Jump to content

Ripper

Members
  • Posts

    965
  • Joined

  • Last visited

  • Days Won

    73

Everything posted by Ripper

  1. @phil the third welcome to the game. Regarding your question, keep in mind that each coal/oil power plant can power up to 500 infrastrcture in a city (maximum). For 500.01+ infrastructure, you would need more power plants. Also, the coal mines may not produce enough coal. As a sidenote, edit your forum account and add your nation name/link to it. That's a requirement in the forums and also useful for others to know who you are (e.g. I am not able to check your cities and locate what your problem is, since I don't know your nation).
  2. There are plenty of established alliances offering safekeeping options. I think an update like this would support raiding and give a drive to alliances to solve their safekeeping issues through politics instead of fireworks and tricks. Edit: There are some alliances with less than 5 members that are real, not offshores... I guess we shouldn't nerf them... Maybe some more work on the requirements should be done.
  3. Your answer is in your question.
  4. Extra points for actually having Black as the alliance color, unlike that fake Black Knights alliance that has been around for a while.
  5. An urban legend says that anyone who chants the words "Charlie Traveler" three times in front of a mirror will summon a vengeful spirit.
  6. @Alex I cannot get past guilt anymore... I will have to surrender myself... I was the one that gave the hint for the exploit, back in 2017... I am sorry... I didn't expect them to use it... Shameless advertisting intensifies... You can read the whole comics episode here.
  7. "Sorry... Blockaded..."
  8. Someone must be mad that was not invited to the party. Arrgh had Associates in the past while remaining always paperless. Thanks for reading.
  9. Ahoy, Comraid! Even as they slipped into their moorings at port they could hear the commotion. Sounds of laughter and singing threaded together with slightly discordant violin music drifted across the bay towards them. Grand Admiral Zim stood on deck gazing inland toward what sounded like quite the party. “Lads” he said over his shoulder as the crew gathered on deck. “I don’t know about you, but it appears we are late to the party”. Admiral Ripper chuckled to himself behind his mask “Aye! But better late than never, I always say.” As a crew member lowered the gang plank, Zim yelled over his shoulder “Lads, and Ladies! It’s time for a bit of fun!!! We celebrate tonight, for you have earned it, but two days hence we sail!! You bilge rats had better be ready then! If you fall behind.....” “YOU GET LEFT BEHIND” the crew shouted as they jostled their way over the gangplank and down the dock towards town, First Mate Bocephus wagging and barking along side. As the crew approached, the sound of the party grew louder and louder until they arrived at the tavern. The Admiralty pushed their way forward through the crew and opened the door. They were greeted with a blast of sight, sound, and, unfortunately, smell. Pirates were everywhere singing, drinking, and playing dice. A few were dancing and several were in various degrees of undress participating in questionable things with the staff. Someone was swinging from the light hanging above the taproom, and some fool was trying (and fortunately failing) to set fire to the upstairs balcony. When the revelers noticed the Arrgh! Crew filing in, they slowly ceased their fun and stood, staring at the pirates as they entered. The music suddenly stopped and an uneasy silence filled the room. Both sides bristled at each other as hands strayed toward sword hilts. Both sides staring hard across the room. Zim searching through the crowd for threats noticed a familiar face across the room. A slow smile spread across his ugly mug as he put the name to the face “Dryad, it’s been a long time”. As Dryad recognized the speaker he returned the greeting “Ahh Zim, I see those navy jackals haven’t managed to get a noose around your neck yet, you filthy pirate!” “I could say the same about you and the national guard” replied Zim. Both leaders strode to the center of the room and exchanged a firm handshake. As if everyone in the room was holding their breath and could only now exhale, the tension in the room went out and everyone relaxed returning to their activities and the new arrivals shouting for ale and rum. “Let’s you and I get a quiet table and catch up.“ Dryad said, moving to a dark corner of the room. “You know” Dryad said after emptying his tankard. “With all this warfare going on between the two coalitions......there could be......opportunities for the, shall we say, industrious to make some coin”. “And of what industry do you speak?” asked Zim leaning into closer. “But, raiding of course!” said Dryad. “Of course!” Zim replied laughing. Dryad leaned forward, ”I have heard many sea stories of late about the mountains of booty the Arrghcrew has been hauling in”. “Similar stories are heard about Mythic” replied Zim. “Well” said Dryad, eyes beginning to glow with anticipation. “Imagine that instead of working separately, and in some cases against each other, we came to a...sort of.....understanding? “Of mutual benefit?” asked Zim, eyebrow raised. “Of course!” said Dryad laughing. “Well let’s get to the details then” smiled Zim leaning closer to hear more about the arrangement. The party gained momentum, both Mythic and Arrgh! crews began to bond over rum, sea stories, and other sorts of shared debauchery. It was a party of such magnitude, that to this day people still talk about in port. As dawn broke over the bay the party was still in full swing, and the two figures in the dark corner, heads together were still plotting their collective courses.......... ~ From the Chronicles of Cap'n @Critters ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As it has been recognized that both Arrgh and Mythic follow a similar governing philosophy and support communities the members of which... pillage, plunder, rifle, and loot kidnap and ravage and don't give a hoot extort, pilfer, filch, and sack maraud and embezzle, and even high-jack kindle and char, inflame and ignite burn up the city, are really a fright are rascals, scoundrels, villains, and knaves are devils and black sheep, really bad eggs are beggars and blighters, ne'er-do-well cads but are all loved by their mommies and dads … Arrgh recognizes Mythic as an Associate and makes a toast to all the future raiding and plundering to come. This does not imply the signing of any kind of a treaty between the two alliances that will remain paperless, but does signify their will to work together in an attempt to terrorize all the seas, lands and skies of Orbis. tl;dr: Arrgh and Mythic have decided to become raiding partners.
