Popular Post Viselli Posted May 11, 2019 Popular Post Share Posted May 11, 2019 (edited) Fighting in Nova's Not So Secret War has reminded me how vanilla combat and wars can be in Politics and War. There is a tried and true formula for how to attack. Once an alliance has the upper hand in a war, it becomes very hard for the losing side to regain the initiative or even be competitive. Back in 2015 and 2016, Alex had a few ideas on how to spice up wars and they deserve a second look. First, there was the idea from 2015 for military perks.The concept had 3 perks per unit type, of which you could only select one at a time, which nations could use to specialize their military for a specific fighting style. An example of one of these perks was the Nuclear Powered ships, which was described as "Nuclear Power offers a sustainable energy source for your ships. Nuclear Power eliminates the use of Gasoline by your ships. Upgrading to Nuclear Power will require 10 Uranium per ship in service, and all future ships will cost an additional 10 Uranium when manufactured." Complaints at the time were that most of the perks were offensive in focus. This system is a good idea that will spice up warfare and, if implemented right, could lead to a complex rock-paper-scissors type match ups. The second idea that deserves another look is from 2016. The Black Market was a concept Alex put together where players could buy units off of one another. This helps make wars more dynamic as it potentially could add more value to blockades as well as a potential military perk that involves blockade running. The black market would be a way for nations to buy units to supplement what they could make daily. This helps nations losing a war get back into the fight quickly. This also adds a unique ability to produce raw resources to make units to sell, rather than just selling the resource itself. Feel free to share your own ideas of military perks or ways these systems can be implemented into the game to add diverse tactics and game play. Edit: The perks are already in game https://politicsandwar.com/index.php?id=129 but they need a defensive balance Edited May 11, 2019 by Viselli 9 7 1 Quote Link to comment Share on other sites More sharing options...
Dusty Posted May 11, 2019 Share Posted May 11, 2019 I like the idea of a change in mechanics... 1 Quote Link to comment Share on other sites More sharing options...
JordyHamsVII Posted May 11, 2019 Share Posted May 11, 2019 (edited) 4 hours ago, Viselli said: -snip- Really interesting offensive tactics and it's great to see Alex had it into the game code, we do need some changes, but to balance the defensive possibilities is important! Great to chat about it though! Edited May 11, 2019 by JordyHamsVII MTG radio is fun! 1 Quote Link to comment Share on other sites More sharing options...
Maia Posted May 11, 2019 Share Posted May 11, 2019 Yes, this is what I am looking for. Wars became boring. Same strategy every war. Perks can make it more complex and fun. Quote Link to comment Share on other sites More sharing options...
Guest Elijah Mikaelson Posted May 11, 2019 Share Posted May 11, 2019 Wonder if anything will be changed, it clearly needs something new. Quote Link to comment Share on other sites More sharing options...
Zei-Sakura Alsainn Posted May 11, 2019 Share Posted May 11, 2019 Wait what when were these added. I don't remember seeing this in the announcement. Do people just not use or talk about these things? Quote Link to comment Share on other sites More sharing options...
Zei-Sakura Alsainn Posted May 11, 2019 Share Posted May 11, 2019 Wait what when were these added. I don't remember seeing this in the announcement. Do people just not use or talk about these things? EDIT: Oh i should wake up before doing this. It's cause points don't exist, and also because there's no way to find it normally by clicking around through other stuff, at least not that i've seen. Quote Link to comment Share on other sites More sharing options...
The Mad Titan Posted May 11, 2019 Share Posted May 11, 2019 Buying military units is broken, though perks has merits. Quote Link to comment Share on other sites More sharing options...
Guest Elijah Mikaelson Posted May 11, 2019 Share Posted May 11, 2019 7 hours ago, Akuryo said: Wait what when were these added. I don't remember seeing this in the announcement. Do people just not use or talk about these things? EDIT: Oh i should wake up before doing this. It's cause points don't exist, and also because there's no way to find it normally by clicking around through other stuff, at least not that i've seen. When I came across this I did ask Alex about it, Simply put to many people complained about it, We all know who complained about it, alliances that have nothing but planes in every war Quote Link to comment Share on other sites More sharing options...
WISD0MTREE Posted May 12, 2019 Share Posted May 12, 2019 1 hour ago, Elijah Mikaelson said: When I came across this I did ask Alex about it, Simply put to many people complained about it, We all know who complained about it, alliances that have nothing but planes in every war Hardly. Most of the criticism came from pixel huggers who claimed it encouraged offensive action too much. You are aware that not many alliances from then are still active, right? Looking at the original thread, there are a ton of GPA people in there complaining. (GPA was a pacifist alliance at the time.) They complained that it encouraged war. Quote Link to comment Share on other sites More sharing options...
Zei-Sakura Alsainn Posted May 12, 2019 Share Posted May 12, 2019 4 minutes ago, WISD0MTREE said: Hardly. Most of the criticism came from pixel huggers who claimed it encouraged offensive action too much. You are aware that not many alliances from then are still active, right? Looking at the original thread, there are a ton of GPA people in there complaining. (GPA was a pacifist alliance at the time.) They complained that it encouraged war. Well they're gone and frick 'em. Put this shit in for real. 1 Quote Link to comment Share on other sites More sharing options...
Guest Elijah Mikaelson Posted May 12, 2019 Share Posted May 12, 2019 4 hours ago, Akuryo said: Well they're gone and frick 'em. Put this shit in for real. omg something we agree on, this must not happen again. Quote Link to comment Share on other sites More sharing options...
Ivan Ivanov Posted May 12, 2019 Share Posted May 12, 2019 Holy shit this existed? 1 Quote inb4 new spy operation “Plane Hijack” This is the 21000th post in this subform and I'm fine with it. Link to comment Share on other sites More sharing options...
LUNCH Posted May 13, 2019 Share Posted May 13, 2019 On 5/11/2019 at 1:18 AM, Viselli said: --snip-- I disagree. Right now, Alex is focusing on making the game intuitive. If we really want this, maybe having it in sets would be better. For example, Comms and Flamethrowers could work together - they both make them more powerful. There could be blocs like "Power," "Efficiency," "Defense," and so on. If we have it like this, it could quickly become overwhelming to new players. Quote Inhabitor of Forum Games & Spam. I live there. It's my home. Link to comment Share on other sites More sharing options...
Viselli Posted May 15, 2019 Author Share Posted May 15, 2019 On 5/13/2019 at 12:02 PM, LUNCH said: I disagree. Right now, Alex is focusing on making the game intuitive. If we really want this, maybe having it in sets would be better. For example, Comms and Flamethrowers could work together - they both make them more powerful. There could be blocs like "Power," "Efficiency," "Defense," and so on. If we have it like this, it could quickly become overwhelming to new players. I agree that some of the current perks need a rework. I would like to see more defensive focused perks, for example having tanks dug in for a percentage in defense. However the whole system has been in the game for 3-4 years and nothing has come from it. I hope it gets adapted and improved, then finally added into the playable game, 1 3 Quote Link to comment Share on other sites More sharing options...
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