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Everything posted by Corvidae
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Paper man bad
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You came into the world with a vision, you came onto the battlefield with a thunder, you exit the arena victorious. Good work Chaos, lovely to see people uniting for a purpose and shaking hands to part after said purpose. #ClubShred Good luck to everyone moving forward!
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These papermillers, they're the 0.01%! They're the Syndicate Executives with their golden parachutes, being subsidized by our tax money! They make billions in profit every year while we sub-30 city nations struggle and have to go without! It's time to rise up and say no more, the Syndicate needs to pay their fair share to Orbis. It's time the papermillers had their paper SHREDDED! #Arrghie Sanders 2020
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Go paperless
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I was under the impression this was the only qualification needed
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Rose is trying to make a sphere out of GGFU and Camelot? Ouch.
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This is why more people need to be paperless
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Lookin like KT's about to make it 2020 as well
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I feel like "no superiority/blockade/less/no MAPs" would be flipping the switch the entire other direction. Blitzes would become useless and the war system would suffer for it.
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---Incomming transmission from Space [Treaty]---
Corvidae replied to Maia's topic in Alliance Affairs
Space, and birds, aren't real -
"None" is kind of surprising. Arrgh on top, as usual. Solid post, nice work.
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From a gameplay perspective when you look at successful games you have two "genres" of war games: Strategy Games: These type of games balance their usually-shallow war system with mitigating factors such as army movement, terrain bonuses or penalties, fortifications, and bonus research trees that affect unit stats. "Instant" Games: Games like Clash of Clans where you instantly go into battle have a different set of balancing factors. If you get raided, for example, you lose resources but your army and buildings aren't affected. PnW has some elements of strategy but it is not a strategy game. Your army cannot avoid or mitigate wars. Someone blitzes you, your army takes damage. Pretty simple war system. The problem comes from the lack of balance: Blitzes are too strong. We don't need to eliminate the ability to blitz, but we need to mitigate and balance it. PnW also has an added element of being a persistent game - meaning you cannot pause it. You logging on or off has no impact on someone else blitzing you. So how do we balance it? Reducing casualties: Two or three coordinated nations can cripple a target with an initial blitz. They can also completely zero out a maxed military overnight while you're asleep. Casualties need to be reduced to allow for players to have a chance to respond to attacks before they're completely incapable of fighting back. Increasing daily military buy limits: This is probably the biggest culprit of the "snowball effect" we see in an effective blitz. Not only will you lose 50-100% of your military in a blitz, you can only rebuy 10-30% of it per day. Even in a double-buy situation, you're facing 3-to-1 odds and if your opponent is online at update they'll just zero you again. Refactoring score ranges: Cities, being the determinant factor of military capability, should count for more score than they currently do. Reduce cost of units: Tanks are still too expensive in steel. Navies and Airplanes take too much cash.
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Yeah who wants to have discourse in their political simulator forums?
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Manthrax already did the whole religious cult thing. Good luck though!
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This was exactly my first thought as well. Unfortunately, there are still plenty of people around who only care that their numbers grow every once in awhile. "Fighting wars? Too much work, I might lose infra. I'll join whichever group isn't at war. Posting on the forums? Might hurt my feelings, I need my downvote button back to avoid confrontation. Playing the market? Do I look like I have an economics degree?" etc. Luckily these people are ideal squishy, rich raid targets. Arrgh!
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Why not just disable certain functions like alliance creation/renaming during war? That way people can’t infinitely shuffle money around to avoid raids but it also doesn’t needlessly punish smaller alliances. Even the 30 day limit on alliance creation can be exploited to hide money. the member limit thing should just be thrown out entirely.
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Imperialism right now is extremely niche. Every other domestic policy is useful. It has been my experience that Open Markets is almost always a better choice than Imperialism. THEREFORE: my suggestion is to double the reduction to 10% and see how that fairs.
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Ayy Lmao Glad to see Yosonet back in charge of things. As soon as the automation was overthrown it was downhill from there in fakebk.
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I honestly miss the old days where there was no karma at all. You wanted to agree or disagree, you typed it out. Get back to simulating politics and stop simulating facebook.
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I agree but one guy kept buying in and I won like 50m off a 10m game because he just kept losing.
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See it as you will. Steps need to be taken in order to ensure the integrity of the game.
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Other people have made this argument better than I will, but people playing politics and war are here to play a game. Tales of "efficiency" and "min/maxing" may have merit, but they often trick new players into a command economy who then go on to be farms for their alliance for their entire PnW experience. Never actually "playing the game." People are much less likely to become engaged with the community if they can never do anything in-game without their alliance giving back their resources and cash - ie. their alliance's permission. Alliances need the ability to tax their members, true. I feel that the game's quality will improve by enforcing a certain degree of freedom with resources though. Players can still deposit their incomes into the bank, but capping the tax rate would explicitly remove the ability for someone to create a tax farm alliance.
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I'm quoting Keshav and being facetious about the ten years thing.
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ODN didn't deserve to be left holding the bag for Pacifica's cheating and GOONS's doxxing. Congrats on peace ODN.