Administrators Popular Post Alex Posted April 16, 2017 Administrators Popular Post Share Posted April 16, 2017 Just a quick notice that the infrastructure damage you cause from defeating someone in a war (beiging them) will now be tallied to your nation's infrastructure damage total, their infrastructure lost total, and it should also be added to the war timeline's tally. This is, unfortunately, not retroactive. But, assuming everything goes according to plan (how likely is that? ) Wars that end from this point onward should have these values tallied as mentioned above. 9 Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Kurdanak Posted April 16, 2017 Share Posted April 16, 2017 Neat! Link to comment Share on other sites More sharing options...
Biel Posted April 16, 2017 Share Posted April 16, 2017 Second :U Link to comment Share on other sites More sharing options...
Boony Posted April 16, 2017 Share Posted April 16, 2017 This should have been added a while ago. 1 Link to comment Share on other sites More sharing options...
PackAnimal Posted April 16, 2017 Share Posted April 16, 2017 yessss Mans two modes of existence can be thought of as his light and dark side. He is either the Protector or the Ravager. The Immovable Object or the Unstoppable Force. Link to comment Share on other sites More sharing options...
Augustus Caesar Posted April 16, 2017 Share Posted April 16, 2017 inb4 it breaks everything 1 Link to comment Share on other sites More sharing options...
Sephiroth Posted April 16, 2017 Share Posted April 16, 2017 AYY! I love this! Link to comment Share on other sites More sharing options...
Ripper Posted April 16, 2017 Share Posted April 16, 2017 (edited) But, assuming everything goes according to plan (how likely is that? ) Wars that end from this point onward should have these values tallied as mentioned above. It worked for me and nothing exploded. Nice update. Edited April 16, 2017 by Ripper 1 Link to comment Share on other sites More sharing options...
Jetaltair Posted April 16, 2017 Share Posted April 16, 2017 Honestly just focus on the problem att hand so the server can support more people rather than eating time on meaning less tweaks Link to comment Share on other sites More sharing options...
Administrators Alex Posted April 16, 2017 Author Administrators Share Posted April 16, 2017 This should have been added a while ago. This is, ironically, very inefficient to add and does add some (likely minor) drag on the server, which is why I hadn't added it initially. But I've been bugged about it a lot, people like their stats. 2 Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Lail Das Posted April 16, 2017 Share Posted April 16, 2017 This is, ironically, very inefficient to add and does add some (likely minor) drag on the server, which is why I hadn't added it initially. But I've been bugged about it a lot, people like their stats. We consume accurate stats for nourishment. We eat well tonight. 2 "Realism is irrelevant unless it's the real world" - Lail Das Link to comment Share on other sites More sharing options...
Speaker Faris Wheeler Posted April 16, 2017 Share Posted April 16, 2017 Just a quick notice that the infrastructure damage you cause from defeating someone in a war (beiging them) will now be tallied to your nation's infrastructure damage total, their infrastructure lost total, and it should also be added to the war timeline's tally. This is, unfortunately, not retroactive. But, assuming everything goes according to plan (how likely is that? ) Wars that end from this point onward should have these values tallied as mentioned above. Oh look, the war system is finally being improved. 2 Peace will never be accomplished without war, but war cannot happen without peace.... or something like that idk Link to comment Share on other sites More sharing options...
TheNG Posted April 16, 2017 Share Posted April 16, 2017 Nice change, glad to see it happen Sheepy! 2 "They say the secret to success is being at the right place at the right time. But since you never know when the right time is going to be, I figure the trick is to find the right place and just hang around!" ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- <Kastor> He left and my !@#$ nation is !@#$ed up. And the Finance guy refuses to help. He just writes his !@#$ plays. <Kastor> And laughs and shit. <Kastor> And gives out !@#$ huge loans to Arthur James, that !@#$ bastard. Link to comment Share on other sites More sharing options...
tygon Posted April 16, 2017 Share Posted April 16, 2017 Good addition!~ Link to comment Share on other sites More sharing options...
Azaghul Posted April 16, 2017 Share Posted April 16, 2017 You applied this about 30 minutes after I won a war. Good change! Link to comment Share on other sites More sharing options...
Shadow Posted April 17, 2017 Share Posted April 17, 2017 (edited) I saw the beige infrastructure loss appear in the timline and the other nation's infrastructure lost but it doesn't seem like my infrastructure destroyed was updated with it. Edited April 17, 2017 by Shadow 1 Link to comment Share on other sites More sharing options...
Administrators Alex Posted April 17, 2017 Author Administrators Share Posted April 17, 2017 I saw the beige infrastructure loss appear in the timline and the other nation's infrastructure lost but it doesn't seem like my infrastructure destroyed was updated with it. I did catch this bug, which has since been fixed. Also, on an unrelated note, P&W links in messages are now automatically parsed and clickable. So if you send the link (example) https://politicsandwar.comwithout any BB code your recipient will still be able to click on it. 2 Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
WISD0MTREE Posted April 17, 2017 Share Posted April 17, 2017 I did catch this bug, which has since been fixed. Also, on an unrelated note, P&W links in messages are now automatically parsed and clickable. So if you send the link (example) https://politicsandwar.comwithout any BB code your recipient will still be able to click on it. Thank you, based Sheepy. Best update ever. Link to comment Share on other sites More sharing options...
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