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darkblade

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Posts posted by darkblade

  1. On 1/26/2024 at 10:27 AM, Unclaimed said:

    4 MONTHS LATER?
    anyways, no, it would work with nations, and it has before, the only thing that is keeping socialist nations from existing is capitalist nations, specifically the usa

    When the Berlin Wall fell, who ran to which side?

  2. 8 minutes ago, The Titan said:

    gVWxljCls4MTWPoLB3YO97Zc3jseDhm9luPaXpuEqc0aIyA9no7MO0cGEpmGr_x2HFeDpXclcc8xGUZVrFq8i6cCMRf9BdJAxkdEzvBix1bknGRrPampTUFJeCJ9GBdpIkBdmjBbn79sdfiqCr1WIskWeenlvIjFe6rv3AtqkLYF7SjEkSgTIx1vN_WFi4VnBVGijSoK9iJH64wsyloTbPqQYl263V_DEHmrmIe9B0no9HUb4y9EYCjEyD5_d9rmU1ZUfnHqYh6ZUvSfi--c8BGd3K0qqAfhNDP3Y3ooGmpPQ4OIQdUQL6SrmqTMsCk7u_mwvH2xum1cffitpKkxBw3Bnm1BqbXaese6Xe1_C0P-0n8tPFZ6q6LJc463qUAGbINOx8JO8KyxibRkO_D2DJlxLL5zmbwwjLG-6LtGJSdFTqu-Ri1sI4MC90SUhCCATqe_I4k4s8SJA3xeLkN0UmaGowGTxFqZ_qDhULyfGr1SusouHObDImBaPd3KdVOlBlnoAuOi4HG-Ucbf4ffPpjzXWqaL8sjNQWsyKPvLPIwrN0w2KdmWLVvkUDBDpR26nyq_pEXNczP2_cC8F4IoNNlJETCUyj7ORO3YckexbTsjL0ODN3E3qVogRi-zo37eLLO733eX40unZtSndxUNDfQFXjYjVKsaRwlgfSIgrgA9p_N3srUf6APx7atwQNwP_IfByDCdPg2JiyYDdvm9Y5Tebeflz6eOJ3pFnlfq9gr5FTPa1WU

     

    United Purple Nations and Global Alliance & Treaty Organization have found shared interests and goals with the existing members of Triforce, and have petitioned for entry.

    Pursuant to article 5 of the Triforce treaty, with the unanimous approval of Triforce members, we welcome UPN and GATO to the bloc. They have agreed to be bound by the following terms:

      Reveal hidden contents

    The Triforce Accords

    Article 1: Peace
    The signatories agree that no acts of aggression will be made towards the other signatories, whether in the form of war or verbally.

    Article 2: Prosperity
    The signatories agree that, where possible and within reason, they will provide economic aid to the other signatories. This may be in the form of loans, trades or financial advice.

    Article 3: Security
    The signatures agree to defend each other from outside aggressors. An attack on one signatory is an attack on them all. In times where a signatory is attacked due to external commitments, this article becomes non-chaining, and therefore optional. 

    Article 4: Cooperation
    The signatories are welcome and encouraged to join one-another in any offensive endeavors. However, this is purely optional.

    Article 5: Expansion
    At the unanimous agreement of the signatories, additional parties may be added to this treaty, and they will be bound by all the terms herein.

    Article 6: Withdrawal/Termination
    Any signatory may withdraw from this treaty at any time, so long as a 72 hour period is provided in which Articles 1, 3 and 4 remain in full effect. Additionally, if, for any reason, a signatory is found to have failed their obligations outlined in this treaty, they may be removed with a similar 72 hour notice by the other signatories unanimous agreement. 

