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Mogar

IT'S LIKE A TIME LOOP

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EVA GENOCIDES A NATION
 
 
 
HOLY SHIT THE ENTIRE WORLD UNITES AGAINST HER
 
 
 
EVA RAGEQUITS
 
 
 
ITS SUPER EFFECTIVE
 
 
 
WORLD RESETS
 
 
 
EVA USES GENOCIDES
 
 
 
ITS SUPER EFFECTIVE
 
 
 
WORLD USES UNITE AGAINST CANCER
 
 
 
ITS SUPER EFFECTIVE
 
 
 
EVA USES RAGEQUIT

@Alexgive me an explanation into this timeloop I'm stuck in.

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I agree that this cycle has reached a point of absurdity. If this RP is to grow or develop, these resets need to stop. Every time a reset has occured, it has fixed none of the issues that existed. At this point, if another reset is done, I am fairly sure that you will lose what remains of the RPing community that currently exists.

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The constant resets are really annoying, and I dont feel like this loop will end. We keep doing the same thing and I dont think itll change. History repeats when we dont learn from ot, and we sure do not learn from the mistake. I am sure if we could have a civil discussion we could find a way to make comprehensive compromises and change that would work for everyone but that wont happen as long as Alex keeps listening to 1 to 2 people in the community and chooses their side over everyone else.

 

Neither side will budge on anything, so nothing is going to happen. Eventually we'll reset and even smaller group will decide to continue on in the new RP, rinse and repeat until it is fully dead.

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I want to kill anyone who wants to play god*. Not quite the same thing, people agree to rules that prevent easy genocide and suddenly I don't want to kill people, hard concept.

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Tell me this, why do you think us, a selective """few""" are the ones killing the RP. The ones that opted for change from a repeat? Natalia, Mogar, me, Spectre and many others? Lets do this, Organic RP concept, you can declare war on anyone, but lets say someone with Spaceships declares war on an Industrial age nation or just any "technology level" below them, they just use the same technology as does the state with a "lower technology level" to make it fair. Its fair for both sides so you cannot abuse the rules whatsoever to get out of a conflict. Any action you do will have counter action and I belive that something called logic should be implemented into the RP. As said any action will have a counter to it, a retaliation, can be a positive and negative one. You help the UN, the action, the retaliation is positive feedback from many states. Have a giant army, action, and the retaliation is economical issues followed with probable supply issues and massive causalities ammounting if the ammount was used. But we can use the example of genociding, people should have the right to step in, blockade, or directly attack the aggressor for whatever action they did. I am not saying that you should go in depth with your economics and all, you can do it if you want, but a basic premise of logic should at least be present. And while we are at it, I think the parameters should be changed on military numbers. Having a 'peace time' military standard, a defcon and a on war with a human player standard. It would just be a recommendation, with the maximum being on the last standard, with negative effects if the quota was not fulfilled (aka at war), and many other limitations should be set in place, because apparently some rules are not followed back from NatRP.

Ex. You cannot have a sizeable military over night - many nations start with very large militaries, inside the allowed sector but apparently without anything bad happening to their state.

Ex. You can lose your colonies if you dont mantain them correctly - has that ever even happened? I suggest a council of moderator supervizing that and determining it on their own and no play could have a say in it to the admin which would result in some sort of punishment, maybe a suspension. But Moderators should ask the players themselves for details about the maintainment of the colony. And I dont think that is too much as we can expand 4 provinces per month and the player can link or highlight how he pursues the affairs on the colony

I think that my recommendation would fit for everyone. You can use imagination and add flavour to your RPing but you should never have inhumane powers to make you better and or stronger than anyone other. 

And I have talked about this with Mogar, limitations, a example he used is that if everyone had 1 carrier, they would cherish it with all their soul.

What would be something that doesnt suit you know? Being responsible for your actions? Or what?

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Or perhaps once again take the large rule book and the AA game style you would like and bring back ORP. Those who want your changes and so on will join and those who don't will stay in the "lala land of sandboxes"

Have people what they want to have, both or just one or none. Rather than forcing one overall ruleset on everything when some people won't budge on the direction.

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It never fails.. *laughs* Arbitrary nation RPs just don't work among non-clique groups. Only is successful among centralized groups of friends with an extreme level of trust, an intent on story-writing and not competition. Even then it can strain..

One day you folks will learn to embrace the game itself as cannon.. then maybe.. just maybe,.. you'll have fun.

Edited by Maelstrom Vortex
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