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Alastor

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Everything posted by Alastor

  1. I might actually win at checkers OCT is a solid chess server for anyone looking for a place to play a chill game. Plenty of complete noobs who watched the Queen's Gambit and wanted to learn, plenty of people who played in chess club in high school, and plenty of highly rated lichess masters. Would recommend.
  2. If Power Plants and Military improvements can't be targeted, this spy op would be just as valuable as the current spy infra op (low value). If Power plants and military improvements can be targeted, this spy op would be incredibly annoying and OP compared to other spy ops. Having a low chance of hitting a military improvement seems just as valuable as not having the ability to target them at all in this context. This is one of those "knife's edge" ideas that has to be perfectly balanced for me to want to see it implemented - given how hard that is to do or agree on, I think I agree with Potpie here. Buffing the amount of infra you can destroy with spy ops OR accept that spies aren't meant to be a tool of dealing direct damage and remove the infra spy op would both be better choices imo.
  3. What you mean to say is that Ground vs. Planes is too powerful currently. I don't think buffing broken mechanics in order to match other broken mechanics is the solution. To add to this in a semi-unrelated way: The dev team is in discussions about reducing the cost (gas, munis) of plane operations and ship operations, and I believe Tanks v Planes is going to receive (a long overdue) fix to make it not as ridiculous. So hopefully in a timely manner planes v planes will again be the more efficacious means of... killing planes.
  4. To keep this simple, I'm going to tie these into war types and make it automatic with victory. General Concept: Wars have extended consequences other than monetary/resource/unit loss to make things more diverse and interesting. Wars that expire do not count towards any of these effects. These effects are intended to last, at most, a few days beyond the war ending. Not direly impact a nation. The effects extend based on the last war won but do not stack like beige does. 1. Attrition War loss results in the defeated nation taking the following effects: Rebuilding infra costs 10% more for the next 24 turns Cannot declare new offensive wars for the next 24 turns Beige happens normally Any other defensive wars receive the Fortified modifier (in the loser's favor) that functions the same way using fortify currently does. 2. Ordinary War loss results in the follow: Rebuilding infra costs 5% more for the next 24 turns Cannot declare new offensive wars for the next 12 turns Beige happens normally 3. Raid war loss: Rebuilding infra costs 2.5% less for the next 12 turns Monetary Income is increased by 5% for the next 24 turns Beige happens normally Reasoning: Wars in PnW are basically just a game of dollars right now. Is it cost-effective to win? These effects will give more of a reason to actually go win your wars rather than bait beige, while not being especially destructive to the losers. Attrition wars are designed to be the primary mode of warfare, resulting in the most damage caused and the most harmful effects - allowing for a strategic 2 days to effectively remove someone from the fight (while they also receive beige and fortify so they aren't just getting booty blasted, and it becomes more costly to keep them out of the fight for longer.) Ordinary Wars will be the method of looting during normal wartime without wanting to give anyone beneficial effects. Finally, Raid Wars will now become more true to their purpose. Currently a lot of people are using raid wars to minimize infra damage that they might suffer, this can still be done but defeating an opponent during a raid will give them a small bonus to rebuilding from it as well as an economic bonus (which actual raiders will appreciate as well - targets refilling their coffers.) I think this will ultimately add a little more depth to choosing a war type for your purpose and help direct people towards an appropriate war type based on what they're trying to do and what the war type is actually meant to do.
  5. I'd only support this if it came with a drastic reduction in plane casualties per attack. People already lose their airforce in a blitz typically. This would be just another nail in their coffin.
  6. I actually tend to agree with this. I think PnW, as it is set up now, punishes people for growing out of the "average" range of nations in terms of warfare. Whales have more units but typically not enough to actually make a difference when you have 3 people in your defensive slots. 1 c 30 cannot hold off 3 c20's and that trend continues linearly up or down. I'd actually argue that 3 c15's might be able to bring down a c30 if they can get in range. Coordination, the blitz advantage, and the snowball effect of PnW's war system does much more for anyone fighting a war than city count ever will. tl;dr- no, do not increase updec range. It's already bad enough for larger nations which doesn't even make sense in a game context.
  7. Arrgh wishes to spread our message of peace via "love raids" because money is the root of hate and war. Removal of money from other nations is the only way to facilitate peace in PnW.
  8. Upon further review I think this would be a net-negative impact on the game. I think alliance leaders like the idea but embargoes, especially mass embargoes, can be utilized to great effect but have always been impractical due to coordination purposes. I think coordination should still be the main limiting effect on such a potentially powerful tool. The onus should be on the player(s) to either embargo or not, activity/competence playing a factor here, rather than allowing a single leader make an in-game decision for entire blocs of nations. Basically I think this oversteps a bit into bot/multi territory. The leader can just as easily mass-message or announce a mass embargo if needed. Why not just make it so treaties don't expire? In-game expiration hasn't facilitated less paper (to my knowledge) so I think it's a good QoL change to just make them permanent until cancelled.