    Signed,
    For Mayhem:
    TigerFire, Hegemon
    The Titan, Ascendent

    Boyce the Great, Remnant of Milcom
    RightHonorable, Remnant of Economics
    Paradox, Remnant of Internal Affairs

    For Name Withheld:
    {REDACTED} - @O5-[REDACTED]: Bezzers

    Overseer of Strategic Direction - @O5-0: Bug

    Overseer of Internal Operations - @O5-1: LuciusK
    Overseer of External Outreach -  @O5-2: Shifty
    Overseer of Military Operations - @O5-3: Voidwalker
    Overseer of Economic Development - @O5-4: Basil

    For Black Knights:
    Emperor: Brandon Donsberger

    Cabinet: ExStratos, Masteraka, LoneTechWiz

    For United Purple Nations:
    Leadership
    Prime Minister - Cora Mcstrap
    Chief of Staff - Noreen
    Ministers
    Minister of Internal Affairs - Matt
    Minister of Foreign Affairs - Malichy
    Minister of Finance - Noreen
    Minister of Defense - Naaro
    Minister of Communications - Failure

    For Global Alliance & Treaty Organization:
    Crunch, Assembly Chairman
    Jgoods, Vice Chairman

    TL:DR: United Purple Nations and Global Alliance & Treaty Organization have joined Triforce.

    Does this mean I have to make a new flag?

  3. 52 minutes ago, Raphael said:

    Probably going to get all the downvotes here but land shouldn't be immutable.

    It would be cool to either be able to steal land from your opponents or have it decay over time, needing replacement and therefore repayment.

     

    That's the whole idea, give me all your downvotes fellow whales, but look at your income and tell me that it's not 60-80% from producing food.

    stealing land: No one would fight wars unless it's an absolute dogpile. And whoever wins the most wars will grow the most, thus making it much harder for the loser to keep up with the winner growth wise.

    decay overtime: This might be interesting to see depending on how it's implemented.

    • Thanks 1
    • Upvote 2
  4. 1 hour ago, Raphael said:

    Since the war range and downdeclares have become so impossible to balance, the time has come breath new life into PnW's war system.

     

    Rather than each barracks adding a flat amount of soldiers, give it a tiny diminishing return curve. So instead of a c40 having 40 cities worth of soldiers, they'd have only 30. A c41 would have 30.25 cities worth of soldiers. etc. These are not finalized numbers, but just an example of what I mean.

    This way, larger nations are still receiving additional units and not being punished for growing - like some would argue the now pseudo-limitless updeclare range does. Rather, it just levels the playing field for the 90% of the playerbase that isn't above c35.

    Before I start, yes, this just an example of how the changes would work. But the reason you buy cities is for military reasons because the ROI on cities increases the most exponentially meaning they're worthless for economic reasons. If this change were to be implemented, it would ruin the purpose of buying cities past city 30 since you're essentially throwing money away for essentially nothing. The meta will end up changing to where everyone buys up to c30 and stay there. This essentially kills the late game for most of the upper tier nations. Only thing you could do to grow your nation is buy land and make more food. This will end up crashing the food market since everyone will be making food and force a lot of nations to switch to other resources. The other problem would be is that land increases exponentially as well, meaning there will be a point where even land is useless to buy especially if food is not worth making in this hypothetical scenario.

    1 hour ago, Raphael said:

    We have to eventually recognize that asking players to invest 1-2 irl years just to be considered in a relevant tier isn't a good game design and will force ever-higher attrition rates as a result. I think this would also refresh politics again, as most alliances do not have an uppermost tier but this change would allow them to compete again.

     While that may be the case for now. Do consider that there have been efforts to speed up the growth process for newer nations. And that some of those efforts are finally seeing fruition. We have Activity center to help new players grow. You can jump straight to city 20 at any given moment as a new player. We'll soon see a massive price cut for UP, AUP, and MP. It is becoming easier for new players to catch up with the rest of the game than it was 3 years ago when I started playing. Once the project update hits the main server, I bet that any player being trained by a decent alliance can catch up to where the mid tier is now. And I hope more changes will be put into effect so we can see people go from c1 to c30 in the span of a year no matter their alliance.

    • Upvote 4
  5. 1 hour ago, Keegoz said:

    Nuclear Launch Facility

    Project Requirements: Nuclear Research Facility, Missile Launch Pad & Space Program.

