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Showing content with the highest reputation on 08/30/23 in all areas

  1. When you build the Moon landing project, you have the ambitions to become one of the noble, and few nations that actually go on the moon. Then, when you build it, you feel nothing. You don't colonize anything, the project doesn't give you anything. That makes the moon landing project lose its value. If you could colonize the moon, then you could build cities, make mines etc. You could also do the same to mars! For example, you could build a mars mine and a moon mine which would mine moon dust and mars dust. Then, you could use the dust to build new buildings! Think about the potential it could have! You could create new ores which are exclusive! That will make the landing projects seem interesting and worth the money! It would feel like an expansion of yours! If anyone has ideas about new ores, buildings etc that could be exclusive to mars and the moon, please reply! The projects have so much potential!
    3 points
  2. Did you miss the last few times where t$ rolled TKR, and then TKR rolled t$, and thence again? I mean I know you’ve been asleep for like 6 years but this is lazy even for you
    2 points
  3. @Sketchy your turn. Or do you still need 6 months to “figure out” a merger? I know you have had time to make it happen because y’all certainly weren’t using your time to fight.
    2 points
  4. it was an optional treaty after all + worth noting we weren't interested in helping either side considering it wasn't so long both sides decided to dogpile us the war prior.
    1 point
  5. So it was a Hollywood marriage all along... The pun is there if you look. Also, some of us make a lot of Steel, so if Santa brought me Coal, I'd be happy. Perspective.
    1 point
  6. I'll one up you on that as I've found the true culprit. You have declared war on Hoosier Daddy for the reason of: " It's Urithiru. " Wars last for a maximum of 5 days, but peace can be mutually agreed upon beforehand. Good luck!
    1 point
  7. Keep in mind you're talking to Noctis. Also what's the point of our treaty if it's entirely optional anyways smh my head
    1 point
  8. There is no reason to believe this. There is nothing to stop you for just signing TKR again next time they want to start a war. I assume, and others should as well, that you’re just moving with TKR and want to not get targeted for the semi-hegemony you’ve created. tS, being shitty allies yet again.
    1 point
  9. Really enjoyed working with y'all (except @Allend Goodblood of course). Glad we could renew our bonds of friendship with this tie, all while ensuring we didn't prolong it to the detriment of the game's health. To paraphrase the great Barney Stinson, "This isn't a failed marriage, it's very successful marriage that only lasted 5 weeks."
    1 point
  10. Paperless does that just fine.
    1 point
  11. Can someone explain what’s the point of the treaty if it’s entirely optional?
    1 point
  12. Well, it ain't Shakespeare, but- Oh, wait...
    1 point
  13. Seriously guys? What is your problem? I’m being whinged at 24/7 because of something I’ve done wrong when chances are I’ve never even heard of the guy whining at me! I also love the fact that when people criticise me, I take it and go, while people like Masked Titan decide to make my life hundreds of times harder all because I’m trying to help him solve a problem. Seriously, what the !@#$ is this game doing recently? It was never like this.
    1 point
  14. Ladies and gentlemen, boys and girls, distinguished citizens of Orbis - we beg you to suspend your disbelief for a moment and dream a dream of a world undisturbed by the ungodly, unpredictable maelstrom of existence. Envision a sanctuary where your every whim is fulfilled before it even graces your lips, where every morning is like Christmas. Ladies and gentlemen, this isn't a fantastical flight of fancy, but a riveting reality crafted by vision, grit, and an alarming amount of coffee. We proudly present, the very pinnacle of avant-garde safety and innovation - Vault-Tec! We at Vault-Tec Corporation, acclaimed for our bleeding-edge tech that only occasionally triggers minor seismic events, are thrilled to announce a bold new initiative. We are branching into the world of politics and warfare, with a venture as sturdy as our vault doors and as ambitious as our aspirations. Now, let's clarify, Vault-Tec isn't just about cramming people into reinforced concrete structures and hoping for the best; it's an ethos, a philosophy of life. It's about the creation of a society, a "vault" if you will, of like-minded individuals who believe in proactive preparation, unity, and the pursuit of greatness. A beacon of hope in a tumultuous world. Today, we declare our existence, offering to you not just an alliance but an umbrella to shield from the inevitable storms. We are Vault-Tec. Here, you will find a haven of strategic minds, where ideas are the real currency and camaraderie our cornerstone. From the leaders to every member, we stand united, with a collective commitment to forge our path to progress. As we say in our company, "Prepare for the future!" and this, dear friends, is an opportunity to do just that. Prepare with us, because, as it turns out, the future is rather insistent on starting now. tl;dr: We exist now. Signed, Overseer - SeedHunter Department Heads - Christian2094, Gol D Roger (Rubber Man), yungtechnio, Jesse McKid Alliance: https://politicsandwar.com/alliance/id=10075 Discord: https://discord.gg/bGZ4mM9Pc9 Farewell The New Sanghelios
    1 point
  15. I must admit, I did tear up. Each piece is something you must study for at least 15 minutes. At first you think you get it, but as you study you realize the depth and you will never truly get to the bottom of it's majesty.
    1 point
  16. Approval Rating has been a long neglected data point, most people have 0 (-a large number). The issue is it's too easy to lose approval and too hard to gain approval, even if you are interested in the RP aspect of your nation it is likely impossible if you've been involved in a global to have positive approval rating. I suggest the current factors that increase approval rating needs to be more rewarding and negative factors need to do less damage (unless war related. E.G. Building a city or project becomes +15 Winning a war becomes +15. Successful espionage operations against you whether you exposed the nation or not means -1 approval. Somebody else fails an espionage operation, +3. Failed espionage operation, -1. Successful if spies not captured, +4 If spies captured, +3 Having war declared and declaring war becomes neutral. Turn based factors should become more rewarding and new misc factors should be added, e.g. Landing on the moon, +50 (more incentive to actually do the project). I believe this would help increase immersion and not leave a consistently poor result on nation pages. If this update were implemented approval ratings in the negative should be reset to 50%.
    0 points
  17. Two cool groups signing a treaty
    0 points
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