Stockpiles completely destroy that argument.

If you ignore the spies then it is harder to destroy missiles obviously.

I'm more talking about monetary funds to build missiles, that is where nations struggle to fire missiles each day which I know as I struggled in the past. 

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Von Bismark, Kim Jong Il, and Phiney are right

The damage done from ground attacks are wayyy too light

If 105,000 troops square off against 90 thou-sand

It should be a massive battle with (potentially) lots of destruct-tion

The fact is that missiles being this powerful are unhealthy

So I really advise increasing the power of everything else, or making missiles more stealthy

 

 

 

 

(Don't question me about that second rhyme...  ;) )

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MR BOOTY IN DA HOUSE

 

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I don't think the game is stagnant, we've had 2 big wars so far, and a few small ones.

I agree that the game isn't entirely stagnant. However, I feel as though Politics and War has a much higher potential than what we are getting out of it right now.

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YkvbNCA.jpg

You're no longer protecting the II? We have still teamed with II and TAC (and others) to rival The Covenants. This is getting complex.

#FA_Problems

Big problems for TSG. Really, not kidding.

If Casey and Cyradis are King and Queen does that mean they're married?

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1.) Take missiles out of the MAP system and limit the number that can be fired per war, limit that number to like three per war or something.

 

2.) Require that in order to launch a missile you must have control in ground, air and sea, or a combination of two or less. This will require that people fight in other ways in order to fire a missile.

 

Do both of these things and I think you will see reduction in the amount of overall damage that is being dealt by missiles. 

Edited by Adama
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1.) Take missiles out of the MAP system and limit the number that can be fired per war, limit that number to like three per war or something.

 

2.) Require that in order to launch a missile you must have control in ground, air and sea, or a combination of two or less. This will require that people fight in other ways in order to fire a missile.

 

Do both of these things and I think you will see reduction in the amount of overall damage that is being dealt by missiles. 

 

Ooo, I actually love #2. Making 'em work for it

 

But that still leaves us with the big "how to promote war" question. No treasure bull

The many forms of proof regarding Kastor's sexuality:


- Kastor: I already came out the closet.


- MaIone: I'm gay


* MaIone is now known as Kastor


- Henri: i'm a !@#$it


 


Skable: the !@#$ is a codo?


 


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"i'm too scared to actually use any of my power because it's in my interests to keep growing forever so we can be the biggest nations forever"

 

you guys are so &#33;@#&#036;ing pathetic, but then when some of you have probably spent over 100 bucks on your nations, i guess the idea of missiles, resets, and anything else that might actually destroy more than 10 infra a pop bothers you. stop taking this stupid game so seriously and treating it as a job and you might find yourself having fun.

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http://politicsandwar.com/forums/index.php?/topic/4868-2242015-missile-patch/

 

Here's what I've done to address these concerns.

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Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest It

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"i'm too scared to actually use any of my power because it's in my interests to keep growing forever so we can be the biggest nations forever"

 

you guys are so !@#$ pathetic, but then when some of you have probably spent over 100 bucks on your nations, i guess the idea of missiles, resets, and anything else that might actually destroy more than 10 infra a pop bothers you. stop taking this stupid game so seriously and treating it as a job and you might find yourself having fun.

Holy shit. We actually agree on a point.

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http://politicsandwar.com/forums/index.php?/topic/4868-2242015-missile-patch/

 

Here's what I've done to address these concerns.

 

THE CONCH HATH SPOKEN!

The many forms of proof regarding Kastor's sexuality:


- Kastor: I already came out the closet.


- MaIone: I'm gay


* MaIone is now known as Kastor


- Henri: i'm a !@#$it


 


Skable: the !@#$ is a codo?


 


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Maybe there could be multiple different kinds of missiles that do damage to different things. also I think there could maybe also be more defense improvements. Maybe defense improvements could be a little cheaper so smaller nations could defend themselves against the larger nations with all the missiles. I'm sure there is more thought that could be put into this to make it work a lot better.

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Maybe there could be multiple different kinds of missiles that do damage to different things. also I think there could maybe also be more defense improvements. Maybe defense improvements could be a little cheaper so smaller nations could defend themselves against the larger nations with all the missiles. I'm sure there is more thought that could be put into this to make it work a lot better.

 

Tl;dr Too complex, and sheepy already implemented new things having to do with missiles, check it out in the changelog

The many forms of proof regarding Kastor's sexuality:


- Kastor: I already came out the closet.


- MaIone: I'm gay


* MaIone is now known as Kastor


- Henri: i'm a !@#$it


 


Skable: the !@#$ is a codo?


 


420kekscope.jpg

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"i'm too scared to actually use any of my power because it's in my interests to keep growing forever so we can be the biggest nations forever"

 

you guys are so !@#$ pathetic, but then when some of you have probably spent over 100 bucks on your nations, i guess the idea of missiles, resets, and anything else that might actually destroy more than 10 infra a pop bothers you. stop taking this stupid game so seriously and treating it as a job and you might find yourself having fun.

I agree with you, but for the guy who said he'd get revenge on TEst and still hasn't done shit I find it funny to be coming from you.

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I agree with you, but for the guy who said he'd get revenge on TEst and still hasn't done !@#$ I find it funny to be coming from you.

 

when did i say that?

 

you know, because this thread is actually IC and about me and TEst

 

then again, if pre can post a thread and in under a day get sheepy to jump and make all of those major changes to game mechanics during stable, i'm pretty sure he can throw in changing the topic and forum of the thread 3 pages in to suit you

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