    Project Cost: $750m, 50k Uranium, 50k Gasoline, 50k Aluminium.

    Project Effect: Allows for the purchase of 1 extra nuke per day.

    The cost of this project seems too high for the value it's given. Sure if you're getting 30m nukes, that's great and all. But I don't think that many people will end up buying this project based on the current price, especially whales (unless your name is Hatebi). This just seems like a massive cash sink with no benefit to match.

    1 hour ago, Keegoz said:

    Guiding Satellite

    Project Requirements: Nuclear Research Facility, Missile Launch Pad & Space Program.

    Project Cost: $200m, 50k aluminium, 20k steel, 50k gasoline, 50k munitions, 50k uranium

    Project Effect: Increase infrastructure damage dealt by nukes and missiles by 20% & Destroy 1 extra improvement.

     

    These are both aimed at being whale projects. Nukes & Missiles scale off as time continues and nations grow, they will likely need further adjustments in the future but given current coding restraints this is the easiest way to fix the issue temporarily.

    I like this project a lot actually. My only complaint is that it's slightly overpowered for it's price. I would either raise the price a bit, lower the percentage to 10-15%, or remove the extra improvement. Do one of those and you'll have a very solid project for losing wars. Turns out I'm blind and I didn't see all the resources required for this project. This shit is expensive as hell lmfao.

     

    1 hour ago, Keegoz said:

    Future Discussion

    There are a few things in this game that need updates or additions to, as to maximise player satisfaction I have added a poll as to which area of the game we should focus upon.

    The areas that I believe need improvements/additions:

    • Alliance & National Decisions - Alliance decisions would range from military & economic buffs but with a downside. National decisions would be repeatable temporary buffs that would have a scaling resources cost (based on city count).
    • Colour Blocs - A complete redesign of how colour's are calculated & potentially more political aspects such as a colour council. Ideally removing the incentive to force new alliances & players off the colour bloc.
    • Perks revamped - A simplified perks system with choices between 2 branches (Economic or Military)
    • Other - Obviously if the community wants a different area focus upon, then please leave a comment below (or upvote anyone with a similar suggestion to your own)

    Alliance & National Decisions: This sounds great on paper, but can easily become a boring feature of the game. My good friend and 2ic @Abaddon made a good point when I brought up a similar system from other games. The most likely situation is that players/alliances will just mid max it and have all the results saved so they can always pick the best choices. This will just result in repetitive gameplay where you just log on and pick whichever option is best based on the question presented to you on that day. I think there is a way to implement this correctly. But it will require a great deal of balancing during and after development so that players need to consider which options are best for their nation/alliance.

    Colour Blocs: If I remember correctly the idea of the color bloc system was to encourage alliances to go to war over it (just like treasures). However nowadays that isn't the case anymore. The color bloc bonus has been mid maxed so hard that it's honestly a worthless feature in my opinion. Right now it's just extra revenue for the big alliances who control the blocs while the little guys either have to find a that will let them join their bloc, or join one of the shitty blocs. Sure you could increase it to $150,000 (I'm looking at you @Alex). But all that does is 1. Increase the wealth disparity amongst the blocs. And 2. Promote more color bloc policing. At the end of the day, the big alliances profit from a color bloc increase while the little guys lose out. I don't have a exact idea on how to fix this issue. But a new system should be put in place where both small and big alliances can profit if they cooperate.

    Perks revamped: You're opening a can of worms with this one. Even if it's simplified.

    That's all I have to say for now. But I appreciate @Keegoz and everyone in the design team for their work. And I'm excited to see what y'all bring in the future.

  6. 3 minutes ago, Danzek said:

    First they removed (one) Sam Cooper for best fighter, then they removed darkblade for best high gov. Who's will the award team go after next?

    blank-meme-template-096-death-knocking-on-doors

    They will add a guy called "none of these candidates" to replace me.

    • Haha 1
    • Upvote 1
  7. 3 minutes ago, Chad said:

    He got jobbed the OPPS are out to get him.

    I could have made history as the first low gov member to win best high gov. Alex just doesn't want me to win.

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