Pax Posted December 5, 2015 Share Posted December 5, 2015 Also, based off those numbers, I ran a scenario of what it'd be like when the biggest nations had 20 cities and 25 cities (which are both a good while away at this time) to see how it'd hold up: 1 Quote <+JohnHarms> We need more feminists Link to comment Share on other sites More sharing options...
Hooves Posted December 5, 2015 Share Posted December 5, 2015 I do like where Pax is going honestly. Although sometimes it just makes me think destroying cities could be a great combination as well. 1 Quote Link to comment Share on other sites More sharing options...
Hubotz Posted December 5, 2015 Share Posted December 5, 2015 (edited) Destroying cities would be nice, even with no refunds whatsoever. EDIT: I also like Pax's idea, although I still wouldn't able to quickbuy to 10 cities :[ Edited December 5, 2015 by Hubotz 1 Quote GET LOANS NOW! Link to comment Share on other sites More sharing options...
Redael Posted December 5, 2015 Share Posted December 5, 2015 Look innovation is allowing new generations to not have to deal with the same problem as the old generations Quote Gary Johnson 2016 Link to comment Share on other sites More sharing options...
Placentica Posted December 5, 2015 Share Posted December 5, 2015 No, I'd rather not see an overnight god-nation. 10 timer limits excessive growth. Quote Hello! If you don't like this post please go here: https://politicsandwar.com/forums/index.php?app=core&module=usercp&tab=core&area=ignoredusers Link to comment Share on other sites More sharing options...
Nadir Aminu Posted December 5, 2015 Share Posted December 5, 2015 Because of my first few alliances being shit, tried stopping my growth, I have eight cities in almost one year. Quote Link to comment Share on other sites More sharing options...
Captain_Vietnam Posted December 5, 2015 Author Share Posted December 5, 2015 Because of my first few alliances being shit, tried stopping my growth, I have eight cities in almost one year. that means with good alliance you can quickly move up. rather then be stuck down where you be???! Quote Link to comment Share on other sites More sharing options...
New Scandanavia Posted December 5, 2015 Share Posted December 5, 2015 in half of your age i was 3 times your score so try being a better nation builder Quote The Great Emperor of New Scandinavia Link to comment Share on other sites More sharing options...
Captain_Vietnam Posted December 5, 2015 Author Share Posted December 5, 2015 in half of your age i was 3 times your score so try being a better nation builder harrison can i see what your point is??? i am asking change FOR THE GOOD OF THE GAME so can i see what i have anything to do with this??? as that looks like your poor attempt at a personal attack as the subpar debaters in this thread seems to be! Quote Link to comment Share on other sites More sharing options...
Isolatar Posted December 5, 2015 Share Posted December 5, 2015 Can we not compare PnW to (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways)? They're two completely different games with different mechanics. 1 Quote Link to comment Share on other sites More sharing options...
Nadir Aminu Posted December 5, 2015 Share Posted December 5, 2015 that means with good alliance you can quickly move up. rather then be stuck down where you be???!That's why I grew four cities in the past two months. Quote Link to comment Share on other sites More sharing options...
New Scandanavia Posted December 6, 2015 Share Posted December 6, 2015 harrison can i see what your point is??? i am asking change FOR THE GOOD OF THE GAME so can i see what i have anything to do with this??? as that looks like your poor attempt at a personal attack as the subpar debaters in this thread seems to be! i know i was using me as an exsample i am just saying that removing it is to drasitic mabey we should do pax idea Quote The Great Emperor of New Scandinavia Link to comment Share on other sites More sharing options...
Captain_Vietnam Posted December 6, 2015 Author Share Posted December 6, 2015 Can we not compare PnW to (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways)? They're two completely different games with different mechanics. i can udnerstand point of view you have but cybernation provides vitial lessons in the game mechnic department. if i made a comment about the project terra related to game mechnics it would hold same weigth would it not??? if we say ignore cybernation game mechanics and the lessons we learn there would be incredably foolish. as in core same stuff apply still it not????! 1 Quote Link to comment Share on other sites More sharing options...
Rameses Posted December 6, 2015 Share Posted December 6, 2015 Just a reminder here that pushing other people to break rules is baiting, and direct attacks on one another are also not allowed.I've hidden a few posts that were arguing for the sake of arguing and irrelevant to the actual topic. Quote Link to comment Share on other sites More sharing options...
