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Greene

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Greene last won the day on August 8 2017

Greene had the most liked content!

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About Greene

Contact Methods

  • Website URL
    https://TexasGov.net
  • Discord Name
    Greene#0345

Profile Information

  • Gender
    Male
  • Alliance Pip
    Taith
  • Leader Name
    Greene
  • Nation Name
    Texas
  • Nation ID
    8360
  • Alliance Name
    770

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Greene's Achievements

Veteran Member

Veteran Member (6/8)

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Community Answers

  1. Oh holy meatballs, those walls of text are just entirely unnecessary @Firwof Kromwell. I mean dang, I went cross-eyed just looking at the monstrous amount of text I would have to read, and came to the conclusion of nope, not gonna even bother reading it. Short and sweet, no one should need to have the attention span to read that on here. That said, just gotta ask the Chocolatiers: Want to walk me through how one of your heirs just threw their hands up in the air and took one cruise missile and three nukes. Folks with a memory know I have a penchant for bdsm jokes, but really, four missiles? Four. That's not even a joke anymore. That's rolling over and purring.
  2. You lot asked for Taith to hit the floor. Be careful what you wish for. We submitted a solution to TOSE that would pay out folks equitably. They refused to do their job. So if you have problems, go speak to them. GNPI, MERC, SKYF, all gone. TGIF? We were going to honour it however TOSE tried to hold us hostage. They believe that they hold all of our wealth, so let them figure it out. We are arranging trustees to run our Banc Cymru, and we aren’t leaving the game. Bring on the declarations. We dropped all our treaties. I’ll edit this to add our flag shortly.
  3. He asked me, I said go for it. Confidentiality waived.
  4. The first special giveaway was paid out yesterday. Congratulations to @Viriato
  5. No goods or services are being traded for in-game money or other in-game currency. There is no cost, and the only requirements that are being placed on participation is the necessity that participants join the server, be verified by the Locutus bot (which costs the player nothing), and then react to the giveaway message.
  6. If you win open a ticket in our server and I’ll change it to Steam.
  7. In the absence of what I could determine as a more appropriate category, I post here. Taith is hosting a special giveaway. Since this one has real money attached to it, I wanted to put it in front of as many people as possible. To be clear: no purchase necessary, there is no exchange of goods, services, or favours. You join the server, be validated with @Borg’s Locutus bot, and then react to the giveaway. The current giveaway ends 7 March 2021. Giveaway ended 5th Feb: the winner will receive $0.02 × Locutus-verified server members. This will be paid as an Amazon egift card. Open to all members and not just PW players. Award capped at $20.00 (1000 players). Enter in #giveaways on our Discord https://discord.gg/FGS7jr7
  8. @Adrienne could you provide a list of all the entries that didn’t make the cut and why?
  9. Best Alliance Theme: Taith Best Alliance Page: Taith Best Alliance Discord: Taith Most Engaged Alliance: Taith Best Business (news outlets, banks, graphic design companies, etc): Taith
  10. True story. Alliance of the Year: Taith Most Powerful Alliance: Taith Most Improved Alliance: Taith Most Honorable Alliance: Taith Most Immoral Alliance: Most Controversial Alliance: Taith Biggest Warmongers: Biggest Pixel-Huggers: Taith Worst Fighting Alliance: Best Alliance Growth: Taith Biggest Alliance Decline: Most Likely to Succeed in 2021: Taith Most Likely to be Rolled in 2021: Taith Best Economics Department: Taith
  11. Implying that’s spam is so last season. Player of the Year: Greene Most Influential Player: Greene Most Likely to Succeed in 2021: Greene Best Alliance Leader: Greene Worst Alliance Leader: Greene Most Missed Player: Fraggle Best IC Poster: Fraggle Poster You Most Love to Hate: Greene Best Villain: Greene Largest E-Peen: Greene Most Controversial Player: Greene Player You’re Pretty Sure will be Playing in 2050: RobApIoan Player that is Worst at Responding to DMs: Greene
  12. 1. Right now, there are two buttons (2k and 20k) that allow you to increase your players' stats. Could we have a button that would merely 100 that stat? Perhaps make it a pure 0.25x gain since the range is 0.15 to 0.35? Implementing this suggestion would reduce the number of clicking necessary to get a player to 100, which could make the game a little less cumbersome. edit: I want to be clear, that I'm not advocating the removal of the two existing buttons, but instead suggesting the inclusion of a third "max" button. 2. Allow those who have donated for a custom baseball logo also to have a custom stadium image? Rolling out this suggestion would be along the same lines as the City Headers that are customisation through VIP but would be pegged instead of "team customisation" which comes through the logo change donation. This customisation could make donating for a more customisation team more attractive. Perhaps also allow players to upload their team jerseys or at the minimum a minimum allow them to configure customised hex colourings? 3. Auto-hide the blow-by-blow table that shows how the game went. While a lot of folks may find that enjoyable, some don't need to see the granular details and instead only want to know the final results. Alternatively, relocate the play next game to above that table. 4. Change the current random challenge to instead allow players to set a random bounty on the challenge. For example, if I wanted to set a 100k wager on a random challenge, then some random challenger would be able to automatically play against me and one of us would win that money. This would make it easier to play challenge games and also make it more fun for folks who want a more random chance.
  13. In connection with my suggestion regarding utilizing alliance projects to make Alex's suggestion to cap banks workable, I'd like to roll out a few more possible projects that could be used to create more specialization at an alliance level. I'll edit the OP as I come up with additional alliance projects to suggest. I also hate that I'm calling them alliance projects, so if someone can come up with a better adjective, let me know! Membership Soft Cap Right now, alliances are allowed to have unlimited members. One suggestion could be to have a soft cap on that. Let's say we set the default cap to 20 members. The first 20 members to join the alliance are free, but anyone who is accepted after the cap costs their alliance (RNG up to ncount over cap)% of the alliance's bank. So if you have 24 members and still only have the cap of 20, you would lose between 0 and 5% of your alliance's bank when you bring them in as member 25. The cap could be raised to offset that. This creates a more decision-based approach. Is it worth it to bring this new player in? Also creates something more for alliances to spend their money on. At a lower level, it would not likely be cost effective to buy a project to increase member count cap, but at a higher level, it would undoubtedly be. If combined with the suggestions to improve bank capacity, this would force alliances to consider whether it is better to diversify or centralize their members. Taxation Efficiency Right now, alliances have perfect efficiency. If they set the tax rate to 20%, it's 20%. That's what goes into the bank. My suggestion for this project is to implement a variable efficiency. So lets say that instead of guaranteeing that 100% of what you're taxing actually makes it to the bank, have it be RNG 80-100%, with the rest of the funds remaining on the nation. No money is actually lost, but it creates an incentive to check your nation more often, and gives raiders a chance to make money, especially if the suggestion to protect bank balances goes into effect. The Taxation Efficiency project would significantly reduce (but not eliminate altogether) the chance of nations inadvertently retaining a portion of their taxes. So something like (10% chance of the nation keeping 5-10% of the taxes that turn). This suggestion also helps reduce the efficacy of 100% taxation and requires alliances and nations to actually pay just a little more attention to their balances.
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