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Prefontaine

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Everything posted by Prefontaine

  1. This is on Alex's to do list. I will give him a little nudge.
  2. This is intentionally designed this way to prevent people from unlocking the project slot by mass declaring wars with friends and simply letting them expire. Yes, that would be slot filling which is against the rules, but this would encourage that behavior.
  3. @Adrienne please add to QoL list when you can.
  4. There would likely be a clause that would force you to leave beige if you wanted to perform a spy op. Though I doubt beige would prevent intel ops, you should be able to perform or get them performed on you regardless.
  5. Personally, I'm in favor of a mechanic which allows for a nation to have the ability to fully rebuild military during alliance wars if they have the resources. There are, however, different thoughts on this concept. What I can tell is that beige rework is the next focus the Dev Team is working on. I'm going to link this thread to the Dev channel and allow some of them to comment further if they wish.
  6. Currently approval is a metric that is purely cosmetic. Alex has plans for it to do something later on (no clue when that concept may occur). If/when approval becomes important levels will be reset and how it works will be tweaked. That being said I do like the idea.
  7. Are you using a browser mobile version, or the app?
  8. It's already on the list for the catgirl gacha nation sim game that was announced at the beginning of last month. Which sadly means a no-go for PnW.
  9. He is absolute trash. We need that actual dumpster of a person out. Best QOL update suggestion.
  10. While yes, realism is a poor argument for a reason to implement or not implement something, it doesn't mean there isn't something that can come from this. Perhaps periods of time where pollution levels are at a certain threshold land levels being to decrease. If you go 10 days at 100 pollution in a city, perhaps that city loses 1% of it's current land total. The idea being the land becomes unlivable, or too polluted to be useful to the nation.
  11. Ah yes. A chart trying to see if "a true hegemony exists" takes into account a protectorate, someone who will not fight for Rose. Brilliant reporting work. I heard people say some good things about RON, shame they clearly have no standards. Time to leave this dumpster of a thread.
  12. Since Yarr is not in Rose's sphere your chart is off by 10, which is 10%. That's a fairly huge error. RoseCam should be 1, and a "Neutral" category should be added. But hey, if RON likes inaccurate reporting, so be it.
  13. Yarr has 10 nations in the top 100, so you couldn’t have put us in paperless. Which means one of your spheres is inflated by 10.
  14. I think @Alex has been against this idea due to issues with funneling cheated cash/resources. But I'm not 100% on that thus why I pinged him. If you wouldn't mind weighing in Alex.
  15. @Lucianus @Rockefeller I know you two are working on war system stuff. Not sure if you want to look at adding with coming overhauls.
  16. Adding to the Project list a Project that improves baseball. The other two not so much. There are plans for more space projects thought.
  17. We're not looking at adding timers to the trade system at this time.
  18. @Adrienne QoL list. Also @Lucas Alex is looking at a more comprehensive in game communication system. This may already be apart of that plan.
  19. Welp, now Alex is going to go and delete downvotes again.
  20. Two additions to bombardment have been listed: This attack destroys 2 non-power plant, non-military improvements in that city. If there are only power plant and military improvements, this attack kills no improvements. For clarity. If you have 20 or less improvements in a city this attack will only kill 1 improvement. If you have 5 cities or less, this attack only kills 1 improvement. This is to reduce the impact on smaller nations, nations who have been ground down, or nations who constantly fight.
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