  10. Greetings Blackbird and thanks for your suggestion. Why do you consider that making raids more difficult is a good thing?
  11. This won't get you in a No-Raiding List, but epic pirate shenanigans do sound interesting! Good luck with your wars. Have fun.
  12. So, your side of the story is that 100 whales in P&W paid Alex to harm NPO?
  13. Don't understimate the value of friendship. ❤️
  14. https://politicsandwar.com/leaderboards/display=treasures The nations in question are in Antarctica and the "Nations Continent" field appears empty. Obviously, when Antarctica was introduced in the game, the treasure leaderboards didn't get updated accordingly.
  15. And the culprit made sure to name the cities appropriately. The perfect crime. The best part is that this was a defensive war.
  16. It has been around for at least 4 years. ---------------------------------------------------------------- To the OP: I think some informative article (?) about separating IC from OOC would help people free themselves form real "hate" and let them enjoy the virtual one. I think a lot of new players don't really understand the real nature of being attacked or attacking others or their alliance being at war with others. This is actually a problem with older players too anyway, so trying to have something that would fix that issue would be helpful. It would certainly reinforce the forums for example.
  17. Saving this to our pirate mail channel! Thanks again for your obsession and fanart. ❤️ For the record, there is nothing worse than an Arrgh member, but I will let that slide. P.S. Mind sharing the meme again with proper grammar? "an Arrgh" and "a Madhatten".
  18. One (or two) of the failed spy-ops could be intelligence gathering. There is no limit for this type of operations.
  19. Cool graphics, as always, Max.
  20. In one of my current wars (https://politicsandwar.com/nation/war/timeline/war=591657), my opponent launched a nuke towards one of my cities. This is the report from the war logs: 01/22/2020 04:07 am King Sir Reknott of Keyport Islands detonated a nuclear weapon in the nation of Graveland and eliminated 25 Resistance. The attack destroyed 830.00 infrastructure in the city of Dreamstone and 2 improvements. And this from the notifications: 01/22 04:07 am King Sir Reknott of Keyport Islands detonated a nuclear weapon upon your nation of Graveland. The attack destroyed 830.00 infrastructure in the city of Dreamstone as well as two a nuclear power plants. The problem: My city had... only one nuclear plant. I also lost only one improvement instead of two (since I guess the one plant I had was double-killed). I can only guess that this happened because the chances for each improvement to be destroyed are calculated in parallel instead of in a serial manner, so if you have 1 improvement of a kind, then there is a high chance this 1 improvement is "double-destroyed". Probabilities for the kind of the second improvement to be destroyed should be calculated after removing the first destroyed improvement from the list of "available improvements to be nuked". Leaving the bug aside, I've rebuilt the city already, so you can go ahead and remove the new nuclear plant, if you deem it fair to compansate for that "loss" on my opponents kills. PS: @Alex, while you are at it, you may want to fix the grammar in the "... as well as two a nuclear power plants". PS2: Maaaaybe you could keep the type of improvements recorded at the war logs, since this is already done in the notifications? It would be nice to have. tl;dr: Improvement double-nuked, only one improvement lost from a nuke.
  21. I've missed some good yellow journalism. Keep it sinful!
  22. Υou must be one of those guys that steal money from the bank in Monopoly... :< A mentality like this makes gaming pointless. Playing a game by its rules makes it possible to enjoy it and feel satisfaction about winning in it.
  23. Can you quote the corresponding passage to me? Because I just don't see it. Also, while you are at it, a list of quotes where they mock you prior to you backstabbing them would be lovely to have. An alliance that has problems with a partner of theirs, either discusses those problems or just drops them. There is an entire clause on the MDP treaties just for that. 72 hours and all. Rings a bell? I am really appalled at the stance you are keeping on this matter. Pretending it is ok to plot against an alliance with which you have an MDP just proves that you are the the one being intentionally obtuse.
  24. I don't see how they are mocking you in the Mirror Accords. There is no NPO reference there. Could it be you feel guilty about something? Also, even if they do mock you right now, this proves absolutely nothing about the kind of allies they were, so I have no idea why you bring that up. If I was backstabbed by someone, I would also mock them. Unless that's the best proof you have about their "treachery", that is, so I understand. You do need some sort of defence line. Still, the argument "I backstabbed my ally because they would mock me (as they did) after backstabbing them", doesn't make much sense in any context.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.