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Posts
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Member Title
Facilitator
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Gender
Male
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Location:
Nice try, NSA
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Leader Name
Quichwe10
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Nation Name
Azeal
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Nation ID
14900
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Alliance Name
The Fighting Pacifists
Contact Methods
- Discord Name: quichwe10
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Quichwe10's Achievements

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I can't believe this, just as I started a new Kislev campaign?
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Just woke up, what's happening?
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Goddamn. I didn't speak too many times with Redarmy during my time, but his earnestness and kindness shone through in every interaction. I'm sorry to hear that he's gone. Rest in peace, man.
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I remember TFP getting whacked a few times, from Arrgh, Mensa, and basically everyone else and their grandmother, but I don't remember ever getting tips. Like seriously, we were insular as !@#$. Only person who had any big idea what was happening on the broad Orbis stage was like Cromwell and maybe some of the OG TFP members. A lot of times when I go back to every time past me went, holy shit, steel is 5k PPU, it's because there was a whole war we basically ignored. First time I remember getting tips was when we were trying to finalize stuff with TEst and I was a fervent believer in TFP direct democracy.
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Wait, when was this?
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2020 PnW Awards Nominations: Alliance Categories
Quichwe10 replied to Adrienne's topic in Yearly Awards
Alliance of the Year: RoseMost Powerful Alliance: t$Most Improved Alliance: TFPBest Rookie Alliance (must be an alliance formed in 2020): Error 404Best Alliance for New Players: TIMost Honorable Alliance: TFPBest Alliance Growth: RoseBiggest Alliance Decline: Schrute FarmsMost Likely to Succeed in 2021: EclipseBest Economics Department: t$Best Foreign Affairs Department: CotLBest Internal Affairs Department: Error 404Best Milcom Department: RoseBest Government Line-Up: TFPBest Bloc (can be a bloc that disbanded this year): Hedge MoneyBest Alliance Ad (please link): Any by WeiBest Flag (peacetime/standard flags only please): AuroraBest Holiday Flag: TI -
Good luck to TCW and co out there. Let's see this kept quick and clean, everyone.
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[TREATY] VT-GATO Optional Defence and Optional Aggression Pact
Quichwe10 replied to JMKeynes's topic in Alliance Affairs
I'm likely a dissenting opinion compared to others in the game, but for me, I usually expect protectorates who sign on with TFP to be capable (or mostly capable) of independent and reasonably competent behavior (usually meaning they don't start a ton of FA shit). The protectorate treaty is there as a big red emergency button if disaster strikes, but their ability to resolve things on their own is something I prefer to encourage. Protectorates who make some pretty regular issues will usually find themselves dropped by us if it remains a pattern. There are limits to what we would have our protectorates sign in terms of treaties, usually relating to cross-bloc treaties, but unlike the old IQ, I don't believe that my protectorates are supposed to be fighting for me on the battlefield because of their treaty with me. TLDR: The training wheels are off, but we're watching to catch them if they fall down. Just don't make a habit of starting shit. -
I'm not exactly fond of a lot of these ideas, I think. Most of them reduce counterplay, and make being on the defense as unfavorable as it possibly can. Multiple measures, the MAP stacking, increased MAP gain, and increased defensive slots result in the side that's blitzing being nearly guaranteed a win in a war. As well, changes such as attacking nations across the world are already present. The issue with that though is who you can or cannot attack is determined by score, rather than physical location. The addition of coinage resources doesn't really seem to add anything major, and functionally acts as just another form of cash. Stock market and leagues are.... well, I think questionable in their impact for things to do. As for city cost... It's a measure done to prevent massive snowballing by older players and give new players a chance to catch up. If you keep the city cost the same, then longer term players would be able to spam out cities like no tomorrow, completely outpacing newer players. For a frame of reference, I have a net income of like 8 million dollars a day in tax revenue. If cities cost the same as they did for brand new players, 100k, IIRC, with a day's income, I could build 80 cities, whereas a new player could build fewer than 10 when you combine in the daily log in bonus. As for projects, we have the spy satellite already, and what would your tactical satellite provide? The proposals I do agree with though are some features with attacks and unit modifications. Alex himself did have an idea on that a while back, IIRC, with stuff like gas masks for soldiers to protect them from bioweapons at the price of needing small amounts of resources when being recruited and the ability to have bioweapon missiles, which would do massive soldier damage, but lose infra damage. As for the attack types, well, it's an old refrain, but planes need to either be nerfed or get competition from other theaters. I think a reason why I don't really like a lot of the listed prosposals is because A) I like the game pace as it is, being a little more drawn out so you can plan things out better and not win solely by bumrushing, and because I don't really see a need for the additions, in particular the coinage metal and submarine additions.
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We may no longer be allies, but it's been an honor to have fought and worked alongside everyone at Ming, @Norge, from Jeremy to Trajan and you. Best of luck to you and the rest of Ming in your new home with Rose.
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I think I remember you guys doing this a few wars ago as well. While I do agree with Sheepy's ruling, props for ODN's willingness to stick it out.
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In terms of disbanding the alliance, they actually can. The leader can just kick everyone else from the alliance before removing themselves and disbanding it. Whether or not the membership will reform it, is another question, but yes, the leader can just red button it themselves.
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Congrats on the peace. It's been a good, if long, fight. Best of luck to you and the rest of Acadia in the rebuild, @TheNG, and may we meet in the future in better circumstances.
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Damn, I'm sorry to see you guys go. Well, best of luck to you and your members. It's been a good fight (if long), and we over at TFP will be sad to see another old name disband. Godspeed to all of you, wherever you may go.
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Well, while I may have to agree with Alex's ruling on a violation of game rules, congrats on peace, @King Arthur, and best of luck to rebuilding for Camelot.