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Vali

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Everything posted by Vali

  1. They will stumble repeatedly; they will fall over each other. They will say, ‘Get up, let us go back to our own people and our native lands, away from the sword of the oppressor.’ Jeremiah 46:16 BEHOLD! The prophets have spoken
  2. The decadent lands will be crushed by the lord! ONWARD!
  3. its not like our side is that great either lmao but the point must be made without the presence of an elite sphere, something like IQ, with a sphere wide long term strategy for domination and without the threat of extinction due to losing a war will all future wars resemble this one?
  4. Signed for Church of Atom:Pontifex Atomicus: James IIPrimus Inter Pares & Cardinal of Protection: Keza tl dr: Rose acknowledges that keza is not purple
  5. you didn't lose the money today you lost your money when you bought in
  6. we are also max milled. look at the city count %
  7. Grumpy Old Bastard in combat, colorized
  8. Honestly this would be pretty cool..... add religion as a meaningful factor, like have religious leaders across the game not necessarily real religions, but fun ones
  9. Vali

    Death

    hurrrr Not sure what the hells going on, But Arrgh was a home to me, so i write a poem a now it fix, poem is sekrit now
  10. Hurrrr I recollect when it cost a nickel. damn meliniels and their inflation
  11. About a year ago I made a suggestion somewhat similar, and would like to see if players would be interested in this. Sub-Units The idea is similar to perks in the sense that it allows a nation to customize their war experience, but to an even greater extent than perks, which was a very popular idea. A nation can allocate different portions of their main 4 units (soldiers, tanks, planes, ships) to sub units. this would not be visible on the nation page, but possibly could be spied one at a time( if you could find out all of them in 1 spy op, it might as well just be on the nation page. General war improvements Naval Missile Barrage(or something like that) that allows you to kill other units with ships. Similar to how ground works where once you have a blockade, the next attack kills x amount of units. This could target planes OR tanks, not both in one attack The reason I put this here instead of instead of making it a project is because there shouldn't be a monetary barrier for new players to have fun. Projects should be reserved for very niche things. The purpose of this thread is not to hash out percentages or what the sub-units would be and how everything would work. The purpose is to gauge if the community would be interested in one or both of these. Thank for time- Vali
  12. What do the squiggly lines say?
  13. Well, there are several issues with perks. Basically, it doesn’t change anything. The meta right now is get AS, do ground attacks to zero ground/air. No perk would erase that. In fact, people would just pick the perks that enhance this meta. So basically, everyone ends up with the same perks, so no effect on gameplay This would make war more exciting, as there would be dozens of ways to set up your military, all of which have advantages and disadvantages. Makes war way more fun then a milcom guy making a guide and everyone just clicking buttons.
  14. yes, say you have 100 solider, you could divided them whichever way you see fit. could also throw in a tech tree to unlock the new sub units, but not sure if that too complex. Ok, so say your in an alliance war, and they dont have navy, but have crazy big army, airforce. You could use a mainly battleship force to kill their army without any casualties.
  15. how is a common sense war system more complex than flying tanks?
  16. Edit: these are sub units, not new units. You’d be able to set your army up in military customization tab, invisible to public Soldiers Artillery crew- would coincide with an artillery attack, would be weak against air attacks Anti-tank crew- self explanatory, weak against infantry Infantry- well balanced core of army, weak against tanks anti-air- strong against planes, weak against everything else medics- lowers casualty rate Tanks light tanks- weak against other tanks and anti tank guns , strong against infantry, less chance of being destroyed in air raids medium tanks- well rounded, no weaknesses, no strengths heavy tanks- anti tank guns cant penetrate, great against other tanks and infantry, weak against air raids Ground Attack Types Artillery Attack- you take no casualties, kill a moderate amount of enemy units Ground Attack- the regular attack we have now Airplanes Fighters- good at killing other planes, cant bomb ground units, decent against anti air Helicopters- most versatile air unit, limits infantry casualties(air vac), balanced, bad at killing infantry, great against tanks, decent against artillery and anti tank, weak vs fighters, can destroy bombers, good armor against anti aircraft Bombers- great at bombing artillery and tanks, anti tank guns, decent against infantry, bad against helicopters, really bad against fighters, bad against anti air Attack Types Dogfight- only fighters fighting, defender that has anti air has a slight advantage Bombing- bombers bombing land units Navy Destroyer- has torpedos, solid against battleship, aircraft carrier, bad against Cruisers and planes; cant bombard ground forces Cruiser- good against destroyers, bad against battleships, has the best anti air of any ship; can decently bombard ground forces Battleship- great against cruisers, decent anti air, bad against destroyer; great at bombarding ground forces Aircraft carrier- lets a nation build 50 planes above capacity, great at bombing other ships Attack types Land Bombardment- kills land units Naval bombardment- direct fight against enemy navy Air attack- aircraft carrier planes attacking enemy ships, land bombers are not usable in this role Examples: So if you had 50% anti air, your enemy could just do ground attacks and destroy your army so basically, this is where spies come in. You could gather intelligence on your enemies different unit compositions to better know how to defeat them. This is kinda like perks, but more flexible and customizable. The goal of last update was to get rid of a planes only meta, this accomplishes that too, while making the battle field more dynamic.
  17. the only thing id change is adding a tower or babel project, where if you have a city at 10,000 infra, you can build your military capacity in one turn.
  18. youll see what happens in the end.... this will all end without a single bullet being fired, because most people I this game are good people who want to see player action to stop events like this this is not the first time Alex hasn't punished a cheater, and it won't be the last. But historically, the community has worked together to stop these people regardless of Alex's decisions. anywho, not in Arrgh anymore, but its a alliance with free members who do whatever they want, it was never my job to "control" them. And that same time frame was the most prosperous time for piracy in the games history, and I'm proud of all the contributions me and my friends made to that historical run
  19. @namukara do you know how to read? I clearly stated the goal of this was to get ppl to embargo/ cut relations with cheaters. Do I look crazy posting shit trying to get ppl to take action against alliances harboring cheaters? sure but the bottom line is something has to be done. good day You don't seem to understand how politics work. If enough ppl get angry at cheaters, and alliances harboring them, eventually we breed an environment that it is not acceptable for an alliance to harbor cheaters, and any alliance doing so will be punished.
  20. And it should be shoved in peoples faces. If we normalize cheating now, this community will never be the same. We cant always rely on Alex to do the right thing. Pledges to not cheat are not the same as doing everything in our power to get rid of cheaters. Its really ironic that the people harboring cheaters/ allying their harborers were the same ones who spoke out against npo cheating.
  21. Fine, do nothing. Everything we do from this point forward in this game is irrelevant if as a community we aren’t gonna take a stand against cheaters. It’s not moralizing. Alex admitted these parties cheated. We know the truth, we aren’t assuming these ppl are cheaters.
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