  9. Our Beloved Ripper has escaped and left me with all his work strayed out of thought and time. As a result of a fair and balanced mutiny, I have found myself in the captain's chair. This new era of Dread Pirating will hopefully be looked upon favorably by the wiki mods in the future. I also wanted to say a few words to the wider community just while I'm making an Arrgh Announcement: Arrgh Game Night/Day(s) - Arrgh has been on/off hosting regular game nights featuring Poker (betting PnW money!), Secret Hitler, Among Us, Cards Against Humanity, World of Warcraft, Sea of Thieves, and many others as time has gone by. If this is something you'd be interested in, feel free to stop on by our discord server for some fun. Mercenary Contract Offerings - Our business is killing noobies, and business is booming. If you have someone you want to see hit, swing by the Arrgh server and open a Parley ticket with us. Don't waste your money on a bounty that might one day get taken when you can pay a pirate for immediate results. Pirate Insurance - Is Arrgh bullying you too hard? Fear not, we may be pirates but we are also businessmen. Drop by and open a Parley ticket and witness our merciful/greedy nature. A Renewed Commitment to Paperless Politics - Arrgh has long sat isolated from the world, looking to mind our own business while raiding your pockets. It has become very apparent that the world needs Arrgh as much as Arrgh needs your loot. The complex and obfuscated web of writen, implied, and secret treaties and agreements has grown far out of control. Arrgh is here to renew our commitment to helping people shred their paper and break their chains. Our embassies are open for all those who may need a little extra assistance getting out of their entanglements, with the caveat being they also commit to removing as much paper as possible from the game. Thank you for your time, I hope to see you all out on the high seas! Arrgh! pictured: Ripper handing off the Grand Admiral role to me.
  10. There's a blog function on these forums, I suggest using that instead of posting 30 threads in Orbis Central.
  11. Pls back to propaganda about the war instead of phoenix lol
  12. You of all people know restoring the Roman Empire is much more important than pnw
  13. If it helps, this appears to be a recurring theme within TI and Swamp as a whole - a lack of accountability and a spiderweb of mismatching authorities. If it wasn't so damn frustrating I think Arrgh would be proud of the anarchy.
  14. The standard dark mode. IPS4 Dark. I'm not sure what's causing it but it occasionally turns my font the same color as the background, but right now it's fine.
  15. "Those who do not learn from history are doomed to repeat it." -Me, just now. The (repeated) shock with which many of my fellow colleagues greet the failure of minispheres is quite astounding to me considering the last several wars have shown the concept to be quite dead and frankly only detrimental to the parties actively participating in the experiment. The previous three wars have shown that parties will either not agree to minispheres to begin with (NPO + IQ) or they will simply go the backdoor route of forming politically convenient ties (Swamp + Hedge) and an unbalanced war will ensue either way. The fact remains the only workable option for politics to truly carry on freely will be to go entirely paperless. The only reason one seeks out a treaty should be as a protectorate / protector to help grow our smaller friends with some modicum of security. Otherwise tethering yourself, your political and military agenda, the sovereignty of your alliance and nation, and in many cases your ability to speak freely... It's a rather odd phenomenon. Trading all that might make you interesting for potential security. This is not to say collaboration would never be necessary or prudent, but to say that you should look at shedding paper rather than trying to artificially limit the quantity of said paper. There can be no minisphere universe where the minispheres do not inevitably work together - thus becoming the threat they sought to prevent (a mega sphere). The only solution is to remove spheres from the political vocabulary entirely. Thanks for your time. Mine wasn't as long as Cooper's. Arrgh!
  16. I really miss politics being intricate and interesting. I feel like leaked discord logs of sphinx have moved the world for two years now and it's boring. OPSEC used to be a skin-tight thing that allowed complex plots to form - leaks happened but were rare. Now it seems that anytime someone receives a DM it gets forwarded straight to Partisan. Do better, PnW. Queue "back in my day"
  17. You think Karma happened only because NPO was statistically relevant?
  18. This reads like a response to an Arrgh raid
  19. Given they spent the previous global war getting rolled for 9+months, what Karma did t$ or TKR have coming to them?
  20. This is the silliest argument and I wish it would disappear forever from these forums. Roquentin used this line so many times, so often, it's sad. This game involves logging in once or twice a day during peak wartime, otherwise sitting on your hands and logging in once a week during peace. There is no intangible quality making t$ a threat other than their stats, please stay away from the ethereal Mr. Hodor, you're far better than parroting Roquentin. For further thoughts please refer to:
  21. "How can we compete with activity?" This is an argument that I've seen brought up before and I'm going to take this chance to stand on my soapbox and preach some Arrgh philosophy like it's 2016. If you keep / allow inactives in your alliance, you are bringing harm upon your own house. Directly through inviting raids and wasting resources/time on countering AND indirectly. In this case, you see "1000 nations" formed into a pseudo-bloc when in the past both leading alliances (t$ and TKR) have shown willingness to sever ties to balance the political bubble. Why? Because while you may remove purple diamond inactives that haven't logged in for months, you kept the people who aren't on discord. You kept the people who never responded to milcom rolecalls. You kept the people who refused to build a warchest. You kept the people who refused to keep a peacetime military. You. Bring. This. On. Yourself. Stop looking at how many members your alliance has and starting looking a little deeper than what color diamond they have when measuring quality. Make your political moves based on that, others will too. But keeping hundreds of members in a bloc and then being shocked when people consider your members in their own calculations is the dumbest possible option.
  22. This is the quality long-form content I come to the OWF for.
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