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Avatar Patrick

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Everything posted by Avatar Patrick

  1. whaaat no eclipse or roxche? lame anyway here's my tier list
  2. congrats on the new bloc guys. Best of luck
  3. Yea I get what you mean now. Raiding active players is fun but contrary to what some may think, I don't enjoy mercilessly hitting newbs who want peace. If it's a counter or a gov member/ experienced player then I don't care but if if it's a newer player who has no interest in fighting, I usually cave in and peace if they ask for it.
  4. I wouldn't really call raiding bullying. In fact it's one of the most fun ways to play the game imo. It's just a shame that so many recent changes discourage it. Are you literally incapable of offering any criticism without resorting to name calling and ooc attacks? And before you pull up some quote of me launching personal attacks on you, literally the first thing you ever said to me was to shut up and delete my forum account. God help any alliance that makes you FA.
  5. ok silenzio is starting to grow on me here. Mostly because Taith's constant pings were frickin annoying. Let me know if you guys want some help ayy
  6. While I understand the issue that these changes are trying to address, I don't think it deals with the root of the problem. I suggest we should leave beige mechanics alone and instead figure out a way to over rule the mindset some people might have regarding encouraging people to quit the game. What I would propose is instead of implementing mechanics to address wars, we instead address the politics. Wars should end in one of two ways. 1.) The losing alliance agrees to surrender with certain reasonable terms imposed. 2.) Both alliances agree to white peace. In both instances they would be unable to attack each other again for a set period of time. This would require an in game mechanic to acknowledge that 2 or more alliances are at war with each other. Alliance leaders can surrender at any time. Alternatively, if an alliance leader chooses to drag the war out against the will of its members, they can anonymously cast votes in game to force a surrender. If a certain percentage of the alliance demands it, the alliance will be forced to surrender. This would increase the importance of maintaining good morale within your alliance.
  7. Roxche will come to your rescue good sir. Just as soon as I wake Max up.
  8. I think wars should still be allowed to expire without beige if there's an equal amount of resistance. The ability to defeat a large opponent without beiging them would be a lot more difficult than simply throwing the match. You'd have to think strategically and be rewarded for doing so.
  9. Can you hit my alliance next? I mean... please don't hit my alliance. I'd hate for a global to start. Let's all just get along *forced smile*
  10. Now this is a fun and exciting topic. Wrong thread though. Anyway, I think it's time for Fark to start a global or maybe tfp. Someone really unexpected that would freak everyone out. You guys are just lucky that roxche isn't around in game any more. 😜
  11. "Shadow launched a nuke on a Fark nation hours after the peace he accepted was in effect, causing expensive damage. When asked hours later the next day “hey, what the hell?” minutes after such inquiry, a missile was sent to the same Fark target (who hadn’t attacked at all again mind you) ending that war and looting the nation and Fark’s alliance bank." 😂 get rekd pixelhuggers
  12. see ya around. if you're ever looking for a place to troll, hit me up. could be a place like these very forums. oh and yes these changes are garbage lol
  13. Not bad suggestions but I'm not a fan of nerfing blockades. With the reserve units intended to prevent military from being perma zeroed, there has to be some way to pin down the opponents or else wars will never end. Having a combination of counters and reserve units should make breaking blockades very doable while still offering a theoretical way to win the global through making your opponents go bankrupt if blockades don't get broken. That sounds like the best balance.
  14. That's only a suggestion, not a current mechanic. If both are implemented I suppose that could work though.
  15. You can have all the resources you want and still be unable to rebuild. If several nations relentlessly pin the target down and reslot as soon as they defeat the target, there's no way the target can rebuild unless they get beiged when they lose. I fail to see how you think that having no chance of recovery is better than allowing strategic beiging because that's the end result when you implement this change with no replacement. By strategic beiging I mean attackers try to resist beiging defenders and defenders try to goad them into it. I'm not condoning slot filling.
  16. Something that all of these recent changes have in common is that they all kill raiding. Raiding is a crucial aspect of the game because it requires alliances to be on their toes at all times and makes it so nobody ever truly feels safe. But Alex doesn't seem to like raiding as a mechanic which is a shame. The steep learning curve to this game is actually what intrigued me and it's the reason I kept playing. But all of these changes cater only to casuals and pixel huggers so the people who actually put some time into the game are left with dumbed down mechanics. Raiding requires teamwork and strategy but now the meta is build big military, farm for months, win. RIP Mythic
  17. hmm... if the goal is to raid and not protect, why doesn't tcw kick him or move to applicant? you can always invite him back if he wakes up. However, I believe politics and game mechanics SHOULD be separate. Removing beige mechanics completely negates whatever balance you were trying to accomplish. There will be pile ons and I will gladly participate in those, if nothing else to show that the game has been horribly broken.
  18. I knew you'd understand raiding=good. Best of luck to your new alliance 😛 On another note, that milcom position is jinxed or something. @AntMan @Messi @Blackbird @Guilo
  19. I'll be the devil's advocate. The downside would be that low tier nations would see a further decrease in profitability from commerce builds. Requiring excessive land for the energy supply would mean that only whales get to make money from commerce. I don't really care about the realism argument because a realistic game doesn't always equal a fun game. I understand that many low tiers including myself like to raid but it would be nice if we could have a choice in how to play without having serious economic repercussions.
  20. selling 234 credits at once though? might as well be inviting people to buy mug you
  21. I actually find the later portions of the game to be more boring. When you're just sitting around on a farming build doing literally nothing to make money. At least raids require a few button clicks lol. Where the game really shines is active wars between alliances where you can coordinate with teammates and lay waste. We prob won't be seeing that for a while though.
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