Pax Posted December 6, 2015 Share Posted December 6, 2015 (edited) Can we not compare PnW to (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways)? They're two completely different games with different mechanics. They're similar in nature and in some core mechanics, and using past evidence to support future design is just common sense. No, they're not entirely the same, but I think more important to note is that if anything, PNW is more prone to the top-heaviness that plagues other nation sims. Having multiple avenues of expansion, one of which is physically impossible to destroy and makes rebuilding significantly cheaper, means that unless the mechanics are rebalanced a little we're going to end up very quickly in a situation where newer nations have little to no impact. We definitely don't need mechanics that make it easy for overnight god nations, because that isn't fair to older players. We also can't just make a static change like "cities up to #5 have no timer", because eventually we'll get to the point where those 5 cities don't matter at all compared to the biggest nations anyways. A change that dynamically allows newer players a slight catchup would be nice. Edited December 6, 2015 by Pax Quote <+JohnHarms> We need more feminists Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted December 6, 2015 Share Posted December 6, 2015 Its much easier now to grow than it was when many of us started. Most of your largest nations are day 1 nations, and we had to scrap and scrounge to grow. Unlike today, when you can join any half decent alliance, and have your first few cities paid for, and also get all kinds of free or subsidized projects, and take out huge loans if necessary. You can also get the 150k a day as a new nation as well. If you are on the ball, there is no reason you cant be a 8 city nation in 3 months. Once you get to city 10-11, you begin to hit the point where you can no longer make enough money in 10 days to buy a city anyways unless you are really working the market. The only downside new players face right now, is the market is much higher than it was when we started. I have floated out in the past using coins to reset the city timer once a month, but sheeps isnt interested in doing that. 3 Quote Link to comment Share on other sites More sharing options...
ELPINCHAZO Posted December 6, 2015 Share Posted December 6, 2015 A change like that would essentially cause a revolt for all the people that stuck around to grow the game and the community. The worst thing sheepy could possibly do is to turn around and shit on all of those people to satisfy someone that just walked in off the street and thinks waiting 10 days is TOO HARD and a GIANT BURDEN. Quote Link to comment Share on other sites More sharing options...
Captain_Vietnam Posted December 6, 2015 Author Share Posted December 6, 2015 (edited) A change like that would essentially cause a revolt for all the people that stuck around to grow the game and the community. The worst thing sheepy could possibly do is to turn around and shit on all of those people to satisfy someone that just walked in off the street and thinks waiting 10 days is TOO HARD and a GIANT BURDEN. so let not add perks as well because people didnt use to have perks and it hard for them to grow before??? the mechnic is broke need fix if it hurt your feeling tough if anything keep timer for the wonders and remove city timer to avoid hurt your feelings Edited December 6, 2015 by captain_vietnam Quote Link to comment Share on other sites More sharing options...
New Scandanavia Posted December 6, 2015 Share Posted December 6, 2015 so let not add perks as well because people didnt use to have perks and it hard for them to grow before??? the mechnic is broke need fix if it hurt your feeling tough if anything keep timer for the wonders and remove city timer to avoid hurt your feelings But it is not broken 1 Quote The Great Emperor of New Scandinavia Link to comment Share on other sites More sharing options...
ELPINCHAZO Posted December 6, 2015 Share Posted December 6, 2015 so let not add perks as well because people didnt use to have perks and it hard for them to grow before??? the mechnic is broke need fix if it hurt your feeling tough if anything keep timer for the wonders and remove city timer to avoid hurt your feelings It is NOT broken and doing exactly what it was intended to do. I'm sorry you can't understand or do not like that fact. 1 Quote Link to comment Share on other sites More sharing options...
Vosunda Posted December 6, 2015 Share Posted December 6, 2015 Cities balance themselves out by becoming ever more expensive. Some older players have 6+ months on me in growth time, and I'm catching up fast. You've just gotta be efficient. Quote Link to comment Share on other sites More sharing options...
Valdoroth Posted December 6, 2015 Share Posted December 6, 2015 (edited) captain_vietnam, you were obviously not here during the beginning of Beta, but it used to be like that and it was far too easy to be able to stack one person up to 7 cities, even without the use of multi's. The change to add a 10 day timer is perfectly fine and should not be changed. If you have a good alliance, you should be able to have assistance for at least your first 5 cities for free, and in less than 2 months. That alone puts you into the top half of the game. I would absolute argue against your "unfair" claims, as I have personally managed my alliance bank funds to help multiple nations to catch up to my nation in size with the current 10 day timer despite me having started almost a year ahead of them. That allows you to spend all your spare cash into more infra in each of those cities between the wait times. The addition of the projects utilizing the timer adds some strategic build timing into the game. Also something that should not be touched. tl:dr, You weren't here during beta so you don't understand that the 10 day timer is necessary. Edited December 6, 2015 by Valdoroth 1 Quote Link to comment Share on other sites More sharing options...
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